reference_rect.h 2.8 KB

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  1. /**************************************************************************/
  2. /* reference_rect.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef REFERENCE_RECT_H
  31. #define REFERENCE_RECT_H
  32. #include "scene/gui/control.h"
  33. class ReferenceRect : public Control {
  34. GDCLASS(ReferenceRect, Control);
  35. Color border_color = Color(1, 0, 0);
  36. float border_width = 1.0;
  37. bool editor_only = true;
  38. protected:
  39. void _notification(int p_what);
  40. static void _bind_methods();
  41. public:
  42. void set_border_color(const Color &p_color);
  43. Color get_border_color() const;
  44. void set_border_width(float p_width);
  45. float get_border_width() const;
  46. void set_editor_only(const bool &p_enabled);
  47. bool get_editor_only() const;
  48. };
  49. #endif // REFERENCE_RECT_H