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- /**************************************************************************/
- /* metal_objects.mm */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /**************************************************************************/
- /* */
- /* Portions of this code were derived from MoltenVK. */
- /* */
- /* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
- /* (http://www.brenwill.com) */
- /* */
- /* Licensed under the Apache License, Version 2.0 (the "License"); */
- /* you may not use this file except in compliance with the License. */
- /* You may obtain a copy of the License at */
- /* */
- /* http://www.apache.org/licenses/LICENSE-2.0 */
- /* */
- /* Unless required by applicable law or agreed to in writing, software */
- /* distributed under the License is distributed on an "AS IS" BASIS, */
- /* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
- /* implied. See the License for the specific language governing */
- /* permissions and limitations under the License. */
- /**************************************************************************/
- #import "metal_objects.h"
- #import "metal_utils.h"
- #import "pixel_formats.h"
- #import "rendering_device_driver_metal.h"
- #import <os/signpost.h>
- void MDCommandBuffer::begin() {
- DEV_ASSERT(commandBuffer == nil);
- commandBuffer = queue.commandBufferWithUnretainedReferences;
- }
- void MDCommandBuffer::end() {
- switch (type) {
- case MDCommandBufferStateType::None:
- return;
- case MDCommandBufferStateType::Render:
- return render_end_pass();
- case MDCommandBufferStateType::Compute:
- return _end_compute_dispatch();
- case MDCommandBufferStateType::Blit:
- return _end_blit();
- }
- }
- void MDCommandBuffer::commit() {
- end();
- [commandBuffer commit];
- commandBuffer = nil;
- }
- void MDCommandBuffer::bind_pipeline(RDD::PipelineID p_pipeline) {
- MDPipeline *p = (MDPipeline *)(p_pipeline.id);
- // End current encoder if it is a compute encoder or blit encoder,
- // as they do not have a defined end boundary in the RDD like render.
- if (type == MDCommandBufferStateType::Compute) {
- _end_compute_dispatch();
- } else if (type == MDCommandBufferStateType::Blit) {
- _end_blit();
- }
- if (p->type == MDPipelineType::Render) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- MDRenderPipeline *rp = (MDRenderPipeline *)p;
- if (render.encoder == nil) {
- // This error would happen if the render pass failed.
- ERR_FAIL_NULL_MSG(render.desc, "Render pass descriptor is null.");
- // This condition occurs when there are no attachments when calling render_next_subpass()
- // and is due to the SUPPORTS_FRAGMENT_SHADER_WITH_ONLY_SIDE_EFFECTS flag.
- render.desc.defaultRasterSampleCount = static_cast<NSUInteger>(rp->sample_count);
- // NOTE(sgc): This is to test rdar://FB13605547 and will be deleted once fix is confirmed.
- #if 0
- if (render.pipeline->sample_count == 4) {
- static id<MTLTexture> tex = nil;
- static id<MTLTexture> res_tex = nil;
- static dispatch_once_t onceToken;
- dispatch_once(&onceToken, ^{
- Size2i sz = render.frameBuffer->size;
- MTLTextureDescriptor *td = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:MTLPixelFormatRGBA8Unorm width:sz.width height:sz.height mipmapped:NO];
- td.textureType = MTLTextureType2DMultisample;
- td.storageMode = MTLStorageModeMemoryless;
- td.usage = MTLTextureUsageRenderTarget;
- td.sampleCount = render.pipeline->sample_count;
- tex = [device_driver->get_device() newTextureWithDescriptor:td];
- td.textureType = MTLTextureType2D;
- td.storageMode = MTLStorageModePrivate;
- td.usage = MTLTextureUsageShaderWrite;
- td.sampleCount = 1;
- res_tex = [device_driver->get_device() newTextureWithDescriptor:td];
- });
- render.desc.colorAttachments[0].texture = tex;
- render.desc.colorAttachments[0].loadAction = MTLLoadActionClear;
- render.desc.colorAttachments[0].storeAction = MTLStoreActionMultisampleResolve;
- render.desc.colorAttachments[0].resolveTexture = res_tex;
- }
- #endif
- render.encoder = [commandBuffer renderCommandEncoderWithDescriptor:render.desc];
- }
- if (render.pipeline != rp) {
- render.dirty.set_flag((RenderState::DirtyFlag)(RenderState::DIRTY_PIPELINE | RenderState::DIRTY_RASTER));
- // Mark all uniforms as dirty, as variants of a shader pipeline may have a different entry point ABI,
- // due to setting force_active_argument_buffer_resources = true for spirv_cross::CompilerMSL::Options.
- // As a result, uniform sets with the same layout will generate redundant binding warnings when
- // capturing a Metal frame in Xcode.
- //
- // If we don't mark as dirty, then some bindings will generate a validation error.
- render.mark_uniforms_dirty();
- if (render.pipeline != nullptr && render.pipeline->depth_stencil != rp->depth_stencil) {
- render.dirty.set_flag(RenderState::DIRTY_DEPTH);
- }
- if (rp->raster_state.blend.enabled) {
- render.dirty.set_flag(RenderState::DIRTY_BLEND);
- }
- render.pipeline = rp;
- }
- } else if (p->type == MDPipelineType::Compute) {
- DEV_ASSERT(type == MDCommandBufferStateType::None);
- type = MDCommandBufferStateType::Compute;
- compute.pipeline = (MDComputePipeline *)p;
- compute.encoder = commandBuffer.computeCommandEncoder;
- [compute.encoder setComputePipelineState:compute.pipeline->state];
- }
- }
- id<MTLBlitCommandEncoder> MDCommandBuffer::blit_command_encoder() {
- switch (type) {
- case MDCommandBufferStateType::None:
- break;
- case MDCommandBufferStateType::Render:
- render_end_pass();
- break;
- case MDCommandBufferStateType::Compute:
- _end_compute_dispatch();
- break;
- case MDCommandBufferStateType::Blit:
- return blit.encoder;
- }
- type = MDCommandBufferStateType::Blit;
- blit.encoder = commandBuffer.blitCommandEncoder;
- return blit.encoder;
- }
- void MDCommandBuffer::encodeRenderCommandEncoderWithDescriptor(MTLRenderPassDescriptor *p_desc, NSString *p_label) {
- switch (type) {
- case MDCommandBufferStateType::None:
- break;
- case MDCommandBufferStateType::Render:
- render_end_pass();
- break;
- case MDCommandBufferStateType::Compute:
- _end_compute_dispatch();
- break;
- case MDCommandBufferStateType::Blit:
- _end_blit();
- break;
- }
- id<MTLRenderCommandEncoder> enc = [commandBuffer renderCommandEncoderWithDescriptor:p_desc];
- if (p_label != nil) {
- [enc pushDebugGroup:p_label];
- [enc popDebugGroup];
- }
- [enc endEncoding];
- }
- #pragma mark - Render Commands
- void MDCommandBuffer::render_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
- if (render.uniform_sets.size() <= set->index) {
- uint32_t s = render.uniform_sets.size();
- render.uniform_sets.resize(set->index + 1);
- // Set intermediate values to null.
- std::fill(&render.uniform_sets[s], &render.uniform_sets[set->index] + 1, nullptr);
- }
- if (render.uniform_sets[set->index] != set) {
- render.dirty.set_flag(RenderState::DIRTY_UNIFORMS);
- render.uniform_set_mask |= 1ULL << set->index;
- render.uniform_sets[set->index] = set;
- }
- }
- void MDCommandBuffer::render_bind_uniform_sets(VectorView<RDD::UniformSetID> p_uniform_sets, RDD::ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- for (size_t i = 0u; i < p_set_count; ++i) {
- MDUniformSet *set = (MDUniformSet *)(p_uniform_sets[i].id);
- if (render.uniform_sets.size() <= set->index) {
- uint32_t s = render.uniform_sets.size();
- render.uniform_sets.resize(set->index + 1);
- // Set intermediate values to null.
