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- // SPDX-License-Identifier: Apache-2.0
- // ----------------------------------------------------------------------------
- // Copyright 2020-2024 Arm Limited
- //
- // Licensed under the Apache License, Version 2.0 (the "License"); you may not
- // use this file except in compliance with the License. You may obtain a copy
- // of the License at:
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
- // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
- // License for the specific language governing permissions and limitations
- // under the License.
- // ----------------------------------------------------------------------------
- /**
- * @brief The core astcenc codec library interface.
- *
- * This interface is the entry point to the core astcenc codec. It aims to be easy to use for
- * non-experts, but also to allow experts to have fine control over the compressor heuristics if
- * needed. The core codec only handles compression and decompression, transferring all inputs and
- * outputs via memory buffers. To catch obvious input/output buffer sizing issues, which can cause
- * security and stability problems, all transfer buffers are explicitly sized.
- *
- * While the aim is that we keep this interface mostly stable, it should be viewed as a mutable
- * interface tied to a specific source version. We are not trying to maintain backwards
- * compatibility across codec versions.
- *
- * The API state management is based around an explicit context object, which is the context for all
- * allocated memory resources needed to compress and decompress a single image. A context can be
- * used to sequentially compress multiple images using the same configuration, allowing setup
- * overheads to be amortized over multiple images, which is particularly important when images are
- * small.
- *
- * Multi-threading can be used two ways.
- *
- * * An application wishing to process multiple images in parallel can allocate multiple
- * contexts and assign each context to a thread.
- * * An application wishing to process a single image in using multiple threads can configure
- * contexts for multi-threaded use, and invoke astcenc_compress/decompress() once per thread
- * for faster processing. The caller is responsible for creating the worker threads, and
- * synchronizing between images.
- *
- * Extended instruction set support
- * ================================
- *
- * This library supports use of extended instruction sets, such as SSE4.1 and AVX2. These are
- * enabled at compile time when building the library. There is no runtime checking in the core
- * library that the instruction sets used are actually available. Checking compatibility is the
- * responsibility of the calling code.
- *
- * Threading
- * =========
- *
- * In pseudo-code, the usage for manual user threading looks like this:
- *
- * // Configure the compressor run
- * astcenc_config my_config;
- * astcenc_config_init(..., &my_config);
- *
- * // Power users can tweak <my_config> settings here ...
- *
- * // Allocate working state given config and thread_count
- * astcenc_context* my_context;
- * astcenc_context_alloc(&my_config, thread_count, &my_context);
- *
- * // Compress each image using these config settings
- * foreach image:
- * // For each thread in the thread pool
- * for i in range(0, thread_count):
- * astcenc_compress_image(my_context, &my_input, my_output, i);
- *
- * astcenc_compress_reset(my_context);
- *
- * // Clean up
- * astcenc_context_free(my_context);
- *
- * Images
- * ======
- *
- * The codec supports compressing single images, which can be either 2D images or volumetric 3D
- * images. Calling code is responsible for any handling of aggregate types, such as mipmap chains,
- * texture arrays, or sliced 3D textures.
- *
- * Images are passed in as an astcenc_image structure. Inputs can be either 8-bit unorm, 16-bit
- * half-float, or 32-bit float, as indicated by the data_type field.
- *
- * Images can be any dimension; there is no requirement to be a multiple of the ASTC block size.
- *
- * Data is always passed in as 4 color components, and accessed as an array of 2D image slices. Data
- * within an image slice is always tightly packed without padding. Addressing looks like this:
- *
- * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 ] // Red
- * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 1] // Green
- * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 2] // Blue
- * data[z_coord][y_coord * x_dim * 4 + x_coord * 4 + 3] // Alpha
- *
- * Common compressor usage
- * =======================
- *
- * One of the most important things for coding image quality is to align the input data component
- * count with the ASTC color endpoint mode. This avoids wasting bits encoding components you don't
- * actually need in the endpoint colors.
- *
- * | Input data | Encoding swizzle | Sampling swizzle |
- * | ------------ | ---------------- | ---------------- |
- * | 1 component | RRR1 | .[rgb] |
- * | 2 components | RRRG | .[rgb]a |
- * | 3 components | RGB1 | .rgb |
- * | 4 components | RGBA | .rgba |
- *
- * The 1 and 2 component modes recommend sampling from "g" to recover the luminance value as this
- * provide best compatibility with other texture formats where the green component may be stored at
- * higher precision than the others, such as RGB565. For ASTC any of the RGB components can be used;
- * the luminance endpoint component will be returned for all three.
