texture_storage.h 28 KB

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  1. /**************************************************************************/
  2. /* texture_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEXTURE_STORAGE_GLES3_H
  31. #define TEXTURE_STORAGE_GLES3_H
  32. #ifdef GLES3_ENABLED
  33. #include "platform_gl.h"
  34. #include "config.h"
  35. #include "core/io/image.h"
  36. #include "core/os/os.h"
  37. #include "core/templates/rid_owner.h"
  38. #include "servers/rendering/renderer_compositor.h"
  39. #include "servers/rendering/storage/texture_storage.h"
  40. #include "drivers/gles3/shaders/canvas_sdf.glsl.gen.h"
  41. namespace GLES3 {
  42. #define _GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
  43. #define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
  44. #define _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
  45. #define _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
  46. #define _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
  47. #define _EXT_COMPRESSED_RED_RGTC1_EXT 0x8DBB
  48. #define _EXT_COMPRESSED_RED_RGTC1 0x8DBB
  49. #define _EXT_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
  50. #define _EXT_COMPRESSED_RG_RGTC2 0x8DBD
  51. #define _EXT_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
  52. #define _EXT_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
  53. #define _EXT_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
  54. #define _EXT_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
  55. #define _EXT_ETC1_RGB8_OES 0x8D64
  56. #define _EXT_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
  57. #define _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
  58. #define _EXT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
  59. #define _EXT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
  60. #define _EXT_COMPRESSED_R11_EAC 0x9270
  61. #define _EXT_COMPRESSED_SIGNED_R11_EAC 0x9271
  62. #define _EXT_COMPRESSED_RG11_EAC 0x9272
  63. #define _EXT_COMPRESSED_SIGNED_RG11_EAC 0x9273
  64. #define _EXT_COMPRESSED_RGB8_ETC2 0x9274
  65. #define _EXT_COMPRESSED_SRGB8_ETC2 0x9275
  66. #define _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
  67. #define _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
  68. #define _EXT_COMPRESSED_RGBA8_ETC2_EAC 0x9278
  69. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
  70. #define _EXT_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
  71. #define _EXT_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
  72. #define _EXT_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
  73. #define _EXT_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
  74. #define _EXT_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
  75. #define _EXT_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
  76. #define _EXT_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
  77. #define _EXT_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
  78. #define _EXT_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
  79. #define _EXT_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
  80. #define _EXT_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
  81. #define _EXT_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
  82. #define _EXT_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
  83. #define _EXT_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
  84. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
  85. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
  86. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
  87. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
  88. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
  89. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
  90. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
  91. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
  92. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