- std::fill(&render.uniform_sets[s], &render.uniform_sets[set->index] + 1, nullptr);
- }
- if (render.uniform_sets[set->index] != set) {
- render.dirty.set_flag(RenderState::DIRTY_UNIFORMS);
- render.uniform_set_mask |= 1ULL << set->index;
- render.uniform_sets[set->index] = set;
- }
- }
- }
- void MDCommandBuffer::render_clear_attachments(VectorView<RDD::AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- const MDSubpass &subpass = render.get_subpass();
- uint32_t vertex_count = p_rects.size() * 6 * subpass.view_count;
- simd::float4 *vertices = ALLOCA_ARRAY(simd::float4, vertex_count);
- simd::float4 clear_colors[ClearAttKey::ATTACHMENT_COUNT];
- Size2i size = render.frameBuffer->size;
- Rect2i render_area = render.clip_to_render_area({ { 0, 0 }, size });
- size = Size2i(render_area.position.x + render_area.size.width, render_area.position.y + render_area.size.height);
- _populate_vertices(vertices, size, p_rects);
- ClearAttKey key;
- key.sample_count = render.pass->get_sample_count();
- if (subpass.view_count > 1) {
- key.enable_layered_rendering();
- }
- float depth_value = 0;
- uint32_t stencil_value = 0;
- for (uint32_t i = 0; i < p_attachment_clears.size(); i++) {
- RDD::AttachmentClear const &attClear = p_attachment_clears[i];
- uint32_t attachment_index;
- if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_COLOR_BIT)) {
- attachment_index = attClear.color_attachment;
- } else {
- attachment_index = subpass.depth_stencil_reference.attachment;
- }
- MDAttachment const &mda = render.pass->attachments[attachment_index];
- if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_COLOR_BIT)) {
- key.set_color_format(attachment_index, mda.format);
- clear_colors[attachment_index] = {
- attClear.value.color.r,
- attClear.value.color.g,
- attClear.value.color.b,
- attClear.value.color.a
- };
- }
- if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT)) {
- key.set_depth_format(mda.format);
- depth_value = attClear.value.depth;
- }
- if (attClear.aspect.has_flag(RDD::TEXTURE_ASPECT_STENCIL_BIT)) {
- key.set_stencil_format(mda.format);
- stencil_value = attClear.value.stencil;
- }
- }
- clear_colors[ClearAttKey::DEPTH_INDEX] = {
- depth_value,
- depth_value,
- depth_value,
- depth_value
- };
- id<MTLRenderCommandEncoder> enc = render.encoder;
- MDResourceCache &cache = device_driver->get_resource_cache();
- [enc pushDebugGroup:@"ClearAttachments"];
- [enc setRenderPipelineState:cache.get_clear_render_pipeline_state(key, nil)];
- [enc setDepthStencilState:cache.get_depth_stencil_state(
- key.is_depth_enabled(),
- key.is_stencil_enabled())];
- [enc setStencilReferenceValue:stencil_value];
- [enc setCullMode:MTLCullModeNone];
- [enc setTriangleFillMode:MTLTriangleFillModeFill];
- [enc setDepthBias:0 slopeScale:0 clamp:0];
- [enc setViewport:{ 0, 0, (double)size.width, (double)size.height, 0.0, 1.0 }];
- [enc setScissorRect:{ 0, 0, (NSUInteger)size.width, (NSUInteger)size.height }];
- [enc setVertexBytes:clear_colors length:sizeof(clear_colors) atIndex:0];
- [enc setFragmentBytes:clear_colors length:sizeof(clear_colors) atIndex:0];
- [enc setVertexBytes:vertices length:vertex_count * sizeof(vertices[0]) atIndex:device_driver->get_metal_buffer_index_for_vertex_attribute_binding(VERT_CONTENT_BUFFER_INDEX)];
- [enc drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:vertex_count];
- [enc popDebugGroup];
- render.dirty.set_flag((RenderState::DirtyFlag)(RenderState::DIRTY_PIPELINE | RenderState::DIRTY_DEPTH | RenderState::DIRTY_RASTER));
- render.mark_uniforms_dirty({ 0 }); // Mark index 0 dirty, if there is already a binding for index 0.
- render.mark_viewport_dirty();
- render.mark_scissors_dirty();
- render.mark_vertex_dirty();
- render.mark_blend_dirty();
- }
- void MDCommandBuffer::_render_set_dirty_state() {
- _render_bind_uniform_sets();
- MDSubpass const &subpass = render.get_subpass();
- if (subpass.view_count > 1) {
- uint32_t view_range[2] = { 0, subpass.view_count };
- [render.encoder setVertexBytes:view_range length:sizeof(view_range) atIndex:VIEW_MASK_BUFFER_INDEX];
- [render.encoder setFragmentBytes:view_range length:sizeof(view_range) atIndex:VIEW_MASK_BUFFER_INDEX];
- }
- if (render.dirty.has_flag(RenderState::DIRTY_PIPELINE)) {
- [render.encoder setRenderPipelineState:render.pipeline->state];
- }
- if (render.dirty.has_flag(RenderState::DIRTY_VIEWPORT)) {
- [render.encoder setViewports:render.viewports.ptr() count:render.viewports.size()];
- }
- if (render.dirty.has_flag(RenderState::DIRTY_DEPTH)) {
- [render.encoder setDepthStencilState:render.pipeline->depth_stencil];
- }
- if (render.dirty.has_flag(RenderState::DIRTY_RASTER)) {
- render.pipeline->raster_state.apply(render.encoder);
- }
- if (render.dirty.has_flag(RenderState::DIRTY_SCISSOR) && !render.scissors.is_empty()) {
- size_t len = render.scissors.size();
- MTLScissorRect *rects = ALLOCA_ARRAY(MTLScissorRect, len);
- for (size_t i = 0; i < len; i++) {
- rects[i] = render.clip_to_render_area(render.scissors[i]);
- }
- [render.encoder setScissorRects:rects count:len];
- }
- if (render.dirty.has_flag(RenderState::DIRTY_BLEND) && render.blend_constants.has_value()) {
- [render.encoder setBlendColorRed:render.blend_constants->r green:render.blend_constants->g blue:render.blend_constants->b alpha:render.blend_constants->a];
- }
- if (render.dirty.has_flag(RenderState::DIRTY_VERTEX)) {
- uint32_t p_binding_count = render.vertex_buffers.size();
- uint32_t first = device_driver->get_metal_buffer_index_for_vertex_attribute_binding(p_binding_count - 1);
- [render.encoder setVertexBuffers:render.vertex_buffers.ptr()
- offsets:render.vertex_offsets.ptr()
- withRange:NSMakeRange(first, p_binding_count)];
- }
- render.dirty.clear();
- }
- void MDCommandBuffer::render_set_viewport(VectorView<Rect2i> p_viewports) {
- render.viewports.resize(p_viewports.size());
- for (uint32_t i = 0; i < p_viewports.size(); i += 1) {
- Rect2i const &vp = p_viewports[i];
- render.viewports[i] = {
- .originX = static_cast<double>(vp.position.x),
- .originY = static_cast<double>(vp.position.y),
- .width = static_cast<double>(vp.size.width),
- .height = static_cast<double>(vp.size.height),
- .znear = 0.0,
- .zfar = 1.0,
- };
- }
- render.dirty.set_flag(RenderState::DIRTY_VIEWPORT);
- }
- void MDCommandBuffer::render_set_scissor(VectorView<Rect2i> p_scissors) {
- render.scissors.resize(p_scissors.size());
- for (uint32_t i = 0; i < p_scissors.size(); i += 1) {
- Rect2i const &vp = p_scissors[i];
- render.scissors[i] = {
- .x = static_cast<NSUInteger>(vp.position.x),
- .y = static_cast<NSUInteger>(vp.position.y),
- .width = static_cast<NSUInteger>(vp.size.width),
- .height = static_cast<NSUInteger>(vp.size.height),
- };
- }
- render.dirty.set_flag(RenderState::DIRTY_SCISSOR);
- }
- void MDCommandBuffer::render_set_blend_constants(const Color &p_constants) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- if (render.blend_constants != p_constants) {
- render.blend_constants = p_constants;
- render.dirty.set_flag(RenderState::DIRTY_BLEND);
- }
- }
- void BoundUniformSet::merge_into(ResourceUsageMap &p_dst) const {
- for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : usage_to_resources) {
- ResourceVector *resources = p_dst.getptr(keyval.key);
- if (resources == nullptr) {
- resources = &p_dst.insert(keyval.key, ResourceVector())->value;
- }
- // Reserve space for the new resources, assuming they are all added.
- resources->reserve(resources->size() + keyval.value.size());
- uint32_t i = 0, j = 0;
- __unsafe_unretained id<MTLResource> *resources_ptr = resources->ptr();
- const __unsafe_unretained id<MTLResource> *keyval_ptr = keyval.value.ptr();
- // 2-way merge.
- while (i < resources->size() && j < keyval.value.size()) {
- if (resources_ptr[i] < keyval_ptr[j]) {
- i++;
- } else if (resources_ptr[i] > keyval_ptr[j]) {
- resources->insert(i, keyval_ptr[j]);
- i++;
- j++;
- } else {
- i++;
- j++;
- }
- }
- // Append the remaining resources.
- for (; j < keyval.value.size(); j++) {
- resources->push_back(keyval_ptr[j]);
- }
- }
- }
- void MDCommandBuffer::_render_bind_uniform_sets() {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- if (!render.dirty.has_flag(RenderState::DIRTY_UNIFORMS)) {
- return;
- }
- render.dirty.clear_flag(RenderState::DIRTY_UNIFORMS);
- uint64_t set_uniforms = render.uniform_set_mask;
- render.uniform_set_mask = 0;
- MDRenderShader *shader = render.pipeline->shader;
- while (set_uniforms != 0) {
- // Find the index of the next set bit.
- int index = __builtin_ctzll(set_uniforms);
- // Clear the set bit.
- set_uniforms &= (set_uniforms - 1);
- MDUniformSet *set = render.uniform_sets[index];
- if (set == nullptr || set->index >= (uint32_t)shader->sets.size()) {
- continue;
- }
- set->bind_uniforms(shader, render);
- }
- }
- void MDCommandBuffer::_populate_vertices(simd::float4 *p_vertices, Size2i p_fb_size, VectorView<Rect2i> p_rects) {
- uint32_t idx = 0;
- for (uint32_t i = 0; i < p_rects.size(); i++) {
- Rect2i const &rect = p_rects[i];
- idx = _populate_vertices(p_vertices, idx, rect, p_fb_size);
- }
- }
- uint32_t MDCommandBuffer::_populate_vertices(simd::float4 *p_vertices, uint32_t p_index, Rect2i const &p_rect, Size2i p_fb_size) {
- // Determine the positions of the four edges of the
- // clear rectangle as a fraction of the attachment size.
- float leftPos = (float)(p_rect.position.x) / (float)p_fb_size.width;
- float rightPos = (float)(p_rect.size.width) / (float)p_fb_size.width + leftPos;
- float bottomPos = (float)(p_rect.position.y) / (float)p_fb_size.height;
- float topPos = (float)(p_rect.size.height) / (float)p_fb_size.height + bottomPos;
- // Transform to clip-space coordinates, which are bounded by (-1.0 < p < 1.0) in clip-space.
