123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- /**************************************************************************/
- /* resource_preloader.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "resource_preloader.h"
- #include "core/templates/rb_set.h"
- void ResourcePreloader::_set_resources(const Array &p_data) {
- resources.clear();
- ERR_FAIL_COND(p_data.size() != 2);
- Vector<String> names = p_data[0];
- Array resdata = p_data[1];
- ERR_FAIL_COND(names.size() != resdata.size());
- for (int i = 0; i < resdata.size(); i++) {
- Ref<Resource> resource = resdata[i];
- ERR_CONTINUE(!resource.is_valid());
- resources[names[i]] = resource;
- //add_resource(names[i],resource);
- }
- }
- Array ResourcePreloader::_get_resources() const {
- Vector<String> names;
- Array arr;
- arr.resize(resources.size());
- names.resize(resources.size());
- RBSet<String> sorted_names;
- for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
- sorted_names.insert(E.key);
- }
- int i = 0;
- for (const String &E : sorted_names) {
- names.set(i, E);
- arr[i] = resources[E];
- i++;
- }
- Array res;
- res.push_back(names);
- res.push_back(arr);
- return res;
- }
- void ResourcePreloader::add_resource(const StringName &p_name, const Ref<Resource> &p_resource) {
- ERR_FAIL_COND(p_resource.is_null());
- if (resources.has(p_name)) {
- StringName new_name;
- int idx = 2;
- while (true) {
- new_name = p_name.operator String() + " " + itos(idx);
- if (resources.has(new_name)) {
- idx++;
- continue;
- }
- break;
- }
- add_resource(new_name, p_resource);
- } else {
- resources[p_name] = p_resource;
- }
- }
- void ResourcePreloader::remove_resource(const StringName &p_name) {
- ERR_FAIL_COND(!resources.has(p_name));
- resources.erase(p_name);
- }
- void ResourcePreloader::rename_resource(const StringName &p_from_name, const StringName &p_to_name) {
- ERR_FAIL_COND(!resources.has(p_from_name));
- Ref<Resource> res = resources[p_from_name];
- resources.erase(p_from_name);
- add_resource(p_to_name, res);
- }
- bool ResourcePreloader::has_resource(const StringName &p_name) const {
- return resources.has(p_name);
- }
- Ref<Resource> ResourcePreloader::get_resource(const StringName &p_name) const {
- ERR_FAIL_COND_V(!resources.has(p_name), Ref<Resource>());
- return resources[p_name];
- }
- Vector<String> ResourcePreloader::_get_resource_list() const {
- Vector<String> res;
- res.resize(resources.size());
- int i = 0;
- for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
- res.set(i, E.key);
- i++;
- }
- return res;
- }
- void ResourcePreloader::get_resource_list(List<StringName> *p_list) {
- for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
- p_list->push_back(E.key);
- }
- }
- void ResourcePreloader::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_resources", "resources"), &ResourcePreloader::_set_resources);
- ClassDB::bind_method(D_METHOD("_get_resources"), &ResourcePreloader::_get_resources);
- ClassDB::bind_method(D_METHOD("add_resource", "name", "resource"), &ResourcePreloader::add_resource);
- ClassDB::bind_method(D_METHOD("remove_resource", "name"), &ResourcePreloader::remove_resource);
- ClassDB::bind_method(D_METHOD("rename_resource", "name", "newname"), &ResourcePreloader::rename_resource);
- ClassDB::bind_method(D_METHOD("has_resource", "name"), &ResourcePreloader::has_resource);
- ClassDB::bind_method(D_METHOD("get_resource", "name"), &ResourcePreloader::get_resource);
- ClassDB::bind_method(D_METHOD("get_resource_list"), &ResourcePreloader::_get_resource_list);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_resources", "_get_resources");
- }
- ResourcePreloader::ResourcePreloader() {
- }
|