  93. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
  94. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
  95. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
  96. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
  97. #define _EXT_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
  98. #define _GL_TEXTURE_EXTERNAL_OES 0x8D65
  99. #define _EXT_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
  100. enum DefaultGLTexture {
  101. DEFAULT_GL_TEXTURE_WHITE,
  102. DEFAULT_GL_TEXTURE_BLACK,
  103. DEFAULT_GL_TEXTURE_TRANSPARENT,
  104. DEFAULT_GL_TEXTURE_NORMAL,
  105. DEFAULT_GL_TEXTURE_ANISO,
  106. DEFAULT_GL_TEXTURE_DEPTH,
  107. DEFAULT_GL_TEXTURE_CUBEMAP_BLACK,
  108. //DEFAULT_GL_TEXTURE_CUBEMAP_ARRAY_BLACK, // Cubemap Arrays not supported in GL 3.3 or GL ES 3.0
  109. DEFAULT_GL_TEXTURE_CUBEMAP_WHITE,
  110. DEFAULT_GL_TEXTURE_3D_WHITE,
  111. DEFAULT_GL_TEXTURE_3D_BLACK,
  112. DEFAULT_GL_TEXTURE_2D_ARRAY_WHITE,
  113. DEFAULT_GL_TEXTURE_2D_UINT,
  114. DEFAULT_GL_TEXTURE_EXT,
  115. DEFAULT_GL_TEXTURE_MAX
  116. };
  117. struct CanvasTexture {
  118. RID diffuse;
  119. RID normal_map;
  120. RID specular;
  121. Color specular_color = Color(1, 1, 1, 1);
  122. float shininess = 1.0;
  123. RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
  124. RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
  125. };
  126. struct RenderTarget;
  127. struct Texture {
  128. RID self;
  129. bool is_proxy = false;
  130. bool is_from_native_handle = false;
  131. bool is_render_target = false;
  132. RID proxy_to;
  133. Vector<RID> proxies;
  134. String path;
  135. int width = 0;
  136. int height = 0;
  137. int depth = 0;
  138. int mipmaps = 1;
  139. int layers = 1;
  140. int alloc_width = 0;
  141. int alloc_height = 0;
  142. Image::Format format = Image::FORMAT_R8;
  143. Image::Format real_format = Image::FORMAT_R8;
  144. enum Type {
  145. TYPE_2D,
  146. TYPE_LAYERED,
  147. TYPE_3D
  148. };
  149. Type type = TYPE_2D;
  150. RS::TextureLayeredType layered_type = RS::TEXTURE_LAYERED_2D_ARRAY;
  151. GLenum target = GL_TEXTURE_2D;
  152. GLenum gl_format_cache = 0;
  153. GLenum gl_internal_format_cache = 0;
  154. GLenum gl_type_cache = 0;
  155. int total_data_size = 0;
  156. bool compressed = false;
  157. bool resize_to_po2 = false;
  158. bool active = false;
  159. GLuint tex_id = 0;
  160. uint16_t stored_cube_sides = 0;
  161. RenderTarget *render_target = nullptr;
  162. Ref<Image> image_cache_2d;
  163. Vector<Ref<Image>> image_cache_3d;
  164. bool redraw_if_visible = false;
  165. RS::TextureDetectCallback detect_3d_callback = nullptr;
  166. void *detect_3d_callback_ud = nullptr;
  167. RS::TextureDetectCallback detect_normal_callback = nullptr;
  168. void *detect_normal_callback_ud = nullptr;
  169. RS::TextureDetectRoughnessCallback detect_roughness_callback = nullptr;
  170. void *detect_roughness_callback_ud = nullptr;
  171. CanvasTexture *canvas_texture = nullptr;
  172. void copy_from(const Texture &o) {
  173. proxy_to = o.proxy_to;
  174. is_proxy = o.is_proxy;
  175. is_from_native_handle = o.is_from_native_handle;
  176. width = o.width;
  177. height = o.height;
  178. alloc_width = o.alloc_width;
  179. alloc_height = o.alloc_height;
  180. format = o.format;
  181. type = o.type;
  182. layered_type = o.layered_type;
  183. target = o.target;
  184. total_data_size = o.total_data_size;
  185. compressed = o.compressed;
  186. mipmaps = o.mipmaps;
  187. resize_to_po2 = o.resize_to_po2;
  188. active = o.active;
  189. tex_id = o.tex_id;
  190. stored_cube_sides = o.stored_cube_sides;
  191. render_target = o.render_target;
  192. is_render_target = o.is_render_target;
  193. redraw_if_visible = o.redraw_if_visible;
  194. detect_3d_callback = o.detect_3d_callback;
  195. detect_3d_callback_ud = o.detect_3d_callback_ud;
  196. detect_normal_callback = o.detect_normal_callback;
