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- /**************************************************************************/
- /* rendering_device_driver_d3d12.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDERING_DEVICE_DRIVER_D3D12_H
- #define RENDERING_DEVICE_DRIVER_D3D12_H
- #include "core/templates/hash_map.h"
- #include "core/templates/paged_allocator.h"
- #include "core/templates/self_list.h"
- #include "servers/rendering/rendering_device_driver.h"
- #ifndef _MSC_VER
- // Match current version used by MinGW, MSVC and Direct3D 12 headers use 500.
- #define __REQUIRED_RPCNDR_H_VERSION__ 475
- #endif
- #if defined(__GNUC__) && !defined(__clang__)
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
- #pragma GCC diagnostic ignored "-Wshadow"
- #pragma GCC diagnostic ignored "-Wswitch"
- #pragma GCC diagnostic ignored "-Wmissing-field-initializers"
- #pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
- #elif defined(__clang__)
- #pragma clang diagnostic push
- #pragma clang diagnostic ignored "-Wnon-virtual-dtor"
- #pragma clang diagnostic ignored "-Wstring-plus-int"
- #pragma clang diagnostic ignored "-Wswitch"
- #pragma clang diagnostic ignored "-Wmissing-field-initializers"
- #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
- #endif
- #include "d3dx12.h"
- #include <dxgi1_6.h>
- #define D3D12MA_D3D12_HEADERS_ALREADY_INCLUDED
- #include "D3D12MemAlloc.h"
- #include <wrl/client.h>
- #if defined(_MSC_VER) && defined(MemoryBarrier)
- // Annoying define from winnt.h. Reintroduced by some of the headers above.
- #undef MemoryBarrier
- #endif
- #if defined(__GNUC__) && !defined(__clang__)
- #pragma GCC diagnostic pop
- #elif defined(__clang__)
- #pragma clang diagnostic pop
- #endif
- using Microsoft::WRL::ComPtr;
- #define D3D12_BITCODE_OFFSETS_NUM_STAGES 3
- #ifdef DEV_ENABLED
- #define CUSTOM_INFO_QUEUE_ENABLED 0
- #endif
- class RenderingContextDriverD3D12;
- // Design principles:
- // - D3D12 structs are zero-initialized and fields not requiring a non-zero value are omitted (except in cases where expresivity reasons apply).
- class RenderingDeviceDriverD3D12 : public RenderingDeviceDriver {
- /*****************/
- /**** GENERIC ****/
- /*****************/
- struct D3D12Format {
- DXGI_FORMAT family = DXGI_FORMAT_UNKNOWN;
- DXGI_FORMAT general_format = DXGI_FORMAT_UNKNOWN;
- UINT swizzle = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
- DXGI_FORMAT dsv_format = DXGI_FORMAT_UNKNOWN;
- };
- static const D3D12Format RD_TO_D3D12_FORMAT[RDD::DATA_FORMAT_MAX];
- struct DeviceLimits {
- uint64_t max_srvs_per_shader_stage = 0;
- uint64_t max_cbvs_per_shader_stage = 0;
- uint64_t max_samplers_across_all_stages = 0;
- uint64_t max_uavs_across_all_stages = 0;
- uint64_t timestamp_frequency = 0;
- };
- struct SubgroupCapabilities {
- uint32_t size = 0;
- bool wave_ops_supported = false;
- uint32_t supported_stages_flags_rd() const;
- uint32_t supported_operations_flags_rd() const;
- };
- struct VRSCapabilities {
- bool draw_call_supported = false; // We can specify our fragment rate on a draw call level.
- bool primitive_supported = false; // We can specify our fragment rate on each drawcall.
- bool primitive_in_multiviewport = false;
- bool ss_image_supported = false; // We can provide a density map attachment on our framebuffer.
- uint32_t ss_image_tile_size = 0;
- uint32_t ss_max_fragment_size = 0;
- bool additional_rates_supported = false;
- };
- struct ShaderCapabilities {
- D3D_SHADER_MODEL shader_model = (D3D_SHADER_MODEL)0;
- bool native_16bit_ops = false;
- };
- struct StorageBufferCapabilities {
- bool storage_buffer_16_bit_access_is_supported = false;
- };
- struct FormatCapabilities {
- bool relaxed_casting_supported = false;
- };
- struct BarrierCapabilities {
- bool enhanced_barriers_supported = false;
- };
- struct MiscFeaturesSupport {
- bool depth_bounds_supported = false;
- };
- RenderingContextDriverD3D12 *context_driver = nullptr;
- RenderingContextDriver::Device context_device;
- ComPtr<IDXGIAdapter> adapter;
- DXGI_ADAPTER_DESC adapter_desc;
- ComPtr<ID3D12Device> device;
- DeviceLimits device_limits;
- RDD::Capabilities device_capabilities;
- uint32_t feature_level = 0; // Major * 10 + minor.
- SubgroupCapabilities subgroup_capabilities;
- RDD::MultiviewCapabilities multiview_capabilities;
- VRSCapabilities vrs_capabilities;
- ShaderCapabilities shader_capabilities;
- StorageBufferCapabilities storage_buffer_capabilities;
- FormatCapabilities format_capabilities;
- BarrierCapabilities barrier_capabilities;
- MiscFeaturesSupport misc_features_support;
- String pipeline_cache_id;
- class DescriptorsHeap {
- D3D12_DESCRIPTOR_HEAP_DESC desc = {};
- ComPtr<ID3D12DescriptorHeap> heap;
- uint32_t handle_size = 0;
- public:
- class Walker { // Texas Ranger.