- leftPos = (leftPos * 2.0f) - 1.0f;
- rightPos = (rightPos * 2.0f) - 1.0f;
- bottomPos = (bottomPos * 2.0f) - 1.0f;
- topPos = (topPos * 2.0f) - 1.0f;
- simd::float4 vtx;
- uint32_t idx = p_index;
- uint32_t endLayer = render.get_subpass().view_count;
- for (uint32_t layer = 0; layer < endLayer; layer++) {
- vtx.z = 0.0;
- vtx.w = (float)layer;
- // Top left vertex - First triangle.
- vtx.y = topPos;
- vtx.x = leftPos;
- p_vertices[idx++] = vtx;
- // Bottom left vertex.
- vtx.y = bottomPos;
- vtx.x = leftPos;
- p_vertices[idx++] = vtx;
- // Bottom right vertex.
- vtx.y = bottomPos;
- vtx.x = rightPos;
- p_vertices[idx++] = vtx;
- // Bottom right vertex - Second triangle.
- p_vertices[idx++] = vtx;
- // Top right vertex.
- vtx.y = topPos;
- vtx.x = rightPos;
- p_vertices[idx++] = vtx;
- // Top left vertex.
- vtx.y = topPos;
- vtx.x = leftPos;
- p_vertices[idx++] = vtx;
- }
- return idx;
- }
- void MDCommandBuffer::render_begin_pass(RDD::RenderPassID p_render_pass, RDD::FramebufferID p_frameBuffer, RDD::CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RDD::RenderPassClearValue> p_clear_values) {
- DEV_ASSERT(commandBuffer != nil);
- end();
- MDRenderPass *pass = (MDRenderPass *)(p_render_pass.id);
- MDFrameBuffer *fb = (MDFrameBuffer *)(p_frameBuffer.id);
- type = MDCommandBufferStateType::Render;
- render.pass = pass;
- render.current_subpass = UINT32_MAX;
- render.render_area = p_rect;
- render.clear_values.resize(p_clear_values.size());
- for (uint32_t i = 0; i < p_clear_values.size(); i++) {
- render.clear_values[i] = p_clear_values[i];
- }
- render.is_rendering_entire_area = (p_rect.position == Point2i(0, 0)) && p_rect.size == fb->size;
- render.frameBuffer = fb;
- render_next_subpass();
- }
- void MDCommandBuffer::_end_render_pass() {
- MDFrameBuffer const &fb_info = *render.frameBuffer;
- MDSubpass const &subpass = render.get_subpass();
- PixelFormats &pf = device_driver->get_pixel_formats();
- for (uint32_t i = 0; i < subpass.resolve_references.size(); i++) {
- uint32_t color_index = subpass.color_references[i].attachment;
- uint32_t resolve_index = subpass.resolve_references[i].attachment;
- DEV_ASSERT((color_index == RDD::AttachmentReference::UNUSED) == (resolve_index == RDD::AttachmentReference::UNUSED));
- if (color_index == RDD::AttachmentReference::UNUSED || !fb_info.has_texture(color_index)) {
- continue;
- }
- id<MTLTexture> resolve_tex = fb_info.get_texture(resolve_index);
- CRASH_COND_MSG(!flags::all(pf.getCapabilities(resolve_tex.pixelFormat), kMTLFmtCapsResolve), "not implemented: unresolvable texture types");
- // see: https://github.com/KhronosGroup/MoltenVK/blob/d20d13fe2735adb845636a81522df1b9d89c0fba/MoltenVK/MoltenVK/GPUObjects/MVKRenderPass.mm#L407
- }
- render.end_encoding();
- }
- void MDCommandBuffer::_render_clear_render_area() {
- MDRenderPass const &pass = *render.pass;
- MDSubpass const &subpass = render.get_subpass();
- // First determine attachments that should be cleared.
- LocalVector<RDD::AttachmentClear> clears;
- clears.reserve(subpass.color_references.size() + /* possible depth stencil clear */ 1);
- for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
- uint32_t idx = subpass.color_references[i].attachment;
- if (idx != RDD::AttachmentReference::UNUSED && pass.attachments[idx].shouldClear(subpass, false)) {
- clears.push_back({ .aspect = RDD::TEXTURE_ASPECT_COLOR_BIT, .color_attachment = idx, .value = render.clear_values[idx] });
- }
- }
- uint32_t ds_index = subpass.depth_stencil_reference.attachment;
- bool shouldClearDepth = (ds_index != RDD::AttachmentReference::UNUSED && pass.attachments[ds_index].shouldClear(subpass, false));
- bool shouldClearStencil = (ds_index != RDD::AttachmentReference::UNUSED && pass.attachments[ds_index].shouldClear(subpass, true));
- if (shouldClearDepth || shouldClearStencil) {
- MDAttachment const &attachment = pass.attachments[ds_index];
- BitField<RDD::TextureAspectBits> bits;
- if (shouldClearDepth && attachment.type & MDAttachmentType::Depth) {
- bits.set_flag(RDD::TEXTURE_ASPECT_DEPTH_BIT);
- }
- if (shouldClearStencil && attachment.type & MDAttachmentType::Stencil) {
- bits.set_flag(RDD::TEXTURE_ASPECT_STENCIL_BIT);
- }
- clears.push_back({ .aspect = bits, .color_attachment = ds_index, .value = render.clear_values[ds_index] });
- }
- if (clears.is_empty()) {
- return;
- }
- render_clear_attachments(clears, { render.render_area });
- }
- void MDCommandBuffer::render_next_subpass() {
- DEV_ASSERT(commandBuffer != nil);
- if (render.current_subpass == UINT32_MAX) {
- render.current_subpass = 0;
- } else {
- _end_render_pass();
- render.current_subpass++;
- }
- MDFrameBuffer const &fb = *render.frameBuffer;
- MDRenderPass const &pass = *render.pass;
- MDSubpass const &subpass = render.get_subpass();
- MTLRenderPassDescriptor *desc = MTLRenderPassDescriptor.renderPassDescriptor;
- if (subpass.view_count > 1) {
- desc.renderTargetArrayLength = subpass.view_count;
- }
- PixelFormats &pf = device_driver->get_pixel_formats();
- uint32_t attachmentCount = 0;
- for (uint32_t i = 0; i < subpass.color_references.size(); i++) {
- uint32_t idx = subpass.color_references[i].attachment;
- if (idx == RDD::AttachmentReference::UNUSED) {
- continue;
- }
- attachmentCount += 1;
- MTLRenderPassColorAttachmentDescriptor *ca = desc.colorAttachments[i];
- uint32_t resolveIdx = subpass.resolve_references.is_empty() ? RDD::AttachmentReference::UNUSED : subpass.resolve_references[i].attachment;
- bool has_resolve = resolveIdx != RDD::AttachmentReference::UNUSED;
- bool can_resolve = true;
- if (resolveIdx != RDD::AttachmentReference::UNUSED) {
- id<MTLTexture> resolve_tex = fb.get_texture(resolveIdx);
- can_resolve = flags::all(pf.getCapabilities(resolve_tex.pixelFormat), kMTLFmtCapsResolve);
- if (can_resolve) {
- ca.resolveTexture = resolve_tex;
- } else {
- CRASH_NOW_MSG("unimplemented: using a texture format that is not supported for resolve");
- }
- }
- MDAttachment const &attachment = pass.attachments[idx];
- id<MTLTexture> tex = fb.get_texture(idx);
- ERR_FAIL_NULL_MSG(tex, "Frame buffer color texture is null.");
- if ((attachment.type & MDAttachmentType::Color)) {
- if (attachment.configureDescriptor(ca, pf, subpass, tex, render.is_rendering_entire_area, has_resolve, can_resolve, false)) {
- Color clearColor = render.clear_values[idx].color;
- ca.clearColor = MTLClearColorMake(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
- }
- }
- }
- if (subpass.depth_stencil_reference.attachment != RDD::AttachmentReference::UNUSED) {
- attachmentCount += 1;
- uint32_t idx = subpass.depth_stencil_reference.attachment;
- MDAttachment const &attachment = pass.attachments[idx];
- id<MTLTexture> tex = fb.get_texture(idx);
- ERR_FAIL_NULL_MSG(tex, "Frame buffer depth / stencil texture is null.");
- if (attachment.type & MDAttachmentType::Depth) {
- MTLRenderPassDepthAttachmentDescriptor *da = desc.depthAttachment;
- if (attachment.configureDescriptor(da, pf, subpass, tex, render.is_rendering_entire_area, false, false, false)) {
- da.clearDepth = render.clear_values[idx].depth;
- }
- }
- if (attachment.type & MDAttachmentType::Stencil) {
- MTLRenderPassStencilAttachmentDescriptor *sa = desc.stencilAttachment;
- if (attachment.configureDescriptor(sa, pf, subpass, tex, render.is_rendering_entire_area, false, false, true)) {
- sa.clearStencil = render.clear_values[idx].stencil;
- }
- }
- }
- desc.renderTargetWidth = MAX((NSUInteger)MIN(render.render_area.position.x + render.render_area.size.width, fb.size.width), 1u);
- desc.renderTargetHeight = MAX((NSUInteger)MIN(render.render_area.position.y + render.render_area.size.height, fb.size.height), 1u);
- if (attachmentCount == 0) {
- // If there are no attachments, delay the creation of the encoder,
- // so we can use a matching sample count for the pipeline, by setting
- // the defaultRasterSampleCount from the pipeline's sample count.
- render.desc = desc;
- } else {
- render.encoder = [commandBuffer renderCommandEncoderWithDescriptor:desc];
- if (!render.is_rendering_entire_area) {
- _render_clear_render_area();
- }
- // With a new encoder, all state is dirty.