- *
- * When using the normal map compression mode ASTC will store normals as a two component X+Y map.
- * Input images must contain unit-length normalized and should be passed in using a two component
- * swizzle. The astcenc command line tool defaults to an RRRG swizzle, but some developers prefer
- * to use GGGR for compatability with BC5n which will work just as well. The Z component can be
- * recovered programmatically in shader code, using knowledge that the vector is unit length and
- * that Z must be positive for a tangent-space normal map.
- *
- * Decompress-only usage
- * =====================
- *
- * For some use cases it is useful to have a cut-down context and/or library which supports
- * decompression but not compression.
- *
- * A context can be made decompress-only using the ASTCENC_FLG_DECOMPRESS_ONLY flag when the context
- * is allocated. These contexts have lower dynamic memory footprint than a full context.
- *
- * The entire library can be made decompress-only by building the files with the define
- * ASTCENC_DECOMPRESS_ONLY set. In this build the context will be smaller, and the library will
- * exclude the functionality which is only needed for compression. This reduces the binary size by
- * ~180KB. For these builds contexts must be created with the ASTCENC_FLG_DECOMPRESS_ONLY flag.
- *
- * Note that context structures returned by a library built as decompress-only are incompatible with
- * a library built with compression included, and visa versa, as they have different sizes and
- * memory layout.
- *
- * Self-decompress-only usage
- * ==========================
- *
- * ASTC is a complex format with a large search space. The parts of this search space that are
- * searched is determined by heuristics that are, in part, tied to the quality level used when
- * creating the context.
- *
- * A normal context is capable of decompressing any ASTC texture, including those generated by other
- * compressors with unknown heuristics. This is the most flexible implementation, but forces the
- * data tables used by the codec to include entries that are not needed during compression. This
- * can slow down context creation by a significant amount, especially for the faster compression
- * modes where few data table entries are actually used. To optimize this use case the context can
- * be created with the ASTCENC_FLG_SELF_DECOMPRESS_ONLY flag. This tells the compressor that it will
- * only be asked to decompress images that it compressed itself, allowing the data tables to
- * exclude entries that are not needed by the current compression configuration. This reduces the
- * size of the context data tables in memory and improves context creation performance. Note that,
- * as of the 3.6 release, this flag no longer affects compression performance.
- *
- * Using this flag while attempting to decompress an valid image which was created by another
- * compressor, or even another astcenc compressor version or configuration, may result in blocks
- * returning as solid magenta or NaN value error blocks.
- */
- #ifndef ASTCENC_INCLUDED
- #define ASTCENC_INCLUDED
- #include <cstddef>
- #include <cstdint>
- #if defined(ASTCENC_DYNAMIC_LIBRARY)
- #if defined(_MSC_VER)
- #define ASTCENC_PUBLIC extern "C" __declspec(dllexport)
- #else
- #define ASTCENC_PUBLIC extern "C" __attribute__ ((visibility ("default")))
- #endif
- #else
- #define ASTCENC_PUBLIC
- #endif
- /* ============================================================================
- Data declarations
- ============================================================================ */
- /**
- * @brief An opaque structure; see astcenc_internal.h for definition.
- */
- struct astcenc_context;
- /**
- * @brief A codec API error code.
- */
- enum astcenc_error {
- /** @brief The call was successful. */
- ASTCENC_SUCCESS = 0,
- /** @brief The call failed due to low memory, or undersized I/O buffers. */
- ASTCENC_ERR_OUT_OF_MEM,
- /** @brief The call failed due to the build using fast math. */
- ASTCENC_ERR_BAD_CPU_FLOAT,
- /** @brief The call failed due to an out-of-spec parameter. */
- ASTCENC_ERR_BAD_PARAM,
- /** @brief The call failed due to an out-of-spec block size. */
- ASTCENC_ERR_BAD_BLOCK_SIZE,
- /** @brief The call failed due to an out-of-spec color profile. */
- ASTCENC_ERR_BAD_PROFILE,
- /** @brief The call failed due to an out-of-spec quality value. */
- ASTCENC_ERR_BAD_QUALITY,
- /** @brief The call failed due to an out-of-spec component swizzle. */
- ASTCENC_ERR_BAD_SWIZZLE,
- /** @brief The call failed due to an out-of-spec flag set. */
- ASTCENC_ERR_BAD_FLAGS,
- /** @brief The call failed due to the context not supporting the operation. */
- ASTCENC_ERR_BAD_CONTEXT,
- /** @brief The call failed due to unimplemented functionality. */
- ASTCENC_ERR_NOT_IMPLEMENTED,
- /** @brief The call failed due to an out-of-spec decode mode flag set. */
- ASTCENC_ERR_BAD_DECODE_MODE,
- #if defined(ASTCENC_DIAGNOSTICS)
- /** @brief The call failed due to an issue with diagnostic tracing. */
- ASTCENC_ERR_DTRACE_FAILURE,
- #endif
- };
- /**
- * @brief A codec color profile.