- friend class DescriptorsHeap;
- uint32_t handle_size = 0;
- uint32_t handle_count = 0;
- D3D12_CPU_DESCRIPTOR_HANDLE first_cpu_handle = {};
- D3D12_GPU_DESCRIPTOR_HANDLE first_gpu_handle = {};
- uint32_t handle_index = 0;
- public:
- D3D12_CPU_DESCRIPTOR_HANDLE get_curr_cpu_handle();
- D3D12_GPU_DESCRIPTOR_HANDLE get_curr_gpu_handle();
- _FORCE_INLINE_ void rewind() { handle_index = 0; }
- void advance(uint32_t p_count = 1);
- uint32_t get_current_handle_index() const { return handle_index; }
- uint32_t get_free_handles() { return handle_count - handle_index; }
- bool is_at_eof() { return handle_index == handle_count; }
- };
- Error allocate(ID3D12Device *m_device, D3D12_DESCRIPTOR_HEAP_TYPE m_type, uint32_t m_descriptor_count, bool p_for_gpu);
- uint32_t get_descriptor_count() const { return desc.NumDescriptors; }
- ID3D12DescriptorHeap *get_heap() const { return heap.Get(); }
- Walker make_walker() const;
- };
- struct {
- ComPtr<ID3D12CommandSignature> draw;
- ComPtr<ID3D12CommandSignature> draw_indexed;
- ComPtr<ID3D12CommandSignature> dispatch;
- } indirect_cmd_signatures;
- static void STDMETHODCALLTYPE _debug_message_func(D3D12_MESSAGE_CATEGORY p_category, D3D12_MESSAGE_SEVERITY p_severity, D3D12_MESSAGE_ID p_id, LPCSTR p_description, void *p_context);
- void _set_object_name(ID3D12Object *p_object, String p_object_name);
- Error _initialize_device();
- Error _check_capabilities();
- Error _get_device_limits();
- Error _initialize_allocator();
- Error _initialize_frames(uint32_t p_frame_count);
- Error _initialize_command_signatures();
- public:
- Error initialize(uint32_t p_device_index, uint32_t p_frame_count) override final;
- private:
- /****************/
- /**** MEMORY ****/
- /****************/
- ComPtr<D3D12MA::Allocator> allocator;
- /******************/
- /**** RESOURCE ****/
- /******************/
- struct ResourceInfo {
- struct States {
- // As many subresources as mipmaps * layers; planes (for depth-stencil) are tracked together.
- TightLocalVector<D3D12_RESOURCE_STATES> subresource_states; // Used only if not a view.
- uint32_t last_batch_with_uav_barrier = 0;
- };
- ID3D12Resource *resource = nullptr; // Non-null even if not owned.
- struct {
- ComPtr<ID3D12Resource> resource;
- ComPtr<D3D12MA::Allocation> allocation;
- States states;
- } owner_info; // All empty if the resource is not owned.
- States *states_ptr = nullptr; // Own or from another if it doesn't own the D3D12 resource.
- };
- struct BarrierRequest {
- static const uint32_t MAX_GROUPS = 4;
- // Maybe this is too much data to have it locally. Benchmarking may reveal that
- // cache would be used better by having a maximum of local subresource masks and beyond
- // that have an allocated vector with the rest.
- static const uint32_t MAX_SUBRESOURCES = 4096;
- ID3D12Resource *dx_resource = nullptr;
- uint8_t subres_mask_qwords = 0;
- uint8_t planes = 0;
- struct Group {
- D3D12_RESOURCE_STATES states = {};
- static_assert(MAX_SUBRESOURCES % 64 == 0);
- uint64_t subres_mask[MAX_SUBRESOURCES / 64] = {};
- } groups[MAX_GROUPS];
- uint8_t groups_count = 0;
- static const D3D12_RESOURCE_STATES DELETED_GROUP = D3D12_RESOURCE_STATES(0xFFFFFFFFU);
- };
- struct CommandBufferInfo;
- void _resource_transition_batch(CommandBufferInfo *p_command_buffer, ResourceInfo *p_resource, uint32_t p_subresource, uint32_t p_num_planes, D3D12_RESOURCE_STATES p_new_state);
- void _resource_transitions_flush(CommandBufferInfo *p_command_buffer);
- /*****************/
- /**** BUFFERS ****/
- /*****************/
- struct BufferInfo : public ResourceInfo {
- DataFormat texel_format = DATA_FORMAT_MAX;
- uint64_t size = 0;
- struct {
- bool usable_as_uav : 1;
- } flags = {};
- };
- public:
- virtual BufferID buffer_create(uint64_t p_size, BitField<BufferUsageBits> p_usage, MemoryAllocationType p_allocation_type) override final;
- virtual bool buffer_set_texel_format(BufferID p_buffer, DataFormat p_format) override final;
- virtual void buffer_free(BufferID p_buffer) override final;
- virtual uint64_t buffer_get_allocation_size(BufferID p_buffer) override final;
- virtual uint8_t *buffer_map(BufferID p_buffer) override final;
- virtual void buffer_unmap(BufferID p_buffer) override final;
- /*****************/
- /**** TEXTURE ****/
- /*****************/
- private:
- struct TextureInfo : public ResourceInfo {
- DataFormat format = DATA_FORMAT_MAX;
- CD3DX12_RESOURCE_DESC desc = {};
- uint32_t base_layer = 0;
- uint32_t layers = 0;
- uint32_t base_mip = 0;
- uint32_t mipmaps = 0;
- struct {
- D3D12_SHADER_RESOURCE_VIEW_DESC srv;
- D3D12_UNORDERED_ACCESS_VIEW_DESC uav;
- } view_descs = {};
- TextureInfo *main_texture = nullptr;
- UINT mapped_subresource = UINT_MAX;
- SelfList<TextureInfo> pending_clear{ this };
- };
- SelfList<TextureInfo>::List textures_pending_clear;
- HashMap<DXGI_FORMAT, uint32_t> format_sample_counts_mask_cache;
- Mutex format_sample_counts_mask_cache_mutex;
- uint32_t _find_max_common_supported_sample_count(VectorView<DXGI_FORMAT> p_formats);
- UINT _compute_component_mapping(const TextureView &p_view);
