graph_edit.cpp 110 KB

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  1. /**************************************************************************/
  2. /* graph_edit.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "graph_edit.h"
  31. #include "graph_edit.compat.inc"
  32. #include "core/input/input.h"
  33. #include "core/math/geometry_2d.h"
  34. #include "core/math/math_funcs.h"
  35. #include "core/os/keyboard.h"
  36. #include "scene/2d/line_2d.h"
  37. #include "scene/gui/box_container.h"
  38. #include "scene/gui/button.h"
  39. #include "scene/gui/graph_edit_arranger.h"
  40. #include "scene/gui/label.h"
  41. #include "scene/gui/panel_container.h"
  42. #include "scene/gui/scroll_bar.h"
  43. #include "scene/gui/spin_box.h"
  44. #include "scene/gui/view_panner.h"
  45. #include "scene/resources/style_box_flat.h"
  46. #include "scene/theme/theme_db.h"
  47. constexpr int MINIMAP_OFFSET = 12;
  48. constexpr int MINIMAP_PADDING = 5;
  49. constexpr int MIN_DRAG_DISTANCE_FOR_VALID_CONNECTION = 20;
  50. constexpr int MAX_CONNECTION_LINE_CURVE_TESSELATION_STAGES = 5;
  51. constexpr int GRID_MINOR_STEPS_PER_MAJOR_LINE = 10;
  52. constexpr int GRID_MINOR_STEPS_PER_MAJOR_DOT = 5;
  53. constexpr int GRID_MIN_SNAPPING_DISTANCE = 2;
  54. constexpr int GRID_MAX_SNAPPING_DISTANCE = 100;
  55. bool GraphEditFilter::has_point(const Point2 &p_point) const {
  56. return ge->_filter_input(p_point);
  57. }
  58. GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) {
  59. ge = p_edit;
  60. }
  61. Control::CursorShape GraphEditMinimap::get_cursor_shape(const Point2 &p_pos) const {
  62. if (is_resizing || (p_pos.x < theme_cache.resizer->get_width() && p_pos.y < theme_cache.resizer->get_height())) {
  63. return CURSOR_FDIAGSIZE;
  64. }
  65. return Control::get_cursor_shape(p_pos);
  66. }
  67. void GraphEditMinimap::update_minimap() {
  68. Vector2 graph_offset = _get_graph_offset();
  69. Vector2 graph_size = _get_graph_size();
  70. camera_position = ge->get_scroll_offset() - graph_offset;
  71. camera_size = ge->get_size();
  72. Vector2 render_size = _get_render_size();
  73. float target_ratio = render_size.width / render_size.height;
  74. float graph_ratio = graph_size.width / graph_size.height;
  75. graph_proportions = graph_size;
  76. graph_padding = Vector2(0, 0);
  77. if (graph_ratio > target_ratio) {
  78. graph_proportions.width = graph_size.width;
  79. graph_proportions.height = graph_size.width / target_ratio;
  80. graph_padding.y = Math::abs(graph_size.height - graph_proportions.y) / 2;
  81. } else {
  82. graph_proportions.width = graph_size.height * target_ratio;
  83. graph_proportions.height = graph_size.height;
  84. graph_padding.x = Math::abs(graph_size.width - graph_proportions.x) / 2;
  85. }
  86. // This centers minimap inside the minimap rectangle.
  87. minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
  88. }
  89. Rect2 GraphEditMinimap::get_camera_rect() {
  90. Vector2 camera_center = _convert_from_graph_position(camera_position + camera_size / 2) + minimap_offset;
  91. Vector2 camera_viewport = _convert_from_graph_position(camera_size);
  92. Vector2 camera_pos = (camera_center - camera_viewport / 2);
  93. return Rect2(camera_pos, camera_viewport);
  94. }
  95. Vector2 GraphEditMinimap::_get_render_size() {
  96. if (!is_inside_tree()) {
  97. return Vector2(0, 0);
  98. }
  99. return get_size() - 2 * minimap_padding;
  100. }
  101. Vector2 GraphEditMinimap::_get_graph_offset() {
  102. return Vector2(ge->h_scrollbar->get_min(), ge->v_scrollbar->get_min());
  103. }
  104. Vector2 GraphEditMinimap::_get_graph_size() {
  105. Vector2 graph_size = Vector2(ge->h_scrollbar->get_max(), ge->v_scrollbar->get_max()) - Vector2(ge->h_scrollbar->get_min(), ge->v_scrollbar->get_min());
  106. if (graph_size.width == 0) {
  107. graph_size.width = 1;
  108. }
  109. if (graph_size.height == 0) {
  110. graph_size.height = 1;
  111. }
  112. return graph_size;
  113. }
  114. Vector2 GraphEditMinimap::_convert_from_graph_position(const Vector2 &p_position) {
  115. Vector2 map_position = Vector2(0, 0);
  116. Vector2 render_size = _get_render_size();
  117. map_position.x = p_position.x * render_size.width / graph_proportions.x;
  118. map_position.y = p_position.y * render_size.height / graph_proportions.y;
  119. return map_position;
  120. }
  121. Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) {
  122. Vector2 graph_position = Vector2(0, 0);
  123. Vector2 render_size = _get_render_size();
  124. graph_position.x = p_position.x * graph_proportions.x / render_size.width;
  125. graph_position.y = p_position.y * graph_proportions.y / render_size.height;
  126. return graph_position;
  127. }
  128. void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
  129. ERR_FAIL_COND(p_ev.is_null());
  130. if (!ge->is_minimap_enabled()) {
  131. return;
  132. }
  133. Ref<InputEventMouseButton> mb = p_ev;
  134. Ref<InputEventMouseMotion> mm = p_ev;
  135. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
  136. if (mb->is_pressed()) {
  137. is_pressing = true;
  138. Rect2 resizer_hitbox = Rect2(Point2(), theme_cache.resizer->get_size());
  139. if (resizer_hitbox.has_point(mb->get_position())) {
  140. is_resizing = true;
  141. } else {
  142. Vector2 click_position = _convert_to_graph_position(mb->get_position() - minimap_padding) - graph_padding;
  143. _adjust_graph_scroll(click_position);
  144. }
  145. } else {
  146. is_pressing = false;
  147. is_resizing = false;
  148. }
  149. accept_event();
  150. } else if (mm.is_valid() && is_pressing) {
  151. if (is_resizing) {
  152. // Prevent setting minimap wider than GraphEdit.
  153. Vector2 new_minimap_size;
  154. new_minimap_size = (get_size() - mm->get_relative()).min(ge->get_size() - 2.0 * minimap_padding);
  155. ge->set_minimap_size(new_minimap_size);
  156. queue_redraw();
  157. } else {
  158. Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
  159. _adjust_graph_scroll(click_position);
  160. }
  161. accept_event();
  162. }
  163. }
  164. void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
  165. Vector2 graph_offset = _get_graph_offset();
  166. ge->set_scroll_offset(p_offset + graph_offset - camera_size / 2);
  167. }
  168. void GraphEditMinimap::_bind_methods() {
  169. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, panel);
  170. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, node_style, "node");
  171. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, GraphEditMinimap, camera_style, "camera");
  172. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEditMinimap, resizer);
  173. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEditMinimap, resizer_color);
  174. }
  175. GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) {
  176. ge = p_edit;
  177. minimap_padding = Vector2(MINIMAP_PADDING, MINIMAP_PADDING);
  178. minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
  179. }
  180. Ref<Shader> GraphEdit::default_connections_shader;
  181. void GraphEdit::init_shaders() {
  182. default_connections_shader.instantiate();
  183. default_connections_shader->set_code(R"(
  184. // Connection lines shader.
  185. shader_type canvas_item;
  186. render_mode blend_mix;
  187. uniform vec4 rim_color : source_color;
  188. uniform int from_type;
  189. uniform int to_type;
  190. uniform float line_width;
  191. void fragment(){
  192. float fake_aa_width = 1.5/line_width;
  193. float rim_width = 1.5/line_width;
  194. float dist = abs(UV.y - 0.5);
  195. float alpha = smoothstep(0.5, 0.5-fake_aa_width, dist);
  196. vec4 final_color = mix(rim_color, COLOR, smoothstep(0.5-rim_width, 0.5-fake_aa_width-rim_width, dist));
  197. COLOR = vec4(final_color.rgb, final_color.a*alpha);
  198. }
  199. )");
  200. }
  201. void GraphEdit::finish_shaders() {
  202. default_connections_shader.unref();
  203. }
  204. Control::CursorShape GraphEdit::get_cursor_shape(const Point2 &p_pos) const {
  205. if (moving_selection) {
  206. return CURSOR_MOVE;
  207. }
  208. return Control::get_cursor_shape(p_pos);
  209. }
  210. PackedStringArray GraphEdit::get_configuration_warnings() const {
  211. PackedStringArray warnings = Control::get_configuration_warnings();
  212. warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes."));
  213. return warnings;
  214. }
  215. Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  216. ERR_FAIL_NULL_V_MSG(connections_layer, FAILED, "connections_layer is missing.");
  217. if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
  218. return OK;
  219. }
  220. Ref<Connection> c;
  221. c.instantiate();
  222. c->from_node = p_from;
  223. c->from_port = p_from_port;
  224. c->to_node = p_to;
  225. c->to_port = p_to_port;
  226. c->activity = 0;
  227. connections.push_back(c);
  228. connection_map[p_from].push_back(c);
  229. connection_map[p_to].push_back(c);
  230. Line2D *line = memnew(Line2D);
  231. line->set_texture_mode(Line2D::LineTextureMode::LINE_TEXTURE_STRETCH);
  232. Ref<ShaderMaterial> line_material;
  233. line_material.instantiate();
  234. line_material->set_shader(connections_shader);
  235. float line_width = _get_shader_line_width();
  236. line_material->set_shader_parameter("line_width", line_width);
  237. line_material->set_shader_parameter("from_type", c->from_port);
  238. line_material->set_shader_parameter("to_type", c->to_port);
  239. Ref<StyleBoxFlat> bg_panel = theme_cache.panel;
  240. Color connection_line_rim_color = bg_panel.is_valid() ? bg_panel->get_bg_color() : Color(0.0, 0.0, 0.0, 0.0);
  241. line_material->set_shader_parameter("rim_color", connection_line_rim_color);
  242. line->set_material(line_material);
  243. connections_layer->add_child(line);
  244. c->_cache.line = line;
  245. minimap->queue_redraw();
  246. queue_redraw();
  247. connections_layer->queue_redraw();
  248. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  249. return OK;
  250. }
  251. bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  252. for (const Ref<Connection> &conn : connection_map[p_from]) {
  253. if (conn->from_node == p_from && conn->from_port == p_from_port && conn->to_node == p_to && conn->to_port == p_to_port) {
  254. return true;
  255. }
  256. }
  257. return false;
  258. }
  259. void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
  260. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  261. for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
  262. if (E->get()->from_node == p_from && E->get()->from_port == p_from_port && E->get()->to_node == p_to && E->get()->to_port == p_to_port) {
  263. connection_map[p_from].erase(E->get());
  264. connection_map[p_to].erase(E->get());
  265. E->get()->_cache.line->queue_free();
  266. connections.erase(E);
  267. minimap->queue_redraw();
  268. queue_redraw();
  269. connections_layer->queue_redraw();
  270. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  271. return;
  272. }
  273. }
  274. }
  275. const List<Ref<GraphEdit::Connection>> &GraphEdit::get_connection_list() const {
  276. return connections;
  277. }
  278. void GraphEdit::set_scroll_offset(const Vector2 &p_offset) {
  279. setting_scroll_offset = true;
  280. h_scrollbar->set_value(p_offset.x);
  281. v_scrollbar->set_value(p_offset.y);
  282. _update_scroll();
  283. setting_scroll_offset = false;
  284. }
  285. Vector2 GraphEdit::get_scroll_offset() const {
  286. return Vector2(h_scrollbar->get_value(), v_scrollbar->get_value());
  287. }
  288. void GraphEdit::_scroll_moved(double) {
  289. if (!awaiting_scroll_offset_update) {
  290. callable_mp(this, &GraphEdit::_update_scroll_offset).call_deferred();
  291. awaiting_scroll_offset_update = true;
  292. }
  293. minimap->queue_redraw();
  294. queue_redraw();
  295. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  296. }
  297. void GraphEdit::_update_scroll_offset() {
  298. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  299. set_block_minimum_size_adjust(true);
  300. for (int i = 0; i < get_child_count(); i++) {
  301. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  302. if (!graph_element) {
  303. continue;
  304. }
  305. Point2 pos = graph_element->get_position_offset() * zoom;
  306. pos -= Point2(h_scrollbar->get_value(), v_scrollbar->get_value());
  307. graph_element->set_position(pos);
  308. if (graph_element->get_scale() != Vector2(zoom, zoom)) {
  309. graph_element->set_scale(Vector2(zoom, zoom));
  310. }
  311. }
  312. connections_layer->set_position(-Point2(h_scrollbar->get_value(), v_scrollbar->get_value()));
  313. set_block_minimum_size_adjust(false);
  314. awaiting_scroll_offset_update = false;
  315. // In Godot, signals on value change are avoided by convention.
  316. if (!setting_scroll_offset) {
  317. emit_signal(SNAME("scroll_offset_changed"), get_scroll_offset());
  318. }
  319. }
  320. void GraphEdit::_update_scroll() {
  321. if (updating) {
  322. return;
  323. }
  324. updating = true;
  325. set_block_minimum_size_adjust(true);
  326. Rect2 screen_rect;
  327. for (int i = 0; i < get_child_count(); i++) {
  328. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  329. if (!graph_element) {
  330. continue;
  331. }
  332. Rect2 node_rect;
  333. node_rect.position = graph_element->get_position_offset() * zoom;
  334. node_rect.size = graph_element->get_size() * zoom;
  335. screen_rect = screen_rect.merge(node_rect);
  336. }
  337. screen_rect.position -= get_size();
  338. screen_rect.size += get_size() * 2.0;
  339. h_scrollbar->set_min(screen_rect.position.x);
  340. h_scrollbar->set_max(screen_rect.position.x + screen_rect.size.width);
  341. h_scrollbar->set_page(get_size().x);
  342. if (h_scrollbar->get_max() - h_scrollbar->get_min() <= h_scrollbar->get_page()) {
  343. h_scrollbar->hide();
  344. } else {
  345. h_scrollbar->show();
  346. }
  347. v_scrollbar->set_min(screen_rect.position.y);
  348. v_scrollbar->set_max(screen_rect.position.y + screen_rect.size.height);
  349. v_scrollbar->set_page(get_size().height);
  350. if (v_scrollbar->get_max() - v_scrollbar->get_min() <= v_scrollbar->get_page()) {
  351. v_scrollbar->hide();
  352. } else {
  353. v_scrollbar->show();
  354. }
  355. Size2 hmin = h_scrollbar->get_combined_minimum_size();
  356. Size2 vmin = v_scrollbar->get_combined_minimum_size();
  357. // Avoid scrollbar overlapping.
