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- /**************************************************************************/
- /* grid_map_editor_plugin.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "grid_map_editor_plugin.h"
- #ifdef TOOLS_ENABLED
- #include "core/input/input.h"
- #include "core/os/keyboard.h"
- #include "editor/editor_command_palette.h"
- #include "editor/editor_main_screen.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "editor/editor_string_names.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_bottom_panel.h"
- #include "editor/gui/editor_zoom_widget.h"
- #include "editor/plugins/node_3d_editor_plugin.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/3d/camera_3d.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/label.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/separator.h"
- #include "scene/main/window.h"
- void GridMapEditor::_configure() {
- if (!node) {
- return;
- }
- update_grid();
- }
- void GridMapEditor::_menu_option(int p_option) {
- switch (p_option) {
- case MENU_OPTION_PREV_LEVEL: {
- floor->set_value(floor->get_value() - 1);
- if (selection.active && input_action == INPUT_SELECT) {
- selection.current[edit_axis]--;
- _validate_selection();
- }
- } break;
- case MENU_OPTION_NEXT_LEVEL: {
- floor->set_value(floor->get_value() + 1);
- if (selection.active && input_action == INPUT_SELECT) {
- selection.current[edit_axis]++;
- _validate_selection();
- }
- } break;
- case MENU_OPTION_X_AXIS:
- case MENU_OPTION_Y_AXIS:
- case MENU_OPTION_Z_AXIS: {
- int new_axis = p_option - MENU_OPTION_X_AXIS;
- for (int i = 0; i < 3; i++) {
- int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
- options->get_popup()->set_item_checked(idx, i == new_axis);
- }
- if (edit_axis != new_axis) {
- if (edit_axis == Vector3::AXIS_Y) {
- floor->set_tooltip_text("Change Grid Plane");
- } else if (new_axis == Vector3::AXIS_Y) {
- floor->set_tooltip_text("Change Grid Floor");
- }
- }
- edit_axis = Vector3::Axis(new_axis);
- update_grid();
- } break;
- case MENU_OPTION_CURSOR_ROTATE_Y: {
- Basis r;
- if (input_action == INPUT_PASTE) {
- r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
- paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
- _update_paste_indicator();
- break;
- }
- r = node->get_basis_with_orthogonal_index(cursor_rot);
- r.rotate(Vector3(0, 1, 0), -Math_PI / 2.0);
- cursor_rot = node->get_orthogonal_index_from_basis(r);
- _update_cursor_transform();
- } break;
- case MENU_OPTION_CURSOR_ROTATE_X: {
- Basis r;
- if (input_action == INPUT_PASTE) {
- r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
- paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
- _update_paste_indicator();
- break;
- }
- r = node->get_basis_with_orthogonal_index(cursor_rot);
- r.rotate(Vector3(1, 0, 0), -Math_PI / 2.0);
- cursor_rot = node->get_orthogonal_index_from_basis(r);
- _update_cursor_transform();
- } break;
- case MENU_OPTION_CURSOR_ROTATE_Z: {
- Basis r;
- if (input_action == INPUT_PASTE) {
- r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
- paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
- _update_paste_indicator();
- break;
- }
- r = node->get_basis_with_orthogonal_index(cursor_rot);
- r.rotate(Vector3(0, 0, 1), -Math_PI / 2.0);
- cursor_rot = node->get_orthogonal_index_from_basis(r);
- _update_cursor_transform();
- } break;
- case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
- Basis r;
- if (input_action == INPUT_PASTE) {
- r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
- paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
- _update_paste_indicator();
- break;
- }
- r = node->get_basis_with_orthogonal_index(cursor_rot);
- r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
- cursor_rot = node->get_orthogonal_index_from_basis(r);
- _update_cursor_transform();
- } break;
- case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
- Basis r;
- if (input_action == INPUT_PASTE) {
- r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
- paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
- _update_paste_indicator();
- break;
- }
- r = node->get_basis_with_orthogonal_index(cursor_rot);
- r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
- cursor_rot = node->get_orthogonal_index_from_basis(r);
- _update_cursor_transform();
- } break;
- case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
- Basis r;
- if (input_action == INPUT_PASTE) {
- r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
- paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
- _update_paste_indicator();
- break;
- }
- r = node->get_basis_with_orthogonal_index(cursor_rot);
- r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
- cursor_rot = node->get_orthogonal_index_from_basis(r);
- _update_cursor_transform();
- } break;
- case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
- if (input_action == INPUT_PASTE) {
- paste_indicator.orientation = 0;
- _update_paste_indicator();
- break;
- }
- cursor_rot = 0;
- _update_cursor_transform();
- } break;
- case MENU_OPTION_PASTE_SELECTS: {
- int idx = options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS);
- options->get_popup()->set_item_checked(idx, !options->get_popup()->is_item_checked(idx));
- } break;
- case MENU_OPTION_SELECTION_DUPLICATE:
- case MENU_OPTION_SELECTION_CUT: {
- if (!(selection.active && input_action == INPUT_NONE)) {
- break;
- }
- _set_clipboard_data();
- if (p_option == MENU_OPTION_SELECTION_CUT) {
- _delete_selection();
- }
- input_action = INPUT_PASTE;
- paste_indicator.click = selection.begin;
- paste_indicator.current = selection.begin;
- paste_indicator.begin = selection.begin;
- paste_indicator.end = selection.end;
- paste_indicator.orientation = 0;
- _update_paste_indicator();
- } break;
- case MENU_OPTION_SELECTION_CLEAR: {
- if (!selection.active) {
- break;
- }
- _delete_selection();
- } break;
- case MENU_OPTION_SELECTION_FILL: {
- if (!selection.active) {
- return;
- }
- _fill_selection();
- } break;
- case MENU_OPTION_GRIDMAP_SETTINGS: {
- settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50) * EDSCALE);
- } break;
- }
- }
- void GridMapEditor::_update_cursor_transform() {
- cursor_transform = Transform3D();
- cursor_transform.origin = cursor_origin;
- cursor_transform.basis *= node->get_cell_scale();
- cursor_transform = node->get_global_transform() * cursor_transform;
- if (mode_buttons_group->get_pressed_button() == paint_mode_button) {
- // Rotation is only applied in paint mode, we don't want the cursor box to rotate otherwise.
- cursor_transform.basis = node->get_basis_with_orthogonal_index(cursor_rot);
- if (selected_palette >= 0 && node && node->get_mesh_library().is_valid()) {
- cursor_transform *= node->get_mesh_library()->get_item_mesh_transform(selected_palette);
- }
- } else {
- Transform3D xf;
- xf.scale(node->get_cell_size());
- xf.origin.x = node->get_center_x() ? -node->get_cell_size().x / 2 : 0;
- xf.origin.y = node->get_center_y() ? -node->get_cell_size().y / 2 : 0;
- xf.origin.z = node->get_center_z() ? -node->get_cell_size().z / 2 : 0;
- cursor_transform *= xf;
- }
- if (cursor_instance.is_valid()) {
- RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
- RenderingServer::get_singleton()->instance_set_visible(cursor_instance, cursor_visible);
- }
- }
- void GridMapEditor::_update_selection_transform() {
- Transform3D xf_zero;
- xf_zero.basis.set_zero();
- if (!selection.active) {
- RenderingServer::get_singleton()->instance_set_transform(selection_instance, xf_zero);
- for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
- }
- return;
- }
- Transform3D xf;
- xf.scale((Vector3(1, 1, 1) + (selection.end - selection.begin)) * node->get_cell_size());
- xf.origin = selection.begin * node->get_cell_size();
- RenderingServer::get_singleton()->instance_set_transform(selection_instance, node->get_global_transform() * xf);
- for (int i = 0; i < 3; i++) {
- if (i != edit_axis || (edit_floor[edit_axis] < selection.begin[edit_axis]) || (edit_floor[edit_axis] > selection.end[edit_axis] + 1)) {
- RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf_zero);
- } else {
- Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
- scale[edit_axis] = 1.0;
- Vector3 position = selection.begin;
- position[edit_axis] = edit_floor[edit_axis];
- scale *= node->get_cell_size();
- position *= node->get_cell_size();
- Transform3D xf2;
- xf2.basis.scale(scale);
- xf2.origin = position;
- RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], node->get_global_transform() * xf2);
- }
- }
- }
- void GridMapEditor::_validate_selection() {
- if (!selection.active) {
- return;
- }
- selection.begin = selection.click;
- selection.end = selection.current;
- if (selection.begin.x > selection.end.x) {
- SWAP(selection.begin.x, selection.end.x);
- }
- if (selection.begin.y > selection.end.y) {
- SWAP(selection.begin.y, selection.end.y);
- }
- if (selection.begin.z > selection.end.z) {
- SWAP(selection.begin.z, selection.end.z);
- }
- _update_selection_transform();
- }
- void GridMapEditor::_set_selection(bool p_active, const Vector3 &p_begin, const Vector3 &p_end) {
- selection.active = p_active;
- selection.begin = p_begin;
- selection.end = p_end;
- selection.click = p_begin;
- selection.current = p_end;
- if (is_visible_in_tree()) {
- _update_selection_transform();
- }
- }
- bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click) {
- if (!spatial_editor) {
- return false;
- }
- if (input_action == INPUT_TRANSFORM) {
- return false;
- }
- if (selected_palette < 0 && input_action != INPUT_NONE && input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE) {
- return false;
- }
- if (mesh_library.is_null()) {
- return false;
- }
- if (input_action != INPUT_NONE && input_action != INPUT_PICK && input_action != INPUT_SELECT && input_action != INPUT_PASTE && !mesh_library->has_item(selected_palette)) {
- return false;
- }
- Camera3D *camera = p_camera;
- Vector3 from = camera->project_ray_origin(p_point);
- Vector3 normal = camera->project_ray_normal(p_point);
- Transform3D local_xform = node->get_global_transform().affine_inverse();
- Vector<Plane> planes = camera->get_frustum();
- from = local_xform.xform(from);
- normal = local_xform.basis.xform(normal).normalized();
- Plane p;
- p.normal[edit_axis] = 1.0;
- p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
- Vector3 inters;
- if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters)) {
- return false;
- }
- // Make sure the intersection is inside the frustum planes, to avoid
- // Painting on invisible regions.
