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- /**************************************************************************/
- /* visible_on_screen_notifier_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H
- #define VISIBLE_ON_SCREEN_NOTIFIER_3D_H
- #include "scene/3d/visual_instance_3d.h"
- class World3D;
- class Camera3D;
- class VisibleOnScreenNotifier3D : public VisualInstance3D {
- GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D);
- AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
- private:
- bool on_screen = false;
- void _visibility_enter();
- void _visibility_exit();
- protected:
- virtual void _screen_enter() {}
- virtual void _screen_exit() {}
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_aabb(const AABB &p_aabb);
- virtual AABB get_aabb() const override;
- bool is_on_screen() const;
- VisibleOnScreenNotifier3D();
- ~VisibleOnScreenNotifier3D();
- };
- class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D {
- GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D);
- public:
- enum EnableMode {
- ENABLE_MODE_INHERIT,
- ENABLE_MODE_ALWAYS,
- ENABLE_MODE_WHEN_PAUSED,
- };
- protected:
- ObjectID node_id;
- virtual void _screen_enter() override;
- virtual void _screen_exit() override;
- EnableMode enable_mode = ENABLE_MODE_INHERIT;
- NodePath enable_node_path = NodePath("..");
- void _notification(int p_what);
- static void _bind_methods();
- void _update_enable_mode(bool p_enable);
- public:
- void set_enable_mode(EnableMode p_mode);
- EnableMode get_enable_mode();
- void set_enable_node_path(NodePath p_path);
- NodePath get_enable_node_path();
- VisibleOnScreenEnabler3D();
- };
- VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode);
- #endif // VISIBLE_ON_SCREEN_NOTIFIER_3D_H
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