editor_about.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_about.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_ABOUT_H
  31. #define EDITOR_ABOUT_H
  32. #include "scene/gui/dialogs.h"
  33. #include "scene/gui/item_list.h"
  34. #include "scene/gui/rich_text_label.h"
  35. #include "scene/gui/scroll_container.h"
  36. #include "scene/gui/texture_rect.h"
  37. #include "scene/gui/tree.h"
  38. /**
  39. * NOTE: Do not assume the EditorNode singleton to be available in this class' methods.
  40. * EditorAbout is also used from the project manager where EditorNode isn't initialized.
  41. */
  42. class EditorAbout : public AcceptDialog {
  43. GDCLASS(EditorAbout, AcceptDialog);
  44. private:
  45. void _license_tree_selected();
  46. void _item_with_website_selected(int p_id, ItemList *p_il);
  47. void _item_list_resized(ItemList *p_il);
  48. ScrollContainer *_populate_list(const String &p_name, const List<String> &p_sections, const char *const *const p_src[], int p_single_column_flags = 0, bool p_allow_website = false);
  49. Tree *_tpl_tree = nullptr;
  50. RichTextLabel *license_text_label = nullptr;
  51. RichTextLabel *_tpl_text = nullptr;
  52. TextureRect *_logo = nullptr;
  53. Vector<ItemList *> name_lists;
  54. protected:
  55. void _notification(int p_what);
  56. public:
  57. EditorAbout();
  58. ~EditorAbout();
  59. };
  60. #endif // EDITOR_ABOUT_H