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- /**************************************************************************/
- /* audio_effect_compressor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "audio_effect_compressor.h"
- #include "servers/audio_server.h"
- void AudioEffectCompressorInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
- float threshold = Math::db_to_linear(base->threshold);
- float sample_rate = AudioServer::get_singleton()->get_mix_rate();
- float ratatcoef = exp(-1 / (0.00001f * sample_rate));
- float ratrelcoef = exp(-1 / (0.5f * sample_rate));
- float attime = base->attack_us / 1000000.0;
- float reltime = base->release_ms / 1000.0;
- float atcoef = exp(-1 / (attime * sample_rate));
- float relcoef = exp(-1 / (reltime * sample_rate));
- float makeup = Math::db_to_linear(base->gain);
- float mix = base->mix;
- float gr_meter_decay = exp(1 / (1 * sample_rate));
- const AudioFrame *src = p_src_frames;
- if (base->sidechain != StringName() && current_channel != -1) {
- int bus = AudioServer::get_singleton()->thread_find_bus_index(base->sidechain);
- if (bus >= 0) {
- src = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus, current_channel);
- }
- }
- for (int i = 0; i < p_frame_count; i++) {
- AudioFrame s = src[i];
- //convert to positive
- s.left = Math::abs(s.left);
- s.right = Math::abs(s.right);
- float peak = MAX(s.left, s.right);
- float overdb = 2.08136898f * Math::linear_to_db(peak / threshold);
- if (overdb < 0.0) { //we only care about what goes over to compress
- overdb = 0.0;
- }
- if (overdb - rundb > 5) { // diffeence is too large
- averatio = 4;
- }
- if (overdb > rundb) {
- rundb = overdb + atcoef * (rundb - overdb);
- runratio = averatio + ratatcoef * (runratio - averatio);
- } else {
- rundb = overdb + relcoef * (rundb - overdb);
- runratio = averatio + ratrelcoef * (runratio - averatio);
- }
- overdb = rundb;
- averatio = runratio;
- float cratio;
- if (false) { //rato all-in
- cratio = 12 + averatio;
- } else {
- cratio = base->ratio;
- }
- float gr = -overdb * (cratio - 1) / cratio;
- float grv = Math::db_to_linear(gr);
- runmax = maxover + relcoef * (runmax - maxover); // highest peak for setting att/rel decays in reltime
- maxover = runmax;
- if (grv < gr_meter) {
- gr_meter = grv;
- } else {
- gr_meter *= gr_meter_decay;
- if (gr_meter > 1) {
- gr_meter = 1;
- }
- }
- p_dst_frames[i] = p_src_frames[i] * grv * makeup * mix + p_src_frames[i] * (1.0 - mix);
- }
- }
- Ref<AudioEffectInstance> AudioEffectCompressor::instantiate() {
- Ref<AudioEffectCompressorInstance> ins;
- ins.instantiate();
- ins->base = Ref<AudioEffectCompressor>(this);
- ins->rundb = 0;
- ins->runratio = 0;
- ins->averatio = 0;
- ins->runmax = 0;
- ins->maxover = 0;
- ins->gr_meter = 1.0;
- ins->current_channel = -1;
- return ins;
- }
- void AudioEffectCompressor::set_threshold(float p_threshold) {
- threshold = p_threshold;
- }
- float AudioEffectCompressor::get_threshold() const {
- return threshold;
- }
- void AudioEffectCompressor::set_ratio(float p_ratio) {
- ratio = p_ratio;
- }
- float AudioEffectCompressor::get_ratio() const {
- return ratio;
- }
- void AudioEffectCompressor::set_gain(float p_gain) {
- gain = p_gain;
- }
- float AudioEffectCompressor::get_gain() const {
- return gain;
- }
- void AudioEffectCompressor::set_attack_us(float p_attack_us) {
- attack_us = p_attack_us;
- }
- float AudioEffectCompressor::get_attack_us() const {
- return attack_us;
- }
- void AudioEffectCompressor::set_release_ms(float p_release_ms) {
- release_ms = p_release_ms;
- }
- float AudioEffectCompressor::get_release_ms() const {
- return release_ms;
- }
- void AudioEffectCompressor::set_mix(float p_mix) {
- mix = p_mix;
- }
- float AudioEffectCompressor::get_mix() const {
- return mix;
- }
- void AudioEffectCompressor::set_sidechain(const StringName &p_sidechain) {
- AudioServer::get_singleton()->lock();
- sidechain = p_sidechain;
- AudioServer::get_singleton()->unlock();
- }
- StringName AudioEffectCompressor::get_sidechain() const {
- return sidechain;
- }
- void AudioEffectCompressor::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "sidechain") {
- String buses = "";
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- buses += ",";
- buses += AudioServer::get_singleton()->get_bus_name(i);
- }
- p_property.hint_string = buses;
- }
- }
- void AudioEffectCompressor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_threshold", "threshold"), &AudioEffectCompressor::set_threshold);
- ClassDB::bind_method(D_METHOD("get_threshold"), &AudioEffectCompressor::get_threshold);
- ClassDB::bind_method(D_METHOD("set_ratio", "ratio"), &AudioEffectCompressor::set_ratio);
- ClassDB::bind_method(D_METHOD("get_ratio"), &AudioEffectCompressor::get_ratio);
- ClassDB::bind_method(D_METHOD("set_gain", "gain"), &AudioEffectCompressor::set_gain);
- ClassDB::bind_method(D_METHOD("get_gain"), &AudioEffectCompressor::get_gain);
- ClassDB::bind_method(D_METHOD("set_attack_us", "attack_us"), &AudioEffectCompressor::set_attack_us);
- ClassDB::bind_method(D_METHOD("get_attack_us"), &AudioEffectCompressor::get_attack_us);
- ClassDB::bind_method(D_METHOD("set_release_ms", "release_ms"), &AudioEffectCompressor::set_release_ms);
- ClassDB::bind_method(D_METHOD("get_release_ms"), &AudioEffectCompressor::get_release_ms);
- ClassDB::bind_method(D_METHOD("set_mix", "mix"), &AudioEffectCompressor::set_mix);
- ClassDB::bind_method(D_METHOD("get_mix"), &AudioEffectCompressor::get_mix);
- ClassDB::bind_method(D_METHOD("set_sidechain", "sidechain"), &AudioEffectCompressor::set_sidechain);
- ClassDB::bind_method(D_METHOD("get_sidechain"), &AudioEffectCompressor::get_sidechain);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold", PROPERTY_HINT_RANGE, "-60,0,0.1"), "set_threshold", "get_threshold");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "1,48,0.1"), "set_ratio", "get_ratio");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gain", PROPERTY_HINT_RANGE, "-20,20,0.1"), "set_gain", "get_gain");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attack_us", PROPERTY_HINT_RANGE, U"20,2000,1,suffix:\u00B5s"), "set_attack_us", "get_attack_us");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "release_ms", PROPERTY_HINT_RANGE, "20,2000,1,suffix:ms"), "set_release_ms", "get_release_ms");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_mix", "get_mix");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "sidechain", PROPERTY_HINT_ENUM), "set_sidechain", "get_sidechain");
- }
- AudioEffectCompressor::AudioEffectCompressor() {
- threshold = 0;
- ratio = 4;
- gain = 0;
- attack_us = 20;
- release_ms = 250;
- mix = 1;
- }
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