  358. h_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, v_scrollbar->is_visible() ? -vmin.width : 0);
  359. v_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, h_scrollbar->is_visible() ? -hmin.height : 0);
  360. set_block_minimum_size_adjust(false);
  361. if (!awaiting_scroll_offset_update) {
  362. callable_mp(this, &GraphEdit::_update_scroll_offset).call_deferred();
  363. awaiting_scroll_offset_update = true;
  364. }
  365. updating = false;
  366. }
  367. void GraphEdit::_ensure_node_order_from(Node *p_node) {
  368. GraphElement *graph_node = Object::cast_to<GraphElement>(p_node);
  369. ERR_FAIL_NULL(graph_node);
  370. GraphFrame *frame = Object::cast_to<GraphFrame>(p_node);
  371. // Move a non-frame node directly to the front.
  372. if (!frame) {
  373. graph_node->move_to_front();
  374. return;
  375. }
  376. // Reorder the frames behind the connection layer.
  377. List<GraphFrame *> attached_nodes_to_move;
  378. attached_nodes_to_move.push_back(frame);
  379. while (!attached_nodes_to_move.is_empty()) {
  380. GraphFrame *attached_frame = attached_nodes_to_move.front()->get();
  381. attached_nodes_to_move.pop_front();
  382. // Move the frame to the front of the background node index range.
  383. attached_frame->get_parent()->call_deferred("move_child", attached_frame, background_nodes_separator_idx - 1);
  384. if (!frame_attached_nodes.has(attached_frame->get_name())) {
  385. continue;
  386. }
  387. for (const StringName &attached_node_name : frame_attached_nodes.get(attached_frame->get_name())) {
  388. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  389. GraphFrame *attached_child_frame_node = Object::cast_to<GraphFrame>(attached_node);
  390. if (attached_child_frame_node && (attached_child_frame_node != frame)) {
  391. attached_nodes_to_move.push_back(attached_child_frame_node);
  392. }
  393. }
  394. }
  395. }
  396. void GraphEdit::_graph_element_selected(Node *p_node) {
  397. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  398. ERR_FAIL_NULL(graph_element);
  399. emit_signal(SNAME("node_selected"), graph_element);
  400. }
  401. void GraphEdit::_graph_element_deselected(Node *p_node) {
  402. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  403. ERR_FAIL_NULL(graph_element);
  404. emit_signal(SNAME("node_deselected"), graph_element);
  405. }
  406. void GraphEdit::_graph_element_resize_request(const Vector2 &p_new_minsize, Node *p_node) {
  407. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  408. ERR_FAIL_NULL(graph_element);
  409. // Snap the new size to the grid if snapping is enabled.
  410. Vector2 new_size = p_new_minsize;
  411. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
  412. new_size = new_size.snappedf(snapping_distance);
  413. }
  414. // Disallow resizing the frame to a size smaller than the minimum size of the attached nodes.
  415. GraphFrame *frame = Object::cast_to<GraphFrame>(graph_element);
  416. if (frame && !frame->is_autoshrink_enabled()) {
  417. Rect2 frame_rect = _compute_shrinked_frame_rect(frame);
  418. Vector2 computed_min_size = (frame_rect.position + frame_rect.size) - frame->get_position_offset();
  419. frame->set_size(new_size.max(computed_min_size));
  420. } else {
  421. graph_element->set_size(new_size);
  422. }
  423. // Update all parent frames recursively bottom-up.
  424. if (linked_parent_map.has(graph_element->get_name())) {
  425. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[graph_element->get_name()])));
  426. if (parent_frame) {
  427. _update_graph_frame(parent_frame);
  428. }
  429. }
  430. }
  431. void GraphEdit::_graph_frame_autoshrink_changed(const Vector2 &p_new_minsize, GraphFrame *p_frame) {
  432. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  433. _update_graph_frame(p_frame);
  434. minimap->queue_redraw();
  435. queue_redraw();
  436. connections_layer->queue_redraw();
  437. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  438. }
  439. void GraphEdit::_graph_element_moved(Node *p_node) {
  440. GraphElement *graph_element = Object::cast_to<GraphElement>(p_node);
  441. ERR_FAIL_NULL(graph_element);
  442. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  443. minimap->queue_redraw();
  444. queue_redraw();
  445. connections_layer->queue_redraw();
  446. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  447. }
  448. void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_node) {
  449. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  450. GraphNode *graph_node = Object::cast_to<GraphNode>(p_node);
  451. ERR_FAIL_NULL(graph_node);
  452. // Update all adjacent connections during the next redraw.
  453. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  454. conn->_cache.dirty = true;
  455. }
  456. minimap->queue_redraw();
  457. queue_redraw();
  458. connections_layer->queue_redraw();
  459. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  460. }
  461. void GraphEdit::_graph_node_rect_changed(GraphNode *p_node) {
  462. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  463. // Only invalidate the cache when zooming or the node is moved/resized in graph space.
  464. if (panner->is_panning()) {
  465. return;
  466. }
  467. for (Ref<Connection> &c : connection_map[p_node->get_name()]) {
  468. c->_cache.dirty = true;
  469. }
  470. connections_layer->queue_redraw();
  471. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  472. // Update all parent frames recursively bottom-up.
  473. if (linked_parent_map.has(p_node->get_name())) {
  474. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[p_node->get_name()])));
  475. if (parent_frame) {
  476. _update_graph_frame(parent_frame);
  477. }
  478. }
  479. }
  480. void GraphEdit::_ensure_node_order_from_root(const StringName &p_node) {
  481. // Find the root frame node of the frame tree starting from p_node.
  482. GraphElement *root_frame = Object::cast_to<GraphElement>(get_node(NodePath(p_node)));
  483. ERR_FAIL_NULL(root_frame);
  484. while (linked_parent_map.has(root_frame->get_name())) {
  485. root_frame = Object::cast_to<GraphElement>(get_node(NodePath(linked_parent_map[root_frame->get_name()])));
  486. }
  487. _ensure_node_order_from(root_frame);
  488. }
  489. void GraphEdit::add_child_notify(Node *p_child) {
  490. Control::add_child_notify(p_child);
  491. // Keep the top layer always on top!
  492. callable_mp((CanvasItem *)top_layer, &CanvasItem::move_to_front).call_deferred();
  493. GraphElement *graph_element = Object::cast_to<GraphElement>(p_child);
  494. if (graph_element) {
  495. graph_element->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_element_moved).bind(graph_element));
  496. graph_element->connect("node_selected", callable_mp(this, &GraphEdit::_graph_element_selected).bind(graph_element));
  497. graph_element->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_element_deselected).bind(graph_element));
  498. GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element);
  499. if (graph_node) {
  500. graph_node->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(graph_element));
  501. graph_node->connect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed).bind(graph_node));
  502. _ensure_node_order_from(graph_node);
  503. }
  504. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(graph_element);
  505. if (graph_frame) {
  506. background_nodes_separator_idx++;
  507. callable_mp((Node *)this, &Node::move_child).call_deferred(graph_frame, 0);
  508. callable_mp((Node *)this, &Node::move_child).call_deferred(connections_layer, background_nodes_separator_idx);
  509. _update_graph_frame(graph_frame);
  510. graph_frame->connect("autoshrink_changed", callable_mp(this, &GraphEdit::_graph_frame_autoshrink_changed).bind(graph_element));
  511. }
  512. graph_element->connect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from).bind(graph_element));
  513. graph_element->connect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request).bind(graph_element));
  514. if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
  515. graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
  516. }
  517. graph_element->connect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
  518. graph_element->set_scale(Vector2(zoom, zoom));
  519. _graph_element_moved(graph_element);
  520. graph_element->set_mouse_filter(MOUSE_FILTER_PASS);
  521. }
  522. }
  523. void GraphEdit::remove_child_notify(Node *p_child) {
  524. Control::remove_child_notify(p_child);
  525. if (p_child == top_layer) {
  526. top_layer = nullptr;
  527. minimap = nullptr;
  528. } else if (p_child == connections_layer) {
  529. connections_layer = nullptr;
  530. if (is_inside_tree()) {
  531. WARN_PRINT("GraphEdit's connection_layer removed. This should not be done. If you like to remove all GraphElements from a GraphEdit node, do not simply remove all non-internal children but check their type since the connection layer has to be kept non-internal due to technical reasons.");
  532. }
  533. }
  534. if (top_layer != nullptr && is_inside_tree()) {
  535. // Keep the top layer always on top!
  536. callable_mp((CanvasItem *)top_layer, &CanvasItem::move_to_front).call_deferred();
  537. }
  538. GraphElement *graph_element = Object::cast_to<GraphElement>(p_child);
  539. if (graph_element) {
  540. graph_element->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_element_moved));
  541. graph_element->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_element_selected));
  542. graph_element->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_element_deselected));
  543. GraphNode *graph_node = Object::cast_to<GraphNode>(graph_element);
  544. if (graph_node) {
  545. graph_node->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
  546. graph_node->disconnect(SceneStringName(item_rect_changed), callable_mp(this, &GraphEdit::_graph_node_rect_changed));
  547. // Invalidate all adjacent connections, so that they are removed before the next redraw.
  548. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  549. conn->_cache.dirty = true;
  550. }
  551. if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
  552. connections_layer->queue_redraw();
  553. }
  554. }
  555. GraphFrame *frame = Object::cast_to<GraphFrame>(graph_element);
  556. if (frame) {
  557. background_nodes_separator_idx--;
  558. graph_element->disconnect("autoshrink_changed", callable_mp(this, &GraphEdit::_graph_frame_autoshrink_changed));
  559. }
  560. if (linked_parent_map.has(graph_element->get_name())) {
  561. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[graph_element->get_name()])));
  562. if (parent_frame) {
  563. if (frame_attached_nodes.has(parent_frame->get_name())) {
  564. frame_attached_nodes.get(parent_frame->get_name()).erase(graph_element->get_name());
  565. }
  566. linked_parent_map.erase(graph_element->get_name());
  567. _update_graph_frame(parent_frame);
  568. }
  569. }
  570. if (frame_attached_nodes.has(graph_element->get_name())) {
  571. for (const StringName &attached_node_name : frame_attached_nodes.get(graph_element->get_name())) {
  572. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  573. if (attached_node) {
  574. linked_parent_map.erase(attached_node->get_name());
  575. }
  576. }
  577. frame_attached_nodes.erase(graph_element->get_name());
  578. }
  579. graph_element->disconnect("raise_request", callable_mp(this, &GraphEdit::_ensure_node_order_from));
  580. graph_element->disconnect("resize_request", callable_mp(this, &GraphEdit::_graph_element_resize_request));
  581. if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
  582. graph_element->disconnect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
  583. }
  584. // In case of the whole GraphEdit being destroyed these references can already be freed.
  585. if (minimap != nullptr && minimap->is_inside_tree()) {
  586. graph_element->disconnect(SceneStringName(item_rect_changed), callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
  587. }
  588. }
  589. }
  590. void GraphEdit::_update_theme_item_cache() {
  591. Control::_update_theme_item_cache();
  592. theme_cache.base_scale = get_theme_default_base_scale();
  593. }
  594. void GraphEdit::_notification(int p_what) {
  595. switch (p_what) {
  596. case NOTIFICATION_THEME_CHANGED: {
  597. zoom_minus_button->set_button_icon(theme_cache.zoom_out);
  598. zoom_reset_button->set_button_icon(theme_cache.zoom_reset);
  599. zoom_plus_button->set_button_icon(theme_cache.zoom_in);
  600. toggle_snapping_button->set_button_icon(theme_cache.snapping_toggle);
  601. toggle_grid_button->set_button_icon(theme_cache.grid_toggle);
  602. minimap_button->set_button_icon(theme_cache.minimap_toggle);
  603. arrange_button->set_button_icon(theme_cache.layout);
  604. zoom_label->set_custom_minimum_size(Size2(48, 0) * theme_cache.base_scale);
  605. menu_panel->add_theme_style_override(SceneStringName(panel), theme_cache.menu_panel);
  606. } break;
  607. case NOTIFICATION_READY: {
  608. Size2 hmin = h_scrollbar->get_combined_minimum_size();
  609. Size2 vmin = v_scrollbar->get_combined_minimum_size();
  610. h_scrollbar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
  611. h_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  612. h_scrollbar->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
  613. h_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  614. v_scrollbar->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
  615. v_scrollbar->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
  616. v_scrollbar->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 0);
  617. v_scrollbar->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
  618. } break;
  619. case NOTIFICATION_DRAW: {
  620. // Draw background fill.
  621. draw_style_box(theme_cache.panel, Rect2(Point2(), get_size()));
  622. // Draw background grid.
  623. if (show_grid) {
  624. _draw_grid();
  625. }
  626. } break;
  627. case NOTIFICATION_RESIZED: {
  628. _update_scroll();
  629. minimap->queue_redraw();
  630. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  631. } break;
  632. }
  633. }
  634. Rect2 GraphEdit::_compute_shrinked_frame_rect(const GraphFrame *p_frame) {
  635. Vector2 min_point{ FLT_MAX, FLT_MAX };
  636. Vector2 max_point{ -FLT_MAX, -FLT_MAX };
  637. if (!frame_attached_nodes.has(p_frame->get_name())) {
  638. return Rect2(p_frame->get_position_offset(), Size2());
  639. }
  640. int autoshrink_margin = p_frame->get_autoshrink_margin();
  641. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  642. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node_or_null(NodePath(attached_node_name)));
  643. if (!attached_node || attached_node == p_frame) {
  644. if (!attached_node) {
  645. frame_attached_nodes.get(p_frame->get_name()).erase(attached_node_name);
  646. }
  647. continue;
  648. }
  649. Vector2 node_pos = attached_node->get_position_offset();
  650. Vector2 size = attached_node->get_size();
  651. min_point = min_point.min(node_pos);
  652. max_point = max_point.max(node_pos + size);
  653. }
  654. // It's sufficient to check only one value here.
  655. if (min_point.x == FLT_MAX) {
  656. return Rect2(p_frame->get_position_offset(), Size2());
  657. }
  658. const Size2 titlebar_size = p_frame->get_titlebar_size();
  659. min_point -= Size2(autoshrink_margin, MAX(autoshrink_margin, titlebar_size.y));
  660. max_point += Size2(autoshrink_margin, autoshrink_margin);
  661. return Rect2(min_point, max_point - min_point);
  662. }
  663. void GraphEdit::_update_graph_frame(GraphFrame *p_frame) {
  664. Rect2 frame_rect = _compute_shrinked_frame_rect(p_frame);
  665. Vector2 min_point = frame_rect.position;
  666. Vector2 max_point = frame_rect.position + frame_rect.size;
  667. // Only update the size if there are attached nodes.