- */
- enum astcenc_profile {
- /** @brief The LDR sRGB color profile. */
- ASTCENC_PRF_LDR_SRGB = 0,
- /** @brief The LDR linear color profile. */
- ASTCENC_PRF_LDR,
- /** @brief The HDR RGB with LDR alpha color profile. */
- ASTCENC_PRF_HDR_RGB_LDR_A,
- /** @brief The HDR RGBA color profile. */
- ASTCENC_PRF_HDR
- };
- /** @brief The fastest, lowest quality, search preset. */
- static const float ASTCENC_PRE_FASTEST = 0.0f;
- /** @brief The fast search preset. */
- static const float ASTCENC_PRE_FAST = 10.0f;
- /** @brief The medium quality search preset. */
- static const float ASTCENC_PRE_MEDIUM = 60.0f;
- /** @brief The thorough quality search preset. */
- static const float ASTCENC_PRE_THOROUGH = 98.0f;
- /** @brief The thorough quality search preset. */
- static const float ASTCENC_PRE_VERYTHOROUGH = 99.0f;
- /** @brief The exhaustive, highest quality, search preset. */
- static const float ASTCENC_PRE_EXHAUSTIVE = 100.0f;
- /**
- * @brief A codec component swizzle selector.
- */
- enum astcenc_swz
- {
- /** @brief Select the red component. */
- ASTCENC_SWZ_R = 0,
- /** @brief Select the green component. */
- ASTCENC_SWZ_G = 1,
- /** @brief Select the blue component. */
- ASTCENC_SWZ_B = 2,
- /** @brief Select the alpha component. */
- ASTCENC_SWZ_A = 3,
- /** @brief Use a constant zero component. */
- ASTCENC_SWZ_0 = 4,
- /** @brief Use a constant one component. */
- ASTCENC_SWZ_1 = 5,
- /** @brief Use a reconstructed normal vector Z component. */
- ASTCENC_SWZ_Z = 6
- };
- /**
- * @brief A texel component swizzle.
- */
- struct astcenc_swizzle
- {
- /** @brief The red component selector. */
- astcenc_swz r;
- /** @brief The green component selector. */
- astcenc_swz g;
- /** @brief The blue component selector. */
- astcenc_swz b;
- /** @brief The alpha component selector. */
- astcenc_swz a;
- };
- /**
- * @brief A texel component data format.
- */
- enum astcenc_type
- {
- /** @brief Unorm 8-bit data per component. */
- ASTCENC_TYPE_U8 = 0,
- /** @brief 16-bit float per component. */
- ASTCENC_TYPE_F16 = 1,
- /** @brief 32-bit float per component. */
- ASTCENC_TYPE_F32 = 2
- };
- /**
- * @brief Function pointer type for compression progress reporting callback.
- */
- extern "C" typedef void (*astcenc_progress_callback)(float);
- /**
- * @brief Enable normal map compression.
- *
- * Input data will be treated a two component normal map, storing X and Y, and the codec will
- * optimize for angular error rather than simple linear PSNR. In this mode the input swizzle should
- * be e.g. rrrg (the default ordering for ASTC normals on the command line) or gggr (the ordering
- * used by BC5n).
- */
- static const unsigned int ASTCENC_FLG_MAP_NORMAL = 1 << 0;
- /**
- * @brief Enable compression heuristics that assume use of decode_unorm8 decode mode.
- *
- * The decode_unorm8 decode mode rounds differently to the decode_fp16 decode mode, so enabling this
- * flag during compression will allow the compressor to use the correct rounding when selecting
- * encodings. This will improve the compressed image quality if your application is using the
- * decode_unorm8 decode mode, but will reduce image quality if using decode_fp16.
