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- /**************************************************************************/
- /* utilities.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef GLES3_ENABLED
- #include "utilities.h"
- #include "../rasterizer_gles3.h"
- #include "config.h"
- #include "light_storage.h"
- #include "material_storage.h"
- #include "mesh_storage.h"
- #include "particles_storage.h"
- #include "texture_storage.h"
- using namespace GLES3;
- Utilities *Utilities::singleton = nullptr;
- Utilities::Utilities() {
- singleton = this;
- frame = 0;
- for (int i = 0; i < FRAME_COUNT; i++) {
- frames[i].index = 0;
- glGenQueries(max_timestamp_query_elements, frames[i].queries);
- frames[i].timestamp_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_count = 0;
- frames[i].timestamp_result_names.resize(max_timestamp_query_elements);
- frames[i].timestamp_cpu_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_values.resize(max_timestamp_query_elements);
- frames[i].timestamp_result_count = 0;
- }
- }
- Utilities::~Utilities() {
- singleton = nullptr;
- for (int i = 0; i < FRAME_COUNT; i++) {
- glDeleteQueries(max_timestamp_query_elements, frames[i].queries);
- }
- if (texture_mem_cache) {
- uint32_t leaked_data_size = 0;
- for (const KeyValue<GLuint, ResourceAllocation> &E : texture_allocs_cache) {
- #ifdef DEV_ENABLED
- ERR_PRINT(E.value.name + ": leaked " + itos(E.value.size) + " bytes.");
- #else
- ERR_PRINT("Texture with GL ID of " + itos(E.key) + ": leaked " + itos(E.value.size) + " bytes.");
- #endif
- leaked_data_size += E.value.size;
- }
- if (leaked_data_size < texture_mem_cache) {
- ERR_PRINT("Texture cache is not empty. There may be an additional texture leak of " + itos(texture_mem_cache - leaked_data_size) + " bytes.");
- }
- }
- if (render_buffer_mem_cache) {
- uint32_t leaked_data_size = 0;
- for (const KeyValue<GLuint, ResourceAllocation> &E : render_buffer_allocs_cache) {
- #ifdef DEV_ENABLED
- ERR_PRINT(E.value.name + ": leaked " + itos(E.value.size) + " bytes.");
- #else
- ERR_PRINT("Render buffer with GL ID of " + itos(E.key) + ": leaked " + itos(E.value.size) + " bytes.");
- #endif
- leaked_data_size += E.value.size;
- }
- if (leaked_data_size < render_buffer_mem_cache) {
- ERR_PRINT("Render buffer cache is not empty. There may be an additional render buffer leak of " + itos(render_buffer_mem_cache - leaked_data_size) + " bytes.");
- }
- }
- if (buffer_mem_cache) {
- uint32_t leaked_data_size = 0;
- for (const KeyValue<GLuint, ResourceAllocation> &E : buffer_allocs_cache) {
- #ifdef DEV_ENABLED
- ERR_PRINT(E.value.name + ": leaked " + itos(E.value.size) + " bytes.");
- #else
- ERR_PRINT("Buffer with GL ID of " + itos(E.key) + ": leaked " + itos(E.value.size) + " bytes.");
- #endif
- leaked_data_size += E.value.size;
- }
- if (leaked_data_size < buffer_mem_cache) {
- ERR_PRINT("Buffer cache is not empty. There may be an additional buffer leak of " + itos(buffer_mem_cache - leaked_data_size) + " bytes.");
- }
- }
- }
- Vector<uint8_t> Utilities::buffer_get_data(GLenum p_target, GLuint p_buffer, uint32_t p_buffer_size) {
- Vector<uint8_t> ret;
- if (p_buffer_size == 0) {
- return ret;
- }
- ret.resize(p_buffer_size);
- glBindBuffer(p_target, p_buffer);
- #if defined(__EMSCRIPTEN__)
- {
- uint8_t *w = ret.ptrw();
- godot_webgl2_glGetBufferSubData(p_target, 0, p_buffer_size, w);
- }
- #else
- void *data = glMapBufferRange(p_target, 0, p_buffer_size, GL_MAP_READ_BIT);
- ERR_FAIL_NULL_V(data, Vector<uint8_t>());
- {
- uint8_t *w = ret.ptrw();
- memcpy(w, data, p_buffer_size);
- }
- glUnmapBuffer(p_target);
- #endif
- glBindBuffer(p_target, 0);
- return ret;
- }
- /* INSTANCES */
- RS::InstanceType Utilities::get_base_type(RID p_rid) const {