- for (int i = 0; i < planes.size(); i++) {
- Plane fp = local_xform.xform(planes[i]);
- if (fp.is_point_over(inters)) {
- return false;
- }
- }
- int cell[3];
- Vector3 cell_size = node->get_cell_size();
- for (int i = 0; i < 3; i++) {
- if (i == edit_axis) {
- cell[i] = edit_floor[i];
- } else {
- cell[i] = inters[i] / cell_size[i];
- if (inters[i] < 0) {
- cell[i] -= 1; // Compensate negative.
- }
- grid_ofs[i] = cell[i] * cell_size[i];
- }
- }
- RS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
- if (cursor_instance.is_valid()) {
- cursor_origin = (Vector3(cell[0], cell[1], cell[2]) + Vector3(0.5 * node->get_center_x(), 0.5 * node->get_center_y(), 0.5 * node->get_center_z())) * node->get_cell_size();
- cursor_visible = true;
- if (input_action == INPUT_PASTE) {
- cursor_visible = false;
- }
- _update_cursor_transform();
- }
- if (input_action == INPUT_NONE) {
- return false;
- }
- if (input_action == INPUT_PASTE) {
- paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]);
- _update_paste_indicator();
- } else if (input_action == INPUT_SELECT) {
- selection.current = Vector3i(cell[0], cell[1], cell[2]);
- if (p_click) {
- selection.click = selection.current;
- }
- selection.active = true;
- _validate_selection();
- return true;
- } else if (input_action == INPUT_PICK) {
- int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
- if (item >= 0) {
- selected_palette = item;
- // Clear the filter if picked an item that's filtered out.
- int index = mesh_library_palette->find_metadata(item);
- if (index == -1) {
- search_box->clear();
- }
- // This will select `selected_palette` in the ItemList when possible.
- update_palette();
- _update_cursor_instance();
- }
- return true;
- }
- if (input_action == INPUT_PAINT) {
- SetItem si;
- si.position = Vector3i(cell[0], cell[1], cell[2]);
- si.new_value = selected_palette;
- si.new_orientation = cursor_rot;
- si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
- si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
- set_items.push_back(si);
- node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot);
- return true;
- } else if (input_action == INPUT_ERASE) {
- SetItem si;
- si.position = Vector3i(cell[0], cell[1], cell[2]);
- si.new_value = -1;
- si.new_orientation = 0;
- si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
- si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
- set_items.push_back(si);
- node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1);
- return true;
- }
- return false;
- }
- void GridMapEditor::_delete_selection() {
- if (!selection.active) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("GridMap Delete Selection"));
- for (int i = selection.begin.x; i <= selection.end.x; i++) {
- for (int j = selection.begin.y; j <= selection.end.y; j++) {
- for (int k = selection.begin.z; k <= selection.end.z; k++) {
- Vector3i selected = Vector3i(i, j, k);
- undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM);
- undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
- }
- }
- }
- undo_redo->add_do_method(this, "_set_selection", !selection.active, selection.begin, selection.end);
- undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
- undo_redo->commit_action();
- }
- void GridMapEditor::_fill_selection() {
- if (!selection.active) {
- return;
- }
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("GridMap Fill Selection"));
- for (int i = selection.begin.x; i <= selection.end.x; i++) {
- for (int j = selection.begin.y; j <= selection.end.y; j++) {
- for (int k = selection.begin.z; k <= selection.end.z; k++) {
- Vector3i selected = Vector3i(i, j, k);
- undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot);
- undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
- }
- }
- }
- undo_redo->add_do_method(this, "_set_selection", !selection.active, selection.begin, selection.end);
- undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
- undo_redo->commit_action();
- }
- void GridMapEditor::_clear_clipboard_data() {
- for (const ClipboardItem &E : clipboard_items) {
- RenderingServer::get_singleton()->free(E.instance);
- }
- clipboard_items.clear();
- }
- void GridMapEditor::_set_clipboard_data() {
- _clear_clipboard_data();