- *
- * Note that LDR_SRGB images will always use decode_unorm8 for the RGB channels, irrespective of
- * this setting.
- */
- static const unsigned int ASTCENC_FLG_USE_DECODE_UNORM8 = 1 << 1;
- /**
- * @brief Enable alpha weighting.
- *
- * The input alpha value is used for transparency, so errors in the RGB components are weighted by
- * the transparency level. This allows the codec to more accurately encode the alpha value in areas
- * where the color value is less significant.
- */
- static const unsigned int ASTCENC_FLG_USE_ALPHA_WEIGHT = 1 << 2;
- /**
- * @brief Enable perceptual error metrics.
- *
- * This mode enables perceptual compression mode, which will optimize for perceptual error rather
- * than best PSNR. Only some input modes support perceptual error metrics.
- */
- static const unsigned int ASTCENC_FLG_USE_PERCEPTUAL = 1 << 3;
- /**
- * @brief Create a decompression-only context.
- *
- * This mode disables support for compression. This enables context allocation to skip some
- * transient buffer allocation, resulting in lower memory usage.
- */
- static const unsigned int ASTCENC_FLG_DECOMPRESS_ONLY = 1 << 4;
- /**
- * @brief Create a self-decompression context.
- *
- * This mode configures the compressor so that it is only guaranteed to be able to decompress images
- * that were actually created using the current context. This is the common case for compression use
- * cases, and setting this flag enables additional optimizations, but does mean that the context
- * cannot reliably decompress arbitrary ASTC images.
- */
- static const unsigned int ASTCENC_FLG_SELF_DECOMPRESS_ONLY = 1 << 5;
- /**
- * @brief Enable RGBM map compression.
- *
- * Input data will be treated as HDR data that has been stored in an LDR RGBM-encoded wrapper
- * format. Data must be preprocessed by the user to be in LDR RGBM format before calling the
- * compression function, this flag is only used to control the use of RGBM-specific heuristics and
- * error metrics.
- *
- * IMPORTANT: The ASTC format is prone to bad failure modes with unconstrained RGBM data; very small
- * M values can round to zero due to quantization and result in black or white pixels. It is highly
- * recommended that the minimum value of M used in the encoding is kept above a lower threshold (try
- * 16 or 32). Applying this threshold reduces the number of very dark colors that can be
- * represented, but is still higher precision than 8-bit LDR.
- *
- * When this flag is set the value of @c rgbm_m_scale in the context must be set to the RGBM scale
- * factor used during reconstruction. This defaults to 5 when in RGBM mode.
- *
- * It is recommended that the value of @c cw_a_weight is set to twice the value of the multiplier
- * scale, ensuring that the M value is accurately encoded. This defaults to 10 when in RGBM mode,
- * matching the default scale factor.
- */
- static const unsigned int ASTCENC_FLG_MAP_RGBM = 1 << 6;
- /**
- * @brief The bit mask of all valid flags.
- */
- static const unsigned int ASTCENC_ALL_FLAGS =
- ASTCENC_FLG_MAP_NORMAL |
- ASTCENC_FLG_MAP_RGBM |
- ASTCENC_FLG_USE_ALPHA_WEIGHT |
- ASTCENC_FLG_USE_PERCEPTUAL |
- ASTCENC_FLG_USE_DECODE_UNORM8 |
- ASTCENC_FLG_DECOMPRESS_ONLY |
- ASTCENC_FLG_SELF_DECOMPRESS_ONLY;
- /**
- * @brief The config structure.
- *
- * This structure will initially be populated by a call to astcenc_config_init, but power users may
- * modify it before calling astcenc_context_alloc. See astcenccli_toplevel_help.cpp for full user
- * documentation of the power-user settings.
- *
- * Note for any settings which are associated with a specific color component, the value in the
- * config applies to the component that exists after any compression data swizzle is applied.