  668. if (frame_attached_nodes.has(p_frame->get_name()) && frame_attached_nodes.get(p_frame->get_name()).size() > 0) {
  669. if (!p_frame->is_autoshrink_enabled()) {
  670. Vector2 old_offset = p_frame->get_position_offset();
  671. min_point = min_point.min(old_offset);
  672. max_point = max_point.max(old_offset + p_frame->get_size());
  673. }
  674. Rect2 old_rect = p_frame->get_rect();
  675. p_frame->set_position_offset(min_point);
  676. p_frame->set_size(max_point - min_point);
  677. // Emit the signal only if the frame rect has changed.
  678. if (old_rect != p_frame->get_rect()) {
  679. emit_signal(SNAME("frame_rect_changed"), p_frame, p_frame->get_rect());
  680. }
  681. }
  682. // Update all parent frames recursively bottom-up.
  683. if (linked_parent_map.has(p_frame->get_name())) {
  684. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[p_frame->get_name()])));
  685. if (parent_frame) {
  686. _update_graph_frame(parent_frame);
  687. }
  688. }
  689. }
  690. void GraphEdit::_set_drag_frame_attached_nodes(GraphFrame *p_frame, bool p_drag) {
  691. if (!frame_attached_nodes.has(p_frame->get_name())) {
  692. return;
  693. }
  694. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  695. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node(NodePath(attached_node_name)));
  696. attached_node->set_drag(p_drag);
  697. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(attached_node);
  698. if (graph_frame) {
  699. _set_drag_frame_attached_nodes(graph_frame, p_drag);
  700. }
  701. }
  702. }
  703. void GraphEdit::_set_position_of_frame_attached_nodes(GraphFrame *p_frame, const Vector2 &p_pos) {
  704. if (!frame_attached_nodes.has(p_frame->get_name())) {
  705. return;
  706. }
  707. for (const StringName &attached_node_name : frame_attached_nodes.get(p_frame->get_name())) {
  708. GraphElement *attached_node = Object::cast_to<GraphElement>(get_node_or_null(NodePath(attached_node_name)));
  709. if (!attached_node) {
  710. continue;
  711. }
  712. Vector2 pos = (attached_node->get_drag_from() * zoom + drag_accum) / zoom;
  713. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
  714. pos = pos.snappedf(snapping_distance);
  715. }
  716. // Recursively move graph frames.
  717. attached_node->set_position_offset(pos);
  718. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(attached_node);
  719. if (graph_frame) {
  720. _set_position_of_frame_attached_nodes(graph_frame, p_pos);
  721. }
  722. }
  723. }
  724. bool GraphEdit::_filter_input(const Point2 &p_point) {
  725. for (int i = get_child_count() - 1; i >= 0; i--) {
  726. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  727. if (!graph_node || !graph_node->is_visible_in_tree()) {
  728. continue;
  729. }
  730. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  731. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  732. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  733. // Determine slot height.
  734. int slot_index = graph_node->get_input_port_slot(j);
  735. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  736. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  737. if (is_in_input_hotzone(graph_node, j, p_point / zoom, port_size)) {
  738. return true;
  739. }
  740. }
  741. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  742. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  743. // Determine slot height.
  744. int slot_index = graph_node->get_output_port_slot(j);
  745. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  746. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  747. if (is_in_output_hotzone(graph_node, j, p_point / zoom, port_size)) {
  748. return true;
  749. }
  750. }
  751. // This prevents interactions with a port hotzone that is behind another node.
  752. Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
  753. if (graph_node_rect.has_point(p_point)) {
  754. break;
  755. }
  756. }
  757. return false;
  758. }
  759. void GraphEdit::_top_connection_layer_input(const Ref<InputEvent> &p_ev) {
  760. Ref<InputEventMouseButton> mb = p_ev;
  761. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  762. connecting_valid = false;
  763. click_pos = mb->get_position() / zoom;
  764. for (int i = get_child_count() - 1; i >= 0; i--) {
  765. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  766. if (!graph_node || !graph_node->is_visible_in_tree()) {
  767. continue;
  768. }
  769. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  770. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  771. Vector2 pos = graph_node->get_output_port_position(j) * zoom + graph_node->get_position();
  772. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  773. // Determine slot height.
  774. int slot_index = graph_node->get_output_port_slot(j);
  775. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  776. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  777. if (is_in_output_hotzone(graph_node, j, click_pos, port_size)) {
  778. if (valid_left_disconnect_types.has(graph_node->get_output_port_type(j))) {
  779. // Check disconnect.
  780. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  781. if (conn->from_node == graph_node->get_name() && conn->from_port == j) {
  782. Node *to = get_node(NodePath(conn->to_node));
  783. if (Object::cast_to<GraphNode>(to)) {
  784. connecting_from_node = conn->to_node;
  785. connecting_from_port_index = conn->to_port;
  786. connecting_from_output = false;
  787. connecting_type = Object::cast_to<GraphNode>(to)->get_input_port_type(conn->to_port);
  788. connecting_color = Object::cast_to<GraphNode>(to)->get_input_port_color(conn->to_port);
  789. connecting_target_valid = false;
  790. connecting_to_point = pos;
  791. if (connecting_type >= 0) {
  792. just_disconnected = true;
  793. emit_signal(SNAME("disconnection_request"), conn->from_node, conn->from_port, conn->to_node, conn->to_port);
  794. to = get_node(NodePath(connecting_from_node)); // Maybe it was erased.
  795. if (Object::cast_to<GraphNode>(to)) {
  796. connecting = true;
  797. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, false);
  798. }
  799. }
  800. return;
  801. }
  802. }
  803. }
  804. }
  805. connecting_from_node = graph_node->get_name();
  806. connecting_from_port_index = j;
  807. connecting_from_output = true;
  808. connecting_type = graph_node->get_output_port_type(j);
  809. connecting_color = graph_node->get_output_port_color(j);
  810. connecting_target_valid = false;
  811. connecting_to_point = pos;
  812. if (connecting_type >= 0) {
  813. connecting = true;
  814. just_disconnected = false;
  815. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, true);
  816. }
  817. return;
  818. }
  819. }
  820. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  821. Vector2 pos = graph_node->get_input_port_position(j) * zoom + graph_node->get_position();
  822. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  823. // Determine slot height.
  824. int slot_index = graph_node->get_input_port_slot(j);
  825. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  826. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  827. if (is_in_input_hotzone(graph_node, j, click_pos, port_size)) {
  828. if (right_disconnects || valid_right_disconnect_types.has(graph_node->get_input_port_type(j))) {
  829. // Check disconnect.
  830. for (const Ref<Connection> &conn : connection_map[graph_node->get_name()]) {
  831. if (conn->to_node == graph_node->get_name() && conn->to_port == j) {
  832. Node *fr = get_node(NodePath(conn->from_node));
  833. if (Object::cast_to<GraphNode>(fr)) {
  834. connecting_from_node = conn->from_node;
  835. connecting_from_port_index = conn->from_port;
  836. connecting_from_output = true;
  837. connecting_type = Object::cast_to<GraphNode>(fr)->get_output_port_type(conn->from_port);
  838. connecting_color = Object::cast_to<GraphNode>(fr)->get_output_port_color(conn->from_port);
  839. connecting_target_valid = false;
  840. connecting_to_point = pos;
  841. just_disconnected = true;
  842. if (connecting_type >= 0) {
  843. emit_signal(SNAME("disconnection_request"), conn->from_node, conn->from_port, conn->to_node, conn->to_port);
  844. fr = get_node(NodePath(connecting_from_node));
  845. if (Object::cast_to<GraphNode>(fr)) {
  846. connecting = true;
  847. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, true);
  848. }
  849. }
  850. return;
  851. }
  852. }
  853. }
  854. }
  855. connecting_from_node = graph_node->get_name();
  856. connecting_from_port_index = j;
  857. connecting_from_output = false;
  858. connecting_type = graph_node->get_input_port_type(j);
  859. connecting_color = graph_node->get_input_port_color(j);
  860. connecting_target_valid = false;
  861. connecting_to_point = pos;
  862. if (connecting_type >= 0) {
  863. connecting = true;
  864. just_disconnected = false;
  865. emit_signal(SNAME("connection_drag_started"), connecting_from_node, connecting_from_port_index, false);
  866. }
  867. return;
  868. }
  869. }
  870. }
  871. }
  872. Ref<InputEventMouseMotion> mm = p_ev;
  873. if (mm.is_valid() && connecting) {
  874. connecting_to_point = mm->get_position();
  875. minimap->queue_redraw();
  876. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  877. connecting_valid = just_disconnected || click_pos.distance_to(connecting_to_point / zoom) > MIN_DRAG_DISTANCE_FOR_VALID_CONNECTION;
  878. if (connecting_valid) {
  879. Vector2 mpos = mm->get_position() / zoom;
  880. for (int i = get_child_count() - 1; i >= 0; i--) {
  881. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  882. if (!graph_node || !graph_node->is_visible_in_tree()) {
  883. continue;
  884. }
  885. Ref<Texture2D> port_icon = graph_node->theme_cache.port;
  886. if (!connecting_from_output) {
  887. for (int j = 0; j < graph_node->get_output_port_count(); j++) {
  888. Vector2 pos = graph_node->get_output_port_position(j) * zoom + graph_node->get_position();
  889. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  890. // Determine slot height.
  891. int slot_index = graph_node->get_output_port_slot(j);
  892. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  893. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  894. int type = graph_node->get_output_port_type(j);
  895. if ((type == connecting_type || graph_node->is_ignoring_valid_connection_type() ||
  896. valid_connection_types.has(ConnectionType(type, connecting_type))) &&
  897. is_in_output_hotzone(graph_node, j, mpos, port_size)) {
  898. if (!is_node_hover_valid(graph_node->get_name(), j, connecting_from_node, connecting_from_port_index)) {
  899. continue;
  900. }
  901. connecting_target_valid = true;
  902. connecting_to_point = pos;
  903. connecting_target_node = graph_node->get_name();
  904. connecting_target_port_index = j;
  905. return;
  906. }
  907. }
  908. connecting_target_valid = false;
  909. } else {
  910. for (int j = 0; j < graph_node->get_input_port_count(); j++) {
  911. Vector2 pos = graph_node->get_input_port_position(j) * zoom + graph_node->get_position();
  912. Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
  913. // Determine slot height.
  914. int slot_index = graph_node->get_input_port_slot(j);
  915. Control *child = Object::cast_to<Control>(graph_node->get_child(slot_index, false));
  916. port_size.height = MAX(port_size.height, child ? child->get_size().y : 0);
  917. int type = graph_node->get_input_port_type(j);
  918. if ((type == connecting_type || graph_node->is_ignoring_valid_connection_type() || valid_connection_types.has(ConnectionType(connecting_type, type))) &&
  919. is_in_input_hotzone(graph_node, j, mpos, port_size)) {
  920. if (!is_node_hover_valid(connecting_from_node, connecting_from_port_index, graph_node->get_name(), j)) {
  921. continue;
  922. }
  923. connecting_target_valid = true;
  924. connecting_to_point = pos;
  925. connecting_target_node = graph_node->get_name();
  926. connecting_target_port_index = j;
  927. return;
  928. }
  929. }
  930. connecting_target_valid = false;
  931. }
  932. // This prevents interactions with a port hotzone that is behind another node.
  933. Rect2 graph_node_rect = Rect2(graph_node->get_position(), graph_node->get_size() * zoom);
  934. if (graph_node_rect.has_point(mm->get_position())) {
  935. break;
  936. }
  937. }
  938. }
  939. }
  940. if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
  941. if (connecting_valid) {
  942. if (connecting && connecting_target_valid) {
  943. if (connecting_from_output) {
  944. emit_signal(SNAME("connection_request"), connecting_from_node, connecting_from_port_index, connecting_target_node, connecting_target_port_index);
  945. } else {
  946. emit_signal(SNAME("connection_request"), connecting_target_node, connecting_target_port_index, connecting_from_node, connecting_from_port_index);
  947. }
  948. } else if (!just_disconnected) {
  949. if (connecting_from_output) {
  950. emit_signal(SNAME("connection_to_empty"), connecting_from_node, connecting_from_port_index, mb->get_position());
  951. } else {
  952. emit_signal(SNAME("connection_from_empty"), connecting_from_node, connecting_from_port_index, mb->get_position());
  953. }
  954. }
  955. } else {
  956. set_selected(get_node_or_null(NodePath(connecting_from_node)));
  957. }
  958. if (connecting) {
  959. force_connection_drag_end();
  960. }
  961. }
  962. }
  963. bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos, const Vector2 &p_offset) {
  964. if (p_control->is_set_as_top_level() || !p_control->is_visible() || !p_control->is_inside_tree()) {
  965. return false;
  966. }
  967. Rect2 control_rect = p_control->get_rect();
  968. control_rect.position *= zoom;
  969. control_rect.size *= zoom;
  970. control_rect.position += p_offset;
  971. if (!control_rect.has_point(mpos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
  972. // Test children.