- Ref<MeshLibrary> meshLibrary = node->get_mesh_library();
- for (int i = selection.begin.x; i <= selection.end.x; i++) {
- for (int j = selection.begin.y; j <= selection.end.y; j++) {
- for (int k = selection.begin.z; k <= selection.end.z; k++) {
- Vector3i selected = Vector3i(i, j, k);
- int itm = node->get_cell_item(selected);
- if (itm == GridMap::INVALID_CELL_ITEM) {
- continue;
- }
- Ref<Mesh> mesh = meshLibrary->get_item_mesh(itm);
- ClipboardItem item;
- item.cell_item = itm;
- item.grid_offset = Vector3(selected) - selection.begin;
- item.orientation = node->get_cell_item_orientation(selected);
- item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
- clipboard_items.push_back(item);
- }
- }
- }
- }
- void GridMapEditor::_update_paste_indicator() {
- if (input_action != INPUT_PASTE) {
- Transform3D xf;
- xf.basis.set_zero();
- RenderingServer::get_singleton()->instance_set_transform(paste_instance, xf);
- return;
- }
- Vector3 center = 0.5 * Vector3(real_t(node->get_center_x()), real_t(node->get_center_y()), real_t(node->get_center_z()));
- Vector3 scale = (Vector3(1, 1, 1) + (paste_indicator.end - paste_indicator.begin)) * node->get_cell_size();
- Transform3D xf;
- xf.scale(scale);
- xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
- Basis rot;
- rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- xf.basis = rot * xf.basis;
- xf.translate_local((-center * node->get_cell_size()) / scale);
- RenderingServer::get_singleton()->instance_set_transform(paste_instance, node->get_global_transform() * xf);
- for (const ClipboardItem &item : clipboard_items) {
- xf = Transform3D();
- xf.origin = (paste_indicator.begin + (paste_indicator.current - paste_indicator.click) + center) * node->get_cell_size();
- xf.basis = rot * xf.basis;
- xf.translate_local(item.grid_offset * node->get_cell_size());
- Basis item_rot;
- item_rot = node->get_basis_with_orthogonal_index(item.orientation);
- xf.basis = item_rot * xf.basis * node->get_cell_scale();
- RenderingServer::get_singleton()->instance_set_transform(item.instance, node->get_global_transform() * xf);
- }
- }
- void GridMapEditor::_do_paste() {
- int idx = options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS);
- bool reselect = options->get_popup()->is_item_checked(idx);
- Basis rot;
- rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
- Vector3 ofs = paste_indicator.current - paste_indicator.click;
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("GridMap Paste Selection"));
- for (const ClipboardItem &item : clipboard_items) {
- Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
- Basis orm;
- orm = node->get_basis_with_orthogonal_index(item.orientation);
- orm = rot * orm;
- undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, node->get_orthogonal_index_from_basis(orm));
- undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
- }
- if (reselect) {
- // We need to rotate the paste_indicator to find the selection begin and end:
- Vector3 temp_end = rot.xform(paste_indicator.end - paste_indicator.begin) + paste_indicator.begin + ofs;
- Vector3 temp_begin = paste_indicator.begin + ofs;
- // _set_selection expects that selection_begin is the corner closer to the origin:
- for (int i = 0; i < 3; ++i) {
- if (temp_begin[i] > temp_end[i]) {
- float p = temp_begin[i];
- temp_begin[i] = temp_end[i];
- temp_end[i] = p;
- }
- }
- undo_redo->add_do_method(this, "_set_selection", true, temp_begin, temp_end);
- undo_redo->add_undo_method(this, "_set_selection", selection.active, selection.begin, selection.end);
- }
- undo_redo->commit_action();
- _clear_clipboard_data();
- }
- void GridMapEditor::_show_viewports_transform_gizmo(bool p_value) {
- Dictionary new_state;
- new_state["transform_gizmo"] = p_value;
- for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
- Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(i);
- viewport->set_state(new_state);
- }
- }
- EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
- if (!node) {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && !k->is_echo()) {
- // Transform mode (toggle button):
- // If we are in Transform mode we pass the events to the 3D editor,
- // but if the Transform mode shortcut is pressed again, we go back to Selection mode.