- if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- return RS::INSTANCE_MESH;
- } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- return RS::INSTANCE_MULTIMESH;
- } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
- return RS::INSTANCE_LIGHT;
- } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
- return RS::INSTANCE_LIGHTMAP;
- } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
- return RS::INSTANCE_PARTICLES;
- } else if (GLES3::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
- return RS::INSTANCE_REFLECTION_PROBE;
- } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
- return RS::INSTANCE_PARTICLES_COLLISION;
- } else if (owns_visibility_notifier(p_rid)) {
- return RS::INSTANCE_VISIBLITY_NOTIFIER;
- }
- return RS::INSTANCE_NONE;
- }
- bool Utilities::free(RID p_rid) {
- if (GLES3::TextureStorage::get_singleton()->owns_render_target(p_rid)) {
- GLES3::TextureStorage::get_singleton()->render_target_free(p_rid);
- return true;
- } else if (GLES3::TextureStorage::get_singleton()->owns_texture(p_rid)) {
- GLES3::TextureStorage::get_singleton()->texture_free(p_rid);
- return true;
- } else if (GLES3::TextureStorage::get_singleton()->owns_canvas_texture(p_rid)) {
- GLES3::TextureStorage::get_singleton()->canvas_texture_free(p_rid);
- return true;
- } else if (GLES3::MaterialStorage::get_singleton()->owns_shader(p_rid)) {
- GLES3::MaterialStorage::get_singleton()->shader_free(p_rid);
- return true;
- } else if (GLES3::MaterialStorage::get_singleton()->owns_material(p_rid)) {
- GLES3::MaterialStorage::get_singleton()->material_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_mesh(p_rid)) {
- GLES3::MeshStorage::get_singleton()->mesh_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_multimesh(p_rid)) {
- GLES3::MeshStorage::get_singleton()->multimesh_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_mesh_instance(p_rid)) {
- GLES3::MeshStorage::get_singleton()->mesh_instance_free(p_rid);
- return true;
- } else if (GLES3::LightStorage::get_singleton()->owns_light(p_rid)) {
- GLES3::LightStorage::get_singleton()->light_free(p_rid);
- return true;
- } else if (GLES3::LightStorage::get_singleton()->owns_lightmap(p_rid)) {
- GLES3::LightStorage::get_singleton()->lightmap_free(p_rid);
- return true;
- } else if (GLES3::LightStorage::get_singleton()->owns_reflection_probe(p_rid)) {
- GLES3::LightStorage::get_singleton()->reflection_probe_free(p_rid);
- return true;
- } else if (GLES3::LightStorage::get_singleton()->owns_reflection_atlas(p_rid)) {
- GLES3::LightStorage::get_singleton()->reflection_atlas_free(p_rid);
- return true;
- } else if (GLES3::LightStorage::get_singleton()->owns_reflection_probe_instance(p_rid)) {
- GLES3::LightStorage::get_singleton()->reflection_probe_instance_free(p_rid);
- return true;
- } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles(p_rid)) {
- GLES3::ParticlesStorage::get_singleton()->particles_free(p_rid);
- return true;
- } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision(p_rid)) {
- GLES3::ParticlesStorage::get_singleton()->particles_collision_free(p_rid);
- return true;
- } else if (GLES3::ParticlesStorage::get_singleton()->owns_particles_collision_instance(p_rid)) {
- GLES3::ParticlesStorage::get_singleton()->particles_collision_instance_free(p_rid);
- return true;
- } else if (GLES3::MeshStorage::get_singleton()->owns_skeleton(p_rid)) {
- GLES3::MeshStorage::get_singleton()->skeleton_free(p_rid);
- return true;
- } else if (owns_visibility_notifier(p_rid)) {
- visibility_notifier_free(p_rid);
- return true;
- } else {
- return false;
- }
- }
- /* DEPENDENCIES */
- void Utilities::base_update_dependency(RID p_base, DependencyTracker *p_instance) {