  197. detect_normal_callback_ud = o.detect_normal_callback_ud;
  198. detect_roughness_callback = o.detect_roughness_callback;
  199. detect_roughness_callback_ud = o.detect_roughness_callback_ud;
  200. }
  201. // texture state
  202. void gl_set_filter(RS::CanvasItemTextureFilter p_filter) {
  203. if (p_filter == state_filter) {
  204. return;
  205. }
  206. Config *config = Config::get_singleton();
  207. state_filter = p_filter;
  208. GLenum pmin = GL_NEAREST;
  209. GLenum pmag = GL_NEAREST;
  210. GLint max_lod = 0;
  211. GLfloat anisotropy = 1.0f;
  212. switch (state_filter) {
  213. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST: {
  214. pmin = GL_NEAREST;
  215. pmag = GL_NEAREST;
  216. max_lod = 0;
  217. } break;
  218. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR: {
  219. pmin = GL_LINEAR;
  220. pmag = GL_LINEAR;
  221. max_lod = 0;
  222. } break;
  223. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: {
  224. anisotropy = config->anisotropic_level;
  225. };
  226. [[fallthrough]];
  227. case RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS: {
  228. pmag = GL_NEAREST;
  229. if (mipmaps <= 1) {
  230. pmin = GL_NEAREST;
  231. max_lod = 0;
  232. } else if (config->use_nearest_mip_filter) {
  233. pmin = GL_NEAREST_MIPMAP_NEAREST;
  234. max_lod = 1000;
  235. } else {
  236. pmin = GL_NEAREST_MIPMAP_LINEAR;
  237. max_lod = 1000;
  238. }
  239. } break;
  240. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: {
  241. anisotropy = config->anisotropic_level;
  242. };
  243. [[fallthrough]];
  244. case RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS: {
  245. pmag = GL_LINEAR;
  246. if (mipmaps <= 1) {
  247. pmin = GL_LINEAR;
  248. max_lod = 0;
  249. } else if (config->use_nearest_mip_filter) {
  250. pmin = GL_LINEAR_MIPMAP_NEAREST;
  251. max_lod = 1000;
  252. } else {
  253. pmin = GL_LINEAR_MIPMAP_LINEAR;
  254. max_lod = 1000;
  255. }
  256. } break;
  257. default: {
  258. return;
  259. } break;
  260. }
  261. glTexParameteri(target, GL_TEXTURE_MIN_FILTER, pmin);
  262. glTexParameteri(target, GL_TEXTURE_MAG_FILTER, pmag);
  263. glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
  264. glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_lod);
  265. if (config->support_anisotropic_filter) {
  266. glTexParameterf(target, _GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropy);
  267. }
  268. }
  269. void gl_set_repeat(RS::CanvasItemTextureRepeat p_repeat) {
  270. if (p_repeat == state_repeat) {
  271. return;
  272. }
  273. state_repeat = p_repeat;
  274. GLenum prep = GL_CLAMP_TO_EDGE;
  275. switch (state_repeat) {
  276. case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
  277. prep = GL_CLAMP_TO_EDGE;
  278. } break;
  279. case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
  280. prep = GL_REPEAT;
  281. } break;
  282. case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
  283. prep = GL_MIRRORED_REPEAT;
  284. } break;
  285. default: {
  286. return;
  287. } break;
  288. }
  289. glTexParameteri(target, GL_TEXTURE_WRAP_T, prep);
  290. glTexParameteri(target, GL_TEXTURE_WRAP_R, prep);
  291. glTexParameteri(target, GL_TEXTURE_WRAP_S, prep);
  292. }
  293. private:
  294. RS::CanvasItemTextureFilter state_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_MAX;
  295. RS::CanvasItemTextureRepeat state_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX;
  296. };
  297. struct RenderTarget {
  298. Point2i position = Point2i(0, 0);
  299. Size2i size = Size2i(0, 0);
  300. uint32_t view_count = 1;
  301. int mipmap_count = 1;
  302. RID self;
  303. GLuint fbo = 0;
  304. GLuint color = 0;
  305. GLuint depth = 0;
  306. GLuint backbuffer_fbo = 0;
  307. GLuint backbuffer = 0;
  308. GLuint backbuffer_depth = 0;
  309. bool hdr = false; // For Compatibility this effects both 2D and 3D rendering!