- UINT _compute_plane_slice(DataFormat p_format, BitField<TextureAspectBits> p_aspect_bits);
- UINT _compute_plane_slice(DataFormat p_format, TextureAspect p_aspect);
- UINT _compute_subresource_from_layers(TextureInfo *p_texture, const TextureSubresourceLayers &p_layers, uint32_t p_layer_offset);
- void _discard_texture_subresources(const TextureInfo *p_tex_info, const CommandBufferInfo *p_cmd_buf_info);
- protected:
- virtual bool _unordered_access_supported_by_format(DataFormat p_format);
- public:
- virtual TextureID texture_create(const TextureFormat &p_format, const TextureView &p_view) override final;
- virtual TextureID texture_create_from_extension(uint64_t p_native_texture, TextureType p_type, DataFormat p_format, uint32_t p_array_layers, bool p_depth_stencil) override final;
- virtual TextureID texture_create_shared(TextureID p_original_texture, const TextureView &p_view) override final;
- virtual TextureID texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps) override final;
- virtual void texture_free(TextureID p_texture) override final;
- virtual uint64_t texture_get_allocation_size(TextureID p_texture) override final;
- virtual void texture_get_copyable_layout(TextureID p_texture, const TextureSubresource &p_subresource, TextureCopyableLayout *r_layout) override final;
- virtual uint8_t *texture_map(TextureID p_texture, const TextureSubresource &p_subresource) override final;
- virtual void texture_unmap(TextureID p_texture) override final;
- virtual BitField<TextureUsageBits> texture_get_usages_supported_by_format(DataFormat p_format, bool p_cpu_readable) override final;
- virtual bool texture_can_make_shared_with_format(TextureID p_texture, DataFormat p_format, bool &r_raw_reinterpretation) override final;
- private:
- TextureID _texture_create_shared_from_slice(TextureID p_original_texture, const TextureView &p_view, TextureSliceType p_slice_type, uint32_t p_layer, uint32_t p_layers, uint32_t p_mipmap, uint32_t p_mipmaps);
- public:
- /*****************/
- /**** SAMPLER ****/
- /*****************/
- private:
- LocalVector<D3D12_SAMPLER_DESC> samplers;
- public:
- virtual SamplerID sampler_create(const SamplerState &p_state) final override;
- virtual void sampler_free(SamplerID p_sampler) final override;
- virtual bool sampler_is_format_supported_for_filter(DataFormat p_format, SamplerFilter p_filter) override final;
- /**********************/
- /**** VERTEX ARRAY ****/
- /**********************/
- private:
- struct VertexFormatInfo {
- TightLocalVector<D3D12_INPUT_ELEMENT_DESC> input_elem_descs;
- TightLocalVector<UINT> vertex_buffer_strides;
- };
- public:
- virtual VertexFormatID vertex_format_create(VectorView<VertexAttribute> p_vertex_attribs) override final;
- virtual void vertex_format_free(VertexFormatID p_vertex_format) override final;
- /******************/
- /**** BARRIERS ****/
- /******************/
- virtual void command_pipeline_barrier(
- CommandBufferID p_cmd_buffer,
- BitField<PipelineStageBits> p_src_stages,
- BitField<PipelineStageBits> p_dst_stages,
- VectorView<RDD::MemoryBarrier> p_memory_barriers,
- VectorView<RDD::BufferBarrier> p_buffer_barriers,
- VectorView<RDD::TextureBarrier> p_texture_barriers) override final;
- private:
- /****************/
- /**** FENCES ****/
- /****************/
- struct FenceInfo {
- ComPtr<ID3D12Fence> d3d_fence = nullptr;
- HANDLE event_handle = nullptr;
- UINT64 fence_value = 0;
- };
- public:
- virtual FenceID fence_create() override;
- virtual Error fence_wait(FenceID p_fence) override;
- virtual void fence_free(FenceID p_fence) override;
- private:
- /********************/
- /**** SEMAPHORES ****/
- /********************/
- struct SemaphoreInfo {
- ComPtr<ID3D12Fence> d3d_fence = nullptr;
- UINT64 fence_value = 0;
- };
- virtual SemaphoreID semaphore_create() override;
- virtual void semaphore_free(SemaphoreID p_semaphore) override;
- /******************/
- /**** COMMANDS ****/
- /******************/
- // ----- QUEUE FAMILY -----
- virtual CommandQueueFamilyID command_queue_family_get(BitField<CommandQueueFamilyBits> p_cmd_queue_family_bits, RenderingContextDriver::SurfaceID p_surface = 0) override;
- private:
- // ----- QUEUE -----
- struct CommandQueueInfo {
- ComPtr<ID3D12CommandQueue> d3d_queue;
- };
- public:
- virtual CommandQueueID command_queue_create(CommandQueueFamilyID p_cmd_queue_family, bool p_identify_as_main_queue = false) override;
- virtual Error command_queue_execute_and_present(CommandQueueID p_cmd_queue, VectorView<SemaphoreID> p_wait_semaphores, VectorView<CommandBufferID> p_cmd_buffers, VectorView<SemaphoreID> p_cmd_semaphores, FenceID p_cmd_fence, VectorView<SwapChainID> p_swap_chains) override;
- virtual void command_queue_free(CommandQueueID p_cmd_queue) override;
- private:
- // ----- POOL -----
- struct CommandPoolInfo {
- CommandQueueFamilyID queue_family;
- CommandBufferType buffer_type = COMMAND_BUFFER_TYPE_PRIMARY;
- // Since there are no command pools in D3D12, we need to track the command buffers created by this pool
- // so that we can free them when the pool is freed.