  973. for (int i = 0; i < p_control->get_child_count(); i++) {
  974. Control *child_rect = Object::cast_to<Control>(p_control->get_child(i));
  975. if (!child_rect) {
  976. continue;
  977. }
  978. if (_check_clickable_control(child_rect, mpos, control_rect.position)) {
  979. return true;
  980. }
  981. }
  982. return false;
  983. } else {
  984. return true;
  985. }
  986. }
  987. bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
  988. bool success;
  989. if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_port_idx, p_mouse_pos, success)) {
  990. return success;
  991. } else {
  992. Vector2 pos = p_graph_node->get_input_port_position(p_port_idx) * zoom + p_graph_node->get_position();
  993. return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true);
  994. }
  995. }
  996. bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_port_idx, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {
  997. if (p_graph_node->is_resizable()) {
  998. Ref<Texture2D> resizer = p_graph_node->theme_cache.resizer;
  999. Rect2 resizer_rect = Rect2(p_graph_node->get_position() / zoom + p_graph_node->get_size() - resizer->get_size(), resizer->get_size());
  1000. if (resizer_rect.has_point(p_mouse_pos)) {
  1001. return false;
  1002. }
  1003. }
  1004. bool success;
  1005. if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_port_idx, p_mouse_pos, success)) {
  1006. return success;
  1007. } else {
  1008. Vector2 pos = p_graph_node->get_output_port_position(p_port_idx) * zoom + p_graph_node->get_position();
  1009. return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false);
  1010. }
  1011. }
  1012. bool GraphEdit::is_in_port_hotzone(const Vector2 &p_pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
  1013. Rect2 hotzone = Rect2(
  1014. p_pos.x - (p_left ? theme_cache.port_hotzone_outer_extent : theme_cache.port_hotzone_inner_extent),
  1015. p_pos.y - p_port_size.height / 2.0,
  1016. theme_cache.port_hotzone_inner_extent + theme_cache.port_hotzone_outer_extent,
  1017. p_port_size.height);
  1018. if (!hotzone.has_point(p_mouse_pos)) {
  1019. return false;
  1020. }
  1021. for (int i = 0; i < get_child_count(); i++) {
  1022. GraphNode *child = Object::cast_to<GraphNode>(get_child(i));
  1023. if (!child) {
  1024. continue;
  1025. }
  1026. Rect2 child_rect = child->get_rect();
  1027. if (child_rect.has_point(p_mouse_pos * zoom)) {
  1028. for (int j = 0; j < child->get_child_count(); j++) {
  1029. Control *subchild = Object::cast_to<Control>(child->get_child(j));
  1030. if (!subchild) {
  1031. continue;
  1032. }
  1033. if (_check_clickable_control(subchild, p_mouse_pos * zoom, child_rect.position)) {
  1034. return false;
  1035. }
  1036. }
  1037. }
  1038. }
  1039. return true;
  1040. }
  1041. PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) const {
  1042. Vector<Vector2> ret;
  1043. if (GDVIRTUAL_CALL(_get_connection_line, p_from, p_to, ret)) {
  1044. return ret;
  1045. }
  1046. float x_diff = (p_to.x - p_from.x);
  1047. float cp_offset = x_diff * lines_curvature;
  1048. if (x_diff < 0) {
  1049. cp_offset *= -1;
  1050. }
  1051. Curve2D curve;
  1052. curve.add_point(p_from);
  1053. curve.set_point_out(0, Vector2(cp_offset, 0));
  1054. curve.add_point(p_to);
  1055. curve.set_point_in(1, Vector2(-cp_offset, 0));
  1056. if (lines_curvature > 0) {
  1057. return curve.tessellate(MAX_CONNECTION_LINE_CURVE_TESSELATION_STAGES, 2.0);
  1058. } else {
  1059. return curve.tessellate(1);
  1060. }
  1061. }
  1062. Ref<GraphEdit::Connection> GraphEdit::get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance) const {
  1063. Vector2 transformed_point = p_point + get_scroll_offset();
  1064. Ref<GraphEdit::Connection> closest_connection;
  1065. float closest_distance = p_max_distance;
  1066. for (const Ref<Connection> &c : connections) {
  1067. if (c->_cache.aabb.distance_to(transformed_point) > p_max_distance) {
  1068. continue;
  1069. }
  1070. Vector<Vector2> points = get_connection_line(c->_cache.from_pos * zoom, c->_cache.to_pos * zoom);
  1071. for (int i = 0; i < points.size() - 1; i++) {
  1072. float distance = Geometry2D::get_distance_to_segment(transformed_point, &points[i]);
  1073. if (distance <= lines_thickness * 0.5 + p_max_distance && distance < closest_distance) {
  1074. closest_connection = c;
  1075. closest_distance = distance;
  1076. }
  1077. }
  1078. }
  1079. return closest_connection;
  1080. }
  1081. List<Ref<GraphEdit::Connection>> GraphEdit::get_connections_intersecting_with_rect(const Rect2 &p_rect) const {
  1082. Rect2 transformed_rect = p_rect;
  1083. transformed_rect.position += get_scroll_offset();
  1084. List<Ref<Connection>> intersecting_connections;
  1085. for (const Ref<Connection> &c : connections) {
  1086. if (!c->_cache.aabb.intersects(transformed_rect)) {
  1087. continue;
  1088. }
  1089. Vector<Vector2> points = get_connection_line(c->_cache.from_pos * zoom, c->_cache.to_pos * zoom);
  1090. for (int i = 0; i < points.size() - 1; i++) {
  1091. if (Geometry2D::segment_intersects_rect(points[i], points[i + 1], transformed_rect)) {
  1092. intersecting_connections.push_back(c);
  1093. break;
  1094. }
  1095. }
  1096. }
  1097. return intersecting_connections;
  1098. }
  1099. void GraphEdit::_draw_minimap_connection_line(const Vector2 &p_from_graph_position, const Vector2 &p_to_graph_position, const Color &p_from_color, const Color &p_to_color) {
  1100. Vector<Vector2> points = get_connection_line(p_from_graph_position, p_to_graph_position);
  1101. ERR_FAIL_COND_MSG(points.size() < 2, "\"_get_connection_line()\" returned an invalid line.");
  1102. // Convert to minimap points.
  1103. for (Vector2 &point : points) {
  1104. point = minimap->_convert_from_graph_position(point) + minimap->minimap_offset;
  1105. }
  1106. // Setup polyline colors.
  1107. LocalVector<Color> colors;
  1108. colors.reserve(points.size());
  1109. const Vector2 &from = points[0];
  1110. const Vector2 &to = points[points.size() - 1];
  1111. float length_inv = 1.0 / (from).distance_to(to);
  1112. for (const Vector2 &point : points) {
  1113. float normalized_curve_position = from.distance_to(point) * length_inv;
  1114. colors.push_back(p_from_color.lerp(p_to_color, normalized_curve_position));
  1115. }
  1116. minimap->draw_polyline_colors(points, colors, 0.5, lines_antialiased);
  1117. }
  1118. void GraphEdit::_update_connections() {
  1119. // Collect all dead connections and remove them.
  1120. List<List<Ref<Connection>>::Element *> dead_connections;
  1121. for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
  1122. Ref<Connection> &c = E->get();
  1123. if (c->_cache.dirty) {
  1124. Node *from = get_node_or_null(NodePath(c->from_node));
  1125. GraphNode *gnode_from = Object::cast_to<GraphNode>(from);
  1126. if (!gnode_from) {
  1127. dead_connections.push_back(E);
  1128. continue;
  1129. }
  1130. Node *to = get_node_or_null(NodePath(c->to_node));
  1131. GraphNode *gnode_to = Object::cast_to<GraphNode>(to);
  1132. if (!gnode_to) {
  1133. dead_connections.push_back(E);
  1134. continue;
  1135. }
  1136. const Vector2 from_pos = gnode_from->get_output_port_position(c->from_port) + gnode_from->get_position_offset();
  1137. const Vector2 to_pos = gnode_to->get_input_port_position(c->to_port) + gnode_to->get_position_offset();
  1138. const Color from_color = gnode_from->get_output_port_color(c->from_port);
  1139. const Color to_color = gnode_to->get_input_port_color(c->to_port);
  1140. const int from_type = gnode_from->get_output_port_type(c->from_port);
  1141. const int to_type = gnode_to->get_input_port_type(c->to_port);
  1142. c->_cache.from_pos = from_pos;
  1143. c->_cache.to_pos = to_pos;
  1144. c->_cache.from_color = from_color;
  1145. c->_cache.to_color = to_color;
  1146. PackedVector2Array line_points = get_connection_line(from_pos * zoom, to_pos * zoom);
  1147. c->_cache.line->set_points(line_points);
  1148. Ref<ShaderMaterial> line_material = c->_cache.line->get_material();
  1149. if (line_material.is_null()) {
  1150. line_material.instantiate();
  1151. c->_cache.line->set_material(line_material);
  1152. }
  1153. float line_width = _get_shader_line_width();
  1154. line_material->set_shader_parameter("line_width", line_width);
  1155. line_material->set_shader_parameter("from_type", from_type);
  1156. line_material->set_shader_parameter("to_type", to_type);
  1157. line_material->set_shader_parameter("rim_color", theme_cache.connection_rim_color);
  1158. // Compute bounding box of the line, including the line width.
  1159. c->_cache.aabb = Rect2(line_points[0], Vector2());
  1160. for (int i = 0; i < line_points.size(); i++) {
  1161. c->_cache.aabb.expand_to(line_points[i]);
  1162. }
  1163. c->_cache.aabb.grow_by(lines_thickness * 0.5);
  1164. c->_cache.dirty = false;
  1165. }
  1166. // Skip updating/drawing connections that are not visible.
  1167. Rect2 viewport_rect = get_viewport_rect();
  1168. viewport_rect.position += get_scroll_offset();
  1169. if (!c->_cache.aabb.intersects(viewport_rect)) {
  1170. continue;
  1171. }
  1172. Color from_color = c->_cache.from_color;
  1173. Color to_color = c->_cache.to_color;
  1174. if (c->activity > 0) {
  1175. from_color = from_color.lerp(theme_cache.activity_color, c->activity);
  1176. to_color = to_color.lerp(theme_cache.activity_color, c->activity);
  1177. }
  1178. if (c == hovered_connection) {
  1179. from_color = from_color.blend(theme_cache.connection_hover_tint_color);
  1180. to_color = to_color.blend(theme_cache.connection_hover_tint_color);
  1181. }
  1182. // Update Line2D node.
  1183. Ref<Gradient> line_gradient = memnew(Gradient);
  1184. float line_width = _get_shader_line_width();
  1185. c->_cache.line->set_width(line_width);
  1186. line_gradient->set_color(0, from_color);
  1187. line_gradient->set_color(1, to_color);
  1188. c->_cache.line->set_gradient(line_gradient);
  1189. }
  1190. for (const List<Ref<Connection>>::Element *E : dead_connections) {
  1191. List<Ref<Connection>> &connections_from = connection_map[E->get()->from_node];
  1192. List<Ref<Connection>> &connections_to = connection_map[E->get()->to_node];
  1193. connections_from.erase(E->get());
  1194. connections_to.erase(E->get());
  1195. E->get()->_cache.line->queue_free();
  1196. connections.erase(E->get());
  1197. }
  1198. }
  1199. void GraphEdit::_top_layer_draw() {
  1200. if (!box_selecting) {
  1201. return;
  1202. }
  1203. top_layer->draw_rect(box_selecting_rect, theme_cache.selection_fill);
  1204. top_layer->draw_rect(box_selecting_rect, theme_cache.selection_stroke, false);
  1205. }
  1206. void GraphEdit::_update_top_connection_layer() {
  1207. _update_scroll();
  1208. if (!connecting) {
  1209. dragged_connection_line->clear_points();
  1210. return;
  1211. }
  1212. GraphNode *graph_node_from = Object::cast_to<GraphNode>(get_node_or_null(NodePath(connecting_from_node)));
  1213. ERR_FAIL_NULL(graph_node_from);
  1214. Vector2 from_pos = graph_node_from->get_position() / zoom;
  1215. Vector2 to_pos = connecting_to_point / zoom;
  1216. int from_type;
  1217. int to_type = connecting_type;
  1218. Color from_color;
  1219. Color to_color = connecting_color;
  1220. if (connecting_from_output) {
  1221. from_pos += graph_node_from->get_output_port_position(connecting_from_port_index);
  1222. from_type = graph_node_from->get_output_port_type(connecting_from_port_index);
  1223. from_color = graph_node_from->get_output_port_color(connecting_from_port_index);
  1224. } else {
  1225. from_pos += graph_node_from->get_input_port_position(connecting_from_port_index);
  1226. from_type = graph_node_from->get_input_port_type(connecting_from_port_index);
  1227. from_color = graph_node_from->get_input_port_color(connecting_from_port_index);
  1228. }
  1229. if (connecting_target_valid) {
  1230. GraphNode *graph_node_to = Object::cast_to<GraphNode>(get_node_or_null(NodePath(connecting_target_node)));
  1231. ERR_FAIL_NULL(graph_node_to);
  1232. if (connecting_from_output) {
  1233. to_type = graph_node_to->get_input_port_type(connecting_target_port_index);
  1234. to_color = graph_node_to->get_input_port_color(connecting_target_port_index);
  1235. } else {
  1236. to_type = graph_node_to->get_output_port_type(connecting_target_port_index);
  1237. to_color = graph_node_to->get_output_port_color(connecting_target_port_index);
  1238. }
  1239. // Highlight the line to the mouse cursor when it's over a valid target port.
  1240. from_color = from_color.blend(theme_cache.connection_valid_target_tint_color);
  1241. to_color = to_color.blend(theme_cache.connection_valid_target_tint_color);
  1242. }
  1243. if (!connecting_from_output) {
  1244. SWAP(from_pos, to_pos);
  1245. SWAP(from_type, to_type);
  1246. SWAP(from_color, to_color);
  1247. }
  1248. PackedVector2Array line_points = get_connection_line(from_pos * zoom, to_pos * zoom);
  1249. dragged_connection_line->set_points(line_points);
  1250. Ref<ShaderMaterial> line_material = dragged_connection_line->get_material();
  1251. if (line_material.is_null()) {
  1252. line_material.instantiate();
  1253. line_material->set_shader(connections_shader);
  1254. dragged_connection_line->set_material(line_material);
  1255. }
  1256. float line_width = _get_shader_line_width();
  1257. line_material->set_shader_parameter("line_width", line_width);
  1258. line_material->set_shader_parameter("from_type", from_type);
  1259. line_material->set_shader_parameter("to_type", to_type);
  1260. line_material->set_shader_parameter("rim_color", theme_cache.connection_rim_color);
  1261. Ref<Gradient> line_gradient = memnew(Gradient);
  1262. dragged_connection_line->set_width(line_width);
  1263. line_gradient->set_color(0, from_color);
  1264. line_gradient->set_color(1, to_color);
  1265. dragged_connection_line->set_gradient(line_gradient);
  1266. }
  1267. void GraphEdit::_minimap_draw() {
  1268. if (!is_minimap_enabled()) {
  1269. return;
  1270. }
  1271. minimap->update_minimap();
  1272. // Draw the minimap background.
  1273. Rect2 minimap_rect = Rect2(Point2(), minimap->get_size());
  1274. minimap->draw_style_box(minimap->theme_cache.panel, minimap_rect);
  1275. Vector2 graph_offset = minimap->_get_graph_offset();
  1276. Vector2 minimap_offset = minimap->minimap_offset;
  1277. // Draw frame nodes.
  1278. for (int i = get_child_count() - 1; i >= 0; i--) {
  1279. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(get_child(i));
  1280. if (!graph_frame || !graph_frame->is_visible()) {
  1281. continue;
  1282. }
  1283. Vector2 node_position = minimap->_convert_from_graph_position(graph_frame->get_position_offset() * zoom - graph_offset) + minimap_offset;
  1284. Vector2 node_size = minimap->_convert_from_graph_position(graph_frame->get_size() * zoom);
  1285. Rect2 node_rect = Rect2(node_position, node_size);
  1286. Ref<StyleBoxFlat> sb_minimap = minimap->theme_cache.node_style->duplicate();
  1287. // Override default values with colors provided by the GraphNode's stylebox, if possible.
  1288. Ref<StyleBoxFlat> sb_frame = graph_frame->get_theme_stylebox(graph_frame->is_selected() ? SNAME("panel_selected") : SceneStringName(panel));
  1289. if (sb_frame.is_valid()) {
  1290. Color node_color = sb_frame->get_bg_color();
  1291. if (graph_frame->is_tint_color_enabled()) {
  1292. node_color = graph_frame->get_tint_color();
  1293. }
  1294. sb_minimap->set_bg_color(node_color);
  1295. }
  1296. minimap->draw_style_box(sb_minimap, node_rect);
  1297. }
  1298. // Draw regular graph nodes.