  310. GLuint color_internal_format = GL_RGBA8;
  311. GLuint color_format = GL_RGBA;
  312. GLuint color_type = GL_UNSIGNED_BYTE;
  313. uint32_t color_format_size = 4;
  314. Image::Format image_format = Image::FORMAT_RGBA8;
  315. GLuint sdf_texture_write = 0;
  316. GLuint sdf_texture_write_fb = 0;
  317. GLuint sdf_texture_process[2] = { 0, 0 };
  318. GLuint sdf_texture_read = 0;
  319. RS::ViewportSDFOversize sdf_oversize = RS::VIEWPORT_SDF_OVERSIZE_120_PERCENT;
  320. RS::ViewportSDFScale sdf_scale = RS::VIEWPORT_SDF_SCALE_50_PERCENT;
  321. Size2i process_size;
  322. bool sdf_enabled = false;
  323. bool is_transparent = false;
  324. bool direct_to_screen = false;
  325. bool used_in_frame = false;
  326. RS::ViewportMSAA msaa = RS::VIEWPORT_MSAA_DISABLED;
  327. bool reattach_textures = false;
  328. struct RTOverridden {
  329. bool is_overridden = false;
  330. RID color;
  331. RID depth;
  332. RID velocity;
  333. struct FBOCacheEntry {
  334. GLuint fbo;
  335. GLuint color;
  336. GLuint depth;
  337. Size2i size;
  338. Vector<GLuint> allocated_textures;
  339. };
  340. RBMap<uint32_t, FBOCacheEntry> fbo_cache;
  341. } overridden;
  342. RID texture;
  343. Color clear_color = Color(1, 1, 1, 1);
  344. bool clear_requested = false;
  345. RenderTarget() {
  346. }
  347. };
  348. class TextureStorage : public RendererTextureStorage {
  349. private:
  350. static TextureStorage *singleton;
  351. RID default_gl_textures[DEFAULT_GL_TEXTURE_MAX];
  352. /* Canvas Texture API */
  353. RID_Owner<CanvasTexture, true> canvas_texture_owner;
  354. /* Texture API */
  355. // Textures can be created from threads, so this RID_Owner is thread safe.
  356. mutable RID_Owner<Texture, true> texture_owner;
  357. Ref<Image> _get_gl_image_and_format(const Ref<Image> &p_image, Image::Format p_format, Image::Format &r_real_format, GLenum &r_gl_format, GLenum &r_gl_internal_format, GLenum &r_gl_type, bool &r_compressed, bool p_force_decompress) const;
  358. /* TEXTURE ATLAS API */
  359. struct TextureAtlas {
  360. struct Texture {
  361. int users;
  362. Rect2 uv_rect;
  363. };
  364. struct SortItem {
  365. RID texture;
  366. Size2i pixel_size;
  367. Size2i size;
  368. Point2i pos;
  369. bool operator<(const SortItem &p_item) const {
  370. //sort larger to smaller
  371. if (size.height == p_item.size.height) {
  372. return size.width > p_item.size.width;
  373. } else {
  374. return size.height > p_item.size.height;
  375. }
  376. }
  377. };
  378. HashMap<RID, Texture> textures;
  379. bool dirty = true;
  380. GLuint texture = 0;
  381. GLuint framebuffer = 0;
  382. Size2i size;
  383. } texture_atlas;
  384. /* Render Target API */
  385. mutable RID_Owner<RenderTarget> render_target_owner;
  386. void _clear_render_target(RenderTarget *rt);
  387. void _update_render_target(RenderTarget *rt);
  388. void _create_render_target_backbuffer(RenderTarget *rt);
  389. void _render_target_allocate_sdf(RenderTarget *rt);
  390. void _render_target_clear_sdf(RenderTarget *rt);
  391. Rect2i _render_target_get_sdf_rect(const RenderTarget *rt) const;
  392. void _texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool p_initialize);
  393. void _texture_set_3d_data(RID p_texture, const Vector<Ref<Image>> &p_data, bool p_initialize);
  394. void _texture_set_swizzle(Texture *p_texture, Image::Format p_real_format);
  395. Vector<Ref<Image>> _texture_3d_read_framebuffer(Texture *p_texture) const;
  396. struct RenderTargetSDF {
  397. CanvasSdfShaderGLES3 shader;
  398. RID shader_version;
  399. } sdf_shader;
  400. public:
  401. static TextureStorage *get_singleton();
  402. TextureStorage();
  403. virtual ~TextureStorage();
  404. _FORCE_INLINE_ RID texture_gl_get_default(DefaultGLTexture p_texture) {
  405. return default_gl_textures[p_texture];
  406. }
  407. /* Canvas Texture API */
  408. CanvasTexture *get_canvas_texture(RID p_rid) { return canvas_texture_owner.get_or_null(p_rid); }
  409. bool owns_canvas_texture(RID p_rid) { return canvas_texture_owner.owns(p_rid); }
  410. virtual RID canvas_texture_allocate() override;
  411. virtual void canvas_texture_initialize(RID p_rid) override;
  412. virtual void canvas_texture_free(RID p_rid) override;
  413. virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override;
  414. virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override;
  415. virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
  416. virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
  417. /* Texture API */
  418. Texture *get_texture(RID p_rid) const {
  419. Texture *texture = texture_owner.get_or_null(p_rid);
  420. if (texture && texture->is_proxy) {
  421. return texture_owner.get_or_null(texture->proxy_to);
  422. }
  423. return texture;
  424. }
  425. bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); }
  426. void texture_2d_initialize_from_texture(RID p_texture, Texture &p_tex) {
  427. texture_owner.initialize_rid(p_texture, p_tex);
  428. }
  429. virtual RID texture_allocate() override;
  430. virtual void texture_free(RID p_rid) override;
  431. virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
  432. virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
  433. virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
  434. virtual void texture_external_initialize(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
  435. virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; //all slices, then all the mipmaps, must be coherent
  436. virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
  437. virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
  438. virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
  439. virtual void texture_external_update(RID p_texture, int p_width, int p_height, uint64_t p_external_buffer) override;
  440. virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
  441. Ref<Image> texture_2d_placeholder;
  442. Vector<Ref<Image>> texture_2d_array_placeholder;
  443. Vector<Ref<Image>> cubemap_placeholder;
  444. Vector<Ref<Image>> texture_3d_placeholder;
  445. //these two APIs can be used together or in combination with the others.
