skeleton_modification_2d_ccdik.h 5.3 KB

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  1. /**************************************************************************/
  2. /* skeleton_modification_2d_ccdik.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SKELETON_MODIFICATION_2D_CCDIK_H
  31. #define SKELETON_MODIFICATION_2D_CCDIK_H
  32. #include "scene/2d/skeleton_2d.h"
  33. #include "scene/resources/2d/skeleton/skeleton_modification_2d.h"
  34. ///////////////////////////////////////
  35. // SkeletonModification2DCCDIK
  36. ///////////////////////////////////////
  37. class SkeletonModification2DCCDIK : public SkeletonModification2D {
  38. GDCLASS(SkeletonModification2DCCDIK, SkeletonModification2D);
  39. private:
  40. struct CCDIK_Joint_Data2D {
  41. int bone_idx = -1;
  42. NodePath bone2d_node;
  43. ObjectID bone2d_node_cache;
  44. bool rotate_from_joint = false;
  45. bool enable_constraint = false;
  46. float constraint_angle_min = 0;
  47. float constraint_angle_max = (2.0 * Math_PI);
  48. bool constraint_angle_invert = false;
  49. bool constraint_in_localspace = true;
  50. bool editor_draw_gizmo = true;
  51. };
  52. Vector<CCDIK_Joint_Data2D> ccdik_data_chain;
  53. NodePath target_node;
  54. ObjectID target_node_cache;
  55. void update_target_cache();
  56. NodePath tip_node;
  57. ObjectID tip_node_cache;
  58. void update_tip_cache();
  59. void ccdik_joint_update_bone2d_cache(int p_joint_idx);
  60. void _execute_ccdik_joint(int p_joint_idx, Node2D *p_target, Node2D *p_tip);
  61. protected:
  62. static void _bind_methods();
  63. bool _set(const StringName &p_path, const Variant &p_value);
  64. bool _get(const StringName &p_path, Variant &r_ret) const;
  65. void _get_property_list(List<PropertyInfo> *p_list) const;
  66. public:
  67. void _execute(float p_delta) override;
  68. void _setup_modification(SkeletonModificationStack2D *p_stack) override;
  69. void _draw_editor_gizmo() override;
  70. void set_target_node(const NodePath &p_target_node);
  71. NodePath get_target_node() const;
  72. void set_tip_node(const NodePath &p_tip_node);
  73. NodePath get_tip_node() const;
  74. int get_ccdik_data_chain_length();
  75. void set_ccdik_data_chain_length(int p_new_length);
  76. void set_ccdik_joint_bone2d_node(int p_joint_idx, const NodePath &p_target_node);
  77. NodePath get_ccdik_joint_bone2d_node(int p_joint_idx) const;
  78. void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
  79. int get_ccdik_joint_bone_index(int p_joint_idx) const;
  80. void set_ccdik_joint_rotate_from_joint(int p_joint_idx, bool p_rotate_from_joint);
  81. bool get_ccdik_joint_rotate_from_joint(int p_joint_idx) const;
  82. void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_constraint);
  83. bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
  84. void set_ccdik_joint_constraint_angle_min(int p_joint_idx, float p_angle_min);
  85. float get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
  86. void set_ccdik_joint_constraint_angle_max(int p_joint_idx, float p_angle_max);
  87. float get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
  88. void set_ccdik_joint_constraint_angle_invert(int p_joint_idx, bool p_invert);
  89. bool get_ccdik_joint_constraint_angle_invert(int p_joint_idx) const;
  90. void set_ccdik_joint_constraint_in_localspace(int p_joint_idx, bool p_constraint_in_localspace);
  91. bool get_ccdik_joint_constraint_in_localspace(int p_joint_idx) const;
  92. void set_ccdik_joint_editor_draw_gizmo(int p_joint_idx, bool p_draw_gizmo);
  93. bool get_ccdik_joint_editor_draw_gizmo(int p_joint_idx) const;
  94. SkeletonModification2DCCDIK();
  95. ~SkeletonModification2DCCDIK();
  96. };
  97. #endif // SKELETON_MODIFICATION_2D_CCDIK_H