  1299. for (int i = get_child_count() - 1; i >= 0; i--) {
  1300. GraphNode *graph_node = Object::cast_to<GraphNode>(get_child(i));
  1301. if (!graph_node || !graph_node->is_visible()) {
  1302. continue;
  1303. }
  1304. Vector2 node_position = minimap->_convert_from_graph_position(graph_node->get_position_offset() * zoom - graph_offset) + minimap_offset;
  1305. Vector2 node_size = minimap->_convert_from_graph_position(graph_node->get_size() * zoom);
  1306. Rect2 node_rect = Rect2(node_position, node_size);
  1307. Ref<StyleBoxFlat> sb_minimap = minimap->theme_cache.node_style->duplicate();
  1308. // Override default values with colors provided by the GraphNode's stylebox, if possible.
  1309. Ref<StyleBoxFlat> sb_frame = graph_node->is_selected() ? graph_node->theme_cache.panel_selected : graph_node->theme_cache.panel;
  1310. if (sb_frame.is_valid()) {
  1311. Color node_color = sb_frame->get_bg_color();
  1312. sb_minimap->set_bg_color(node_color);
  1313. }
  1314. minimap->draw_style_box(sb_minimap, node_rect);
  1315. }
  1316. // Draw node connections.
  1317. for (const Ref<Connection> &c : connections) {
  1318. Vector2 from_graph_position = c->_cache.from_pos * zoom - graph_offset;
  1319. Vector2 to_graph_position = c->_cache.to_pos * zoom - graph_offset;
  1320. Color from_color = c->_cache.from_color;
  1321. Color to_color = c->_cache.to_color;
  1322. if (c->activity > 0) {
  1323. from_color = from_color.lerp(theme_cache.activity_color, c->activity);
  1324. to_color = to_color.lerp(theme_cache.activity_color, c->activity);
  1325. }
  1326. _draw_minimap_connection_line(from_graph_position, to_graph_position, from_color, to_color);
  1327. }
  1328. // Draw the "camera" viewport.
  1329. Rect2 camera_rect = minimap->get_camera_rect();
  1330. minimap->draw_style_box(minimap->theme_cache.camera_style, camera_rect);
  1331. // Draw the resizer control.
  1332. Ref<Texture2D> resizer = minimap->theme_cache.resizer;
  1333. Color resizer_color = minimap->theme_cache.resizer_color;
  1334. minimap->draw_texture(resizer, Point2(), resizer_color);
  1335. }
  1336. void GraphEdit::_draw_grid() {
  1337. Vector2 offset = get_scroll_offset() / zoom;
  1338. Size2 size = get_size() / zoom;
  1339. Point2i from_pos = (offset / float(snapping_distance)).floor();
  1340. Point2i len = (size / float(snapping_distance)).floor() + Vector2(1, 1);
  1341. switch (grid_pattern) {
  1342. case GRID_PATTERN_LINES: {
  1343. for (int i = from_pos.x; i < from_pos.x + len.x; i++) {
  1344. Color color;
  1345. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_LINE == 0) {
  1346. color = theme_cache.grid_major;
  1347. } else {
  1348. color = theme_cache.grid_minor;
  1349. }
  1350. float base_offset = i * snapping_distance * zoom - offset.x * zoom;
  1351. draw_line(Vector2(base_offset, 0), Vector2(base_offset, get_size().height), color);
  1352. }
  1353. for (int i = from_pos.y; i < from_pos.y + len.y; i++) {
  1354. Color color;
  1355. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_LINE == 0) {
  1356. color = theme_cache.grid_major;
  1357. } else {
  1358. color = theme_cache.grid_minor;
  1359. }
  1360. float base_offset = i * snapping_distance * zoom - offset.y * zoom;
  1361. draw_line(Vector2(0, base_offset), Vector2(get_size().width, base_offset), color);
  1362. }
  1363. } break;
  1364. case GRID_PATTERN_DOTS: {
  1365. Color transparent_grid_minor = theme_cache.grid_minor;
  1366. transparent_grid_minor.a *= CLAMP(1.0 * (zoom - 0.4), 0, 1);
  1367. // Minor dots.
  1368. if (transparent_grid_minor.a != 0) {
  1369. for (int i = from_pos.x; i < from_pos.x + len.x; i++) {
  1370. for (int j = from_pos.y; j < from_pos.y + len.y; j++) {
  1371. if (ABS(i) % GRID_MINOR_STEPS_PER_MAJOR_DOT == 0 && ABS(j) % GRID_MINOR_STEPS_PER_MAJOR_DOT == 0) {
  1372. continue;
  1373. }
  1374. float base_offset_x = i * snapping_distance * zoom - offset.x * zoom;
  1375. float base_offset_y = j * snapping_distance * zoom - offset.y * zoom;
  1376. draw_rect(Rect2(base_offset_x - 1, base_offset_y - 1, 3, 3), transparent_grid_minor);
  1377. }
  1378. }
  1379. }
  1380. // Major dots.
  1381. if (theme_cache.grid_major.a != 0) {
  1382. for (int i = from_pos.x - from_pos.x % GRID_MINOR_STEPS_PER_MAJOR_DOT; i < from_pos.x + len.x; i += GRID_MINOR_STEPS_PER_MAJOR_DOT) {
  1383. for (int j = from_pos.y - from_pos.y % GRID_MINOR_STEPS_PER_MAJOR_DOT; j < from_pos.y + len.y; j += GRID_MINOR_STEPS_PER_MAJOR_DOT) {
  1384. float base_offset_x = i * snapping_distance * zoom - offset.x * zoom;
  1385. float base_offset_y = j * snapping_distance * zoom - offset.y * zoom;
  1386. draw_rect(Rect2(base_offset_x - 1, base_offset_y - 1, 3, 3), theme_cache.grid_major);
  1387. }
  1388. }
  1389. }
  1390. } break;
  1391. }
  1392. }
  1393. void GraphEdit::set_selected(Node *p_child) {
  1394. for (int i = get_child_count() - 1; i >= 0; i--) {
  1395. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1396. if (!graph_element) {
  1397. continue;
  1398. }
  1399. graph_element->set_selected(graph_element == p_child);
  1400. }
  1401. }
  1402. void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
  1403. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1404. ERR_FAIL_COND(p_ev.is_null());
  1405. if (panner->gui_input(p_ev, warped_panning ? get_global_rect() : Rect2())) {
  1406. return;
  1407. }
  1408. // Highlight the connection close to the mouse cursor.
  1409. Ref<InputEventMouseMotion> mm = p_ev;
  1410. if (mm.is_valid()) {
  1411. Ref<Connection> new_highlighted_connection = get_closest_connection_at_point(mm->get_position());
  1412. if (new_highlighted_connection != hovered_connection) {
  1413. connections_layer->queue_redraw();
  1414. }
  1415. hovered_connection = new_highlighted_connection;
  1416. }
  1417. // Logic for moving graph controls via mouse drag.
  1418. if (mm.is_valid() && dragging) {
  1419. if (!moving_selection) {
  1420. emit_signal(SNAME("begin_node_move"));
  1421. moving_selection = true;
  1422. }
  1423. just_selected = true;
  1424. drag_accum += mm->get_relative();
  1425. for (int i = get_child_count() - 1; i >= 0; i--) {
  1426. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1427. if (graph_element && graph_element->is_selected() && graph_element->is_draggable()) {
  1428. Vector2 pos = (graph_element->get_drag_from() * zoom + drag_accum) / zoom;
  1429. // Snapping can be toggled temporarily by holding down Ctrl.
  1430. // This is done here as to not toggle the grid when holding down Ctrl.
  1431. if (snapping_enabled ^ Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1432. pos = pos.snappedf(snapping_distance);
  1433. }
  1434. graph_element->set_position_offset(pos);
  1435. if (linked_parent_map.has(graph_element->get_name())) {
  1436. GraphFrame *parent_frame = Object::cast_to<GraphFrame>(get_node_or_null(NodePath(linked_parent_map[graph_element->get_name()])));
  1437. if (parent_frame) {
  1438. _update_graph_frame(parent_frame);
  1439. }
  1440. }
  1441. // Update all frame transforms recursively.
  1442. GraphFrame *graph_frame = Object::cast_to<GraphFrame>(get_child(i));
  1443. if (graph_frame) {
  1444. _set_position_of_frame_attached_nodes(graph_frame, drag_accum);
  1445. }
  1446. }
  1447. }
  1448. }
  1449. // Box selection logic.
  1450. if (mm.is_valid() && box_selecting) {
  1451. box_selecting_to = mm->get_position();
  1452. box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
  1453. for (int i = get_child_count() - 1; i >= 0; i--) {
  1454. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1455. if (!graph_element) {
  1456. continue;
  1457. }
  1458. // Only select frames when the box selection is fully enclosing them.
  1459. bool is_frame = Object::cast_to<GraphFrame>(graph_element);
  1460. Rect2 r = graph_element->get_rect();
  1461. bool should_be_selected = is_frame ? box_selecting_rect.encloses(r) : box_selecting_rect.intersects(r);
  1462. if (should_be_selected) {
  1463. graph_element->set_selected(box_selection_mode_additive);
  1464. } else {
  1465. graph_element->set_selected(prev_selected.find(graph_element) != nullptr);
  1466. }
  1467. }
  1468. top_layer->queue_redraw();
  1469. minimap->queue_redraw();
  1470. }
  1471. Ref<InputEventMouseButton> mb = p_ev;
  1472. if (mb.is_valid()) {
  1473. if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  1474. if (box_selecting) {
  1475. box_selecting = false;
  1476. for (int i = get_child_count() - 1; i >= 0; i--) {
  1477. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1478. if (!graph_element) {
  1479. continue;
  1480. }
  1481. graph_element->set_selected(prev_selected.find(graph_element) != nullptr);
  1482. }
  1483. top_layer->queue_redraw();
  1484. minimap->queue_redraw();
  1485. } else {
  1486. if (connecting) {
  1487. force_connection_drag_end();
  1488. } else {
  1489. emit_signal(SNAME("popup_request"), mb->get_position());
  1490. }
  1491. }
  1492. }
  1493. if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && dragging) {
  1494. if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1495. // Deselect current node.
  1496. for (int i = get_child_count() - 1; i >= 0; i--) {
  1497. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1498. if (graph_element) {
  1499. Rect2 r = graph_element->get_rect();
  1500. if (r.has_point(mb->get_position())) {
  1501. graph_element->set_selected(false);
  1502. }
  1503. }
  1504. }
  1505. }
  1506. if (drag_accum != Vector2()) {
  1507. for (int i = get_child_count() - 1; i >= 0; i--) {
  1508. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1509. if (graph_element && graph_element->is_selected()) {
  1510. graph_element->set_drag(false);
  1511. GraphFrame *frame = Object::cast_to<GraphFrame>(get_child(i));
  1512. if (frame) {
  1513. _set_drag_frame_attached_nodes(frame, false);
  1514. }
  1515. }
  1516. }
  1517. }
  1518. if (moving_selection) {
  1519. emit_signal(SNAME("end_node_move"));
  1520. moving_selection = false;
  1521. Vector<GraphElement *> dragged_nodes;
  1522. for (int i = get_child_count() - 1; i >= 0; i--) {
  1523. GraphElement *moved_node = Object::cast_to<GraphElement>(get_child(i));
  1524. if (moved_node && moved_node->is_selected() && moved_node->is_draggable()) {
  1525. dragged_nodes.push_back(moved_node);
  1526. }
  1527. }
  1528. GraphFrame *frame_dropped_on = nullptr;
  1529. // Find frame on which the node(s) is/were dropped.
  1530. // Count down to find the topmost frame.
  1531. for (int i = get_child_count() - 1; i >= 0; i--) {
  1532. GraphFrame *frame = Object::cast_to<GraphFrame>(get_child(i));
  1533. if (!frame || frame->is_resizing()) {
  1534. continue;
  1535. }
  1536. Rect2 frame_rect = frame->get_rect();
  1537. if (frame_rect.has_point(mb->get_position()) && !dragged_nodes.has(frame)) {
  1538. frame_dropped_on = frame;
  1539. break;
  1540. }
  1541. }
  1542. if (frame_dropped_on) {
  1543. dragged_nodes.erase(frame_dropped_on);
  1544. TypedArray<StringName> dragged_node_names;
  1545. for (GraphElement *moved_node : dragged_nodes) {
  1546. if (!linked_parent_map.has(moved_node->get_name())) {
  1547. dragged_node_names.push_back(moved_node->get_name());
  1548. }
  1549. }
  1550. if (dragged_node_names.size() > 0) {
  1551. emit_signal(SNAME("graph_elements_linked_to_frame_request"), dragged_node_names, frame_dropped_on->get_name());
  1552. }
  1553. }
  1554. }
  1555. dragging = false;
  1556. minimap->queue_redraw();
  1557. queue_redraw();
  1558. connections_layer->queue_redraw();
  1559. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1560. }
  1561. // Node selection logic.
  1562. if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
  1563. GraphElement *graph_element = nullptr;
  1564. // Find node which was clicked on.
  1565. for (int i = get_child_count() - 1; i >= 0; i--) {
  1566. GraphElement *selected_element = Object::cast_to<GraphElement>(get_child(i));
  1567. if (!selected_element) {
  1568. continue;
  1569. }
  1570. if (selected_element->is_resizing()) {
  1571. continue;
  1572. }
  1573. if (selected_element->has_point((mb->get_position() - selected_element->get_position()) / zoom)) {
  1574. graph_element = selected_element;
  1575. break;
  1576. }
  1577. }
  1578. if (graph_element) {
  1579. if (_filter_input(mb->get_position())) {
  1580. return;
  1581. }
  1582. // Left-clicked on a node, select it.
  1583. dragging = true;
  1584. drag_accum = Vector2();
  1585. just_selected = !graph_element->is_selected();
  1586. if (!graph_element->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
  1587. for (int i = 0; i < get_child_count(); i++) {
  1588. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1589. if (!child_element) {
  1590. continue;
  1591. }
  1592. child_element->set_selected(child_element == graph_element);
  1593. }
  1594. }
  1595. graph_element->set_selected(true);
  1596. for (int i = 0; i < get_child_count(); i++) {
  1597. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1598. if (!child_element) {
  1599. continue;
  1600. }
  1601. if (child_element->is_selected()) {
  1602. child_element->set_drag(true);
  1603. GraphFrame *frame_node = Object::cast_to<GraphFrame>(get_child(i));
  1604. if (frame_node) {
  1605. _ensure_node_order_from(frame_node);
  1606. _set_drag_frame_attached_nodes(frame_node, true);
  1607. }
  1608. }
  1609. }
  1610. } else {
  1611. if (_filter_input(mb->get_position())) {
  1612. return;
  1613. }
  1614. if (panner->is_panning()) {
  1615. return;
  1616. }
  1617. // Left-clicked on empty space, start box select.
