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- /**************************************************************************/
- /* progress_bar.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PROGRESS_BAR_H
- #define PROGRESS_BAR_H
- #include "scene/gui/range.h"
- class ProgressBar : public Range {
- GDCLASS(ProgressBar, Range);
- bool show_percentage = true;
- bool indeterminate = false;
- bool editor_preview_indeterminate = false;
- struct ThemeCache {
- Ref<StyleBox> background_style;
- Ref<StyleBox> fill_style;
- Ref<Font> font;
- int font_size = 0;
- Color font_color;
- int font_outline_size = 0;
- Color font_outline_color;
- } theme_cache;
- protected:
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- double indeterminate_min_speed = 200.0;
- public:
- enum FillMode {
- FILL_BEGIN_TO_END,
- FILL_END_TO_BEGIN,
- FILL_TOP_TO_BOTTOM,
- FILL_BOTTOM_TO_TOP,
- FILL_MODE_MAX
- };
- void set_fill_mode(int p_fill);
- int get_fill_mode();
- void set_show_percentage(bool p_visible);
- bool is_percentage_shown() const;
- void set_indeterminate(bool p_indeterminate);
- bool is_indeterminate() const;
- void set_editor_preview_indeterminate(bool p_indeterminate_preview);
- bool is_editor_preview_indeterminate_enabled() const;
- Size2 get_minimum_size() const override;
- ProgressBar();
- private:
- float _inderminate_fill_progress = 0;
- FillMode mode = FILL_BEGIN_TO_END;
- };
- VARIANT_ENUM_CAST(ProgressBar::FillMode);
- #endif // PROGRESS_BAR_H
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