- if (mode_buttons_group->get_pressed_button() == transform_mode_button) {
- if (transform_mode_button->get_shortcut().is_valid() && transform_mode_button->get_shortcut()->matches_event(p_event)) {
- select_mode_button->set_pressed(true);
- accept_event();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- // Tool modes and tool actions:
- for (BaseButton *b : viewport_shortcut_buttons) {
- if (b->is_disabled()) {
- continue;
- }
- if (b->get_shortcut().is_valid() && b->get_shortcut()->matches_event(p_event)) {
- if (b->is_toggle_mode()) {
- b->set_pressed(b->get_button_group().is_valid() || !b->is_pressed());
- } else {
- // Can't press a button without toggle mode, so just emit the signal directly.
- b->emit_signal(SceneStringName(pressed));
- }
- accept_event();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- // Hard key actions:
- if (k->get_keycode() == Key::ESCAPE) {
- if (input_action == INPUT_PASTE) {
- _clear_clipboard_data();
- input_action = INPUT_NONE;
- _update_paste_indicator();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else if (selection.active) {
- _set_selection(false);
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else {
- input_action = INPUT_NONE;
- update_palette();
- _update_cursor_instance();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- // Options menu shortcuts:
- Ref<Shortcut> ed_shortcut = ED_GET_SHORTCUT("grid_map/previous_floor");
- if (ed_shortcut.is_valid() && ed_shortcut->matches_event(p_event)) {
- accept_event();
- _menu_option(MENU_OPTION_PREV_LEVEL);
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- ed_shortcut = ED_GET_SHORTCUT("grid_map/next_floor");
- if (ed_shortcut.is_valid() && ed_shortcut->matches_event(p_event)) {
- accept_event();
- _menu_option(MENU_OPTION_NEXT_LEVEL);
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- for (int i = 0; i < options->get_popup()->get_item_count(); ++i) {
- const Ref<Shortcut> &shortcut = options->get_popup()->get_item_shortcut(i);
- if (shortcut.is_valid() && shortcut->matches_event(p_event)) {
- // Consume input to avoid conflicts with other plugins.
- accept_event();
- _menu_option(options->get_popup()->get_item_id(i));
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- }
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid()) {
- if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_or_control_pressed())) {
- if (mb->is_pressed()) {
- floor->set_value(floor->get_value() + mb->get_factor());
- }
- return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten.
- } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_or_control_pressed())) {
- if (mb->is_pressed()) {
- floor->set_value(floor->get_value() - mb->get_factor());
- }
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- if (mb->is_pressed()) {
- Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
- if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) {
- input_action = INPUT_NONE;
- } else if (mb->get_button_index() == MouseButton::LEFT) {
- bool can_edit = (node && node->get_mesh_library().is_valid());
- if (input_action == INPUT_PASTE) {
- _do_paste();
- input_action = INPUT_NONE;
- _update_paste_indicator();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else if (mode_buttons_group->get_pressed_button() == select_mode_button && can_edit) {
- input_action = INPUT_SELECT;
- last_selection = selection;
- } else if (mode_buttons_group->get_pressed_button() == pick_mode_button && can_edit) {
- input_action = INPUT_PICK;
- } else if (mode_buttons_group->get_pressed_button() == paint_mode_button && can_edit) {
- input_action = INPUT_PAINT;
- set_items.clear();
- } else if (mode_buttons_group->get_pressed_button() == erase_mode_button && can_edit) {
- input_action = INPUT_ERASE;
- set_items.clear();
- }
- } else if (mb->get_button_index() == MouseButton::RIGHT) {
- if (input_action == INPUT_PASTE) {
- _clear_clipboard_data();
- input_action = INPUT_NONE;
- _update_paste_indicator();
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- } else if (selection.active) {
- _set_selection(false);
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- } else {
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) {
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- } else {
- if ((mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
- if (set_items.size()) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("GridMap Paint"));
- for (const SetItem &si : set_items) {
- undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
- }
- for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
- const SetItem &si = E->get();
- undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
- }
- undo_redo->commit_action();
- }
- set_items.clear();
- input_action = INPUT_NONE;
- if (set_items.size() > 0) {
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
- EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
- undo_redo->create_action(TTR("GridMap Selection"));
- undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
- undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
- undo_redo->commit_action();
- }
- if (mb->get_button_index() == MouseButton::LEFT && input_action != INPUT_NONE) {
- set_items.clear();
- input_action = INPUT_NONE;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- if (mb->get_button_index() == MouseButton::RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) {
- input_action = INPUT_NONE;
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- // Update the grid, to check if the grid needs to be moved to a tile cursor.
