123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126 |
- /**************************************************************************/
- /* config.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CONFIG_GLES3_H
- #define CONFIG_GLES3_H
- #ifdef GLES3_ENABLED
- #include "core/config/project_settings.h"
- #include "core/string/ustring.h"
- #include "core/templates/hash_set.h"
- #include "platform_gl.h"
- #ifdef ANDROID_ENABLED
- typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLint, GLsizei);
- typedef void (*PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
- typedef void (*PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
- typedef void (*PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum, GLenum, GLuint, GLint, GLsizei, GLint, GLsizei);
- typedef void (*PFNEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum, void *);
- #endif
- namespace GLES3 {
- class Config {
- private:
- static Config *singleton;
- public:
- bool use_nearest_mip_filter = false;
- bool use_depth_prepass = true;
- GLint max_vertex_texture_image_units = 0;
- GLint max_texture_image_units = 0;
- GLint max_texture_size = 0;
- GLint max_viewport_size[2] = { 0, 0 };
- GLint64 max_uniform_buffer_size = 0;
- int64_t max_renderable_elements = 0;
- int64_t max_renderable_lights = 0;
- int64_t max_lights_per_object = 0;
- bool generate_wireframes = false;
- HashSet<String> extensions;
- bool float_texture_supported = false;
- bool s3tc_supported = false;
- bool rgtc_supported = false;
- bool bptc_supported = false;
- bool etc2_supported = false;
- bool astc_supported = false;
- bool astc_hdr_supported = false;
- bool astc_layered_supported = false;
- bool srgb_framebuffer_supported = false;
- bool force_vertex_shading = false;
- bool support_anisotropic_filter = false;
- float anisotropic_level = 0.0f;
- GLint msaa_max_samples = 0;
- bool msaa_supported = false;
- bool msaa_multiview_supported = false;
- bool rt_msaa_supported = false;
- bool rt_msaa_multiview_supported = false;
- bool multiview_supported = false;
- bool external_texture_supported = false;
- // Adreno 3XX compatibility.
- bool disable_particles_workaround = false; // Set to 'true' to disable 'GPUParticles'.
- bool flip_xy_workaround = false;
- // PowerVR GE 8320 workaround.
- bool disable_transform_feedback_shader_cache = false;
- // ANGLE shader workaround.
- bool polyfill_half2float = true;
- #ifdef ANDROID_ENABLED
- PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC eglFramebufferTextureMultiviewOVR = nullptr;
- PFNGLTEXSTORAGE3DMULTISAMPLEPROC eglTexStorage3DMultisample = nullptr;
- PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC eglFramebufferTexture2DMultisampleEXT = nullptr;
- PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC eglFramebufferTextureMultisampleMultiviewOVR = nullptr;
- PFNEGLIMAGETARGETTEXTURE2DOESPROC eglEGLImageTargetTexture2DOES = nullptr;
- #endif
- static Config *get_singleton() { return singleton; }
- Config();
- ~Config();
- };
- } // namespace GLES3
- #endif // GLES3_ENABLED
- #endif // CONFIG_GLES3_H
|