- */
- struct astcenc_config
- {
- /** @brief The color profile. */
- astcenc_profile profile;
- /** @brief The set of set flags. */
- unsigned int flags;
- /** @brief The ASTC block size X dimension. */
- unsigned int block_x;
- /** @brief The ASTC block size Y dimension. */
- unsigned int block_y;
- /** @brief The ASTC block size Z dimension. */
- unsigned int block_z;
- /** @brief The red component weight scale for error weighting (-cw). */
- float cw_r_weight;
- /** @brief The green component weight scale for error weighting (-cw). */
- float cw_g_weight;
- /** @brief The blue component weight scale for error weighting (-cw). */
- float cw_b_weight;
- /** @brief The alpha component weight scale for error weighting (-cw). */
- float cw_a_weight;
- /**
- * @brief The radius for any alpha-weight scaling (-a).
- *
- * It is recommended that this is set to 1 when using FLG_USE_ALPHA_WEIGHT on a texture that
- * will be sampled using linear texture filtering to minimize color bleed out of transparent
- * texels that are adjacent to non-transparent texels.
- */
- unsigned int a_scale_radius;
- /** @brief The RGBM scale factor for the shared multiplier (-rgbm). */
- float rgbm_m_scale;
- /**
- * @brief The maximum number of partitions searched (-partitioncountlimit).
- *
- * Valid values are between 1 and 4.
- */
- unsigned int tune_partition_count_limit;
- /**
- * @brief The maximum number of partitions searched (-2partitionindexlimit).
- *
- * Valid values are between 1 and 1024.
- */
- unsigned int tune_2partition_index_limit;
- /**
- * @brief The maximum number of partitions searched (-3partitionindexlimit).
- *
- * Valid values are between 1 and 1024.
- */
- unsigned int tune_3partition_index_limit;
- /**
- * @brief The maximum number of partitions searched (-4partitionindexlimit).
- *
- * Valid values are between 1 and 1024.
- */
- unsigned int tune_4partition_index_limit;
- /**
- * @brief The maximum centile for block modes searched (-blockmodelimit).
- *
- * Valid values are between 1 and 100.
- */
- unsigned int tune_block_mode_limit;
- /**
- * @brief The maximum iterative refinements applied (-refinementlimit).
- *
- * Valid values are between 1 and N; there is no technical upper limit
- * but little benefit is expected after N=4.
- */
- unsigned int tune_refinement_limit;
- /**
- * @brief The number of trial candidates per mode search (-candidatelimit).
- *
- * Valid values are between 1 and TUNE_MAX_TRIAL_CANDIDATES.
- */
- unsigned int tune_candidate_limit;
- /**
- * @brief The number of trial partitionings per search (-2partitioncandidatelimit).
- *
- * Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
- */
- unsigned int tune_2partitioning_candidate_limit;
- /**
- * @brief The number of trial partitionings per search (-3partitioncandidatelimit).
- *
- * Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
- */
- unsigned int tune_3partitioning_candidate_limit;
- /**
- * @brief The number of trial partitionings per search (-4partitioncandidatelimit).
- *
- * Valid values are between 1 and TUNE_MAX_PARTITIONING_CANDIDATES.
- */
- unsigned int tune_4partitioning_candidate_limit;
- /**
- * @brief The dB threshold for stopping block search (-dblimit).
- *
- * This option is ineffective for HDR textures.
- */
- float tune_db_limit;
- /**
- * @brief The amount of MSE overshoot needed to early-out trials.
- *
- * The first early-out is for 1 partition, 1 plane trials, where we try a minimal encode using
- * the high probability block modes. This can short-cut compression for simple blocks.
- *
- * The second early-out is for refinement trials, where we can exit refinement once quality is
- * reached.
- */
- float tune_mse_overshoot;
- /**
- * @brief The threshold for skipping 3.1/4.1 trials (-2partitionlimitfactor).
- *
- * This option is further scaled for normal maps, so it skips less often.
- */
- float tune_2partition_early_out_limit_factor;
- /**
- * @brief The threshold for skipping 4.1 trials (-3partitionlimitfactor).
- *
- * This option is further scaled for normal maps, so it skips less often.
- */
- float tune_3partition_early_out_limit_factor;
- /**
- * @brief The threshold for skipping two weight planes (-2planelimitcorrelation).
- *
- * This option is ineffective for normal maps.
- */
- float tune_2plane_early_out_limit_correlation;
- /**
- * @brief The config enable for the mode0 fast-path search.
- *
- * If this is set to TUNE_MIN_TEXELS_MODE0 or higher then the early-out fast mode0
- * search is enabled. This option is ineffective for 3D block sizes.
- */
- float tune_search_mode0_enable;
- /**
- * @brief The progress callback, can be @c nullptr.