- render.dirty.set_flag(RenderState::DIRTY_ALL);
- }
- }
- void MDCommandBuffer::render_draw(uint32_t p_vertex_count,
- uint32_t p_instance_count,
- uint32_t p_base_vertex,
- uint32_t p_first_instance) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- ERR_FAIL_NULL_MSG(render.pipeline, "No pipeline set for render command buffer.");
- _render_set_dirty_state();
- MDSubpass const &subpass = render.get_subpass();
- if (subpass.view_count > 1) {
- p_instance_count *= subpass.view_count;
- }
- DEV_ASSERT(render.dirty == 0);
- id<MTLRenderCommandEncoder> enc = render.encoder;
- [enc drawPrimitives:render.pipeline->raster_state.render_primitive
- vertexStart:p_base_vertex
- vertexCount:p_vertex_count
- instanceCount:p_instance_count
- baseInstance:p_first_instance];
- }
- void MDCommandBuffer::render_bind_vertex_buffers(uint32_t p_binding_count, const RDD::BufferID *p_buffers, const uint64_t *p_offsets) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- render.vertex_buffers.resize(p_binding_count);
- render.vertex_offsets.resize(p_binding_count);
- // Reverse the buffers, as their bindings are assigned in descending order.
- for (uint32_t i = 0; i < p_binding_count; i += 1) {
- render.vertex_buffers[i] = rid::get(p_buffers[p_binding_count - i - 1]);
- render.vertex_offsets[i] = p_offsets[p_binding_count - i - 1];
- }
- if (render.encoder) {
- uint32_t first = device_driver->get_metal_buffer_index_for_vertex_attribute_binding(p_binding_count - 1);
- [render.encoder setVertexBuffers:render.vertex_buffers.ptr()
- offsets:render.vertex_offsets.ptr()
- withRange:NSMakeRange(first, p_binding_count)];
- } else {
- render.dirty.set_flag(RenderState::DIRTY_VERTEX);
- }
- }
- void MDCommandBuffer::render_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint64_t p_offset) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- render.index_buffer = rid::get(p_buffer);
- render.index_type = p_format == RDD::IndexBufferFormat::INDEX_BUFFER_FORMAT_UINT16 ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
- render.index_offset = p_offset;
- }
- void MDCommandBuffer::render_draw_indexed(uint32_t p_index_count,
- uint32_t p_instance_count,
- uint32_t p_first_index,
- int32_t p_vertex_offset,
- uint32_t p_first_instance) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- ERR_FAIL_NULL_MSG(render.pipeline, "No pipeline set for render command buffer.");
- _render_set_dirty_state();
- MDSubpass const &subpass = render.get_subpass();
- if (subpass.view_count > 1) {
- p_instance_count *= subpass.view_count;
- }
- id<MTLRenderCommandEncoder> enc = render.encoder;
- uint32_t index_offset = render.index_offset;
- index_offset += p_first_index * (render.index_type == MTLIndexTypeUInt16 ? sizeof(uint16_t) : sizeof(uint32_t));
- [enc drawIndexedPrimitives:render.pipeline->raster_state.render_primitive
- indexCount:p_index_count
- indexType:render.index_type
- indexBuffer:render.index_buffer
- indexBufferOffset:index_offset
- instanceCount:p_instance_count
- baseVertex:p_vertex_offset
- baseInstance:p_first_instance];
- }
- void MDCommandBuffer::render_draw_indexed_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- ERR_FAIL_NULL_MSG(render.pipeline, "No pipeline set for render command buffer.");
- _render_set_dirty_state();
- id<MTLRenderCommandEncoder> enc = render.encoder;
- id<MTLBuffer> indirect_buffer = rid::get(p_indirect_buffer);
- NSUInteger indirect_offset = p_offset;
- for (uint32_t i = 0; i < p_draw_count; i++) {
- [enc drawIndexedPrimitives:render.pipeline->raster_state.render_primitive
- indexType:render.index_type
- indexBuffer:render.index_buffer
- indexBufferOffset:0
- indirectBuffer:indirect_buffer
- indirectBufferOffset:indirect_offset];
- indirect_offset += p_stride;
- }
- }
- void MDCommandBuffer::render_draw_indexed_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
- ERR_FAIL_MSG("not implemented");
- }
- void MDCommandBuffer::render_draw_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- ERR_FAIL_NULL_MSG(render.pipeline, "No pipeline set for render command buffer.");
- _render_set_dirty_state();
- id<MTLRenderCommandEncoder> enc = render.encoder;
- id<MTLBuffer> indirect_buffer = rid::get(p_indirect_buffer);
- NSUInteger indirect_offset = p_offset;
- for (uint32_t i = 0; i < p_draw_count; i++) {
- [enc drawPrimitives:render.pipeline->raster_state.render_primitive
- indirectBuffer:indirect_buffer
- indirectBufferOffset:indirect_offset];
- indirect_offset += p_stride;
- }
- }
- void MDCommandBuffer::render_draw_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) {
- ERR_FAIL_MSG("not implemented");
- }
- void MDCommandBuffer::render_end_pass() {
- DEV_ASSERT(type == MDCommandBufferStateType::Render);
- render.end_encoding();
- render.reset();
- type = MDCommandBufferStateType::None;
- }
- #pragma mark - RenderState
- void MDCommandBuffer::RenderState::reset() {
- pass = nil;
- frameBuffer = nil;
- pipeline = nil;
- current_subpass = UINT32_MAX;
- render_area = {};
- is_rendering_entire_area = false;
- desc = nil;
- encoder = nil;
- index_buffer = nil;
- index_type = MTLIndexTypeUInt16;
- dirty = DIRTY_NONE;
- uniform_sets.clear();
- uniform_set_mask = 0;
- clear_values.clear();
- viewports.clear();
- scissors.clear();
- blend_constants.reset();
- vertex_buffers.clear();
- vertex_offsets.clear();
- // Keep the keys, as they are likely to be used again.
- for (KeyValue<StageResourceUsage, LocalVector<__unsafe_unretained id<MTLResource>>> &kv : resource_usage) {
- kv.value.clear();
- }
- }
- void MDCommandBuffer::RenderState::end_encoding() {
- if (encoder == nil) {
- return;
- }
- // Bind all resources.
- for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : resource_usage) {
- if (keyval.value.is_empty()) {
- continue;
- }
- MTLResourceUsage vert_usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_VERTEX);
- MTLResourceUsage frag_usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_FRAGMENT);
- if (vert_usage == frag_usage) {
- [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:vert_usage stages:MTLRenderStageVertex | MTLRenderStageFragment];
- } else {
- if (vert_usage != 0) {
- [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:vert_usage stages:MTLRenderStageVertex];
- }
- if (frag_usage != 0) {
- [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:frag_usage stages:MTLRenderStageFragment];
- }
- }
- }
- [encoder endEncoding];
- encoder = nil;
- }
- #pragma mark - ComputeState
- void MDCommandBuffer::ComputeState::end_encoding() {
- if (encoder == nil) {
- return;
- }
- // Bind all resources.
- for (KeyValue<StageResourceUsage, ResourceVector> const &keyval : resource_usage) {
- if (keyval.value.is_empty()) {
- continue;
- }
- MTLResourceUsage usage = resource_usage_for_stage(keyval.key, RDD::ShaderStage::SHADER_STAGE_COMPUTE);
- if (usage != 0) {
- [encoder useResources:keyval.value.ptr() count:keyval.value.size() usage:usage];
- }
- }
- [encoder endEncoding];
- encoder = nil;
- }
- #pragma mark - Compute
- void MDCommandBuffer::compute_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index) {
- DEV_ASSERT(type == MDCommandBufferStateType::Compute);
- MDShader *shader = (MDShader *)(p_shader.id);
- MDUniformSet *set = (MDUniformSet *)(p_uniform_set.id);
- set->bind_uniforms(shader, compute);
- }
- void MDCommandBuffer::compute_bind_uniform_sets(VectorView<RDD::UniformSetID> p_uniform_sets, RDD::ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) {
- DEV_ASSERT(type == MDCommandBufferStateType::Compute);
- MDShader *shader = (MDShader *)(p_shader.id);
- // TODO(sgc): Bind multiple buffers using [encoder setBuffers:offsets:withRange:]
- for (size_t i = 0u; i < p_set_count; ++i) {
- MDUniformSet *set = (MDUniformSet *)(p_uniform_sets[i].id);
- set->bind_uniforms(shader, compute);
- }
- }
- void MDCommandBuffer::compute_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) {
- DEV_ASSERT(type == MDCommandBufferStateType::Compute);
- MTLRegion region = MTLRegionMake3D(0, 0, 0, p_x_groups, p_y_groups, p_z_groups);
- id<MTLComputeCommandEncoder> enc = compute.encoder;
- [enc dispatchThreadgroups:region.size threadsPerThreadgroup:compute.pipeline->compute_state.local];
- }
- void MDCommandBuffer::compute_dispatch_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset) {
- DEV_ASSERT(type == MDCommandBufferStateType::Compute);
- id<MTLBuffer> indirectBuffer = rid::get(p_indirect_buffer);
- id<MTLComputeCommandEncoder> enc = compute.encoder;
- [enc dispatchThreadgroupsWithIndirectBuffer:indirectBuffer indirectBufferOffset:p_offset threadsPerThreadgroup:compute.pipeline->compute_state.local];
- }
- void MDCommandBuffer::_end_compute_dispatch() {
- DEV_ASSERT(type == MDCommandBufferStateType::Compute);
- compute.end_encoding();
- compute.reset();
- type = MDCommandBufferStateType::None;
- }
- void MDCommandBuffer::_end_blit() {
- DEV_ASSERT(type == MDCommandBufferStateType::Blit);
- [blit.encoder endEncoding];
- blit.reset();
- type = MDCommandBufferStateType::None;
- }
- MDComputeShader::MDComputeShader(CharString p_name,
- Vector<UniformSet> p_sets,
- bool p_uses_argument_buffers,
- MDLibrary *p_kernel) :
- MDShader(p_name, p_sets, p_uses_argument_buffers), kernel(p_kernel) {
- }
- void MDComputeShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) {
- DEV_ASSERT(p_cb->type == MDCommandBufferStateType::Compute);
- if (push_constants.binding == (uint32_t)-1) {
- return;
- }
- id<MTLComputeCommandEncoder> enc = p_cb->compute.encoder;
- void const *ptr = p_data.ptr();
- size_t length = p_data.size() * sizeof(uint32_t);
- [enc setBytes:ptr length:length atIndex:push_constants.binding];
- }
- MDRenderShader::MDRenderShader(CharString p_name,
- Vector<UniformSet> p_sets,
- bool p_needs_view_mask_buffer,
- bool p_uses_argument_buffers,
- MDLibrary *_Nonnull p_vert, MDLibrary *_Nonnull p_frag) :
- MDShader(p_name, p_sets, p_uses_argument_buffers),
- needs_view_mask_buffer(p_needs_view_mask_buffer),
- vert(p_vert),
- frag(p_frag) {
- }
- void MDRenderShader::encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) {
- DEV_ASSERT(p_cb->type == MDCommandBufferStateType::Render);
- id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_cb->render.encoder;
- void const *ptr = p_data.ptr();
- size_t length = p_data.size() * sizeof(uint32_t);
- if (push_constants.vert.binding > -1) {
- [enc setVertexBytes:ptr length:length atIndex:push_constants.vert.binding];
- }
- if (push_constants.frag.binding > -1) {
- [enc setFragmentBytes:ptr length:length atIndex:push_constants.frag.binding];
- }
- }
- void MDUniformSet::bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::RenderState &p_state) {
- DEV_ASSERT(p_shader->uses_argument_buffers);
- DEV_ASSERT(p_state.encoder != nil);
- UniformSet const &set_info = p_shader->sets[index];
- id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_state.encoder;
- id<MTLDevice> __unsafe_unretained device = enc.device;
- BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage);
- // Set the buffer for the vertex stage.