  1618. box_selecting = true;
  1619. box_selecting_from = mb->get_position();
  1620. if (mb->is_command_or_control_pressed()) {
  1621. box_selection_mode_additive = true;
  1622. prev_selected.clear();
  1623. for (int i = get_child_count() - 1; i >= 0; i--) {
  1624. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1625. if (!child_element || !child_element->is_selected()) {
  1626. continue;
  1627. }
  1628. prev_selected.push_back(child_element);
  1629. }
  1630. } else if (mb->is_shift_pressed()) {
  1631. box_selection_mode_additive = false;
  1632. prev_selected.clear();
  1633. for (int i = get_child_count() - 1; i >= 0; i--) {
  1634. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1635. if (!child_element || !child_element->is_selected()) {
  1636. continue;
  1637. }
  1638. prev_selected.push_back(child_element);
  1639. }
  1640. } else {
  1641. box_selection_mode_additive = true;
  1642. prev_selected.clear();
  1643. for (int i = get_child_count() - 1; i >= 0; i--) {
  1644. GraphElement *child_element = Object::cast_to<GraphElement>(get_child(i));
  1645. if (!child_element) {
  1646. continue;
  1647. }
  1648. child_element->set_selected(false);
  1649. }
  1650. }
  1651. }
  1652. }
  1653. if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
  1654. // Box selection ended. Nodes were selected during mouse movement.
  1655. box_selecting = false;
  1656. box_selecting_rect = Rect2();
  1657. prev_selected.clear();
  1658. top_layer->queue_redraw();
  1659. minimap->queue_redraw();
  1660. }
  1661. }
  1662. if (p_ev->is_pressed()) {
  1663. if (p_ev->is_action("ui_graph_duplicate", true)) {
  1664. emit_signal(SNAME("duplicate_nodes_request"));
  1665. accept_event();
  1666. } else if (p_ev->is_action("ui_copy", true)) {
  1667. emit_signal(SNAME("copy_nodes_request"));
  1668. accept_event();
  1669. } else if (p_ev->is_action("ui_cut", true)) {
  1670. emit_signal(SNAME("cut_nodes_request"));
  1671. accept_event();
  1672. } else if (p_ev->is_action("ui_paste", true)) {
  1673. emit_signal(SNAME("paste_nodes_request"));
  1674. accept_event();
  1675. } else if (p_ev->is_action("ui_graph_delete", true)) {
  1676. TypedArray<StringName> nodes;
  1677. for (int i = 0; i < get_child_count(); i++) {
  1678. GraphElement *graph_element = Object::cast_to<GraphElement>(get_child(i));
  1679. if (!graph_element) {
  1680. continue;
  1681. }
  1682. if (graph_element->is_selected()) {
  1683. nodes.push_back(graph_element->get_name());
  1684. }
  1685. }
  1686. emit_signal(SNAME("delete_nodes_request"), nodes);
  1687. accept_event();
  1688. }
  1689. }
  1690. }
  1691. void GraphEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
  1692. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1693. h_scrollbar->set_value(h_scrollbar->get_value() - p_scroll_vec.x);
  1694. v_scrollbar->set_value(v_scrollbar->get_value() - p_scroll_vec.y);
  1695. connections_layer->queue_redraw();
  1696. }
  1697. void GraphEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
  1698. // We need to invalidate all connections since we don't know whether
  1699. // the user is zooming/panning at the same time.
  1700. _invalidate_connection_line_cache();
  1701. set_zoom_custom(zoom * p_zoom_factor, p_origin);
  1702. }
  1703. void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
  1704. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1705. for (Ref<Connection> &c : connection_map[p_from]) {
  1706. if (c->from_node == p_from && c->from_port == p_from_port && c->to_node == p_to && c->to_port == p_to_port) {
  1707. if (!Math::is_equal_approx(c->activity, p_activity)) {
  1708. // Update only if changed.
  1709. minimap->queue_redraw();
  1710. c->_cache.dirty = true;
  1711. connections_layer->queue_redraw();
  1712. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1713. }
  1714. c->activity = p_activity;
  1715. return;
  1716. }
  1717. }
  1718. }
  1719. void GraphEdit::reset_all_connection_activity() {
  1720. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1721. bool changed = false;
  1722. for (Ref<Connection> &conn : connections) {
  1723. if (conn->activity > 0) {
  1724. changed = true;
  1725. conn->_cache.dirty = true;
  1726. }
  1727. conn->activity = 0;
  1728. }
  1729. if (changed) {
  1730. connections_layer->queue_redraw();
  1731. }
  1732. }
  1733. void GraphEdit::clear_connections() {
  1734. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1735. for (Ref<Connection> &c : connections) {
  1736. c->_cache.line->queue_free();
  1737. }
  1738. connections.clear();
  1739. connection_map.clear();
  1740. minimap->queue_redraw();
  1741. queue_redraw();
  1742. connections_layer->queue_redraw();
  1743. }
  1744. void GraphEdit::force_connection_drag_end() {
  1745. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1746. ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
  1747. connecting = false;
  1748. connecting_valid = false;
  1749. minimap->queue_redraw();
  1750. queue_redraw();
  1751. connections_layer->queue_redraw();
  1752. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1753. emit_signal(SNAME("connection_drag_ended"));
  1754. }
  1755. bool GraphEdit::is_node_hover_valid(const StringName &p_from, const int p_from_port, const StringName &p_to, const int p_to_port) {
  1756. bool valid = true;
  1757. GDVIRTUAL_CALL(_is_node_hover_valid, p_from, p_from_port, p_to, p_to_port, valid);
  1758. return valid;
  1759. }
  1760. void GraphEdit::set_panning_scheme(PanningScheme p_scheme) {
  1761. panning_scheme = p_scheme;
  1762. panner->set_control_scheme((ViewPanner::ControlScheme)p_scheme);
  1763. }
  1764. GraphEdit::PanningScheme GraphEdit::get_panning_scheme() const {
  1765. return panning_scheme;
  1766. }
  1767. void GraphEdit::set_zoom(float p_zoom) {
  1768. set_zoom_custom(p_zoom, get_size() / 2);
  1769. }
  1770. void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) {
  1771. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  1772. p_zoom = CLAMP(p_zoom, zoom_min, zoom_max);
  1773. if (zoom == p_zoom) {
  1774. return;
  1775. }
  1776. Vector2 scrollbar_offset = (Vector2(h_scrollbar->get_value(), v_scrollbar->get_value()) + p_center) / zoom;
  1777. zoom = p_zoom;
  1778. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  1779. zoom_minus_button->set_disabled(zoom == zoom_min);
  1780. zoom_plus_button->set_disabled(zoom == zoom_max);
  1781. _update_scroll();
  1782. minimap->queue_redraw();
  1783. connections_layer->queue_redraw();
  1784. if (is_visible_in_tree()) {
  1785. Vector2 offset = scrollbar_offset * zoom - p_center;
  1786. h_scrollbar->set_value(offset.x);
  1787. v_scrollbar->set_value(offset.y);
  1788. }
  1789. _update_zoom_label();
  1790. queue_redraw();
  1791. }
  1792. float GraphEdit::get_zoom() const {
  1793. return zoom;
  1794. }
  1795. void GraphEdit::set_zoom_step(float p_zoom_step) {
  1796. p_zoom_step = abs(p_zoom_step);
  1797. ERR_FAIL_COND(!isfinite(p_zoom_step));
  1798. if (zoom_step == p_zoom_step) {
  1799. return;
  1800. }
  1801. zoom_step = p_zoom_step;
  1802. panner->set_scroll_zoom_factor(zoom_step);
  1803. }
  1804. float GraphEdit::get_zoom_step() const {
  1805. return zoom_step;
  1806. }
  1807. void GraphEdit::set_zoom_min(float p_zoom_min) {
  1808. ERR_FAIL_COND_MSG(p_zoom_min > zoom_max, "Cannot set min zoom level greater than max zoom level.");
  1809. if (zoom_min == p_zoom_min) {
  1810. return;
  1811. }
  1812. zoom_min = p_zoom_min;
  1813. set_zoom(zoom);
  1814. }
  1815. float GraphEdit::get_zoom_min() const {
  1816. return zoom_min;
  1817. }
  1818. void GraphEdit::set_zoom_max(float p_zoom_max) {
  1819. ERR_FAIL_COND_MSG(p_zoom_max < zoom_min, "Cannot set max zoom level lesser than min zoom level.");
  1820. if (zoom_max == p_zoom_max) {
  1821. return;
  1822. }
  1823. zoom_max = p_zoom_max;
  1824. set_zoom(zoom);
  1825. }
  1826. float GraphEdit::get_zoom_max() const {
  1827. return zoom_max;
  1828. }
  1829. void GraphEdit::set_right_disconnects(bool p_enable) {
  1830. right_disconnects = p_enable;
  1831. }
  1832. bool GraphEdit::is_right_disconnects_enabled() const {
  1833. return right_disconnects;
  1834. }
  1835. void GraphEdit::add_valid_right_disconnect_type(int p_type) {
  1836. valid_right_disconnect_types.insert(p_type);
  1837. }
  1838. void GraphEdit::remove_valid_right_disconnect_type(int p_type) {
  1839. valid_right_disconnect_types.erase(p_type);
  1840. }
  1841. void GraphEdit::add_valid_left_disconnect_type(int p_type) {
  1842. valid_left_disconnect_types.insert(p_type);
  1843. }
  1844. void GraphEdit::remove_valid_left_disconnect_type(int p_type) {
  1845. valid_left_disconnect_types.erase(p_type);
  1846. }
  1847. TypedArray<Dictionary> GraphEdit::_get_connection_list() const {
  1848. List<Ref<Connection>> conns = get_connection_list();
  1849. TypedArray<Dictionary> arr;
  1850. for (const Ref<Connection> &conn : conns) {
  1851. Dictionary d;
  1852. d["from_node"] = conn->from_node;
  1853. d["from_port"] = conn->from_port;
  1854. d["to_node"] = conn->to_node;
  1855. d["to_port"] = conn->to_port;
  1856. arr.push_back(d);
  1857. }
  1858. return arr;
  1859. }
  1860. Dictionary GraphEdit::_get_closest_connection_at_point(const Vector2 &p_point, float p_max_distance) const {
  1861. Dictionary ret;
  1862. Ref<Connection> c = get_closest_connection_at_point(p_point, p_max_distance);
  1863. if (c.is_valid()) {
  1864. ret["from_node"] = c->from_node;
  1865. ret["from_port"] = c->from_port;
  1866. ret["to_node"] = c->to_node;
  1867. ret["to_port"] = c->to_port;
  1868. }
  1869. return ret;
  1870. }
  1871. TypedArray<Dictionary> GraphEdit::_get_connections_intersecting_with_rect(const Rect2 &p_rect) const {
  1872. List<Ref<Connection>> intersecting_connections = get_connections_intersecting_with_rect(p_rect);
  1873. TypedArray<Dictionary> arr;
  1874. for (const Ref<Connection> &conn : intersecting_connections) {
  1875. Dictionary d;
  1876. d["from_node"] = conn->from_node;
  1877. d["from_port"] = conn->from_port;
  1878. d["to_node"] = conn->to_node;
  1879. d["to_port"] = conn->to_port;
  1880. arr.push_back(d);
  1881. }
  1882. return arr;
  1883. }
  1884. void GraphEdit::_zoom_minus() {
  1885. set_zoom(zoom / zoom_step);
  1886. }
  1887. void GraphEdit::_zoom_reset() {
  1888. set_zoom(1);
  1889. }
  1890. void GraphEdit::_zoom_plus() {
  1891. set_zoom(zoom * zoom_step);
  1892. }
  1893. void GraphEdit::_update_zoom_label() {
  1894. int zoom_percent = static_cast<int>(Math::round(zoom * 100));
  1895. String zoom_text = itos(zoom_percent) + "%";
  1896. zoom_label->set_text(zoom_text);
  1897. }
  1898. void GraphEdit::_invalidate_connection_line_cache() {
  1899. for (Ref<Connection> &c : connections) {
  1900. c->_cache.dirty = true;
  1901. }
  1902. }
  1903. float GraphEdit::_get_shader_line_width() {
  1904. return lines_thickness * theme_cache.base_scale + 4.0;
  1905. }
  1906. void GraphEdit::add_valid_connection_type(int p_type, int p_with_type) {
  1907. ConnectionType ct(p_type, p_with_type);
  1908. valid_connection_types.insert(ct);
  1909. }
  1910. void GraphEdit::remove_valid_connection_type(int p_type, int p_with_type) {
  1911. ConnectionType ct(p_type, p_with_type);
  1912. valid_connection_types.erase(ct);
  1913. }
  1914. bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const {
  1915. ConnectionType ct(p_type, p_with_type);
  1916. return valid_connection_types.has(ct);
  1917. }
  1918. void GraphEdit::attach_graph_element_to_frame(const StringName &p_graph_element, const StringName &p_parent_frame) {
  1919. GraphFrame *frame = Object::cast_to<GraphFrame>(get_node(NodePath(p_parent_frame)));
  1920. ERR_FAIL_NULL_MSG(frame, "Frame does not exist or is not of type GraphFrame.");
  1921. GraphElement *graph_element = Object::cast_to<GraphElement>(get_node(NodePath(p_graph_element)));
  1922. ERR_FAIL_NULL_MSG(graph_element, "Graph element to attach does not exist or is not of type GraphElement.");
  1923. ERR_FAIL_COND_MSG(frame == graph_element, "Cannot attach a frame to itself.");
  1924. linked_parent_map.insert(p_graph_element, p_parent_frame);
  1925. frame_attached_nodes[p_parent_frame].insert(p_graph_element);
  1926. _ensure_node_order_from_root(p_graph_element);
  1927. _update_graph_frame(frame);
  1928. }
  1929. void GraphEdit::detach_graph_element_from_frame(const StringName &p_graph_element) {
  1930. if (!linked_parent_map.has(p_graph_element)) {
  1931. return;
  1932. }
  1933. GraphFrame *frame = Object::cast_to<GraphFrame>(get_node(NodePath(linked_parent_map[p_graph_element])));
  1934. ERR_FAIL_NULL_MSG(frame, "Frame does not exist or is not of type GraphFrame.");
  1935. GraphElement *graph_element = Object::cast_to<GraphElement>(get_node(NodePath(p_graph_element)));
  1936. ERR_FAIL_NULL_MSG(graph_element, "Graph element to detach does not exist or is not of type GraphElement.");
  1937. frame_attached_nodes.get(frame->get_name()).erase(p_graph_element);
  1938. linked_parent_map.erase(p_graph_element);
  1939. _update_graph_frame(frame);
  1940. }
  1941. GraphFrame *GraphEdit::get_element_frame(const StringName &p_attached_graph_element) {
  1942. if (!linked_parent_map.has(p_attached_graph_element)) {
  1943. return nullptr;
  1944. }
  1945. Node *parent = get_node_or_null(NodePath(linked_parent_map[p_attached_graph_element]));
  1946. return Object::cast_to<GraphFrame>(parent);
  1947. }
  1948. TypedArray<StringName> GraphEdit::get_attached_nodes_of_frame(const StringName &p_graph_frame) {
  1949. if (!frame_attached_nodes.has(p_graph_frame)) {
  1950. return TypedArray<StringName>();
  1951. }
  1952. TypedArray<StringName> attached_nodes;
  1953. for (const StringName &node : frame_attached_nodes.get(p_graph_frame)) {
  1954. attached_nodes.push_back(node);
  1955. }
  1956. return attached_nodes;
  1957. }
  1958. void GraphEdit::set_snapping_enabled(bool p_enable) {
  1959. if (snapping_enabled == p_enable) {
  1960. return;
  1961. }
  1962. snapping_enabled = p_enable;
  1963. toggle_snapping_button->set_pressed(p_enable);
  1964. queue_redraw();
  1965. }
  1966. bool GraphEdit::is_snapping_enabled() const {
  1967. return snapping_enabled;
  1968. }
  1969. void GraphEdit::set_snapping_distance(int p_snapping_distance) {
  1970. ERR_FAIL_COND_MSG(p_snapping_distance < GRID_MIN_SNAPPING_DISTANCE || p_snapping_distance > GRID_MAX_SNAPPING_DISTANCE,
  1971. vformat("GraphEdit's snapping distance must be between %d and %d (inclusive)", GRID_MIN_SNAPPING_DISTANCE, GRID_MAX_SNAPPING_DISTANCE));
  1972. snapping_distance = p_snapping_distance;
  1973. snapping_distance_spinbox->set_value(p_snapping_distance);
  1974. queue_redraw();
  1975. }
  1976. int GraphEdit::get_snapping_distance() const {
  1977. return snapping_distance;
  1978. }
  1979. void GraphEdit::set_show_grid(bool p_show) {
  1980. if (show_grid == p_show) {
  1981. return;
  1982. }
  1983. show_grid = p_show;
  1984. toggle_grid_button->set_pressed(p_show);
  1985. queue_redraw();
  1986. }
  1987. bool GraphEdit::is_showing_grid() const {
  1988. return show_grid;
  1989. }
  1990. void GraphEdit::set_grid_pattern(GridPattern p_pattern) {
  1991. if (grid_pattern == p_pattern) {
  1992. return;
  1993. }
  1994. grid_pattern = p_pattern;
  1995. queue_redraw();
  1996. }
  1997. GraphEdit::GridPattern GraphEdit::get_grid_pattern() const {
  1998. return grid_pattern;
  1999. }
  2000. void GraphEdit::_snapping_toggled() {
  2001. snapping_enabled = toggle_snapping_button->is_pressed();
  2002. }
  2003. void GraphEdit::_snapping_distance_changed(double) {
  2004. snapping_distance = snapping_distance_spinbox->get_value();
  2005. queue_redraw();
  2006. }
  2007. void GraphEdit::_show_grid_toggled() {
  2008. show_grid = toggle_grid_button->is_pressed();
  2009. queue_redraw();
  2010. }
  2011. void GraphEdit::set_minimap_size(Vector2 p_size) {
  2012. minimap->set_size(p_size);
