test_navigation_agent_3d.h 3.4 KB

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  1. /**************************************************************************/
  2. /* test_navigation_agent_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEST_NAVIGATION_AGENT_3D_H
  31. #define TEST_NAVIGATION_AGENT_3D_H
  32. #include "scene/3d/navigation_agent_3d.h"
  33. #include "scene/3d/node_3d.h"
  34. #include "scene/main/window.h"
  35. #include "tests/test_macros.h"
  36. namespace TestNavigationAgent3D {
  37. TEST_SUITE("[Navigation]") {
  38. TEST_CASE("[SceneTree][NavigationAgent3D] New agent should have valid RID") {
  39. NavigationAgent3D *agent_node = memnew(NavigationAgent3D);
  40. CHECK(agent_node->get_rid().is_valid());
  41. memdelete(agent_node);
  42. }
  43. TEST_CASE("[SceneTree][NavigationAgent3D] New agent should attach to default map") {
  44. Node3D *node_3d = memnew(Node3D);
  45. SceneTree::get_singleton()->get_root()->add_child(node_3d);
  46. NavigationAgent3D *agent_node = memnew(NavigationAgent3D);
  47. // agent should not be attached to any map when outside of tree
  48. CHECK_FALSE(agent_node->get_navigation_map().is_valid());
  49. SUBCASE("Agent should attach to default map when it enters the tree") {
  50. node_3d->add_child(agent_node);
  51. CHECK(agent_node->get_navigation_map().is_valid());
  52. CHECK(agent_node->get_navigation_map() == node_3d->get_world_3d()->get_navigation_map());
  53. }
  54. memdelete(agent_node);
  55. memdelete(node_3d);
  56. }
  57. }
  58. } //namespace TestNavigationAgent3D
  59. #endif // TEST_NAVIGATION_AGENT_3D_H