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- /**************************************************************************/
- /* particles_storage.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PARTICLES_STORAGE_GLES3_H
- #define PARTICLES_STORAGE_GLES3_H
- #ifdef GLES3_ENABLED
- #include "core/templates/rid_owner.h"
- #include "core/templates/self_list.h"
- #include "drivers/gles3/shaders/particles_copy.glsl.gen.h"
- #include "servers/rendering/storage/particles_storage.h"
- #include "servers/rendering/storage/utilities.h"
- #include "platform_gl.h"
- namespace GLES3 {
- enum ParticlesUniformLocation {
- PARTICLES_FRAME_UNIFORM_LOCATION,
- PARTICLES_GLOBALS_UNIFORM_LOCATION,
- PARTICLES_MATERIAL_UNIFORM_LOCATION,
- };
- class ParticlesStorage : public RendererParticlesStorage {
- private:
- static ParticlesStorage *singleton;
- /* PARTICLES */
- struct ParticleInstanceData3D {
- float xform[12];
- float color[2]; // Color and custom are packed together into one vec4;
- float custom[2];
- };
- struct ParticleInstanceData2D {
- float xform[8];
- float color[2]; // Color and custom are packed together into one vec4;
- float custom[2];
- };
- struct ParticlesViewSort {
- Vector3 z_dir;
- bool operator()(const ParticleInstanceData3D &p_a, const ParticleInstanceData3D &p_b) const {
- return z_dir.dot(Vector3(p_a.xform[3], p_a.xform[7], p_a.xform[11])) < z_dir.dot(Vector3(p_b.xform[3], p_b.xform[7], p_b.xform[11]));
- }
- };
- struct ParticlesFrameParams {
- enum {
- MAX_ATTRACTORS = 32,
- MAX_COLLIDERS = 32,
- MAX_3D_TEXTURES = 0 // GLES3 renderer doesn't support using 3D textures for flow field or collisions.
- };
- enum AttractorType {
- ATTRACTOR_TYPE_SPHERE,
- ATTRACTOR_TYPE_BOX,
- ATTRACTOR_TYPE_VECTOR_FIELD,
- };
- struct Attractor {
- float transform[16];
- float extents[4]; // Extents or radius. w-channel is padding.
- uint32_t type;
- float strength;
- float attenuation;
- float directionality;
- };
- enum CollisionType {
- COLLISION_TYPE_SPHERE,
- COLLISION_TYPE_BOX,
- COLLISION_TYPE_SDF,
- COLLISION_TYPE_HEIGHT_FIELD,
- COLLISION_TYPE_2D_SDF,
- };
- struct Collider {
- float transform[16];
- float extents[4]; // Extents or radius. w-channel is padding.
- uint32_t type;
- float scale;
- float pad0;
- float pad1;
- };
- uint32_t emitting;
- uint32_t cycle;
- float system_phase;
- float prev_system_phase;
- float explosiveness;
- float randomness;
- float time;
- float delta;
- float particle_size;
- float amount_ratio;
- float pad1;
- float pad2;
- uint32_t random_seed;
- uint32_t attractor_count;
- uint32_t collider_count;
- uint32_t frame;
- float emission_transform[16];
- float emitter_velocity[3];
- float interp_to_end;
- Attractor attractors[MAX_ATTRACTORS];
- Collider colliders[MAX_COLLIDERS];
- };
- static_assert(sizeof(ParticlesFrameParams) % 16 == 0, "ParticlesFrameParams size must be a multiple of 16 bytes");
- static_assert(sizeof(ParticlesFrameParams) < 16384, "ParticlesFrameParams must be 16384 bytes or smaller");
- struct Particles {
- RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
- bool inactive = true;
- double inactive_time = 0.0;
- bool emitting = false;
- bool one_shot = false;
- float amount_ratio = 1.0;
- int amount = 0;
- double lifetime = 1.0;
- double pre_process_time = 0.0;
- real_t explosiveness = 0.0;
- real_t randomness = 0.0;
- bool restart_request = false;
- AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
- bool use_local_coords = false;
- bool has_collision_cache = false;
- bool has_sdf_collision = false;
- Transform2D sdf_collision_transform;
- Rect2 sdf_collision_to_screen;
- GLuint sdf_collision_texture = 0;
- RID process_material;
- uint32_t frame_counter = 0;
- RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
- RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
- Vector<RID> draw_passes;
- GLuint frame_params_ubo = 0;
- // We may process particles multiple times each frame (if they have a fixed FPS higher than the game FPS).
