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- /**************************************************************************/
- /* scene_debugger.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SCENE_DEBUGGER_H
- #define SCENE_DEBUGGER_H
- #include "core/input/shortcut.h"
- #include "core/object/ref_counted.h"
- #include "core/string/ustring.h"
- #include "core/templates/pair.h"
- #include "core/variant/array.h"
- #include "scene/gui/view_panner.h"
- #include "scene/resources/mesh.h"
- class PopupMenu;
- class Script;
- class Node;
- class SceneDebugger {
- private:
- inline static SceneDebugger *singleton = nullptr;
- SceneDebugger();
- public:
- static void initialize();
- static void deinitialize();
- ~SceneDebugger();
- #ifdef DEBUG_ENABLED
- private:
- static void _handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut);
- static void _save_node(ObjectID id, const String &p_path);
- static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
- static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
- static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
- static void _next_frame();
- public:
- static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
- static void add_to_cache(const String &p_filename, Node *p_node);
- static void remove_from_cache(const String &p_filename, Node *p_node);
- static void reload_cached_files(const PackedStringArray &p_files);
- #endif
- };
- #ifdef DEBUG_ENABLED
- class SceneDebuggerObject {
- private:
- void _parse_script_properties(Script *p_script, ScriptInstance *p_instance);
- public:
- typedef Pair<PropertyInfo, Variant> SceneDebuggerProperty;
- ObjectID id;
- String class_name;
- List<SceneDebuggerProperty> properties;
- SceneDebuggerObject(ObjectID p_id);
- SceneDebuggerObject() {}
- void serialize(Array &r_arr, int p_max_size = 1 << 20);
- void deserialize(const Array &p_arr);
- };
- class SceneDebuggerTree {
- public:
- struct RemoteNode {
- int child_count = 0;
- String name;
- String type_name;
- ObjectID id;
- String scene_file_path;
- uint8_t view_flags = 0;
- enum ViewFlags {
- VIEW_HAS_VISIBLE_METHOD = 1 << 1,
- VIEW_VISIBLE = 1 << 2,
- VIEW_VISIBLE_IN_TREE = 1 << 3,
- };
- RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id, const String p_scene_file_path, int p_view_flags) {
- child_count = p_child;
- name = p_name;
- type_name = p_type;
- id = p_id;
- scene_file_path = p_scene_file_path;
- view_flags = p_view_flags;
- }
- RemoteNode() {}
- };
- List<RemoteNode> nodes;
- void serialize(Array &r_arr);
- void deserialize(const Array &p_arr);
- SceneDebuggerTree(Node *p_root);
- SceneDebuggerTree() {}
- };
- class LiveEditor {
- private:
- friend class SceneDebugger;
- HashMap<int, NodePath> live_edit_node_path_cache;
- HashMap<int, String> live_edit_resource_cache;
- NodePath live_edit_root;
- String live_edit_scene;
- HashMap<String, HashSet<Node *>> live_scene_edit_cache;
- HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list;
- void _send_tree();
- void _node_path_func(const NodePath &p_path, int p_id);
- void _res_path_func(const String &p_path, int p_id);
- void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
- void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
- void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
- void _res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
- void _root_func(const NodePath &p_scene_path, const String &p_scene_from);
- void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
- void _instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name);
- void _remove_node_func(const NodePath &p_at);
- void _remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id);
- void _restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void _duplicate_node_func(const NodePath &p_at, const String &p_new_name);
- void _reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- LiveEditor() {
- singleton = this;
- live_edit_root = NodePath("/root");
- }
- inline static LiveEditor *singleton = nullptr;
- public:
- static LiveEditor *get_singleton();
- };
- class RuntimeNodeSelect : public Object {
- GDCLASS(RuntimeNodeSelect, Object);
- public:
- enum NodeType {
- NODE_TYPE_NONE,
- NODE_TYPE_2D,
- NODE_TYPE_3D,
- NODE_TYPE_MAX
- };
- enum SelectMode {
- SELECT_MODE_SINGLE,
- SELECT_MODE_LIST,
- SELECT_MODE_MAX
- };
- private:
- friend class SceneDebugger;
- struct SelectResult {
- Node *item = nullptr;
- real_t order = 0;
- _FORCE_INLINE_ bool operator<(const SelectResult &p_rr) const { return p_rr.order < order; }
- };
- bool has_selection = false;
- Node *selected_node = nullptr;
- PopupMenu *selection_list = nullptr;
- bool selection_visible = true;
- bool selection_update_queued = false;
- bool warped_panning = false;
- bool camera_override = false;
- // Values taken from EditorZoomWidget.