- SelfList<CommandBufferInfo>::List command_buffers;
- };
- public:
- virtual CommandPoolID command_pool_create(CommandQueueFamilyID p_cmd_queue_family, CommandBufferType p_cmd_buffer_type) override final;
- virtual bool command_pool_reset(CommandPoolID p_cmd_pool) override final;
- virtual void command_pool_free(CommandPoolID p_cmd_pool) override final;
- // ----- BUFFER -----
- private:
- // Belongs to RENDERING-SUBPASS, but needed here.
- struct FramebufferInfo;
- struct RenderPassInfo;
- struct RenderPassState {
- uint32_t current_subpass = UINT32_MAX;
- const FramebufferInfo *fb_info = nullptr;
- const RenderPassInfo *pass_info = nullptr;
- CD3DX12_RECT region_rect = {};
- bool region_is_all = false;
- const VertexFormatInfo *vf_info = nullptr;
- D3D12_VERTEX_BUFFER_VIEW vertex_buffer_views[8] = {};
- uint32_t vertex_buffer_count = 0;
- };
- // Leveraging knowledge of actual usage and D3D12 specifics (namely, command lists from the same allocator
- // can't be freely begun and ended), an allocator per list works better.
- struct CommandBufferInfo {
- // Store a self list reference to be used by the command pool.
- SelfList<CommandBufferInfo> command_buffer_info_elem{ this };
- ComPtr<ID3D12CommandAllocator> cmd_allocator;
- ComPtr<ID3D12GraphicsCommandList> cmd_list;
- ID3D12PipelineState *graphics_pso = nullptr;
- ID3D12PipelineState *compute_pso = nullptr;
- uint32_t graphics_root_signature_crc = 0;
- uint32_t compute_root_signature_crc = 0;
- RenderPassState render_pass_state;
- bool descriptor_heaps_set = false;
- HashMap<ResourceInfo::States *, BarrierRequest> res_barriers_requests;
- LocalVector<D3D12_RESOURCE_BARRIER> res_barriers;
- uint32_t res_barriers_count = 0;
- uint32_t res_barriers_batch = 0;
- };
- public:
- virtual CommandBufferID command_buffer_create(CommandPoolID p_cmd_pool) override final;
- virtual bool command_buffer_begin(CommandBufferID p_cmd_buffer) override final;
- virtual bool command_buffer_begin_secondary(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, uint32_t p_subpass, FramebufferID p_framebuffer) override final;
- virtual void command_buffer_end(CommandBufferID p_cmd_buffer) override final;
- virtual void command_buffer_execute_secondary(CommandBufferID p_cmd_buffer, VectorView<CommandBufferID> p_secondary_cmd_buffers) override final;
- private:
- /********************/
- /**** SWAP CHAIN ****/
- /********************/
- struct SwapChain {
- ComPtr<IDXGISwapChain3> d3d_swap_chain;
- RenderingContextDriver::SurfaceID surface = RenderingContextDriver::SurfaceID();
- UINT present_flags = 0;
- UINT sync_interval = 1;
- UINT creation_flags = 0;
- RenderPassID render_pass;
- TightLocalVector<ID3D12Resource *> render_targets;
- TightLocalVector<TextureInfo> render_targets_info;
- TightLocalVector<FramebufferID> framebuffers;
- RDD::DataFormat data_format = DATA_FORMAT_MAX;
- };
- void _swap_chain_release(SwapChain *p_swap_chain);
- void _swap_chain_release_buffers(SwapChain *p_swap_chain);
- public:
- virtual SwapChainID swap_chain_create(RenderingContextDriver::SurfaceID p_surface) override;
- virtual Error swap_chain_resize(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, uint32_t p_desired_framebuffer_count) override;
- virtual FramebufferID swap_chain_acquire_framebuffer(CommandQueueID p_cmd_queue, SwapChainID p_swap_chain, bool &r_resize_required) override;
- virtual RenderPassID swap_chain_get_render_pass(SwapChainID p_swap_chain) override;
- virtual DataFormat swap_chain_get_format(SwapChainID p_swap_chain) override;
- virtual void swap_chain_free(SwapChainID p_swap_chain) override;
- /*********************/
- /**** FRAMEBUFFER ****/
- /*********************/
- private:
- struct FramebufferInfo {
- bool is_screen = false;
- Size2i size;
- TightLocalVector<uint32_t> attachments_handle_inds; // RTV heap index for color; DSV heap index for DSV.