- update_grid();
- if (do_input_action(p_camera, mm->get_position(), false)) {
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- Ref<InputEventPanGesture> pan_gesture = p_event;
- if (pan_gesture.is_valid()) {
- if (pan_gesture->is_alt_pressed() && pan_gesture->is_command_or_control_pressed()) {
- const real_t delta = pan_gesture->get_delta().y * 0.5;
- accumulated_floor_delta += delta;
- int step = 0;
- if (ABS(accumulated_floor_delta) > 1.0) {
- step = SIGN(accumulated_floor_delta);
- accumulated_floor_delta -= step;
- }
- if (step) {
- floor->set_value(floor->get_value() + step);
- }
- return EditorPlugin::AFTER_GUI_INPUT_STOP;
- }
- }
- accumulated_floor_delta = 0.0;
- return EditorPlugin::AFTER_GUI_INPUT_PASS;
- }
- struct _CGMEItemSort {
- String name;
- int id = 0;
- _FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; }
- };
- void GridMapEditor::_set_display_mode(int p_mode) {
- if (display_mode == p_mode) {
- return;
- }
- if (p_mode == DISPLAY_LIST) {
- mode_list->set_pressed(true);
- mode_thumbnail->set_pressed(false);
- } else if (p_mode == DISPLAY_THUMBNAIL) {
- mode_list->set_pressed(false);
- mode_thumbnail->set_pressed(true);
- }
- display_mode = p_mode;
- update_palette();
- }
- void GridMapEditor::_text_changed(const String &p_text) {
- update_palette();
- }
- void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_event) {
- // Redirect navigational key events to the item list.
- Ref<InputEventKey> key = p_event;
- if (key.is_valid()) {
- if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
- mesh_library_palette->gui_input(key);
- search_box->accept_event();
- }
- }
- }
- void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) {
- const Ref<InputEventMouseButton> mb = p_ie;
- // Zoom in/out using Ctrl + mouse wheel
- if (mb.is_valid() && mb->is_pressed() && mb->is_command_or_control_pressed()) {
- if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
- zoom_widget->set_zoom(zoom_widget->get_zoom() + 0.2);
- zoom_widget->emit_signal(SNAME("zoom_changed"), zoom_widget->get_zoom());
- }
- if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
- zoom_widget->set_zoom(zoom_widget->get_zoom() - 0.2);
- zoom_widget->emit_signal(SNAME("zoom_changed"), zoom_widget->get_zoom());
- }
- }
- }
- void GridMapEditor::_icon_size_changed(float p_value) {
- mesh_library_palette->set_icon_scale(p_value);
- update_palette();
- }
- void GridMapEditor::update_palette() {
- float min_size = EDITOR_GET("editors/grid_map/preview_size");
- min_size *= EDSCALE;
- mesh_library_palette->clear();
- if (display_mode == DISPLAY_THUMBNAIL) {
- mesh_library_palette->set_max_columns(0);
- mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_TOP);
- mesh_library_palette->set_fixed_column_width(min_size * MAX(zoom_widget->get_zoom(), 1.5));
- } else if (display_mode == DISPLAY_LIST) {
- mesh_library_palette->set_max_columns(0);
- mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_LEFT);
- mesh_library_palette->set_fixed_column_width(0);
- }
- mesh_library_palette->set_fixed_icon_size(Size2(min_size, min_size));
- mesh_library_palette->set_max_text_lines(2);
- if (mesh_library.is_null()) {
- search_box->set_text("");
- search_box->set_editable(false);
- info_message->show();
- return;
- }
- search_box->set_editable(true);
- info_message->hide();
- Vector<int> ids;
- ids = mesh_library->get_item_list();
- List<_CGMEItemSort> il;
- for (int i = 0; i < ids.size(); i++) {
- _CGMEItemSort is;
- is.id = ids[i];
- is.name = mesh_library->get_item_name(ids[i]);
- il.push_back(is);
- }
- il.sort();
- String filter = search_box->get_text().strip_edges();
- int item = 0;
- for (_CGMEItemSort &E : il) {
- int id = E.id;
- String name = mesh_library->get_item_name(id);
- Ref<Texture2D> preview = mesh_library->get_item_preview(id);
- if (name.is_empty()) {
- name = "#" + itos(id);
- }
- if (!filter.is_empty() && !filter.is_subsequence_ofn(name)) {
- continue;
- }
- mesh_library_palette->add_item("");
- if (!preview.is_null()) {
- mesh_library_palette->set_item_icon(item, preview);
- mesh_library_palette->set_item_tooltip(item, name);
- }
- mesh_library_palette->set_item_text(item, name);
- mesh_library_palette->set_item_metadata(item, id);
- if (selected_palette == id) {
- mesh_library_palette->select(item);
- }
- item++;
- }
- }
- void GridMapEditor::_update_mesh_library() {
- ERR_FAIL_NULL(node);
- Ref<MeshLibrary> new_mesh_library = node->get_mesh_library();
- if (new_mesh_library != mesh_library) {
- if (mesh_library.is_valid()) {
- mesh_library->disconnect_changed(callable_mp(this, &GridMapEditor::update_palette));
- }
- mesh_library = new_mesh_library;
- } else {
- return;
- }
- if (mesh_library.is_valid()) {
- mesh_library->connect_changed(callable_mp(this, &GridMapEditor::update_palette));
- }
- update_palette();
- // Make sure we select the first tile as default possible.