  446. virtual void texture_2d_placeholder_initialize(RID p_texture) override;
  447. virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
  448. virtual void texture_3d_placeholder_initialize(RID p_texture) override;
  449. virtual Ref<Image> texture_2d_get(RID p_texture) const override;
  450. virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
  451. virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
  452. virtual void texture_replace(RID p_texture, RID p_by_texture) override;
  453. virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
  454. virtual void texture_set_path(RID p_texture, const String &p_path) override;
  455. virtual String texture_get_path(RID p_texture) const override;
  456. virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
  457. void texture_set_detect_srgb_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata);
  458. virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
  459. virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
  460. virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
  461. virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
  462. virtual Size2 texture_size_with_proxy(RID p_proxy) override;
  463. virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;
  464. virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
  465. virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override;
  466. void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
  467. virtual Image::Format texture_get_format(RID p_texture) const override;
  468. uint32_t texture_get_texid(RID p_texture) const;
  469. Vector3i texture_get_size(RID p_texture) const;
  470. uint32_t texture_get_width(RID p_texture) const;
  471. uint32_t texture_get_height(RID p_texture) const;
  472. uint32_t texture_get_depth(RID p_texture) const;
  473. void texture_bind(RID p_texture, uint32_t p_texture_no);
  474. /* TEXTURE ATLAS API */
  475. void update_texture_atlas();
  476. GLuint texture_atlas_get_texture() const;
  477. _FORCE_INLINE_ Rect2 texture_atlas_get_texture_rect(RID p_texture) {
  478. TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
  479. if (!t) {
  480. return Rect2();
  481. }
  482. return t->uv_rect;
  483. }
  484. void texture_add_to_texture_atlas(RID p_texture);
  485. void texture_remove_from_texture_atlas(RID p_texture);
  486. void texture_atlas_mark_dirty_on_texture(RID p_texture);
  487. void texture_atlas_remove_texture(RID p_texture);
  488. /* DECAL API */
  489. virtual RID decal_allocate() override;
  490. virtual void decal_initialize(RID p_rid) override;
  491. virtual void decal_free(RID p_rid) override {}
  492. virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
  493. virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
  494. virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
  495. virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
  496. virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
  497. virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
  498. virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
  499. virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
  500. virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
  501. virtual AABB decal_get_aabb(RID p_decal) const override;
  502. virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
  503. virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
  504. virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
  505. /* DECAL INSTANCE */
  506. virtual RID decal_instance_create(RID p_decal) override { return RID(); }
  507. virtual void decal_instance_free(RID p_decal_instance) override {}
  508. virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
  509. virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
  510. /* RENDER TARGET API */
  511. static GLuint system_fbo;
  512. RenderTarget *get_render_target(RID p_rid) { return render_target_owner.get_or_null(p_rid); }
  513. bool owns_render_target(RID p_rid) { return render_target_owner.owns(p_rid); }
  514. void check_backbuffer(RenderTarget *rt, const bool uses_screen_texture, const bool uses_depth_texture);
  515. virtual RID render_target_create() override;
  516. virtual void render_target_free(RID p_rid) override;
  517. virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override;
  518. virtual Point2i render_target_get_position(RID p_render_target) const override;
  519. virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override;
  520. virtual Size2i render_target_get_size(RID p_render_target) const override;
  521. virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override;
  522. virtual bool render_target_get_transparent(RID p_render_target) const override;
  523. virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override;
  524. virtual bool render_target_get_direct_to_screen(RID p_render_target) const override;
  525. virtual bool render_target_was_used(RID p_render_target) const override;