- DescriptorsHeap rtv_heap;
- DescriptorsHeap dsv_heap; // Used only if not for screen and some depth-stencil attachments.
- TightLocalVector<TextureID> attachments; // Color and depth-stencil. Used if not screen.
- TextureID vrs_attachment;
- };
- D3D12_RENDER_TARGET_VIEW_DESC _make_rtv_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases = true);
- D3D12_UNORDERED_ACCESS_VIEW_DESC _make_ranged_uav_for_texture(const TextureInfo *p_texture_info, uint32_t p_mipmap_offset, uint32_t p_layer_offset, uint32_t p_layers, bool p_add_bases = true);
- D3D12_DEPTH_STENCIL_VIEW_DESC _make_dsv_for_texture(const TextureInfo *p_texture_info);
- FramebufferID _framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height, bool p_is_screen);
- public:
- virtual FramebufferID framebuffer_create(RenderPassID p_render_pass, VectorView<TextureID> p_attachments, uint32_t p_width, uint32_t p_height) override final;
- virtual void framebuffer_free(FramebufferID p_framebuffer) override final;
- /****************/
- /**** SHADER ****/
- /****************/
- private:
- static const uint32_t ROOT_SIGNATURE_SIZE = 256;
- static const uint32_t PUSH_CONSTANT_SIZE = 128; // Mimicking Vulkan.
- enum {
- // We can only aim to set a maximum here, since depending on the shader
- // there may be more or less root signature free for descriptor tables.
- // Therefore, we'll have to rely on the final check at runtime, when building
- // the root signature structure for a given shader.
- // To be precise, these may be present or not, and their size vary statically:
- // - Push constant (we'll assume this is always present to avoid reserving much
- // more space for descriptor sets than needed for almost any imaginable case,
- // given that most shader templates feature push constants).
- // - NIR-DXIL runtime data.
- MAX_UNIFORM_SETS = (ROOT_SIGNATURE_SIZE - PUSH_CONSTANT_SIZE) / sizeof(uint32_t),
- };
- enum RootSignatureLocationType {
- RS_LOC_TYPE_RESOURCE,
- RS_LOC_TYPE_SAMPLER,
- };
- enum ResourceClass {
- RES_CLASS_INVALID,
- RES_CLASS_CBV,
- RES_CLASS_SRV,
- RES_CLASS_UAV,
- };
- struct ShaderBinary {
- // Version 1: Initial.
- // Version 2: 64-bit vertex input mask.
- // Version 3: Added SC stage mask.
- static const uint32_t VERSION = 3;
- // Phase 1: SPIR-V reflection, where the Vulkan/RD interface of the shader is discovered.
- // Phase 2: SPIR-V to DXIL translation, where the DXIL interface is discovered, which may have gaps due to optimizations.
- struct DataBinding {
- // - Phase 1.
- uint32_t type = 0;
- uint32_t binding = 0;
- uint32_t stages = 0;
- uint32_t length = 0; // Size of arrays (in total elements), or ubos (in bytes * total elements).
- uint32_t writable = 0;
- // - Phase 2.
- uint32_t res_class = 0;
- uint32_t has_sampler = 0;
- uint32_t dxil_stages = 0;
- struct RootSignatureLocation {
- uint32_t root_param_idx = UINT32_MAX; // UINT32_MAX if unused.
- uint32_t range_idx = UINT32_MAX; // UINT32_MAX if unused.
- };
- RootSignatureLocation root_sig_locations[2]; // Index is RootSignatureLocationType.
- // We need to sort these to fill the root signature locations properly.
- bool operator<(const DataBinding &p_other) const {
- return binding < p_other.binding;
- }
- };
- struct SpecializationConstant {
- // - Phase 1.
- uint32_t type = 0;
- uint32_t constant_id = 0;
- union {
- uint32_t int_value = 0;
- float float_value;
- bool bool_value;
- };
- uint32_t stage_flags = 0;
- // - Phase 2.
- uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
- };
- struct Data {
- uint64_t vertex_input_mask = 0;
- uint32_t fragment_output_mask = 0;
- uint32_t specialization_constants_count = 0;
- uint32_t spirv_specialization_constants_ids_mask = 0;
- uint32_t is_compute = 0;
- uint32_t compute_local_size[3] = {};
- uint32_t set_count = 0;
- uint32_t push_constant_size = 0;
- uint32_t dxil_push_constant_stages = 0; // Phase 2.
- uint32_t nir_runtime_data_root_param_idx = 0; // Phase 2.
- uint32_t stage_count = 0;
- uint32_t shader_name_len = 0;
- uint32_t root_signature_len = 0;
- uint32_t root_signature_crc = 0;
- };
- };
- struct ShaderInfo {
- uint32_t dxil_push_constant_size = 0;
- uint32_t nir_runtime_data_root_param_idx = UINT32_MAX;
- bool is_compute = false;
- struct UniformBindingInfo {
- uint32_t stages = 0; // Actual shader stages using the uniform (0 if totally optimized out).