- {
- uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_VERTEX);
- if (offset) {
- [enc setVertexBuffer:bus.buffer offset:*offset atIndex:index];
- }
- }
- // Set the buffer for the fragment stage.
- {
- uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_FRAGMENT);
- if (offset) {
- [enc setFragmentBuffer:bus.buffer offset:*offset atIndex:index];
- }
- }
- }
- void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::RenderState &p_state) {
- DEV_ASSERT(!p_shader->uses_argument_buffers);
- DEV_ASSERT(p_state.encoder != nil);
- id<MTLRenderCommandEncoder> __unsafe_unretained enc = p_state.encoder;
- UniformSet const &set = p_shader->sets[index];
- for (uint32_t i = 0; i < uniforms.size(); i++) {
- RDD::BoundUniform const &uniform = uniforms[i];
- UniformInfo ui = set.uniforms[i];
- static const RDC::ShaderStage stage_usages[2] = { RDC::ShaderStage::SHADER_STAGE_VERTEX, RDC::ShaderStage::SHADER_STAGE_FRAGMENT };
- for (const RDC::ShaderStage stage : stage_usages) {
- ShaderStageUsage const stage_usage = ShaderStageUsage(1 << stage);
- BindingInfo *bi = ui.bindings.getptr(stage);
- if (bi == nullptr) {
- // No binding for this stage.
- continue;
- }
- if ((ui.active_stages & stage_usage) == 0) {
- // Not active for this state, so don't bind anything.
- continue;
- }
- switch (uniform.type) {
- case RDD::UNIFORM_TYPE_SAMPLER: {
- size_t count = uniform.ids.size();
- id<MTLSamplerState> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- objects[j] = rid::get(uniform.ids[j].id);
- }
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
- } else {
- [enc setFragmentSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- size_t count = uniform.ids.size() / 2;
- id<MTLTexture> __unsafe_unretained *textures = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- id<MTLSamplerState> __unsafe_unretained *samplers = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
- for (uint32_t j = 0; j < count; j += 1) {
- id<MTLSamplerState> sampler = rid::get(uniform.ids[j * 2 + 0]);
- id<MTLTexture> texture = rid::get(uniform.ids[j * 2 + 1]);
- samplers[j] = sampler;
- textures[j] = texture;
- }
- BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
- if (sbi) {
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
- } else {
- [enc setFragmentSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
- }
- }
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTextures:textures withRange:NSMakeRange(bi->index, count)];
- } else {
- [enc setFragmentTextures:textures withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- case RDD::UNIFORM_TYPE_TEXTURE: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTexture:obj atIndex:bi->index];
- } else {
- [enc setFragmentTexture:obj atIndex:bi->index];
- }
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- }
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTextures:objects withRange:NSMakeRange(bi->index, count)];
- } else {
- [enc setFragmentTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- }
- } break;
- case RDD::UNIFORM_TYPE_IMAGE: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTexture:obj atIndex:bi->index];
- } else {
- [enc setFragmentTexture:obj atIndex:bi->index];
- }
- BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
- if (sbi) {
- id<MTLTexture> tex = obj.parentTexture ? obj.parentTexture : obj;
- id<MTLBuffer> buf = tex.buffer;
- if (buf) {
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
- } else {
- [enc setFragmentBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
- }
- }
- }
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- }
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTextures:objects withRange:NSMakeRange(bi->index, count)];
- } else {
- [enc setFragmentTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- }
- } break;
- case RDD::UNIFORM_TYPE_TEXTURE_BUFFER: {
- ERR_PRINT("not implemented: UNIFORM_TYPE_TEXTURE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- ERR_PRINT("not implemented: UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_IMAGE_BUFFER: {
- CRASH_NOW_MSG("not implemented: UNIFORM_TYPE_IMAGE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_UNIFORM_BUFFER: {
- id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexBuffer:buffer offset:0 atIndex:bi->index];
- } else {
- [enc setFragmentBuffer:buffer offset:0 atIndex:bi->index];
- }
- } break;
- case RDD::UNIFORM_TYPE_STORAGE_BUFFER: {
- id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexBuffer:buffer offset:0 atIndex:bi->index];
- } else {
- [enc setFragmentBuffer:buffer offset:0 atIndex:bi->index];
- }
- } break;
- case RDD::UNIFORM_TYPE_INPUT_ATTACHMENT: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTexture:obj atIndex:bi->index];
- } else {
- [enc setFragmentTexture:obj atIndex:bi->index];
- }
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- }
- if (stage == RDD::SHADER_STAGE_VERTEX) {
- [enc setVertexTextures:objects withRange:NSMakeRange(bi->index, count)];
- } else {
- [enc setFragmentTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- }
- } break;
- default: {
- DEV_ASSERT(false);
- }
- }
- }
- }
- }
- void MDUniformSet::bind_uniforms(MDShader *p_shader, MDCommandBuffer::RenderState &p_state) {
- if (p_shader->uses_argument_buffers) {
- bind_uniforms_argument_buffers(p_shader, p_state);
- } else {
- bind_uniforms_direct(p_shader, p_state);
- }
- }
- void MDUniformSet::bind_uniforms_argument_buffers(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state) {
- DEV_ASSERT(p_shader->uses_argument_buffers);
- DEV_ASSERT(p_state.encoder != nil);
- UniformSet const &set_info = p_shader->sets[index];
- id<MTLComputeCommandEncoder> enc = p_state.encoder;
- id<MTLDevice> device = enc.device;
- BoundUniformSet &bus = bound_uniform_set(p_shader, device, p_state.resource_usage);
- uint32_t const *offset = set_info.offsets.getptr(RDD::SHADER_STAGE_COMPUTE);
- if (offset) {
- [enc setBuffer:bus.buffer offset:*offset atIndex:index];
- }
- }
- void MDUniformSet::bind_uniforms_direct(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state) {
- DEV_ASSERT(!p_shader->uses_argument_buffers);
- DEV_ASSERT(p_state.encoder != nil);
- id<MTLComputeCommandEncoder> __unsafe_unretained enc = p_state.encoder;
- UniformSet const &set = p_shader->sets[index];
- for (uint32_t i = 0; i < uniforms.size(); i++) {
- RDD::BoundUniform const &uniform = uniforms[i];
- UniformInfo ui = set.uniforms[i];
- const RDC::ShaderStage stage = RDC::ShaderStage::SHADER_STAGE_COMPUTE;
- const ShaderStageUsage stage_usage = ShaderStageUsage(1 << stage);
- BindingInfo *bi = ui.bindings.getptr(stage);
- if (bi == nullptr) {
- // No binding for this stage.
- continue;
- }
- if ((ui.active_stages & stage_usage) == 0) {
- // Not active for this state, so don't bind anything.
