123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 |
- /* clang-format off */
- #[modes]
- mode_default =
- #[specializations]
- MODE_3D = false
- #[vertex]
- #include "stdlib_inc.glsl"
- // ParticleData
- layout(location = 0) in highp vec4 color;
- layout(location = 1) in highp vec4 velocity_flags;
- layout(location = 2) in highp vec4 custom;
- layout(location = 3) in highp vec4 xform_1;
- layout(location = 4) in highp vec4 xform_2;
- #ifdef MODE_3D
- layout(location = 5) in highp vec4 xform_3;
- #endif
- /* clang-format on */
- out highp vec4 out_xform_1; //tfb:
- out highp vec4 out_xform_2; //tfb:
- #ifdef MODE_3D
- out highp vec4 out_xform_3; //tfb:MODE_3D
- #endif
- flat out highp uvec4 instance_color_custom_data; //tfb:
- uniform lowp vec3 sort_direction;
- uniform highp float frame_remainder;
- uniform highp vec3 align_up;
- uniform highp uint align_mode;
- uniform highp mat4 inv_emission_transform;
- #define TRANSFORM_ALIGN_DISABLED uint(0)
- #define TRANSFORM_ALIGN_Z_BILLBOARD uint(1)
- #define TRANSFORM_ALIGN_Y_TO_VELOCITY uint(2)
- #define TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY uint(3)
- #define PARTICLE_FLAG_ACTIVE uint(1)
- #define FLT_MAX float(3.402823466e+38)
- void main() {
- // Set scale to zero and translate to -INF so particle will be invisible
- // even for materials that ignore rotation/scale (i.e. billboards).
- mat4 txform = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(-FLT_MAX, -FLT_MAX, -FLT_MAX, 0.0));
- if (bool(floatBitsToUint(velocity_flags.w) & PARTICLE_FLAG_ACTIVE)) {
- #ifdef MODE_3D
- txform = transpose(mat4(xform_1, xform_2, xform_3, vec4(0.0, 0.0, 0.0, 1.0)));
- #else
- txform = transpose(mat4(xform_1, xform_2, vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0)));
- #endif
- if (align_mode == TRANSFORM_ALIGN_DISABLED) {
- // nothing
- } else if (align_mode == TRANSFORM_ALIGN_Z_BILLBOARD) {
- mat3 local = mat3(normalize(cross(align_up, sort_direction)), align_up, sort_direction);
- local = local * mat3(txform);
- txform[0].xyz = local[0];
- txform[1].xyz = local[1];
- txform[2].xyz = local[2];
- } else if (align_mode == TRANSFORM_ALIGN_Y_TO_VELOCITY) {
- vec3 v = velocity_flags.xyz;
- float s = (length(txform[0]) + length(txform[1]) + length(txform[2])) / 3.0;
- if (length(v) > 0.0) {
- txform[1].xyz = normalize(v);
- } else {
- txform[1].xyz = normalize(txform[1].xyz);
- }
- txform[0].xyz = normalize(cross(txform[1].xyz, txform[2].xyz));
- txform[2].xyz = vec3(0.0, 0.0, 1.0) * s;
- txform[0].xyz *= s;
- txform[1].xyz *= s;
- } else if (align_mode == TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
- vec3 sv = velocity_flags.xyz - sort_direction * dot(sort_direction, velocity_flags.xyz); //screen velocity
- if (length(sv) == 0.0) {
- sv = align_up;
- }
- sv = normalize(sv);
- txform[0].xyz = normalize(cross(sv, sort_direction)) * length(txform[0]);
- txform[1].xyz = sv * length(txform[1]);
- txform[2].xyz = sort_direction * length(txform[2]);
- }
- txform[3].xyz += velocity_flags.xyz * frame_remainder;
- #ifndef MODE_3D
- // In global mode, bring 2D particles to local coordinates
- // as they will be drawn with the node position as origin.
- txform = inv_emission_transform * txform;
- #endif
- }
- txform = transpose(txform);
- instance_color_custom_data.x = packHalf2x16(color.xy);
- instance_color_custom_data.y = packHalf2x16(color.zw);
- instance_color_custom_data.z = packHalf2x16(custom.xy);
- instance_color_custom_data.w = packHalf2x16(custom.zw);
- out_xform_1 = txform[0];
- out_xform_2 = txform[1];
- #ifdef MODE_3D
- out_xform_3 = txform[2];
- #endif
- }
- /* clang-format off */
- #[fragment]
- void main() {
- }
- /* clang-format on */
|