- if (mesh_library_palette->get_current() == -1 && mesh_library_palette->get_item_count() > 0) {
- mesh_library_palette->set_current(0);
- selected_palette = mesh_library_palette->get_item_metadata(0);
- }
- // Update the cursor and grid in case the library is changed or removed.
- _update_cursor_instance();
- update_grid();
- }
- void GridMapEditor::edit(GridMap *p_gridmap) {
- if (node) {
- node->disconnect(SNAME("cell_size_changed"), callable_mp(this, &GridMapEditor::_draw_grids));
- node->disconnect(CoreStringName(changed), callable_mp(this, &GridMapEditor::_update_mesh_library));
- if (mesh_library.is_valid()) {
- mesh_library->disconnect_changed(callable_mp(this, &GridMapEditor::update_palette));
- mesh_library = Ref<MeshLibrary>();
- }
- }
- node = p_gridmap;
- input_action = INPUT_NONE;
- selection.active = false;
- _update_selection_transform();
- _update_paste_indicator();
- spatial_editor = Object::cast_to<Node3DEditorPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_selected_plugin());
- if (!node) {
- set_process(false);
- for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], false);
- }
- if (cursor_instance.is_valid()) {
- RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
- }
- return;
- }
- update_palette();
- _update_cursor_instance();
- set_process(true);
- _draw_grids(node->get_cell_size());
- update_grid();
- node->connect(SNAME("cell_size_changed"), callable_mp(this, &GridMapEditor::_draw_grids));
- node->connect(CoreStringName(changed), callable_mp(this, &GridMapEditor::_update_mesh_library));
- _update_mesh_library();
- }
- void GridMapEditor::update_grid() {
- grid_xform.origin.x -= 1; // Force update in hackish way.
- grid_ofs[edit_axis] = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
- // If there's a valid tile cursor, offset the grid, otherwise move it back to the node.
- edit_grid_xform.origin = cursor_instance.is_valid() ? grid_ofs : Vector3();
- edit_grid_xform.basis = Basis();
- for (int i = 0; i < 3; i++) {
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], i == edit_axis);
- }
- updating = true;
- floor->set_value(edit_floor[edit_axis]);
- updating = false;
- }
- void GridMapEditor::_draw_grids(const Vector3 &cell_size) {
- Vector3 edited_floor = node->get_meta("_editor_floor_", Vector3());
- for (int i = 0; i < 3; i++) {
- RS::get_singleton()->mesh_clear(grid[i]);
- edit_floor[i] = edited_floor[i];
- }
- Vector<Vector3> grid_points[3];
- Vector<Color> grid_colors[3];
- for (int i = 0; i < 3; i++) {
- Vector3 axis;
- axis[i] = 1;
- Vector3 axis_n1;
- axis_n1[(i + 1) % 3] = cell_size[(i + 1) % 3];
- Vector3 axis_n2;
- axis_n2[(i + 2) % 3] = cell_size[(i + 2) % 3];
- for (int j = -GRID_CURSOR_SIZE; j <= GRID_CURSOR_SIZE; j++) {
- for (int k = -GRID_CURSOR_SIZE; k <= GRID_CURSOR_SIZE; k++) {
- Vector3 p = axis_n1 * j + axis_n2 * k;
- float trans = Math::pow(MAX(0, 1.0 - (Vector2(j, k).length() / GRID_CURSOR_SIZE)), 2);
- Vector3 pj = axis_n1 * (j + 1) + axis_n2 * k;
- float transj = Math::pow(MAX(0, 1.0 - (Vector2(j + 1, k).length() / GRID_CURSOR_SIZE)), 2);
- Vector3 pk = axis_n1 * j + axis_n2 * (k + 1);
- float transk = Math::pow(MAX(0, 1.0 - (Vector2(j, k + 1).length() / GRID_CURSOR_SIZE)), 2);
- grid_points[i].push_back(p);
- grid_points[i].push_back(pk);
- grid_colors[i].push_back(Color(1, 1, 1, trans));
- grid_colors[i].push_back(Color(1, 1, 1, transk));
- grid_points[i].push_back(p);
- grid_points[i].push_back(pj);
- grid_colors[i].push_back(Color(1, 1, 1, trans));
- grid_colors[i].push_back(Color(1, 1, 1, transj));
- }
- }
- Array d;
- d.resize(RS::ARRAY_MAX);
- d[RS::ARRAY_VERTEX] = grid_points[i];
- d[RS::ARRAY_COLOR] = grid_colors[i];
