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- /**************************************************************************/
- /* test_button.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_BUTTON_H
- #define TEST_BUTTON_H
- #include "scene/gui/button.h"
- #include "scene/main/window.h"
- #include "tests/test_macros.h"
- namespace TestButton {
- TEST_CASE("[SceneTree][Button] is_hovered()") {
- // Create new button instance.
- Button *button = memnew(Button);
- CHECK(button != nullptr);
- Window *root = SceneTree::get_singleton()->get_root();
- root->add_child(button);
- // Set up button's size and position.
- button->set_size(Size2i(50, 50));
- button->set_position(Size2i(10, 10));
- // Button should initially be not hovered.
- CHECK(button->is_hovered() == false);
- // Simulate mouse entering the button.
- SEND_GUI_MOUSE_MOTION_EVENT(Point2i(25, 25), MouseButtonMask::NONE, Key::NONE);
- CHECK(button->is_hovered() == true);
- // Simulate mouse exiting the button.
- SEND_GUI_MOUSE_MOTION_EVENT(Point2i(150, 150), MouseButtonMask::NONE, Key::NONE);
- CHECK(button->is_hovered() == false);
- memdelete(button);
- }
- } //namespace TestButton
- #endif // TEST_BUTTON_H
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