- ResourceClass res_class = RES_CLASS_INVALID;
- UniformType type = UNIFORM_TYPE_MAX;
- uint32_t length = UINT32_MAX;
- #ifdef DEV_ENABLED
- bool writable = false;
- #endif
- struct RootSignatureLocation {
- uint32_t root_param_idx = UINT32_MAX;
- uint32_t range_idx = UINT32_MAX;
- };
- struct {
- RootSignatureLocation resource;
- RootSignatureLocation sampler;
- } root_sig_locations;
- };
- struct UniformSet {
- TightLocalVector<UniformBindingInfo> bindings;
- struct {
- uint32_t resources = 0;
- uint32_t samplers = 0;
- } num_root_params;
- };
- TightLocalVector<UniformSet> sets;
- struct SpecializationConstant {
- uint32_t constant_id = UINT32_MAX;
- uint32_t int_value = UINT32_MAX;
- uint64_t stages_bit_offsets[D3D12_BITCODE_OFFSETS_NUM_STAGES] = {};
- };
- TightLocalVector<SpecializationConstant> specialization_constants;
- uint32_t spirv_specialization_constants_ids_mask = 0;
- HashMap<ShaderStage, Vector<uint8_t>> stages_bytecode;
- ComPtr<ID3D12RootSignature> root_signature;
- ComPtr<ID3D12RootSignatureDeserializer> root_signature_deserializer;
- const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc = nullptr; // Owned by the deserializer.
- uint32_t root_signature_crc = 0;
- };
- uint32_t _shader_patch_dxil_specialization_constant(
- PipelineSpecializationConstantType p_type,
- const void *p_value,
- const uint64_t (&p_stages_bit_offsets)[D3D12_BITCODE_OFFSETS_NUM_STAGES],
- HashMap<ShaderStage, Vector<uint8_t>> &r_stages_bytecodes,
- bool p_is_first_patch);
- bool _shader_apply_specialization_constants(
- const ShaderInfo *p_shader_info,
- VectorView<PipelineSpecializationConstant> p_specialization_constants,
- HashMap<ShaderStage, Vector<uint8_t>> &r_final_stages_bytecode);
- void _shader_sign_dxil_bytecode(ShaderStage p_stage, Vector<uint8_t> &r_dxil_blob);
- public:
- virtual String shader_get_binary_cache_key() override final;
- virtual Vector<uint8_t> shader_compile_binary_from_spirv(VectorView<ShaderStageSPIRVData> p_spirv, const String &p_shader_name) override final;
- virtual ShaderID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary, ShaderDescription &r_shader_desc, String &r_name, const Vector<ImmutableSampler> &p_immutable_samplers) override final;
- virtual uint32_t shader_get_layout_hash(ShaderID p_shader) override final;
- virtual void shader_free(ShaderID p_shader) override final;
- virtual void shader_destroy_modules(ShaderID p_shader) override final;
- /*********************/
- /**** UNIFORM SET ****/
- /*********************/
- private:
- struct RootDescriptorTable {
- uint32_t root_param_idx = UINT32_MAX;
- D3D12_GPU_DESCRIPTOR_HANDLE start_gpu_handle = {};
- };
- struct UniformSetInfo {
- struct {
- DescriptorsHeap resources;
- DescriptorsHeap samplers;
- } desc_heaps;
- struct StateRequirement {
- ResourceInfo *resource = nullptr;
- bool is_buffer = false;
- D3D12_RESOURCE_STATES states = {};
- uint64_t shader_uniform_idx_mask = 0;
- };
- TightLocalVector<StateRequirement> resource_states;
- struct RecentBind {
- uint64_t segment_serial = 0;
- uint32_t root_signature_crc = 0;
- struct {
- TightLocalVector<RootDescriptorTable> resources;
- TightLocalVector<RootDescriptorTable> samplers;
- } root_tables;
- int uses = 0;
- } recent_binds[4]; // A better amount may be empirically found.
- #ifdef DEV_ENABLED
- // Filthy, but useful for dev.
- struct ResourceDescInfo {
- D3D12_DESCRIPTOR_RANGE_TYPE type;
- D3D12_SRV_DIMENSION srv_dimension;
- };
- TightLocalVector<ResourceDescInfo> resources_desc_info;
- #endif
- };
- public:
- virtual UniformSetID uniform_set_create(VectorView<BoundUniform> p_uniforms, ShaderID p_shader, uint32_t p_set_index, int p_linear_pool_index) override final;
- virtual void uniform_set_free(UniformSetID p_uniform_set) override final;
- // ----- COMMANDS -----
- virtual void command_uniform_set_prepare_for_use(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
- private:
- void _command_check_descriptor_sets(CommandBufferID p_cmd_buffer);
- void _command_bind_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index, bool p_for_compute);
- void _command_bind_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count, bool p_for_compute);
- public:
- /******************/
- /**** TRANSFER ****/
- /******************/
- virtual void command_clear_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, uint64_t p_offset, uint64_t p_size) override final;
- virtual void command_copy_buffer(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, BufferID p_dst_buffer, VectorView<BufferCopyRegion> p_regions) override final;
- virtual void command_copy_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<TextureCopyRegion> p_regions) override final;
- virtual void command_resolve_texture(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, uint32_t p_src_layer, uint32_t p_src_mipmap, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, uint32_t p_dst_layer, uint32_t p_dst_mipmap) override final;
- virtual void command_clear_color_texture(CommandBufferID p_cmd_buffer, TextureID p_texture, TextureLayout p_texture_layout, const Color &p_color, const TextureSubresourceRange &p_subresources) override final;
- public:
- virtual void command_copy_buffer_to_texture(CommandBufferID p_cmd_buffer, BufferID p_src_buffer, TextureID p_dst_texture, TextureLayout p_dst_texture_layout, VectorView<BufferTextureCopyRegion> p_regions) override final;