- continue;
- }
- switch (uniform.type) {
- case RDD::UNIFORM_TYPE_SAMPLER: {
- size_t count = uniform.ids.size();
- id<MTLSamplerState> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- objects[j] = rid::get(uniform.ids[j].id);
- }
- [enc setSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
- } break;
- case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- size_t count = uniform.ids.size() / 2;
- id<MTLTexture> __unsafe_unretained *textures = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- id<MTLSamplerState> __unsafe_unretained *samplers = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
- for (uint32_t j = 0; j < count; j += 1) {
- id<MTLSamplerState> sampler = rid::get(uniform.ids[j * 2 + 0]);
- id<MTLTexture> texture = rid::get(uniform.ids[j * 2 + 1]);
- samplers[j] = sampler;
- textures[j] = texture;
- }
- BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
- if (sbi) {
- [enc setSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
- }
- [enc setTextures:textures withRange:NSMakeRange(bi->index, count)];
- } break;
- case RDD::UNIFORM_TYPE_TEXTURE: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- [enc setTexture:obj atIndex:bi->index];
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- }
- [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- case RDD::UNIFORM_TYPE_IMAGE: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- [enc setTexture:obj atIndex:bi->index];
- BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
- if (sbi) {
- id<MTLTexture> tex = obj.parentTexture ? obj.parentTexture : obj;
- id<MTLBuffer> buf = tex.buffer;
- if (buf) {
- [enc setBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
- }
- }
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- }
- [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- case RDD::UNIFORM_TYPE_TEXTURE_BUFFER: {
- ERR_PRINT("not implemented: UNIFORM_TYPE_TEXTURE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- ERR_PRINT("not implemented: UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_IMAGE_BUFFER: {
- CRASH_NOW_MSG("not implemented: UNIFORM_TYPE_IMAGE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_UNIFORM_BUFFER: {
- id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
- [enc setBuffer:buffer offset:0 atIndex:bi->index];
- } break;
- case RDD::UNIFORM_TYPE_STORAGE_BUFFER: {
- id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
- [enc setBuffer:buffer offset:0 atIndex:bi->index];
- } break;
- case RDD::UNIFORM_TYPE_INPUT_ATTACHMENT: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- [enc setTexture:obj atIndex:bi->index];
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- }
- [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- default: {
- DEV_ASSERT(false);
- }
- }
- }
- }
- void MDUniformSet::bind_uniforms(MDShader *p_shader, MDCommandBuffer::ComputeState &p_state) {
- if (p_shader->uses_argument_buffers) {
- bind_uniforms_argument_buffers(p_shader, p_state);
- } else {
- bind_uniforms_direct(p_shader, p_state);
- }
- }
- BoundUniformSet &MDUniformSet::bound_uniform_set(MDShader *p_shader, id<MTLDevice> p_device, ResourceUsageMap &p_resource_usage) {
- BoundUniformSet *sus = bound_uniforms.getptr(p_shader);
- if (sus != nullptr) {
- sus->merge_into(p_resource_usage);
- return *sus;
- }
- UniformSet const &set = p_shader->sets[index];
- HashMap<id<MTLResource>, StageResourceUsage> bound_resources;
- auto add_usage = [&bound_resources](id<MTLResource> __unsafe_unretained res, RDD::ShaderStage stage, MTLResourceUsage usage) {
- StageResourceUsage *sru = bound_resources.getptr(res);
- if (sru == nullptr) {
- bound_resources.insert(res, stage_resource_usage(stage, usage));
- } else {
- *sru |= stage_resource_usage(stage, usage);
- }
- };
- id<MTLBuffer> enc_buffer = nil;
- if (set.buffer_size > 0) {
- MTLResourceOptions options = MTLResourceStorageModeShared | MTLResourceHazardTrackingModeTracked;
- enc_buffer = [p_device newBufferWithLength:set.buffer_size options:options];
- for (KeyValue<RDC::ShaderStage, id<MTLArgumentEncoder>> const &kv : set.encoders) {
- RDD::ShaderStage const stage = kv.key;
- ShaderStageUsage const stage_usage = ShaderStageUsage(1 << stage);
- id<MTLArgumentEncoder> const enc = kv.value;
- [enc setArgumentBuffer:enc_buffer offset:set.offsets[stage]];
- for (uint32_t i = 0; i < uniforms.size(); i++) {
- RDD::BoundUniform const &uniform = uniforms[i];
- UniformInfo ui = set.uniforms[i];
- BindingInfo *bi = ui.bindings.getptr(stage);
- if (bi == nullptr) {
- // No binding for this stage.
- continue;
- }
- if ((ui.active_stages & stage_usage) == 0) {
- // Not active for this state, so don't bind anything.
- continue;
- }
- switch (uniform.type) {
- case RDD::UNIFORM_TYPE_SAMPLER: {
- size_t count = uniform.ids.size();
- id<MTLSamplerState> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- objects[j] = rid::get(uniform.ids[j].id);
- }
- [enc setSamplerStates:objects withRange:NSMakeRange(bi->index, count)];
- } break;
- case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE: {
- size_t count = uniform.ids.size() / 2;
- id<MTLTexture> __unsafe_unretained *textures = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- id<MTLSamplerState> __unsafe_unretained *samplers = ALLOCA_ARRAY(id<MTLSamplerState> __unsafe_unretained, count);
- for (uint32_t j = 0; j < count; j += 1) {
- id<MTLSamplerState> sampler = rid::get(uniform.ids[j * 2 + 0]);
- id<MTLTexture> texture = rid::get(uniform.ids[j * 2 + 1]);
- samplers[j] = sampler;
- textures[j] = texture;
- add_usage(texture, stage, bi->usage);
- }
- BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
- if (sbi) {
- [enc setSamplerStates:samplers withRange:NSMakeRange(sbi->index, count)];
- }
- [enc setTextures:textures
- withRange:NSMakeRange(bi->index, count)];
- } break;
- case RDD::UNIFORM_TYPE_TEXTURE: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- [enc setTexture:obj atIndex:bi->index];
- add_usage(obj, stage, bi->usage);
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- add_usage(obj, stage, bi->usage);
- }
- [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- case RDD::UNIFORM_TYPE_IMAGE: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- [enc setTexture:obj atIndex:bi->index];
- add_usage(obj, stage, bi->usage);
- BindingInfo *sbi = ui.bindings_secondary.getptr(stage);
- if (sbi) {
- id<MTLTexture> tex = obj.parentTexture ? obj.parentTexture : obj;
- id<MTLBuffer> buf = tex.buffer;
- if (buf) {
- [enc setBuffer:buf offset:tex.bufferOffset atIndex:sbi->index];
- }
- }
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- add_usage(obj, stage, bi->usage);
- }
- [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- case RDD::UNIFORM_TYPE_TEXTURE_BUFFER: {
- ERR_PRINT("not implemented: UNIFORM_TYPE_TEXTURE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER: {
- ERR_PRINT("not implemented: UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_IMAGE_BUFFER: {
- CRASH_NOW_MSG("not implemented: UNIFORM_TYPE_IMAGE_BUFFER");
- } break;
- case RDD::UNIFORM_TYPE_UNIFORM_BUFFER: {
- id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
- [enc setBuffer:buffer offset:0 atIndex:bi->index];
- add_usage(buffer, stage, bi->usage);
- } break;
- case RDD::UNIFORM_TYPE_STORAGE_BUFFER: {
- id<MTLBuffer> buffer = rid::get(uniform.ids[0]);
- [enc setBuffer:buffer offset:0 atIndex:bi->index];
- add_usage(buffer, stage, bi->usage);
- } break;
- case RDD::UNIFORM_TYPE_INPUT_ATTACHMENT: {
- size_t count = uniform.ids.size();
- if (count == 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[0]);
- [enc setTexture:obj atIndex:bi->index];
- add_usage(obj, stage, bi->usage);
- } else {
- id<MTLTexture> __unsafe_unretained *objects = ALLOCA_ARRAY(id<MTLTexture> __unsafe_unretained, count);
- for (size_t j = 0; j < count; j += 1) {
- id<MTLTexture> obj = rid::get(uniform.ids[j]);
- objects[j] = obj;
- add_usage(obj, stage, bi->usage);
- }
- [enc setTextures:objects withRange:NSMakeRange(bi->index, count)];
- }
- } break;
- default: {
- DEV_ASSERT(false);
- }
- }
- }
- }
- }
- SearchArray<__unsafe_unretained id<MTLResource>> search;
- ResourceUsageMap usage_to_resources;
- for (KeyValue<id<MTLResource>, StageResourceUsage> const &keyval : bound_resources) {
- ResourceVector *resources = usage_to_resources.getptr(keyval.value);
- if (resources == nullptr) {
- resources = &usage_to_resources.insert(keyval.value, ResourceVector())->value;
- }
- int64_t pos = search.bisect(resources->ptr(), resources->size(), keyval.key, true);
- if (pos == resources->size() || (*resources)[pos] != keyval.key) {
- resources->insert(pos, keyval.key);
- }
- }
- BoundUniformSet bs = { .buffer = enc_buffer, .usage_to_resources = usage_to_resources };
- bound_uniforms.insert(p_shader, bs);
- bs.merge_into(p_resource_usage);
- return bound_uniforms.get(p_shader);
- }
- MTLFmtCaps MDSubpass::getRequiredFmtCapsForAttachmentAt(uint32_t p_index) const {
