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- /**************************************************************************/
- /* test_parallax_2d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_PARALLAX_2D_H
- #define TEST_PARALLAX_2D_H
- #include "scene/2d/parallax_2d.h"
- #include "tests/test_macros.h"
- namespace TestParallax2D {
- // Test cases for the Parallax2D class to ensure its properties are set and retrieved correctly.
- TEST_CASE("[SceneTree][Parallax2D] Scroll Scale") {
- // Test setting and getting the scroll scale.
- Parallax2D *parallax = memnew(Parallax2D);
- Size2 scale(2, 2);
- parallax->set_scroll_scale(scale);
- CHECK(parallax->get_scroll_scale() == scale);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Repeat Size") {
- // Test setting and getting the repeat size.
- Parallax2D *parallax = memnew(Parallax2D);
- Size2 size(100, 100);
- parallax->set_repeat_size(size);
- CHECK(parallax->get_repeat_size() == size);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Repeat Times") {
- // Test setting and getting the repeat times.
- Parallax2D *parallax = memnew(Parallax2D);
- int times = 5;
- parallax->set_repeat_times(times);
- CHECK(parallax->get_repeat_times() == times);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Autoscroll") {
- // Test setting and getting the autoscroll values.
- Parallax2D *parallax = memnew(Parallax2D);
- Point2 autoscroll(1, 1);
- parallax->set_autoscroll(autoscroll);
- CHECK(parallax->get_autoscroll() == autoscroll);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Scroll Offset") {
- // Test setting and getting the scroll offset.
- Parallax2D *parallax = memnew(Parallax2D);
- Point2 offset(10, 10);
- parallax->set_scroll_offset(offset);
- CHECK(parallax->get_scroll_offset() == offset);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Screen Offset") {
- // Test setting and getting the screen offset.
- Parallax2D *parallax = memnew(Parallax2D);
- Point2 offset(20, 20);
- parallax->set_screen_offset(offset);
- CHECK(parallax->get_screen_offset() == offset);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Limit Begin") {
- // Test setting and getting the limit begin values.
- Parallax2D *parallax = memnew(Parallax2D);
- Point2 limit_begin(-100, -100);
- parallax->set_limit_begin(limit_begin);
- CHECK(parallax->get_limit_begin() == limit_begin);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Limit End") {
- // Test setting and getting the limit end values.
- Parallax2D *parallax = memnew(Parallax2D);
- Point2 limit_end(100, 100);
- parallax->set_limit_end(limit_end);
- CHECK(parallax->get_limit_end() == limit_end);
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Follow Viewport") {
- // Test setting and getting the follow viewport flag.
- Parallax2D *parallax = memnew(Parallax2D);
- parallax->set_follow_viewport(false);
- CHECK_FALSE(parallax->get_follow_viewport());
- memdelete(parallax);
- }
- TEST_CASE("[SceneTree][Parallax2D] Ignore Camera Scroll") {
- // Test setting and getting the ignore camera scroll flag.
- Parallax2D *parallax = memnew(Parallax2D);
- parallax->set_ignore_camera_scroll(true);
- CHECK(parallax->is_ignore_camera_scroll());
- memdelete(parallax);
- }
- } // namespace TestParallax2D
- #endif // TEST_PARALLAX_2D_H
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