xr_hand_modifier_3d.h 3.6 KB

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  1. /**************************************************************************/
  2. /* xr_hand_modifier_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef XR_HAND_MODIFIER_3D_H
  31. #define XR_HAND_MODIFIER_3D_H
  32. #include "scene/3d/skeleton_modifier_3d.h"
  33. #include "servers/xr/xr_hand_tracker.h"
  34. /**
  35. The XRHandModifier3D node drives a hand skeleton using hand tracking
  36. data from an XRHandTracking instance.
  37. */
  38. class XRHandModifier3D : public SkeletonModifier3D {
  39. GDCLASS(XRHandModifier3D, SkeletonModifier3D);
  40. public:
  41. enum BoneUpdate {
  42. BONE_UPDATE_FULL,
  43. BONE_UPDATE_ROTATION_ONLY,
  44. BONE_UPDATE_MAX
  45. };
  46. void set_hand_tracker(const StringName &p_tracker_name);
  47. StringName get_hand_tracker() const;
  48. void set_bone_update(BoneUpdate p_bone_update);
  49. BoneUpdate get_bone_update() const;
  50. PackedStringArray get_configuration_warnings() const override;
  51. void _notification(int p_what);
  52. protected:
  53. static void _bind_methods();
  54. virtual void _skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) override;
  55. virtual void _process_modification() override;
  56. private:
  57. struct JointData {
  58. int bone = -1;
  59. int parent_joint = -1;
  60. };
  61. StringName tracker_name = "/user/hand_tracker/left";
  62. BoneUpdate bone_update = BONE_UPDATE_FULL;
  63. JointData joints[XRHandTracker::HAND_JOINT_MAX];
  64. bool has_stored_previous_transforms = false;
  65. Vector<Transform3D> previous_relative_transforms;
  66. void _get_joint_data();
  67. void _tracker_changed(StringName p_tracker_name, XRServer::TrackerType p_tracker_type);
  68. };
  69. VARIANT_ENUM_CAST(XRHandModifier3D::BoneUpdate)
  70. #endif // XR_HAND_MODIFIER_3D_H