- *
- * If this is specified the codec will peridocially report progress for
- * compression as a percentage between 0 and 100. The callback is called from one
- * of the compressor threads, so doing significant work in the callback will
- * reduce compression performance.
- */
- astcenc_progress_callback progress_callback;
- #if defined(ASTCENC_DIAGNOSTICS)
- /**
- * @brief The path to save the diagnostic trace data to.
- *
- * This option is not part of the public API, and requires special builds
- * of the library.
- */
- const char* trace_file_path;
- #endif
- };
- /**
- * @brief An uncompressed 2D or 3D image.
- *
- * 3D image are passed in as an array of 2D slices. Each slice has identical
- * size and color format.
- */
- struct astcenc_image
- {
- /** @brief The X dimension of the image, in texels. */
- unsigned int dim_x;
- /** @brief The Y dimension of the image, in texels. */
- unsigned int dim_y;
- /** @brief The Z dimension of the image, in texels. */
- unsigned int dim_z;
- /** @brief The data type per component. */
- astcenc_type data_type;
- /** @brief The array of 2D slices, of length @c dim_z. */
- void** data;
- };
- /**
- * @brief A block encoding metadata query result.
- *
- * If the block is an error block or a constant color block or an error block all fields other than
- * the profile, block dimensions, and error/constant indicator will be zero.
- */
- struct astcenc_block_info
- {
- /** @brief The block encoding color profile. */
- astcenc_profile profile;
- /** @brief The number of texels in the X dimension. */
- unsigned int block_x;
- /** @brief The number of texels in the Y dimension. */
- unsigned int block_y;
- /** @brief The number of texel in the Z dimension. */
- unsigned int block_z;
- /** @brief The number of texels in the block. */
- unsigned int texel_count;
- /** @brief True if this block is an error block. */
- bool is_error_block;
- /** @brief True if this block is a constant color block. */
- bool is_constant_block;
- /** @brief True if this block is an HDR block. */
- bool is_hdr_block;
- /** @brief True if this block uses two weight planes. */
- bool is_dual_plane_block;
- /** @brief The number of partitions if not constant color. */
- unsigned int partition_count;
- /** @brief The partition index if 2 - 4 partitions used. */
- unsigned int partition_index;
- /** @brief The component index of the second plane if dual plane. */
- unsigned int dual_plane_component;
- /** @brief The color endpoint encoding mode for each partition. */
- unsigned int color_endpoint_modes[4];
- /** @brief The number of color endpoint quantization levels. */
- unsigned int color_level_count;
- /** @brief The number of weight quantization levels. */
- unsigned int weight_level_count;
- /** @brief The number of weights in the X dimension. */
- unsigned int weight_x;
- /** @brief The number of weights in the Y dimension. */
- unsigned int weight_y;
- /** @brief The number of weights in the Z dimension. */
- unsigned int weight_z;
- /** @brief The unpacked color endpoints for each partition. */
- float color_endpoints[4][2][4];
- /** @brief The per-texel interpolation weights for the block. */
- float weight_values_plane1[216];
- /** @brief The per-texel interpolation weights for the block. */
- float weight_values_plane2[216];
- /** @brief The per-texel partition assignments for the block. */
- uint8_t partition_assignment[216];
- };
- /**
- * Populate a codec config based on default settings.
- *
- * Power users can edit the returned config struct to fine tune before allocating the context.
- *
- * @param profile Color profile.
- * @param block_x ASTC block size X dimension.
- * @param block_y ASTC block size Y dimension.
- * @param block_z ASTC block size Z dimension.
- * @param quality Search quality preset / effort level. Either an
- * @c ASTCENC_PRE_* value, or a effort level between 0
- * and 100. Performance is not linear between 0 and 100.
- * @param flags A valid set of @c ASTCENC_FLG_* flag bits.
- * @param[out] config Output config struct to populate.
- *
- * @return @c ASTCENC_SUCCESS on success, or an error if the inputs are invalid
- * either individually, or in combination.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_config_init(
- astcenc_profile profile,
- unsigned int block_x,
- unsigned int block_y,
- unsigned int block_z,
- float quality,
- unsigned int flags,
- astcenc_config* config);
- /**
- * @brief Allocate a new codec context based on a config.
- *
- * This function allocates all of the memory resources and threads needed by the codec. This can be
- * slow, so it is recommended that contexts are reused to serially compress or decompress multiple
- * images to amortize setup cost.