- const float VIEW_2D_MIN_ZOOM = 1.0 / 128;
- const float VIEW_2D_MAX_ZOOM = 128;
- Ref<ViewPanner> panner;
- Vector2 view_2d_offset;
- real_t view_2d_zoom = 1.0;
- RID sbox_2d_canvas;
- RID sbox_2d_ci;
- Transform2D sbox_2d_xform;
- Rect2 sbox_2d_rect;
- #ifndef _3D_DISABLED
- struct Cursor {
- Vector3 pos;
- real_t x_rot, y_rot, distance, fov_scale;
- Vector3 eye_pos; // Used in freelook mode.
- Cursor() {
- // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
- x_rot = 0.5;
- y_rot = -0.5;
- distance = 4;
- fov_scale = 1.0;
- }
- };
- Cursor cursor;
- // Values taken from Node3DEditor.
- const float VIEW_3D_MIN_ZOOM = 0.01;
- #ifdef REAL_T_IS_DOUBLE
- const double VIEW_3D_MAX_ZOOM = 1'000'000'000'000;
- #else
- const float VIEW_3D_MAX_ZOOM = 10'000;
- #endif
- const float CAMERA_ZNEAR = 0.05;
- const float CAMERA_ZFAR = 4'000;
- const float CAMERA_BASE_FOV = 75;
- const float CAMERA_MIN_FOV_SCALE = 0.1;
- const float CAMERA_MAX_FOV_SCALE = 2.5;
- const float FREELOOK_BASE_SPEED = 4;
- const float RADS_PER_PIXEL = 0.004;
- bool camera_first_override = true;
- bool camera_freelook = false;
- Vector2 previous_mouse_position;
- Ref<ArrayMesh> sbox_3d_mesh;
- Ref<ArrayMesh> sbox_3d_mesh_xray;
- RID sbox_3d_instance;
- RID sbox_3d_instance_ofs;
- RID sbox_3d_instance_xray;
- RID sbox_3d_instance_xray_ofs;
- Transform3D sbox_3d_xform;
- AABB sbox_3d_bounds;
- #endif
- Point2 selection_position = Point2(INFINITY, INFINITY);
- bool list_shortcut_pressed = false;
- NodeType node_select_type = NODE_TYPE_2D;
- SelectMode node_select_mode = SELECT_MODE_SINGLE;
- void _setup(const Dictionary &p_settings);
- void _node_set_type(NodeType p_type);
- void _select_set_mode(SelectMode p_mode);
- void _set_camera_override_enabled(bool p_enabled);
- void _root_window_input(const Ref<InputEvent> &p_event);
- void _items_popup_index_pressed(int p_index, PopupMenu *p_popup);
- void _update_input_state();
- void _process_frame();
- void _physics_frame();
- void _click_point();
- void _select_node(Node *p_node);
- void _queue_selection_update();
- void _update_selection();
- void _clear_selection();
- void _set_selection_visible(bool p_visible);
- void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
- void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
- void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
- void _reset_camera_2d();
- void _update_view_2d();
- #ifndef _3D_DISABLED
- void _find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items);
- bool _handle_3d_input(const Ref<InputEvent> &p_event);
- void _set_camera_freelook_enabled(bool p_enabled);
- void _cursor_scale_distance(real_t p_scale);
- void _cursor_look(Ref<InputEventWithModifiers> p_event);
- void _cursor_pan(Ref<InputEventWithModifiers> p_event);
- void _cursor_orbit(Ref<InputEventWithModifiers> p_event);
- Transform3D _get_cursor_transform();
- void _reset_camera_3d();
- #endif
- RuntimeNodeSelect() { singleton = this; }
- inline static RuntimeNodeSelect *singleton = nullptr;
- public:
- static RuntimeNodeSelect *get_singleton();
- ~RuntimeNodeSelect();
- };
- #endif
- #endif // SCENE_DEBUGGER_H
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