  2013. Vector2 minimap_size = minimap->get_size(); // The size might've been adjusted by the minimum size.
  2014. minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
  2015. minimap->set_offset(Side::SIDE_LEFT, -minimap_size.width - MINIMAP_OFFSET);
  2016. minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET);
  2017. minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
  2018. minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
  2019. minimap->queue_redraw();
  2020. }
  2021. Vector2 GraphEdit::get_minimap_size() const {
  2022. return minimap->get_size();
  2023. }
  2024. void GraphEdit::set_minimap_opacity(float p_opacity) {
  2025. if (minimap->get_modulate().a == p_opacity) {
  2026. return;
  2027. }
  2028. minimap->set_modulate(Color(1, 1, 1, p_opacity));
  2029. minimap->queue_redraw();
  2030. }
  2031. float GraphEdit::get_minimap_opacity() const {
  2032. Color minimap_modulate = minimap->get_modulate();
  2033. return minimap_modulate.a;
  2034. }
  2035. void GraphEdit::set_minimap_enabled(bool p_enable) {
  2036. if (minimap_button->is_pressed() == p_enable) {
  2037. return;
  2038. }
  2039. minimap_button->set_pressed(p_enable);
  2040. _minimap_toggled();
  2041. minimap->queue_redraw();
  2042. }
  2043. bool GraphEdit::is_minimap_enabled() const {
  2044. return minimap_button->is_pressed();
  2045. }
  2046. void GraphEdit::set_show_menu(bool p_hidden) {
  2047. show_menu = p_hidden;
  2048. menu_panel->set_visible(show_menu);
  2049. }
  2050. bool GraphEdit::is_showing_menu() const {
  2051. return show_menu;
  2052. }
  2053. void GraphEdit::set_show_zoom_label(bool p_hidden) {
  2054. show_zoom_label = p_hidden;
  2055. zoom_label->set_visible(show_zoom_label);
  2056. }
  2057. bool GraphEdit::is_showing_zoom_label() const {
  2058. return show_zoom_label;
  2059. }
  2060. void GraphEdit::set_show_zoom_buttons(bool p_hidden) {
  2061. show_zoom_buttons = p_hidden;
  2062. zoom_minus_button->set_visible(show_zoom_buttons);
  2063. zoom_reset_button->set_visible(show_zoom_buttons);
  2064. zoom_plus_button->set_visible(show_zoom_buttons);
  2065. }
  2066. bool GraphEdit::is_showing_zoom_buttons() const {
  2067. return show_zoom_buttons;
  2068. }
  2069. void GraphEdit::set_show_grid_buttons(bool p_hidden) {
  2070. show_grid_buttons = p_hidden;
  2071. toggle_grid_button->set_visible(show_grid_buttons);
  2072. toggle_snapping_button->set_visible(show_grid_buttons);
  2073. snapping_distance_spinbox->set_visible(show_grid_buttons);
  2074. }
  2075. bool GraphEdit::is_showing_grid_buttons() const {
  2076. return show_grid_buttons;
  2077. }
  2078. void GraphEdit::set_show_minimap_button(bool p_hidden) {
  2079. show_minimap_button = p_hidden;
  2080. minimap_button->set_visible(show_minimap_button);
  2081. }
  2082. bool GraphEdit::is_showing_minimap_button() const {
  2083. return show_minimap_button;
  2084. }
  2085. void GraphEdit::set_show_arrange_button(bool p_hidden) {
  2086. show_arrange_button = p_hidden;
  2087. arrange_button->set_visible(show_arrange_button);
  2088. }
  2089. bool GraphEdit::is_showing_arrange_button() const {
  2090. return show_arrange_button;
  2091. }
  2092. void GraphEdit::override_connections_shader(const Ref<Shader> &p_shader) {
  2093. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2094. connections_shader = p_shader;
  2095. _invalidate_connection_line_cache();
  2096. connections_layer->queue_redraw();
  2097. minimap->queue_redraw();
  2098. callable_mp(this, &GraphEdit::_update_top_connection_layer).call_deferred();
  2099. }
  2100. void GraphEdit::_minimap_toggled() {
  2101. if (is_minimap_enabled()) {
  2102. minimap->set_visible(true);
  2103. minimap->queue_redraw();
  2104. } else {
  2105. minimap->set_visible(false);
  2106. }
  2107. }
  2108. void GraphEdit::set_connection_lines_curvature(float p_curvature) {
  2109. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2110. lines_curvature = p_curvature;
  2111. _invalidate_connection_line_cache();
  2112. connections_layer->queue_redraw();
  2113. queue_redraw();
  2114. }
  2115. float GraphEdit::get_connection_lines_curvature() const {
  2116. return lines_curvature;
  2117. }
  2118. void GraphEdit::set_connection_lines_thickness(float p_thickness) {
  2119. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2120. ERR_FAIL_COND_MSG(p_thickness < 0, "Connection lines thickness must be greater than or equal to 0.");
  2121. if (lines_thickness == p_thickness) {
  2122. return;
  2123. }
  2124. lines_thickness = p_thickness;
  2125. _invalidate_connection_line_cache();
  2126. connections_layer->queue_redraw();
  2127. queue_redraw();
  2128. }
  2129. float GraphEdit::get_connection_lines_thickness() const {
  2130. return lines_thickness;
  2131. }
  2132. void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
  2133. ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
  2134. if (lines_antialiased == p_antialiased) {
  2135. return;
  2136. }
  2137. lines_antialiased = p_antialiased;
  2138. _invalidate_connection_line_cache();
  2139. connections_layer->queue_redraw();
  2140. queue_redraw();
  2141. }
  2142. bool GraphEdit::is_connection_lines_antialiased() const {
  2143. return lines_antialiased;
  2144. }
  2145. HBoxContainer *GraphEdit::get_menu_hbox() {
  2146. return menu_hbox;
  2147. }
  2148. Ref<ViewPanner> GraphEdit::get_panner() {
  2149. return panner;
  2150. }
  2151. void GraphEdit::set_warped_panning(bool p_warped) {
  2152. warped_panning = p_warped;
  2153. }
  2154. void GraphEdit::arrange_nodes() {
  2155. arranger->arrange_nodes();
  2156. }
  2157. void GraphEdit::_bind_methods() {
  2158. ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node);
  2159. ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected);
  2160. ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node);
  2161. ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity);
  2162. ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list);
  2163. ClassDB::bind_method(D_METHOD("get_closest_connection_at_point", "point", "max_distance"), &GraphEdit::_get_closest_connection_at_point, DEFVAL(4.0));
  2164. ClassDB::bind_method(D_METHOD("get_connections_intersecting_with_rect", "rect"), &GraphEdit::_get_connections_intersecting_with_rect);
  2165. ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
  2166. ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
  2167. ClassDB::bind_method(D_METHOD("get_scroll_offset"), &GraphEdit::get_scroll_offset);
  2168. ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &GraphEdit::set_scroll_offset);
  2169. ClassDB::bind_method(D_METHOD("add_valid_right_disconnect_type", "type"), &GraphEdit::add_valid_right_disconnect_type);
  2170. ClassDB::bind_method(D_METHOD("remove_valid_right_disconnect_type", "type"), &GraphEdit::remove_valid_right_disconnect_type);
  2171. ClassDB::bind_method(D_METHOD("add_valid_left_disconnect_type", "type"), &GraphEdit::add_valid_left_disconnect_type);
  2172. ClassDB::bind_method(D_METHOD("remove_valid_left_disconnect_type", "type"), &GraphEdit::remove_valid_left_disconnect_type);
  2173. ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
  2174. ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
  2175. ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
  2176. ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line);
  2177. ClassDB::bind_method(D_METHOD("attach_graph_element_to_frame", "element", "frame"), &GraphEdit::attach_graph_element_to_frame);
  2178. ClassDB::bind_method(D_METHOD("detach_graph_element_from_frame", "element"), &GraphEdit::detach_graph_element_from_frame);
  2179. ClassDB::bind_method(D_METHOD("get_element_frame", "element"), &GraphEdit::get_element_frame);
  2180. ClassDB::bind_method(D_METHOD("get_attached_nodes_of_frame", "frame"), &GraphEdit::get_attached_nodes_of_frame);
  2181. ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme);
  2182. ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme);
  2183. ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom);
  2184. ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom);
  2185. ClassDB::bind_method(D_METHOD("set_zoom_min", "zoom_min"), &GraphEdit::set_zoom_min);
  2186. ClassDB::bind_method(D_METHOD("get_zoom_min"), &GraphEdit::get_zoom_min);
  2187. ClassDB::bind_method(D_METHOD("set_zoom_max", "zoom_max"), &GraphEdit::set_zoom_max);
  2188. ClassDB::bind_method(D_METHOD("get_zoom_max"), &GraphEdit::get_zoom_max);
  2189. ClassDB::bind_method(D_METHOD("set_zoom_step", "zoom_step"), &GraphEdit::set_zoom_step);
  2190. ClassDB::bind_method(D_METHOD("get_zoom_step"), &GraphEdit::get_zoom_step);
  2191. ClassDB::bind_method(D_METHOD("set_show_grid", "enable"), &GraphEdit::set_show_grid);
  2192. ClassDB::bind_method(D_METHOD("is_showing_grid"), &GraphEdit::is_showing_grid);
  2193. ClassDB::bind_method(D_METHOD("set_grid_pattern", "pattern"), &GraphEdit::set_grid_pattern);
  2194. ClassDB::bind_method(D_METHOD("get_grid_pattern"), &GraphEdit::get_grid_pattern);
  2195. ClassDB::bind_method(D_METHOD("set_snapping_enabled", "enable"), &GraphEdit::set_snapping_enabled);
  2196. ClassDB::bind_method(D_METHOD("is_snapping_enabled"), &GraphEdit::is_snapping_enabled);
  2197. ClassDB::bind_method(D_METHOD("set_snapping_distance", "pixels"), &GraphEdit::set_snapping_distance);
  2198. ClassDB::bind_method(D_METHOD("get_snapping_distance"), &GraphEdit::get_snapping_distance);
  2199. ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature);
  2200. ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature);
  2201. ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness);
  2202. ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness);
  2203. ClassDB::bind_method(D_METHOD("set_connection_lines_antialiased", "pixels"), &GraphEdit::set_connection_lines_antialiased);
  2204. ClassDB::bind_method(D_METHOD("is_connection_lines_antialiased"), &GraphEdit::is_connection_lines_antialiased);
  2205. ClassDB::bind_method(D_METHOD("set_minimap_size", "size"), &GraphEdit::set_minimap_size);
  2206. ClassDB::bind_method(D_METHOD("get_minimap_size"), &GraphEdit::get_minimap_size);
  2207. ClassDB::bind_method(D_METHOD("set_minimap_opacity", "opacity"), &GraphEdit::set_minimap_opacity);
  2208. ClassDB::bind_method(D_METHOD("get_minimap_opacity"), &GraphEdit::get_minimap_opacity);
  2209. ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled);
  2210. ClassDB::bind_method(D_METHOD("is_minimap_enabled"), &GraphEdit::is_minimap_enabled);
  2211. ClassDB::bind_method(D_METHOD("set_show_menu", "hidden"), &GraphEdit::set_show_menu);
  2212. ClassDB::bind_method(D_METHOD("is_showing_menu"), &GraphEdit::is_showing_menu);
  2213. ClassDB::bind_method(D_METHOD("set_show_zoom_label", "enable"), &GraphEdit::set_show_zoom_label);
  2214. ClassDB::bind_method(D_METHOD("is_showing_zoom_label"), &GraphEdit::is_showing_zoom_label);
  2215. ClassDB::bind_method(D_METHOD("set_show_grid_buttons", "hidden"), &GraphEdit::set_show_grid_buttons);
  2216. ClassDB::bind_method(D_METHOD("is_showing_grid_buttons"), &GraphEdit::is_showing_grid_buttons);
  2217. ClassDB::bind_method(D_METHOD("set_show_zoom_buttons", "hidden"), &GraphEdit::set_show_zoom_buttons);
  2218. ClassDB::bind_method(D_METHOD("is_showing_zoom_buttons"), &GraphEdit::is_showing_zoom_buttons);
  2219. ClassDB::bind_method(D_METHOD("set_show_minimap_button", "hidden"), &GraphEdit::set_show_minimap_button);
  2220. ClassDB::bind_method(D_METHOD("is_showing_minimap_button"), &GraphEdit::is_showing_minimap_button);
  2221. ClassDB::bind_method(D_METHOD("set_show_arrange_button", "hidden"), &GraphEdit::set_show_arrange_button);
  2222. ClassDB::bind_method(D_METHOD("is_showing_arrange_button"), &GraphEdit::is_showing_arrange_button);
  2223. ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects);
  2224. ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
  2225. GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position");
  2226. GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position");
  2227. ClassDB::bind_method(D_METHOD("get_menu_hbox"), &GraphEdit::get_menu_hbox);
  2228. ClassDB::bind_method(D_METHOD("arrange_nodes"), &GraphEdit::arrange_nodes);
  2229. ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
  2230. GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position")
  2231. GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port");
  2232. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_offset", "get_scroll_offset");
  2233. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_grid"), "set_show_grid", "is_showing_grid");
  2234. ADD_PROPERTY(PropertyInfo(Variant::INT, "grid_pattern", PROPERTY_HINT_ENUM, "Lines,Dots"), "set_grid_pattern", "get_grid_pattern");
  2235. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snapping_enabled"), "set_snapping_enabled", "is_snapping_enabled");
  2236. ADD_PROPERTY(PropertyInfo(Variant::INT, "snapping_distance", PROPERTY_HINT_NONE, "suffix:px"), "set_snapping_distance", "get_snapping_distance");
  2237. ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme");
  2238. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
  2239. ADD_GROUP("Connection Lines", "connection_lines");
  2240. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_curvature"), "set_connection_lines_curvature", "get_connection_lines_curvature");