- if (MeshStorage::get_singleton()->owns_mesh(p_base)) {
- Mesh *mesh = MeshStorage::get_singleton()->get_mesh(p_base);
- p_instance->update_dependency(&mesh->dependency);
- } else if (MeshStorage::get_singleton()->owns_multimesh(p_base)) {
- MultiMesh *multimesh = MeshStorage::get_singleton()->get_multimesh(p_base);
- p_instance->update_dependency(&multimesh->dependency);
- if (multimesh->mesh.is_valid()) {
- base_update_dependency(multimesh->mesh, p_instance);
- }
- } else if (LightStorage::get_singleton()->owns_reflection_probe(p_base)) {
- Dependency *dependency = LightStorage::get_singleton()->reflection_probe_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (LightStorage::get_singleton()->owns_light(p_base)) {
- Light *l = LightStorage::get_singleton()->get_light(p_base);
- p_instance->update_dependency(&l->dependency);
- } else if (ParticlesStorage::get_singleton()->owns_particles(p_base)) {
- Dependency *dependency = ParticlesStorage::get_singleton()->particles_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (ParticlesStorage::get_singleton()->owns_particles_collision(p_base)) {
- Dependency *dependency = ParticlesStorage::get_singleton()->particles_collision_get_dependency(p_base);
- p_instance->update_dependency(dependency);
- } else if (owns_visibility_notifier(p_base)) {
- VisibilityNotifier *vn = get_visibility_notifier(p_base);
- p_instance->update_dependency(&vn->dependency);
- }
- }
- /* VISIBILITY NOTIFIER */
- RID Utilities::visibility_notifier_allocate() {
- return visibility_notifier_owner.allocate_rid();
- }
- void Utilities::visibility_notifier_initialize(RID p_notifier) {
- visibility_notifier_owner.initialize_rid(p_notifier, VisibilityNotifier());
- }
- void Utilities::visibility_notifier_free(RID p_notifier) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- vn->dependency.deleted_notify(p_notifier);
- visibility_notifier_owner.free(p_notifier);
- }
- void Utilities::visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL(vn);
- vn->aabb = p_aabb;
- vn->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
- }
- void Utilities::visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL(vn);
- vn->enter_callback = p_enter_callbable;
- vn->exit_callback = p_exit_callable;
- }
- AABB Utilities::visibility_notifier_get_aabb(RID p_notifier) const {
- const VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL_V(vn, AABB());
- return vn->aabb;
- }
- void Utilities::visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) {
- VisibilityNotifier *vn = visibility_notifier_owner.get_or_null(p_notifier);
- ERR_FAIL_NULL(vn);
- if (p_enter) {
- if (vn->enter_callback.is_valid()) {
- if (p_deferred) {
- vn->enter_callback.call_deferred();
- } else {
- vn->enter_callback.call();
- }
- }
- } else {
- if (vn->exit_callback.is_valid()) {
- if (p_deferred) {
- vn->exit_callback.call_deferred();
- } else {
- vn->exit_callback.call();
- }
- }
- }
- }
- /* TIMING */
- void Utilities::capture_timestamps_begin() {
- capture_timestamp("Frame Begin");
- }
- void Utilities::capture_timestamp(const String &p_name) {
- ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
- #ifdef GL_API_ENABLED
- if (RasterizerGLES3::is_gles_over_gl()) {
- glQueryCounter(frames[frame].queries[frames[frame].timestamp_count], GL_TIMESTAMP);
- }
- #endif // GL_API_ENABLED
- frames[frame].timestamp_names[frames[frame].timestamp_count] = p_name;
- frames[frame].timestamp_cpu_values[frames[frame].timestamp_count] = OS::get_singleton()->get_ticks_usec();
- frames[frame].timestamp_count++;
- }
- void Utilities::_capture_timestamps_begin() {
- // frame is incremented at the end of the frame so this gives us the queries for frame - 2. By then they should be ready.