- // Unfortunately, this means we can't just use a round-robin system of 3 buffers.
- // To ensure the sort buffer is accurate, we copy the last frame instance buffer just before processing.
- // Transform Feedback buffer and VAO for rendering.
- // Each frame we render to this one.
- GLuint front_vertex_array = 0; // Binds process buffer. Used for processing.
- GLuint front_process_buffer = 0; // Transform + color + custom data + userdata + velocity + flags. Only needed for processing.
- GLuint front_instance_buffer = 0; // Transform + color + custom data. In packed format needed for rendering.
- // VAO for transform feedback, contains last frame's data.
- // Read from this one for particles process and then copy to last frame buffer.
- GLuint back_vertex_array = 0; // Binds process buffer. Used for processing.
- GLuint back_process_buffer = 0; // Transform + color + custom data + userdata + velocity + flags. Only needed for processing.
- GLuint back_instance_buffer = 0; // Transform + color + custom data. In packed format needed for rendering.
- uint32_t instance_buffer_size_cache = 0;
- uint32_t instance_buffer_stride_cache = 0;
- uint32_t num_attrib_arrays_cache = 0;
- uint32_t process_buffer_stride_cache = 0;
- // Only ever copied to, holds last frame's instance data, then swaps with sort_buffer.
- GLuint last_frame_buffer = 0;
- bool last_frame_buffer_filled = false;
- float last_frame_phase = 0.0;
- // The frame-before-last's instance buffer.
- // Use this to copy data back for sorting or computing AABB.
- GLuint sort_buffer = 0;
- bool sort_buffer_filled = false;
- float sort_buffer_phase = 0.0;
- uint32_t userdata_count = 0;
- bool dirty = false;
- SelfList<Particles> update_list;
- double phase = 0.0;
- double prev_phase = 0.0;
- uint64_t prev_ticks = 0;
- uint32_t random_seed = 0;
- uint32_t cycle_number = 0;
- double speed_scale = 1.0;
- int fixed_fps = 30;
- bool interpolate = true;
- bool fractional_delta = false;
- double frame_remainder = 0;
- real_t collision_base_size = 0.01;
- bool clear = true;
- Transform3D emission_transform;
- Vector3 emitter_velocity;
- float interp_to_end = 0.0;
- HashSet<RID> collisions;
- Dependency dependency;
- double trail_length = 1.0;
- bool trails_enabled = false;
- Particles() :
- update_list(this) {
- }
- };
- void _particles_process(Particles *p_particles, double p_delta);
- void _particles_free_data(Particles *particles);
- void _particles_update_buffers(Particles *particles);
- void _particles_allocate_history_buffers(Particles *particles);
- void _particles_update_instance_buffer(Particles *particles, const Vector3 &p_axis, const Vector3 &p_up_axis);
- template <typename T>
- void _particles_reverse_lifetime_sort(Particles *particles);
- struct ParticlesShader {
- RID default_shader;
- RID default_material;
- RID default_shader_version;
- ParticlesCopyShaderGLES3 copy_shader;
- RID copy_shader_version;
- } particles_shader;
- SelfList<Particles>::List particle_update_list;
- mutable RID_Owner<Particles, true> particles_owner;
- /* Particles Collision */
- struct ParticlesCollision {
- RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
- uint32_t cull_mask = 0xFFFFFFFF;
- float radius = 1.0;
- Vector3 extents = Vector3(1, 1, 1);
- float attractor_strength = 1.0;
- float attractor_attenuation = 1.0;
- float attractor_directionality = 0.0;
- GLuint field_texture = 0;
- GLuint heightfield_texture = 0;
- GLuint heightfield_fb = 0;
- Size2i heightfield_fb_size;
- RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
- Dependency dependency;
- };
- struct ParticlesCollisionInstance {
- RID collision;
- Transform3D transform;
- bool active = false;
- };
- mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
- mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
- public:
- static ParticlesStorage *get_singleton();
- ParticlesStorage();
- virtual ~ParticlesStorage();
- bool free(RID p_rid);
- /* PARTICLES */
- bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
- virtual RID particles_allocate() override;
- virtual void particles_initialize(RID p_rid) override;
- virtual void particles_free(RID p_rid) override;
- virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
- virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
- virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
- virtual void particles_set_amount(RID p_particles, int p_amount) override;
- virtual void particles_set_amount_ratio(RID p_particles, float p_amount_ratio) override;
- virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
- virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
- virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
- virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
- virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
- virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
- virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
- virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