- virtual void command_copy_texture_to_buffer(CommandBufferID p_cmd_buffer, TextureID p_src_texture, TextureLayout p_src_texture_layout, BufferID p_dst_buffer, VectorView<BufferTextureCopyRegion> p_regions) override final;
- /******************/
- /**** PIPELINE ****/
- /******************/
- struct RenderPipelineInfo {
- const VertexFormatInfo *vf_info = nullptr;
- struct {
- D3D12_PRIMITIVE_TOPOLOGY primitive_topology = {};
- Color blend_constant;
- float depth_bounds_min = 0.0f;
- float depth_bounds_max = 0.0f;
- uint32_t stencil_reference = 0;
- } dyn_params;
- };
- struct PipelineInfo {
- ID3D12PipelineState *pso = nullptr;
- const ShaderInfo *shader_info = nullptr;
- RenderPipelineInfo render_info;
- };
- virtual void pipeline_free(PipelineID p_pipeline) override final;
- public:
- // ----- BINDING -----
- virtual void command_bind_push_constants(CommandBufferID p_cmd_buffer, ShaderID p_shader, uint32_t p_dst_first_index, VectorView<uint32_t> p_data) override final;
- // ----- CACHE -----
- virtual bool pipeline_cache_create(const Vector<uint8_t> &p_data) override final;
- virtual void pipeline_cache_free() override final;
- virtual size_t pipeline_cache_query_size() override final;
- virtual Vector<uint8_t> pipeline_cache_serialize() override final;
- /*******************/
- /**** RENDERING ****/
- /*******************/
- // ----- SUBPASS -----
- private:
- struct RenderPassInfo {
- TightLocalVector<Attachment> attachments;
- TightLocalVector<Subpass> subpasses;
- uint32_t view_count = 0;
- uint32_t max_supported_sample_count = 0;
- };
- public:
- virtual RenderPassID render_pass_create(VectorView<Attachment> p_attachments, VectorView<Subpass> p_subpasses, VectorView<SubpassDependency> p_subpass_dependencies, uint32_t p_view_count) override final;
- virtual void render_pass_free(RenderPassID p_render_pass) override final;
- // ----- COMMANDS -----
- virtual void command_begin_render_pass(CommandBufferID p_cmd_buffer, RenderPassID p_render_pass, FramebufferID p_framebuffer, CommandBufferType p_cmd_buffer_type, const Rect2i &p_rect, VectorView<RenderPassClearValue> p_clear_values) override final;
- private:
- void _end_render_pass(CommandBufferID p_cmd_buffer);
- public:
- virtual void command_end_render_pass(CommandBufferID p_cmd_buffer) override final;
- virtual void command_next_render_subpass(CommandBufferID p_cmd_buffer, CommandBufferType p_cmd_buffer_type) override final;
- virtual void command_render_set_viewport(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_viewports) override final;
- virtual void command_render_set_scissor(CommandBufferID p_cmd_buffer, VectorView<Rect2i> p_scissors) override final;
- virtual void command_render_clear_attachments(CommandBufferID p_cmd_buffer, VectorView<AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects) override final;
- // Binding.
- virtual void command_bind_render_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
- virtual void command_bind_render_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
- virtual void command_bind_render_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) override final;
- // Drawing.
- virtual void command_render_draw(CommandBufferID p_cmd_buffer, uint32_t p_vertex_count, uint32_t p_instance_count, uint32_t p_base_vertex, uint32_t p_first_instance) override final;
- virtual void command_render_draw_indexed(CommandBufferID p_cmd_buffer, uint32_t p_index_count, uint32_t p_instance_count, uint32_t p_first_index, int32_t p_vertex_offset, uint32_t p_first_instance) override final;
- virtual void command_render_draw_indexed_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
- virtual void command_render_draw_indexed_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
- virtual void command_render_draw_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride) override final;
- virtual void command_render_draw_indirect_count(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset, BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride) override final;
- // Buffer binding.
- virtual void command_render_bind_vertex_buffers(CommandBufferID p_cmd_buffer, uint32_t p_binding_count, const BufferID *p_buffers, const uint64_t *p_offsets) override final;
- virtual void command_render_bind_index_buffer(CommandBufferID p_cmd_buffer, BufferID p_buffer, IndexBufferFormat p_format, uint64_t p_offset) override final;
- private:
- void _bind_vertex_buffers(CommandBufferInfo *p_cmd_buf_info);
- public:
- // Dynamic state.
- virtual void command_render_set_blend_constants(CommandBufferID p_cmd_buffer, const Color &p_constants) override final;
- virtual void command_render_set_line_width(CommandBufferID p_cmd_buffer, float p_width) override final;
- // ----- PIPELINE -----
- public:
- virtual PipelineID render_pipeline_create(
- ShaderID p_shader,
- VertexFormatID p_vertex_format,
- RenderPrimitive p_render_primitive,
- PipelineRasterizationState p_rasterization_state,
- PipelineMultisampleState p_multisample_state,
- PipelineDepthStencilState p_depth_stencil_state,
- PipelineColorBlendState p_blend_state,
- VectorView<int32_t> p_color_attachments,
- BitField<PipelineDynamicStateFlags> p_dynamic_state,
- RenderPassID p_render_pass,
- uint32_t p_render_subpass,
- VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
- /*****************/
- /**** COMPUTE ****/
- /*****************/
- // ----- COMMANDS -----
- // Binding.