  2241. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness", PROPERTY_HINT_RANGE, "0,100,0.1,suffix:px"), "set_connection_lines_thickness", "get_connection_lines_thickness");
  2242. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased");
  2243. ADD_GROUP("Zoom", "");
  2244. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom");
  2245. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_min"), "set_zoom_min", "get_zoom_min");
  2246. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_max"), "set_zoom_max", "get_zoom_max");
  2247. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_step"), "set_zoom_step", "get_zoom_step");
  2248. ADD_GROUP("Minimap", "minimap_");
  2249. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_enabled"), "set_minimap_enabled", "is_minimap_enabled");
  2250. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size", PROPERTY_HINT_NONE, "suffix:px"), "set_minimap_size", "get_minimap_size");
  2251. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "minimap_opacity"), "set_minimap_opacity", "get_minimap_opacity");
  2252. ADD_GROUP("Toolbar Menu", "");
  2253. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_menu"), "set_show_menu", "is_showing_menu");
  2254. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_label"), "set_show_zoom_label", "is_showing_zoom_label");
  2255. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_buttons"), "set_show_zoom_buttons", "is_showing_zoom_buttons");
  2256. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_grid_buttons"), "set_show_grid_buttons", "is_showing_grid_buttons");
  2257. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_minimap_button"), "set_show_minimap_button", "is_showing_minimap_button");
  2258. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_arrange_button"), "set_show_arrange_button", "is_showing_arrange_button");
  2259. ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
  2260. ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port")));
  2261. ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
  2262. ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position")));
  2263. ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output")));
  2264. ADD_SIGNAL(MethodInfo("connection_drag_ended"));
  2265. ADD_SIGNAL(MethodInfo("copy_nodes_request"));
  2266. ADD_SIGNAL(MethodInfo("cut_nodes_request"));
  2267. ADD_SIGNAL(MethodInfo("paste_nodes_request"));
  2268. ADD_SIGNAL(MethodInfo("duplicate_nodes_request"));
  2269. ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
  2270. ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2271. ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
  2272. ADD_SIGNAL(MethodInfo("frame_rect_changed", PropertyInfo(Variant::OBJECT, "frame", PROPERTY_HINT_RESOURCE_TYPE, "GraphFrame"), PropertyInfo(Variant::VECTOR2, "new_rect")));
  2273. ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "at_position")));
  2274. ADD_SIGNAL(MethodInfo("begin_node_move"));
  2275. ADD_SIGNAL(MethodInfo("end_node_move"));
  2276. ADD_SIGNAL(MethodInfo("graph_elements_linked_to_frame_request", PropertyInfo(Variant::ARRAY, "elements"), PropertyInfo(Variant::STRING_NAME, "frame")));
  2277. ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
  2278. BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
  2279. BIND_ENUM_CONSTANT(SCROLL_PANS);
  2280. BIND_ENUM_CONSTANT(GRID_PATTERN_LINES);
  2281. BIND_ENUM_CONSTANT(GRID_PATTERN_DOTS);
  2282. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEdit, panel);
  2283. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, grid_major);
  2284. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, grid_minor);
  2285. BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_COLOR, GraphEdit, activity_color, "activity");
  2286. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_hover_tint_color);
  2287. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_valid_target_tint_color);
  2288. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, connection_rim_color);
  2289. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, selection_fill);
  2290. BIND_THEME_ITEM(Theme::DATA_TYPE_COLOR, GraphEdit, selection_stroke);
  2291. BIND_THEME_ITEM(Theme::DATA_TYPE_STYLEBOX, GraphEdit, menu_panel);
  2292. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_in);
  2293. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_out);
  2294. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, zoom_reset);
  2295. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, snapping_toggle);
  2296. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, grid_toggle);
  2297. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, minimap_toggle);
  2298. BIND_THEME_ITEM(Theme::DATA_TYPE_ICON, GraphEdit, layout);
  2299. BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, GraphEdit, port_hotzone_inner_extent);
  2300. BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, GraphEdit, port_hotzone_outer_extent);
  2301. }
  2302. GraphEdit::GraphEdit() {
  2303. set_focus_mode(FOCUS_ALL);
  2304. // Allow dezooming 8 times from the default zoom level.
  2305. // At low zoom levels, text is unreadable due to its small size and poor filtering,
  2306. // but this is still useful for previewing and navigation.
  2307. zoom_min = (1 / Math::pow(zoom_step, 8));
  2308. // Allow zooming 4 times from the default zoom level.
  2309. zoom_max = (1 * Math::pow(zoom_step, 4));
  2310. panner.instantiate();
  2311. panner->set_callbacks(callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
  2312. top_layer = memnew(Control);
  2313. add_child(top_layer, false, INTERNAL_MODE_BACK);
  2314. top_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
  2315. top_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  2316. top_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_top_layer_draw));
  2317. top_layer->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
  2318. connections_layer = memnew(Control);
  2319. add_child(connections_layer, false);
  2320. connections_layer->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_update_connections));
  2321. connections_layer->set_name("_connection_layer");
  2322. connections_layer->set_disable_visibility_clip(true); // Necessary, so it can draw freely and be offset.
  2323. connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
  2324. top_connection_layer = memnew(GraphEditFilter(this));
  2325. add_child(top_connection_layer, false, INTERNAL_MODE_BACK);
  2326. connections_shader = default_connections_shader;
  2327. top_connection_layer->set_mouse_filter(MOUSE_FILTER_PASS);
  2328. top_connection_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  2329. top_connection_layer->connect(SceneStringName(gui_input), callable_mp(this, &GraphEdit::_top_connection_layer_input));
  2330. dragged_connection_line = memnew(Line2D);
  2331. dragged_connection_line->set_texture_mode(Line2D::LINE_TEXTURE_STRETCH);
  2332. top_connection_layer->add_child(dragged_connection_line);
  2333. h_scrollbar = memnew(HScrollBar);
  2334. h_scrollbar->set_name("_h_scroll");
  2335. top_layer->add_child(h_scrollbar);
  2336. v_scrollbar = memnew(VScrollBar);
  2337. v_scrollbar->set_name("_v_scroll");
  2338. top_layer->add_child(v_scrollbar);
  2339. // Set large minmax so it can scroll even if not resized yet.
  2340. h_scrollbar->set_min(-10000);
  2341. h_scrollbar->set_max(10000);
  2342. v_scrollbar->set_min(-10000);
  2343. v_scrollbar->set_max(10000);
  2344. h_scrollbar->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_scroll_moved));
  2345. v_scrollbar->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_scroll_moved));
  2346. // Toolbar menu.
  2347. menu_panel = memnew(PanelContainer);
  2348. menu_panel->set_visible(show_menu);
  2349. top_layer->add_child(menu_panel);
  2350. menu_panel->set_position(Vector2(10, 10));
  2351. menu_hbox = memnew(HBoxContainer);
  2352. menu_panel->add_child(menu_hbox);
  2353. // Zoom label and controls.
  2354. zoom_label = memnew(Label);
  2355. zoom_label->set_visible(show_zoom_label);
  2356. zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
  2357. zoom_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
  2358. zoom_label->set_custom_minimum_size(Size2(48, 0));
  2359. menu_hbox->add_child(zoom_label);
  2360. _update_zoom_label();
  2361. zoom_minus_button = memnew(Button);
  2362. zoom_minus_button->set_theme_type_variation("FlatButton");
  2363. zoom_minus_button->set_visible(show_zoom_buttons);
  2364. zoom_minus_button->set_tooltip_text(ETR("Zoom Out"));
  2365. zoom_minus_button->set_focus_mode(FOCUS_NONE);
  2366. menu_hbox->add_child(zoom_minus_button);
  2367. zoom_minus_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_minus));
  2368. zoom_reset_button = memnew(Button);
  2369. zoom_reset_button->set_theme_type_variation("FlatButton");
  2370. zoom_reset_button->set_visible(show_zoom_buttons);
  2371. zoom_reset_button->set_tooltip_text(ETR("Zoom Reset"));
  2372. zoom_reset_button->set_focus_mode(FOCUS_NONE);
  2373. menu_hbox->add_child(zoom_reset_button);
  2374. zoom_reset_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_reset));
  2375. zoom_plus_button = memnew(Button);
  2376. zoom_plus_button->set_theme_type_variation("FlatButton");
  2377. zoom_plus_button->set_visible(show_zoom_buttons);
  2378. zoom_plus_button->set_tooltip_text(ETR("Zoom In"));
  2379. zoom_plus_button->set_focus_mode(FOCUS_NONE);
  2380. menu_hbox->add_child(zoom_plus_button);
  2381. zoom_plus_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_zoom_plus));
  2382. // Grid controls.
  2383. toggle_grid_button = memnew(Button);
  2384. toggle_grid_button->set_theme_type_variation("FlatButton");
  2385. toggle_grid_button->set_visible(show_grid_buttons);
  2386. toggle_grid_button->set_toggle_mode(true);
  2387. toggle_grid_button->set_pressed(true);
  2388. toggle_grid_button->set_tooltip_text(ETR("Toggle the visual grid."));
  2389. toggle_grid_button->set_focus_mode(FOCUS_NONE);
  2390. menu_hbox->add_child(toggle_grid_button);
  2391. toggle_grid_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_show_grid_toggled));
  2392. toggle_snapping_button = memnew(Button);
  2393. toggle_snapping_button->set_theme_type_variation("FlatButton");
  2394. toggle_snapping_button->set_visible(show_grid_buttons);
  2395. toggle_snapping_button->set_toggle_mode(true);
  2396. toggle_snapping_button->set_tooltip_text(ETR("Toggle snapping to the grid."));
  2397. toggle_snapping_button->set_pressed(snapping_enabled);
  2398. toggle_snapping_button->set_focus_mode(FOCUS_NONE);
  2399. menu_hbox->add_child(toggle_snapping_button);
  2400. toggle_snapping_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_snapping_toggled));
  2401. snapping_distance_spinbox = memnew(SpinBox);
  2402. snapping_distance_spinbox->set_visible(show_grid_buttons);
  2403. snapping_distance_spinbox->set_min(GRID_MIN_SNAPPING_DISTANCE);
  2404. snapping_distance_spinbox->set_max(GRID_MAX_SNAPPING_DISTANCE);
  2405. snapping_distance_spinbox->set_step(1);
  2406. snapping_distance_spinbox->set_value(snapping_distance);
  2407. snapping_distance_spinbox->set_tooltip_text(ETR("Change the snapping distance."));
  2408. menu_hbox->add_child(snapping_distance_spinbox);
  2409. snapping_distance_spinbox->connect(SceneStringName(value_changed), callable_mp(this, &GraphEdit::_snapping_distance_changed));
  2410. // Extra controls.
  2411. minimap_button = memnew(Button);
  2412. minimap_button->set_theme_type_variation("FlatButton");
  2413. minimap_button->set_visible(show_minimap_button);
  2414. minimap_button->set_toggle_mode(true);
  2415. minimap_button->set_tooltip_text(ETR("Toggle the graph minimap."));
  2416. minimap_button->set_pressed(show_grid);
  2417. minimap_button->set_focus_mode(FOCUS_NONE);
  2418. menu_hbox->add_child(minimap_button);
  2419. minimap_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::_minimap_toggled));
  2420. arrange_button = memnew(Button);
  2421. arrange_button->set_theme_type_variation("FlatButton");
  2422. arrange_button->set_visible(show_arrange_button);
  2423. arrange_button->connect(SceneStringName(pressed), callable_mp(this, &GraphEdit::arrange_nodes));
  2424. arrange_button->set_focus_mode(FOCUS_NONE);
  2425. menu_hbox->add_child(arrange_button);
  2426. arrange_button->set_tooltip_text(ETR("Automatically arrange selected nodes."));
  2427. // Minimap.
  2428. const Vector2 minimap_size = Vector2(240, 160);
  2429. const float minimap_opacity = 0.65;
  2430. minimap = memnew(GraphEditMinimap(this));
  2431. top_layer->add_child(minimap);
  2432. minimap->set_name("_minimap");
  2433. minimap->set_modulate(Color(1, 1, 1, minimap_opacity));
  2434. minimap->set_mouse_filter(MOUSE_FILTER_PASS);
  2435. minimap->set_custom_minimum_size(Vector2(50, 50));
  2436. minimap->set_size(minimap_size);
  2437. minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
  2438. minimap->set_offset(Side::SIDE_LEFT, -minimap_size.width - MINIMAP_OFFSET);
  2439. minimap->set_offset(Side::SIDE_TOP, -minimap_size.height - MINIMAP_OFFSET);
  2440. minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
  2441. minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
  2442. minimap->connect(SceneStringName(draw), callable_mp(this, &GraphEdit::_minimap_draw));
  2443. set_clip_contents(true);
  2444. arranger.instantiate(this);
  2445. }