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- /**************************************************************************/
- /* xr_hand_modifier_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef XR_HAND_MODIFIER_3D_H
- #define XR_HAND_MODIFIER_3D_H
- #include "scene/3d/skeleton_modifier_3d.h"
- #include "servers/xr/xr_hand_tracker.h"
- /**
- The XRHandModifier3D node drives a hand skeleton using hand tracking
- data from an XRHandTracking instance.
- */
- class XRHandModifier3D : public SkeletonModifier3D {
- GDCLASS(XRHandModifier3D, SkeletonModifier3D);
- public:
- enum BoneUpdate {
- BONE_UPDATE_FULL,
- BONE_UPDATE_ROTATION_ONLY,
- BONE_UPDATE_MAX
- };
- void set_hand_tracker(const StringName &p_tracker_name);
- StringName get_hand_tracker() const;
- void set_bone_update(BoneUpdate p_bone_update);
- BoneUpdate get_bone_update() const;
- PackedStringArray get_configuration_warnings() const override;
- void _notification(int p_what);
- protected:
- static void _bind_methods();
- virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
- virtual void _process_modification() override;
- private:
- struct JointData {
- int bone = -1;
- int parent_joint = -1;
- };
- StringName tracker_name = "/user/hand_tracker/left";
- BoneUpdate bone_update = BONE_UPDATE_FULL;
- JointData joints[XRHandTracker::HAND_JOINT_MAX];
- bool has_stored_previous_transforms = false;
- Vector<Transform3D> previous_relative_transforms;
- void _get_joint_data();
- void _tracker_changed(StringName p_tracker_name, XRServer::TrackerType p_tracker_type);
- };
- VARIANT_ENUM_CAST(XRHandModifier3D::BoneUpdate)
- #endif // XR_HAND_MODIFIER_3D_H
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