- MTLFmtCaps caps = kMTLFmtCapsNone;
- for (RDD::AttachmentReference const &ar : input_references) {
- if (ar.attachment == p_index) {
- flags::set(caps, kMTLFmtCapsRead);
- break;
- }
- }
- for (RDD::AttachmentReference const &ar : color_references) {
- if (ar.attachment == p_index) {
- flags::set(caps, kMTLFmtCapsColorAtt);
- break;
- }
- }
- for (RDD::AttachmentReference const &ar : resolve_references) {
- if (ar.attachment == p_index) {
- flags::set(caps, kMTLFmtCapsResolve);
- break;
- }
- }
- if (depth_stencil_reference.attachment == p_index) {
- flags::set(caps, kMTLFmtCapsDSAtt);
- }
- return caps;
- }
- void MDAttachment::linkToSubpass(const MDRenderPass &p_pass) {
- firstUseSubpassIndex = UINT32_MAX;
- lastUseSubpassIndex = 0;
- for (MDSubpass const &subpass : p_pass.subpasses) {
- MTLFmtCaps reqCaps = subpass.getRequiredFmtCapsForAttachmentAt(index);
- if (reqCaps) {
- firstUseSubpassIndex = MIN(subpass.subpass_index, firstUseSubpassIndex);
- lastUseSubpassIndex = MAX(subpass.subpass_index, lastUseSubpassIndex);
- }
- }
- }
- MTLStoreAction MDAttachment::getMTLStoreAction(MDSubpass const &p_subpass,
- bool p_is_rendering_entire_area,
- bool p_has_resolve,
- bool p_can_resolve,
- bool p_is_stencil) const {
- if (!p_is_rendering_entire_area || !isLastUseOf(p_subpass)) {
- return p_has_resolve && p_can_resolve ? MTLStoreActionStoreAndMultisampleResolve : MTLStoreActionStore;
- }
- switch (p_is_stencil ? stencilStoreAction : storeAction) {
- case MTLStoreActionStore:
- return p_has_resolve && p_can_resolve ? MTLStoreActionStoreAndMultisampleResolve : MTLStoreActionStore;
- case MTLStoreActionDontCare:
- return p_has_resolve ? (p_can_resolve ? MTLStoreActionMultisampleResolve : MTLStoreActionStore) : MTLStoreActionDontCare;
- default:
- return MTLStoreActionStore;
- }
- }
- bool MDAttachment::configureDescriptor(MTLRenderPassAttachmentDescriptor *p_desc,
- PixelFormats &p_pf,
- MDSubpass const &p_subpass,
- id<MTLTexture> p_attachment,
- bool p_is_rendering_entire_area,
- bool p_has_resolve,
- bool p_can_resolve,
- bool p_is_stencil) const {
- p_desc.texture = p_attachment;
- MTLLoadAction load;
- if (!p_is_rendering_entire_area || !isFirstUseOf(p_subpass)) {
- load = MTLLoadActionLoad;
- } else {
- load = p_is_stencil ? stencilLoadAction : loadAction;
- }
- p_desc.loadAction = load;
- MTLPixelFormat mtlFmt = p_attachment.pixelFormat;
- bool isDepthFormat = p_pf.isDepthFormat(mtlFmt);
- bool isStencilFormat = p_pf.isStencilFormat(mtlFmt);
- if (isStencilFormat && !p_is_stencil && !isDepthFormat) {
- p_desc.storeAction = MTLStoreActionDontCare;
- } else {
- p_desc.storeAction = getMTLStoreAction(p_subpass, p_is_rendering_entire_area, p_has_resolve, p_can_resolve, p_is_stencil);
- }
- return load == MTLLoadActionClear;
- }
- bool MDAttachment::shouldClear(const MDSubpass &p_subpass, bool p_is_stencil) const {
- // If the subpass is not the first subpass to use this attachment, don't clear this attachment.
- if (p_subpass.subpass_index != firstUseSubpassIndex) {
- return false;
- }
- return (p_is_stencil ? stencilLoadAction : loadAction) == MTLLoadActionClear;
- }
- MDRenderPass::MDRenderPass(Vector<MDAttachment> &p_attachments, Vector<MDSubpass> &p_subpasses) :
- attachments(p_attachments), subpasses(p_subpasses) {
- for (MDAttachment &att : attachments) {
- att.linkToSubpass(*this);
- }
- }
- #pragma mark - Resource Factory
- id<MTLFunction> MDResourceFactory::new_func(NSString *p_source, NSString *p_name, NSError **p_error) {
- @autoreleasepool {
- NSError *err = nil;
- MTLCompileOptions *options = [MTLCompileOptions new];
- id<MTLDevice> device = device_driver->get_device();
- id<MTLLibrary> mtlLib = [device newLibraryWithSource:p_source
- options:options
- error:&err];
- if (err) {
- if (p_error != nil) {
- *p_error = err;
- }
- }
- return [mtlLib newFunctionWithName:p_name];
- }
- }
- id<MTLFunction> MDResourceFactory::new_clear_vert_func(ClearAttKey &p_key) {
- @autoreleasepool {
- NSString *msl = [NSString stringWithFormat:@R"(
- #include <metal_stdlib>
- using namespace metal;
- typedef struct {
- float4 a_position [[attribute(0)]];
- } AttributesPos;
- typedef struct {
- float4 colors[9];
- } ClearColorsIn;
- typedef struct {
- float4 v_position [[position]];
- uint layer%s;
- } VaryingsPos;
- vertex VaryingsPos vertClear(AttributesPos attributes [[stage_in]], constant ClearColorsIn& ccIn [[buffer(0)]]) {
- VaryingsPos varyings;
- varyings.v_position = float4(attributes.a_position.x, -attributes.a_position.y, ccIn.colors[%d].r, 1.0);
- varyings.layer = uint(attributes.a_position.w);
- return varyings;
- }
- )", p_key.is_layered_rendering_enabled() ? " [[render_target_array_index]]" : "", ClearAttKey::DEPTH_INDEX];
- return new_func(msl, @"vertClear", nil);
- }
- }
- id<MTLFunction> MDResourceFactory::new_clear_frag_func(ClearAttKey &p_key) {
- @autoreleasepool {
- NSMutableString *msl = [NSMutableString stringWithCapacity:2048];
- [msl appendFormat:@R"(
- #include <metal_stdlib>
- using namespace metal;
- typedef struct {
- float4 v_position [[position]];
- } VaryingsPos;
- typedef struct {
- float4 colors[9];
- } ClearColorsIn;
- typedef struct {
- )"];
- for (uint32_t caIdx = 0; caIdx < ClearAttKey::COLOR_COUNT; caIdx++) {
- if (p_key.is_enabled(caIdx)) {
- NSString *typeStr = get_format_type_string((MTLPixelFormat)p_key.pixel_formats[caIdx]);
- [msl appendFormat:@" %@4 color%u [[color(%u)]];\n", typeStr, caIdx, caIdx];
- }
- }
- [msl appendFormat:@R"(} ClearColorsOut;
- fragment ClearColorsOut fragClear(VaryingsPos varyings [[stage_in]], constant ClearColorsIn& ccIn [[buffer(0)]]) {
- ClearColorsOut ccOut;
- )"];
- for (uint32_t caIdx = 0; caIdx < ClearAttKey::COLOR_COUNT; caIdx++) {
- if (p_key.is_enabled(caIdx)) {
- NSString *typeStr = get_format_type_string((MTLPixelFormat)p_key.pixel_formats[caIdx]);
- [msl appendFormat:@" ccOut.color%u = %@4(ccIn.colors[%u]);\n", caIdx, typeStr, caIdx];
- }
- }
- [msl appendString:@R"( return ccOut;
- })"];
- return new_func(msl, @"fragClear", nil);
- }
- }
- NSString *MDResourceFactory::get_format_type_string(MTLPixelFormat p_fmt) {
- switch (device_driver->get_pixel_formats().getFormatType(p_fmt)) {
- case MTLFormatType::ColorInt8:
- case MTLFormatType::ColorInt16:
- return @"short";
- case MTLFormatType::ColorUInt8:
- case MTLFormatType::ColorUInt16:
- return @"ushort";
- case MTLFormatType::ColorInt32:
- return @"int";
- case MTLFormatType::ColorUInt32:
- return @"uint";
- case MTLFormatType::ColorHalf:
- return @"half";
- case MTLFormatType::ColorFloat:
- case MTLFormatType::DepthStencil:
- case MTLFormatType::Compressed:
- return @"float";
- case MTLFormatType::None:
- return @"unexpected_MTLPixelFormatInvalid";
- }
- }
- id<MTLDepthStencilState> MDResourceFactory::new_depth_stencil_state(bool p_use_depth, bool p_use_stencil) {
- MTLDepthStencilDescriptor *dsDesc = [MTLDepthStencilDescriptor new];
- dsDesc.depthCompareFunction = MTLCompareFunctionAlways;
- dsDesc.depthWriteEnabled = p_use_depth;
- if (p_use_stencil) {
- MTLStencilDescriptor *sDesc = [MTLStencilDescriptor new];
- sDesc.stencilCompareFunction = MTLCompareFunctionAlways;
- sDesc.stencilFailureOperation = MTLStencilOperationReplace;
- sDesc.depthFailureOperation = MTLStencilOperationReplace;
- sDesc.depthStencilPassOperation = MTLStencilOperationReplace;
- dsDesc.frontFaceStencil = sDesc;
- dsDesc.backFaceStencil = sDesc;
- } else {
- dsDesc.frontFaceStencil = nil;
- dsDesc.backFaceStencil = nil;
- }
- return [device_driver->get_device() newDepthStencilStateWithDescriptor:dsDesc];
- }
- id<MTLRenderPipelineState> MDResourceFactory::new_clear_pipeline_state(ClearAttKey &p_key, NSError **p_error) {
- PixelFormats &pixFmts = device_driver->get_pixel_formats();
- id<MTLFunction> vtxFunc = new_clear_vert_func(p_key);
- id<MTLFunction> fragFunc = new_clear_frag_func(p_key);
- MTLRenderPipelineDescriptor *plDesc = [MTLRenderPipelineDescriptor new];
- plDesc.label = @"ClearRenderAttachments";
- plDesc.vertexFunction = vtxFunc;
- plDesc.fragmentFunction = fragFunc;
- plDesc.rasterSampleCount = p_key.sample_count;
- plDesc.inputPrimitiveTopology = MTLPrimitiveTopologyClassTriangle;
- for (uint32_t caIdx = 0; caIdx < ClearAttKey::COLOR_COUNT; caIdx++) {
- MTLRenderPipelineColorAttachmentDescriptor *colorDesc = plDesc.colorAttachments[caIdx];
- colorDesc.pixelFormat = (MTLPixelFormat)p_key.pixel_formats[caIdx];
- colorDesc.writeMask = p_key.is_enabled(caIdx) ? MTLColorWriteMaskAll : MTLColorWriteMaskNone;
- }
- MTLPixelFormat mtlDepthFormat = p_key.depth_format();
- if (pixFmts.isDepthFormat(mtlDepthFormat)) {
- plDesc.depthAttachmentPixelFormat = mtlDepthFormat;
- }
- MTLPixelFormat mtlStencilFormat = p_key.stencil_format();
- if (pixFmts.isStencilFormat(mtlStencilFormat)) {
- plDesc.stencilAttachmentPixelFormat = mtlStencilFormat;
- }
- MTLVertexDescriptor *vtxDesc = plDesc.vertexDescriptor;
- // Vertex attribute descriptors.
