directory_create_dialog.cpp 7.1 KB

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  1. /**************************************************************************/
  2. /* directory_create_dialog.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "directory_create_dialog.h"
  31. #include "core/io/dir_access.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/gui/editor_validation_panel.h"
  34. #include "editor/themes/editor_scale.h"
  35. #include "scene/gui/box_container.h"
  36. #include "scene/gui/label.h"
  37. #include "scene/gui/line_edit.h"
  38. String DirectoryCreateDialog::_sanitize_input(const String &p_path) const {
  39. String path = p_path.strip_edges();
  40. if (mode == MODE_DIRECTORY) {
  41. path = path.trim_suffix("/");
  42. }
  43. return path;
  44. }
  45. String DirectoryCreateDialog::_validate_path(const String &p_path) const {
  46. if (p_path.is_empty()) {
  47. return TTR("Name cannot be empty.");
  48. }
  49. if (mode == MODE_FILE && p_path.ends_with("/")) {
  50. return TTR("File name can't end with /.");
  51. }
  52. const PackedStringArray splits = p_path.split("/");
  53. for (int i = 0; i < splits.size(); i++) {
  54. const String &part = splits[i];
  55. bool is_file = mode == MODE_FILE && i == splits.size() - 1;
  56. if (part.is_empty()) {
  57. if (is_file) {
  58. return TTR("File name cannot be empty.");
  59. } else {
  60. return TTR("Folder name cannot be empty.");
  61. }
  62. }
  63. if (part.contains_char('\\') || part.contains_char(':') || part.contains_char('*') ||
  64. part.contains_char('|') || part.contains_char('>') || part.ends_with(".") || part.ends_with(" ")) {
  65. if (is_file) {
  66. return TTR("File name contains invalid characters.");
  67. } else {
  68. return TTR("Folder name contains invalid characters.");
  69. }
  70. }
  71. if (part[0] == '.') {
  72. if (is_file) {
  73. return TTR("File name begins with a dot.");
  74. } else {
  75. return TTR("Folder name begins with a dot.");
  76. }
  77. }
  78. }
  79. Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
  80. da->change_dir(base_dir);
  81. if (da->file_exists(p_path)) {
  82. return TTR("File with that name already exists.");
  83. }
  84. if (da->dir_exists(p_path)) {
  85. return TTR("Folder with that name already exists.");
  86. }
  87. return String();
  88. }
  89. void DirectoryCreateDialog::_on_dir_path_changed() {
  90. const String path = _sanitize_input(dir_path->get_text());
  91. const String error = _validate_path(path);
  92. if (error.is_empty()) {
  93. if (path.contains_char('/')) {
  94. if (mode == MODE_DIRECTORY) {
  95. validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK);
  96. } else {
  97. validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in path will create the file in subfolder, creating new subfolders if necessary."), EditorValidationPanel::MSG_OK);
  98. }
  99. } else if (mode == MODE_FILE) {
  100. validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("File name is valid."), EditorValidationPanel::MSG_OK);
  101. }
  102. } else {
  103. validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR);
  104. }
  105. }
  106. void DirectoryCreateDialog::ok_pressed() {
  107. const String path = _sanitize_input(dir_path->get_text());
  108. // The OK button should be disabled if the path is invalid, but just in case.
  109. const String error = _validate_path(path);
  110. ERR_FAIL_COND_MSG(!error.is_empty(), error);
  111. accept_callback.call(base_dir.path_join(path));
  112. hide();
  113. }
  114. void DirectoryCreateDialog::_post_popup() {
  115. ConfirmationDialog::_post_popup();
  116. dir_path->grab_focus();
  117. }
  118. void DirectoryCreateDialog::config(const String &p_base_dir, const Callable &p_accept_callback, int p_mode, const String &p_title, const String &p_default_name) {
  119. set_title(p_title);
  120. base_dir = p_base_dir;
  121. base_path_label->set_text(vformat(TTR("Base path: %s"), base_dir));
  122. accept_callback = p_accept_callback;
  123. mode = p_mode;
  124. dir_path->set_text(p_default_name);
  125. validation_panel->update();
  126. if (p_mode == MODE_FILE) {
  127. int extension_pos = p_default_name.rfind_char('.');
  128. if (extension_pos > -1) {
  129. dir_path->select(0, extension_pos);
  130. return;
  131. }
  132. }
  133. dir_path->select_all();
  134. }
  135. DirectoryCreateDialog::DirectoryCreateDialog() {
  136. set_min_size(Size2i(480, 0) * EDSCALE);
  137. VBoxContainer *vb = memnew(VBoxContainer);
  138. add_child(vb);
  139. base_path_label = memnew(Label);
  140. base_path_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS);
  141. vb->add_child(base_path_label);
  142. Label *name_label = memnew(Label);
  143. name_label->set_text(TTR("Name:"));
  144. name_label->set_theme_type_variation("HeaderSmall");
  145. vb->add_child(name_label);
  146. dir_path = memnew(LineEdit);
  147. vb->add_child(dir_path);
  148. register_text_enter(dir_path);
  149. Control *spacing = memnew(Control);
  150. spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE));
  151. vb->add_child(spacing);
  152. validation_panel = memnew(EditorValidationPanel);
  153. vb->add_child(validation_panel);
  154. validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid."));
  155. validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed));
  156. validation_panel->set_accept_button(get_ok_button());
  157. dir_path->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1));
  158. }