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- // This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
- #include "meshoptimizer.h"
- #include <assert.h>
- #include <string.h>
- meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const unsigned int* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsigned int warp_size, unsigned int primgroup_size)
- {
- assert(index_count % 3 == 0);
- assert(cache_size >= 3);
- assert(warp_size == 0 || warp_size >= 3);
- meshopt_Allocator allocator;
- meshopt_VertexCacheStatistics result = {};
- unsigned int warp_offset = 0;
- unsigned int primgroup_offset = 0;
- unsigned int* cache_timestamps = allocator.allocate<unsigned int>(vertex_count);
- memset(cache_timestamps, 0, vertex_count * sizeof(unsigned int));
- unsigned int timestamp = cache_size + 1;
- for (size_t i = 0; i < index_count; i += 3)
- {
- unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
- assert(a < vertex_count && b < vertex_count && c < vertex_count);
- bool ac = (timestamp - cache_timestamps[a]) > cache_size;
- bool bc = (timestamp - cache_timestamps[b]) > cache_size;
- bool cc = (timestamp - cache_timestamps[c]) > cache_size;
- // flush cache if triangle doesn't fit into warp or into the primitive buffer
- if ((primgroup_size && primgroup_offset == primgroup_size) || (warp_size && warp_offset + ac + bc + cc > warp_size))
- {
- result.warps_executed += warp_offset > 0;
- warp_offset = 0;
- primgroup_offset = 0;
- // reset cache
- timestamp += cache_size + 1;
- }
- // update cache and add vertices to warp
- for (int j = 0; j < 3; ++j)
- {
- unsigned int index = indices[i + j];
- if (timestamp - cache_timestamps[index] > cache_size)
- {
- cache_timestamps[index] = timestamp++;
- result.vertices_transformed++;
- warp_offset++;
- }
- }
- primgroup_offset++;
- }
- size_t unique_vertex_count = 0;
- for (size_t i = 0; i < vertex_count; ++i)
- unique_vertex_count += cache_timestamps[i] > 0;
- result.warps_executed += warp_offset > 0;
- result.acmr = index_count == 0 ? 0 : float(result.vertices_transformed) / float(index_count / 3);
- result.atvr = unique_vertex_count == 0 ? 0 : float(result.vertices_transformed) / float(unique_vertex_count);
- return result;
- }
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