nav_link.h 3.1 KB

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  1. /**************************************************************************/
  2. /* nav_link.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAV_LINK_H
  31. #define NAV_LINK_H
  32. #include "nav_base.h"
  33. #include "nav_utils.h"
  34. class NavLink : public NavBase {
  35. NavMap *map = nullptr;
  36. bool bidirectional = true;
  37. Vector3 start_position;
  38. Vector3 end_position;
  39. bool enabled = true;
  40. bool link_dirty = true;
  41. public:
  42. NavLink() {
  43. type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_LINK;
  44. }
  45. void set_map(NavMap *p_map);
  46. NavMap *get_map() const {
  47. return map;
  48. }
  49. void set_enabled(bool p_enabled);
  50. bool get_enabled() const { return enabled; }
  51. void set_bidirectional(bool p_bidirectional);
  52. bool is_bidirectional() const {
  53. return bidirectional;
  54. }
  55. void set_start_position(Vector3 p_position);
  56. Vector3 get_start_position() const {
  57. return start_position;
  58. }
  59. void set_end_position(Vector3 p_position);
  60. Vector3 get_end_position() const {
  61. return end_position;
  62. }
  63. bool check_dirty();
  64. };
  65. #endif // NAV_LINK_H