- *
- * Contexts can be allocated to support only decompression using the @c ASTCENC_FLG_DECOMPRESS_ONLY
- * flag when creating the configuration. The compression functions will fail if invoked. For a
- * decompress-only library build the @c ASTCENC_FLG_DECOMPRESS_ONLY flag must be set when creating
- * any context.
- *
- * @param[in] config Codec config.
- * @param thread_count Thread count to configure for.
- * @param[out] context Location to store an opaque context pointer.
- *
- * @return @c ASTCENC_SUCCESS on success, or an error if context creation failed.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_context_alloc(
- const astcenc_config* config,
- unsigned int thread_count,
- astcenc_context** context);
- /**
- * @brief Compress an image.
- *
- * A single context can only compress or decompress a single image at a time.
- *
- * For a context configured for multi-threading, any set of the N threads can call this function.
- * Work will be dynamically scheduled across the threads available. Each thread must have a unique
- * @c thread_index.
- *
- * @param context Codec context.
- * @param[in,out] image An input image, in 2D slices.
- * @param swizzle Compression data swizzle, applied before compression.
- * @param[out] data_out Pointer to output data array.
- * @param data_len Length of the output data array.
- * @param thread_index Thread index [0..N-1] of calling thread.
- *
- * @return @c ASTCENC_SUCCESS on success, or an error if compression failed.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_compress_image(
- astcenc_context* context,
- astcenc_image* image,
- const astcenc_swizzle* swizzle,
- uint8_t* data_out,
- size_t data_len,
- unsigned int thread_index);
- /**
- * @brief Reset the codec state for a new compression.
- *
- * The caller is responsible for synchronizing threads in the worker thread pool. This function must
- * only be called when all threads have exited the @c astcenc_compress_image() function for image N,
- * but before any thread enters it for image N + 1.
- *
- * Calling this is not required (but won't hurt), if the context is created for single threaded use.
- *
- * @param context Codec context.
- *
- * @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_compress_reset(
- astcenc_context* context);
- /**
- * @brief Decompress an image.
- *
- * @param context Codec context.
- * @param[in] data Pointer to compressed data.
- * @param data_len Length of the compressed data, in bytes.
- * @param[in,out] image_out Output image.
- * @param swizzle Decompression data swizzle, applied after decompression.
- * @param thread_index Thread index [0..N-1] of calling thread.
- *
- * @return @c ASTCENC_SUCCESS on success, or an error if decompression failed.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_decompress_image(
- astcenc_context* context,
- const uint8_t* data,
- size_t data_len,
- astcenc_image* image_out,
- const astcenc_swizzle* swizzle,
- unsigned int thread_index);
- /**
- * @brief Reset the codec state for a new decompression.
- *
- * The caller is responsible for synchronizing threads in the worker thread pool. This function must
- * only be called when all threads have exited the @c astcenc_decompress_image() function for image
- * N, but before any thread enters it for image N + 1.
- *
- * Calling this is not required (but won't hurt), if the context is created for single threaded use.
- *
- * @param context Codec context.
- *
- * @return @c ASTCENC_SUCCESS on success, or an error if reset failed.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_decompress_reset(
- astcenc_context* context);
- /**
- * Free the compressor context.
- *
- * @param context The codec context.
- */
- ASTCENC_PUBLIC void astcenc_context_free(
- astcenc_context* context);
- /**
- * @brief Provide a high level summary of a block's encoding.
- *
- * This feature is primarily useful for codec developers but may be useful for developers building
- * advanced content packaging pipelines.
- *
- * @param context Codec context.
- * @param data One block of compressed ASTC data.
- * @param info The output info structure to populate.
- *
- * @return @c ASTCENC_SUCCESS if the block was decoded, or an error otherwise. Note that this
- * function will return success even if the block itself was an error block encoding, as the
- * decode was correctly handled.
- */
- ASTCENC_PUBLIC astcenc_error astcenc_get_block_info(
- astcenc_context* context,
- const uint8_t data[16],
- astcenc_block_info* info);
- /**
- * @brief Get a printable string for specific status code.
- *
- * @param status The status value.
- *
- * @return A human readable nul-terminated string.
- */
- ASTCENC_PUBLIC const char* astcenc_get_error_string(
- astcenc_error status);
- #endif
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