  526. void render_target_clear_used(RID p_render_target);
  527. virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
  528. virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
  529. virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
  530. virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
  531. virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
  532. virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override;
  533. virtual bool render_target_is_using_hdr(RID p_render_target) const override;
  534. // new
  535. void render_target_set_as_unused(RID p_render_target) override {
  536. render_target_clear_used(p_render_target);
  537. }
  538. GLuint render_target_get_color_internal_format(RID p_render_target) const;
  539. GLuint render_target_get_color_format(RID p_render_target) const;
  540. GLuint render_target_get_color_type(RID p_render_target) const;
  541. uint32_t render_target_get_color_format_size(RID p_render_target) const;
  542. void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override;
  543. bool render_target_is_clear_requested(RID p_render_target) override;
  544. Color render_target_get_clear_request_color(RID p_render_target) override;
  545. void render_target_disable_clear_request(RID p_render_target) override;
  546. void render_target_do_clear_request(RID p_render_target) override;
  547. GLuint render_target_get_fbo(RID p_render_target) const;
  548. GLuint render_target_get_color(RID p_render_target) const;
  549. GLuint render_target_get_depth(RID p_render_target) const;
  550. void render_target_set_reattach_textures(RID p_render_target, bool p_reattach_textures) const;
  551. bool render_target_is_reattach_textures(RID p_render_target) const;
  552. virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override;
  553. virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override;
  554. GLuint render_target_get_sdf_texture(RID p_render_target);
  555. GLuint render_target_get_sdf_framebuffer(RID p_render_target);
  556. void render_target_sdf_process(RID p_render_target);
  557. virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override;
  558. bool render_target_is_sdf_enabled(RID p_render_target) const;
  559. void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
  560. void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);
  561. void render_target_gen_back_buffer_mipmaps(RID p_render_target, const Rect2i &p_region);
  562. virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
  563. virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
  564. virtual void render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) override {}
  565. virtual RS::ViewportVRSUpdateMode render_target_get_vrs_update_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_UPDATE_DISABLED; }
  566. virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
  567. virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
  568. virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture, RID p_velocity_depth_texture) override;
  569. virtual RID render_target_get_override_color(RID p_render_target) const override;
  570. virtual RID render_target_get_override_depth(RID p_render_target) const override;
  571. virtual RID render_target_get_override_velocity(RID p_render_target) const override;
  572. virtual RID render_target_get_override_velocity_depth(RID p_render_target) const override { return RID(); }
  573. virtual RID render_target_get_texture(RID p_render_target) override;
  574. virtual void render_target_set_velocity_target_size(RID p_render_target, const Size2i &p_target_size) override {}
  575. virtual Size2i render_target_get_velocity_target_size(RID p_render_target) const override { return Size2i(); }
  576. void bind_framebuffer(GLuint framebuffer) {
  577. glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
  578. }
  579. void bind_framebuffer_system() {
  580. glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo);
  581. }
  582. String get_framebuffer_error(GLenum p_status);
  583. };
  584. inline String TextureStorage::get_framebuffer_error(GLenum p_status) {
  585. #if defined(DEBUG_ENABLED) && defined(GL_API_ENABLED)
  586. if (p_status == GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) {
  587. return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
  588. } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) {
  589. return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
  590. } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER) {
  591. return "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER";
  592. } else if (p_status == GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER) {
  593. return "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER";
  594. }
  595. #endif
  596. return itos(p_status);
  597. }
  598. } // namespace GLES3
  599. #endif // GLES3_ENABLED
  600. #endif // TEXTURE_STORAGE_GLES3_H