- if (frames[frame].timestamp_count) {
- #ifdef GL_API_ENABLED
- if (RasterizerGLES3::is_gles_over_gl()) {
- for (uint32_t i = 0; i < frames[frame].timestamp_count; i++) {
- uint64_t temp = 0;
- glGetQueryObjectui64v(frames[frame].queries[i], GL_QUERY_RESULT, &temp);
- frames[frame].timestamp_result_values[i] = temp;
- }
- }
- #endif // GL_API_ENABLED
- SWAP(frames[frame].timestamp_names, frames[frame].timestamp_result_names);
- SWAP(frames[frame].timestamp_cpu_values, frames[frame].timestamp_cpu_result_values);
- }
- frames[frame].timestamp_result_count = frames[frame].timestamp_count;
- frames[frame].timestamp_count = 0;
- frames[frame].index = Engine::get_singleton()->get_frames_drawn();
- capture_timestamp("Internal Begin");
- }
- void Utilities::capture_timestamps_end() {
- capture_timestamp("Internal End");
- frame = (frame + 1) % FRAME_COUNT;
- }
- uint32_t Utilities::get_captured_timestamps_count() const {
- return frames[frame].timestamp_result_count;
- }
- uint64_t Utilities::get_captured_timestamps_frame() const {
- return frames[frame].index;
- }
- uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return frames[frame].timestamp_result_values[p_index];
- }
- uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
- return frames[frame].timestamp_cpu_result_values[p_index];
- }
- String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
- return frames[frame].timestamp_result_names[p_index];
- }
- /* MISC */
- void Utilities::update_dirty_resources() {
- MaterialStorage::get_singleton()->_update_global_shader_uniforms();
- MaterialStorage::get_singleton()->_update_queued_materials();
- MeshStorage::get_singleton()->_update_dirty_skeletons();
- MeshStorage::get_singleton()->_update_dirty_multimeshes();
- TextureStorage::get_singleton()->update_texture_atlas();
- }
- void Utilities::set_debug_generate_wireframes(bool p_generate) {
- Config *config = Config::get_singleton();
- config->generate_wireframes = p_generate;
- }
- bool Utilities::has_os_feature(const String &p_feature) const {
- Config *config = Config::get_singleton();
- if (!config) {
- return false;
- }
- if (p_feature == "rgtc") {
- return config->rgtc_supported;
- }
- if (p_feature == "s3tc") {
- return config->s3tc_supported;
- }
- if (p_feature == "bptc") {
- return config->bptc_supported;
- }
- if (p_feature == "astc") {
- return config->astc_supported;
- }
- if (p_feature == "etc2") {
- return config->etc2_supported;
- }
- return false;
- }
- void Utilities::update_memory_info() {
- }
- uint64_t Utilities::get_rendering_info(RS::RenderingInfo p_info) {
- if (p_info == RS::RENDERING_INFO_TEXTURE_MEM_USED) {
- return texture_mem_cache + render_buffer_mem_cache; // Add render buffer memory to our texture mem.
- } else if (p_info == RS::RENDERING_INFO_BUFFER_MEM_USED) {
- return buffer_mem_cache;
- } else if (p_info == RS::RENDERING_INFO_VIDEO_MEM_USED) {
- return texture_mem_cache + buffer_mem_cache + render_buffer_mem_cache;
- }
- return 0;
- }
- String Utilities::get_video_adapter_name() const {
- const String rendering_device_name = String::utf8((const char *)glGetString(GL_RENDERER));
- // NVIDIA suffixes all GPU model names with "/PCIe/SSE2" in OpenGL (but not Vulkan). This isn't necessary to display nowadays, so it can be trimmed.
- return rendering_device_name.trim_suffix("/PCIe/SSE2");
- }
- String Utilities::get_video_adapter_vendor() const {
- const String rendering_device_vendor = String::utf8((const char *)glGetString(GL_VENDOR));
- // NVIDIA suffixes its vendor name with " Corporation". This is neither necessary to process nor display.
- return rendering_device_vendor.trim_suffix(" Corporation");
- }
- RenderingDevice::DeviceType Utilities::get_video_adapter_type() const {
- return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER;
- }
- String Utilities::get_video_adapter_api_version() const {
- return String::utf8((const char *)glGetString(GL_VERSION));
- }
- Size2i Utilities::get_maximum_viewport_size() const {
- Config *config = Config::get_singleton();
- ERR_FAIL_NULL_V(config, Size2i());
- return Size2i(config->max_viewport_size[0], config->max_viewport_size[1]);
- }
- #endif // GLES3_ENABLED
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