- virtual void command_bind_compute_pipeline(CommandBufferID p_cmd_buffer, PipelineID p_pipeline) override final;
- virtual void command_bind_compute_uniform_set(CommandBufferID p_cmd_buffer, UniformSetID p_uniform_set, ShaderID p_shader, uint32_t p_set_index) override final;
- virtual void command_bind_compute_uniform_sets(CommandBufferID p_cmd_buffer, VectorView<UniformSetID> p_uniform_sets, ShaderID p_shader, uint32_t p_first_set_index, uint32_t p_set_count) override final;
- // Dispatching.
- virtual void command_compute_dispatch(CommandBufferID p_cmd_buffer, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) override final;
- virtual void command_compute_dispatch_indirect(CommandBufferID p_cmd_buffer, BufferID p_indirect_buffer, uint64_t p_offset) override final;
- // ----- PIPELINE -----
- virtual PipelineID compute_pipeline_create(ShaderID p_shader, VectorView<PipelineSpecializationConstant> p_specialization_constants) override final;
- /*****************/
- /**** QUERIES ****/
- /*****************/
- // ----- TIMESTAMP -----
- private:
- struct TimestampQueryPoolInfo {
- ComPtr<ID3D12QueryHeap> query_heap;
- uint32_t query_count = 0;
- ComPtr<D3D12MA::Allocation> results_buffer_allocation;
- };
- public:
- // Basic.
- virtual QueryPoolID timestamp_query_pool_create(uint32_t p_query_count) override final;
- virtual void timestamp_query_pool_free(QueryPoolID p_pool_id) override final;
- virtual void timestamp_query_pool_get_results(QueryPoolID p_pool_id, uint32_t p_query_count, uint64_t *r_results) override final;
- virtual uint64_t timestamp_query_result_to_time(uint64_t p_result) override final;
- // Commands.
- virtual void command_timestamp_query_pool_reset(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_query_count) override final;
- virtual void command_timestamp_write(CommandBufferID p_cmd_buffer, QueryPoolID p_pool_id, uint32_t p_index) override final;
- /****************/
- /**** LABELS ****/
- /****************/
- virtual void command_begin_label(CommandBufferID p_cmd_buffer, const char *p_label_name, const Color &p_color) override final;
- virtual void command_end_label(CommandBufferID p_cmd_buffer) override final;
- /****************/
- /**** DEBUG *****/
- /****************/
- virtual void command_insert_breadcrumb(CommandBufferID p_cmd_buffer, uint32_t p_data) override final;
- /********************/
- /**** SUBMISSION ****/
- /********************/
- private:
- struct FrameInfo {
- struct {
- DescriptorsHeap resources;
- DescriptorsHeap samplers;
- DescriptorsHeap aux;
- DescriptorsHeap rtv;
- } desc_heaps;
- struct {
- DescriptorsHeap::Walker resources;
- DescriptorsHeap::Walker samplers;
- DescriptorsHeap::Walker aux;
- DescriptorsHeap::Walker rtv;
- } desc_heap_walkers;
- struct {
- bool resources = false;
- bool samplers = false;
- bool aux = false;
- bool rtv = false;
- } desc_heaps_exhausted_reported;
- CD3DX12_CPU_DESCRIPTOR_HANDLE null_rtv_handle = {}; // For [[MANUAL_SUBPASSES]].
- uint32_t segment_serial = 0;
- #ifdef DEV_ENABLED
- uint32_t uniform_set_reused = 0;
- #endif
- };
- TightLocalVector<FrameInfo> frames;
- uint32_t frame_idx = 0;
- uint32_t frames_drawn = 0;
- uint32_t segment_serial = 0;
- bool segment_begun = false;
- HashMap<uint64_t, bool> has_comp_alpha;
- public:
- virtual void begin_segment(uint32_t p_frame_index, uint32_t p_frames_drawn) override final;
- virtual void end_segment() override final;
- /**************/
- /**** MISC ****/
- /**************/
- virtual void set_object_name(ObjectType p_type, ID p_driver_id, const String &p_name) override final;
- virtual uint64_t get_resource_native_handle(DriverResource p_type, ID p_driver_id) override final;
- virtual uint64_t get_total_memory_used() override final;
- virtual uint64_t get_lazily_memory_used() override final;
- virtual uint64_t limit_get(Limit p_limit) override final;
- virtual uint64_t api_trait_get(ApiTrait p_trait) override final;
- virtual bool has_feature(Features p_feature) override final;
- virtual const MultiviewCapabilities &get_multiview_capabilities() override final;
- virtual String get_api_name() const override final;
- virtual String get_api_version() const override final;
- virtual String get_pipeline_cache_uuid() const override final;
- virtual const Capabilities &get_capabilities() const override final;
- virtual bool is_composite_alpha_supported(CommandQueueID p_queue) const override final;
- static bool is_in_developer_mode();
- private:
- /*********************/
- /**** BOOKKEEPING ****/
- /*********************/
- using VersatileResource = VersatileResourceTemplate<
- BufferInfo,
- TextureInfo,
- TextureInfo,
- TextureInfo,
- VertexFormatInfo,
- CommandBufferInfo,
- FramebufferInfo,
- ShaderInfo,
- UniformSetInfo,
- RenderPassInfo,
- TimestampQueryPoolInfo>;
- PagedAllocator<VersatileResource, true> resources_allocator;
- /******************/
- public:
- RenderingDeviceDriverD3D12(RenderingContextDriverD3D12 *p_context_driver);
- virtual ~RenderingDeviceDriverD3D12();
- };
- #endif // RENDERING_DEVICE_DRIVER_D3D12_H
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