- MTLVertexAttributeDescriptorArray *vaDescArray = vtxDesc.attributes;
- MTLVertexAttributeDescriptor *vaDesc;
- NSUInteger vtxBuffIdx = device_driver->get_metal_buffer_index_for_vertex_attribute_binding(VERT_CONTENT_BUFFER_INDEX);
- NSUInteger vtxStride = 0;
- // Vertex location.
- vaDesc = vaDescArray[0];
- vaDesc.format = MTLVertexFormatFloat4;
- vaDesc.bufferIndex = vtxBuffIdx;
- vaDesc.offset = vtxStride;
- vtxStride += sizeof(simd::float4);
- // Vertex attribute buffer.
- MTLVertexBufferLayoutDescriptorArray *vbDescArray = vtxDesc.layouts;
- MTLVertexBufferLayoutDescriptor *vbDesc = vbDescArray[vtxBuffIdx];
- vbDesc.stepFunction = MTLVertexStepFunctionPerVertex;
- vbDesc.stepRate = 1;
- vbDesc.stride = vtxStride;
- return [device_driver->get_device() newRenderPipelineStateWithDescriptor:plDesc error:p_error];
- }
- id<MTLRenderPipelineState> MDResourceCache::get_clear_render_pipeline_state(ClearAttKey &p_key, NSError **p_error) {
- HashMap::ConstIterator it = clear_states.find(p_key);
- if (it != clear_states.end()) {
- return it->value;
- }
- id<MTLRenderPipelineState> state = resource_factory->new_clear_pipeline_state(p_key, p_error);
- clear_states[p_key] = state;
- return state;
- }
- id<MTLDepthStencilState> MDResourceCache::get_depth_stencil_state(bool p_use_depth, bool p_use_stencil) {
- id<MTLDepthStencilState> __strong *val;
- if (p_use_depth && p_use_stencil) {
- val = &clear_depth_stencil_state.all;
- } else if (p_use_depth) {
- val = &clear_depth_stencil_state.depth_only;
- } else if (p_use_stencil) {
- val = &clear_depth_stencil_state.stencil_only;
- } else {
- val = &clear_depth_stencil_state.none;
- }
- DEV_ASSERT(val != nullptr);
- if (*val == nil) {
- *val = resource_factory->new_depth_stencil_state(p_use_depth, p_use_stencil);
- }
- return *val;
- }
- static const char *SHADER_STAGE_NAMES[] = {
- [RD::SHADER_STAGE_VERTEX] = "vert",
- [RD::SHADER_STAGE_FRAGMENT] = "frag",
- [RD::SHADER_STAGE_TESSELATION_CONTROL] = "tess_ctrl",
- [RD::SHADER_STAGE_TESSELATION_EVALUATION] = "tess_eval",
- [RD::SHADER_STAGE_COMPUTE] = "comp",
- };
- void ShaderCacheEntry::notify_free() const {
- owner.shader_cache_free_entry(key);
- }
- @interface MDLibrary ()
- - (instancetype)initWithCacheEntry:(ShaderCacheEntry *)entry;
- @end
- /// Loads the MTLLibrary when the library is first accessed.
- @interface MDLazyLibrary : MDLibrary {
- id<MTLLibrary> _library;
- NSError *_error;
- std::shared_mutex _mu;
- bool _loaded;
- id<MTLDevice> _device;
- NSString *_source;
- MTLCompileOptions *_options;
- }
- - (instancetype)initWithCacheEntry:(ShaderCacheEntry *)entry
- device:(id<MTLDevice>)device
- source:(NSString *)source
- options:(MTLCompileOptions *)options;
- @end
- /// Loads the MTLLibrary immediately on initialization, using an asynchronous API.
- @interface MDImmediateLibrary : MDLibrary {
- id<MTLLibrary> _library;
- NSError *_error;
- std::mutex _cv_mutex;
- std::condition_variable _cv;
- std::atomic<bool> _complete;
- bool _ready;
- }
- - (instancetype)initWithCacheEntry:(ShaderCacheEntry *)entry
- device:(id<MTLDevice>)device
- source:(NSString *)source
- options:(MTLCompileOptions *)options;
- @end
- @implementation MDLibrary
- + (instancetype)newLibraryWithCacheEntry:(ShaderCacheEntry *)entry
- device:(id<MTLDevice>)device
- source:(NSString *)source
- options:(MTLCompileOptions *)options
- strategy:(ShaderLoadStrategy)strategy {
- switch (strategy) {
- case ShaderLoadStrategy::DEFAULT:
- [[fallthrough]];
- default:
- return [[MDImmediateLibrary alloc] initWithCacheEntry:entry device:device source:source options:options];
- case ShaderLoadStrategy::LAZY:
- return [[MDLazyLibrary alloc] initWithCacheEntry:entry device:device source:source options:options];
- }
- }
- - (id<MTLLibrary>)library {
- CRASH_NOW_MSG("Not implemented");
- return nil;
- }
- - (NSError *)error {
- CRASH_NOW_MSG("Not implemented");
- return nil;
- }
- - (void)setLabel:(NSString *)label {
- }
- - (instancetype)initWithCacheEntry:(ShaderCacheEntry *)entry {
- self = [super init];
- _entry = entry;
- _entry->library = self;
- return self;
- }
- - (void)dealloc {
- _entry->notify_free();
- }
- @end
- @implementation MDImmediateLibrary
- - (instancetype)initWithCacheEntry:(ShaderCacheEntry *)entry
- device:(id<MTLDevice>)device
- source:(NSString *)source
- options:(MTLCompileOptions *)options {
- self = [super initWithCacheEntry:entry];
- _complete = false;
- _ready = false;
- __block os_signpost_id_t compile_id = (os_signpost_id_t)(uintptr_t)self;
- os_signpost_interval_begin(LOG_INTERVALS, compile_id, "shader_compile",
- "shader_name=%{public}s stage=%{public}s hash=%X",
- entry->name.get_data(), SHADER_STAGE_NAMES[entry->stage], entry->key.short_sha());
- [device newLibraryWithSource:source
- options:options
- completionHandler:^(id<MTLLibrary> library, NSError *error) {
- os_signpost_interval_end(LOG_INTERVALS, compile_id, "shader_compile");
- self->_library = library;
- self->_error = error;
- if (error) {
- ERR_PRINT(vformat(U"Error compiling shader %s: %s", entry->name.get_data(), error.localizedDescription.UTF8String));
- }
- {
- std::lock_guard<std::mutex> lock(self->_cv_mutex);
- _ready = true;
- }
- _cv.notify_all();
- _complete = true;
- }];
- return self;
- }
- - (id<MTLLibrary>)library {
- if (!_complete) {
- std::unique_lock<std::mutex> lock(_cv_mutex);
- _cv.wait(lock, [&] { return _ready; });
- }
- return _library;
- }
- - (NSError *)error {
- if (!_complete) {
- std::unique_lock<std::mutex> lock(_cv_mutex);
- _cv.wait(lock, [&] { return _ready; });
- }
- return _error;
- }
- @end
- @implementation MDLazyLibrary
- - (instancetype)initWithCacheEntry:(ShaderCacheEntry *)entry
- device:(id<MTLDevice>)device
- source:(NSString *)source
- options:(MTLCompileOptions *)options {
- self = [super initWithCacheEntry:entry];
- _device = device;
- _source = source;
- _options = options;
- return self;
- }
- - (void)load {
- {
- std::shared_lock<std::shared_mutex> lock(_mu);
- if (_loaded) {
- return;
- }
- }
- std::unique_lock<std::shared_mutex> lock(_mu);
- if (_loaded) {
- return;
- }
- __block os_signpost_id_t compile_id = (os_signpost_id_t)(uintptr_t)self;
- os_signpost_interval_begin(LOG_INTERVALS, compile_id, "shader_compile",
- "shader_name=%{public}s stage=%{public}s hash=%X",
- _entry->name.get_data(), SHADER_STAGE_NAMES[_entry->stage], _entry->key.short_sha());
- NSError *error;
- _library = [_device newLibraryWithSource:_source options:_options error:&error];
- os_signpost_interval_end(LOG_INTERVALS, compile_id, "shader_compile");
- _device = nil;
- _source = nil;
- _options = nil;
- _loaded = true;
- }
- - (id<MTLLibrary>)library {
- [self load];
- return _library;
- }
- - (NSError *)error {
- [self load];
- return _error;
- }
- @end
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