- virtual void particles_set_process_material(RID p_particles, RID p_material) override;
- virtual RID particles_get_process_material(RID p_particles) const override;
- virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
- virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
- virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
- virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
- virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
- virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
- virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
- virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
- virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
- virtual void particles_restart(RID p_particles) override;
- virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
- virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
- virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
- virtual void particles_request_process(RID p_particles) override;
- virtual AABB particles_get_current_aabb(RID p_particles) override;
- virtual AABB particles_get_aabb(RID p_particles) const override;
- virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
- virtual void particles_set_emitter_velocity(RID p_particles, const Vector3 &p_velocity) override;
- virtual void particles_set_interp_to_end(RID p_particles, float p_interp) override;
- virtual bool particles_get_emitting(RID p_particles) override;
- virtual int particles_get_draw_passes(RID p_particles) const override;
- virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
- virtual void particles_add_collision(RID p_particles, RID p_instance) override;
- virtual void particles_remove_collision(RID p_particles, RID p_instance) override;
- void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, GLuint p_texture);
- virtual void update_particles() override;
- virtual bool particles_is_inactive(RID p_particles) const override;
- _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, RS::PARTICLES_MODE_2D);
- return particles->mode;
- }
- _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, 0);
- return particles->amount;
- }
- _FORCE_INLINE_ GLuint particles_get_gl_buffer(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- if ((particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME) && particles->sort_buffer_filled) {
- return particles->sort_buffer;
- }
- return particles->back_instance_buffer;
- }
- _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, false);
- return particles->has_collision_cache;
- }
- _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
- Particles *particles = particles_owner.get_or_null(p_particles);
- ERR_FAIL_NULL_V(particles, false);
- return particles->use_local_coords;
- }
- Dependency *particles_get_dependency(RID p_particles) const;
- /* PARTICLES COLLISION */
- bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
- virtual RID particles_collision_allocate() override;
- virtual void particles_collision_initialize(RID p_rid) override;
- virtual void particles_collision_free(RID p_rid) override;
- virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
- virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
- virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override;
- virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override;
- virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
- virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
- virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
- virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override;
- virtual void particles_collision_height_field_update(RID p_particles_collision) override;
- virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override;
- virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
- Vector3 particles_collision_get_extents(RID p_particles_collision) const;
- virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
- GLuint particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
- _FORCE_INLINE_ Size2i particles_collision_get_heightfield_size(RID p_particles_collision) const {
- ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
- ERR_FAIL_NULL_V(particles_collision, Size2i());
- ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, Size2i());
- return particles_collision->heightfield_fb_size;
- }
- Dependency *particles_collision_get_dependency(RID p_particles) const;
- /* PARTICLES COLLISION INSTANCE*/
- bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
- virtual RID particles_collision_instance_create(RID p_collision) override;
- virtual void particles_collision_instance_free(RID p_rid) override;
- virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
- virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
- };
- } // namespace GLES3
- #endif // GLES3_ENABLED
- #endif // PARTICLES_STORAGE_GLES3_H
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