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
- }
- }
- void GridMapEditor::_update_theme() {
- transform_mode_button->set_button_icon(get_theme_icon(SNAME("ToolMove"), EditorStringName(EditorIcons)));
- select_mode_button->set_button_icon(get_theme_icon(SNAME("ToolSelect"), EditorStringName(EditorIcons)));
- erase_mode_button->set_button_icon(get_theme_icon(SNAME("Eraser"), EditorStringName(EditorIcons)));
- paint_mode_button->set_button_icon(get_theme_icon(SNAME("Paint"), EditorStringName(EditorIcons)));
- pick_mode_button->set_button_icon(get_theme_icon(SNAME("ColorPick"), EditorStringName(EditorIcons)));
- fill_action_button->set_button_icon(get_theme_icon(SNAME("Bucket"), EditorStringName(EditorIcons)));
- move_action_button->set_button_icon(get_theme_icon(SNAME("ActionCut"), EditorStringName(EditorIcons)));
- duplicate_action_button->set_button_icon(get_theme_icon(SNAME("ActionCopy"), EditorStringName(EditorIcons)));
- delete_action_button->set_button_icon(get_theme_icon(SNAME("Clear"), EditorStringName(EditorIcons)));
- rotate_x_button->set_button_icon(get_theme_icon(SNAME("RotateLeft"), EditorStringName(EditorIcons)));
- rotate_y_button->set_button_icon(get_theme_icon(SNAME("ToolRotate"), EditorStringName(EditorIcons)));
- rotate_z_button->set_button_icon(get_theme_icon(SNAME("RotateRight"), EditorStringName(EditorIcons)));
- search_box->set_right_icon(get_theme_icon(SNAME("Search"), EditorStringName(EditorIcons)));
- mode_thumbnail->set_button_icon(get_theme_icon(SNAME("FileThumbnail"), EditorStringName(EditorIcons)));
- mode_list->set_button_icon(get_theme_icon(SNAME("FileList"), EditorStringName(EditorIcons)));
- options->set_button_icon(get_theme_icon(SNAME("Tools"), EditorStringName(EditorIcons)));
- }
- void GridMapEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- mesh_library_palette->connect(SceneStringName(item_selected), callable_mp(this, &GridMapEditor::_item_selected_cbk));
- for (int i = 0; i < 3; i++) {
- grid[i] = RS::get_singleton()->mesh_create();
- grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
- selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
- }
- cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_layer_mask(cursor_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
- RenderingServer::get_singleton()->instance_set_visible(cursor_instance, false);
- selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
- paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
- _update_selection_transform();
- _update_paste_indicator();
- _update_theme();
- } break;
- case NOTIFICATION_EXIT_TREE: {
- _clear_clipboard_data();
- for (int i = 0; i < 3; i++) {
- RS::get_singleton()->free(grid_instance[i]);
- RS::get_singleton()->free(grid[i]);
- grid_instance[i] = RID();
- grid[i] = RID();
- RenderingServer::get_singleton()->free(selection_level_instance[i]);
- }
- RenderingServer::get_singleton()->free(cursor_instance);
- RenderingServer::get_singleton()->free(selection_instance);
- RenderingServer::get_singleton()->free(paste_instance);
- cursor_instance = RID();
- selection_instance = RID();
- paste_instance = RID();
- } break;
- case NOTIFICATION_PROCESS: {
- if (!node) {
- return;
- }
- Transform3D xf = node->get_global_transform();
- if (xf != grid_xform) {
- for (int i = 0; i < 3; i++) {
- RS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
- }
- grid_xform = xf;
- }
- } break;
- case NOTIFICATION_THEME_CHANGED: {
- _update_theme();
- } break;
- case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- if (input_action == INPUT_PAINT) {
- // Simulate mouse released event to stop drawing when editor focus exists.
- Ref<InputEventMouseButton> release;
- release.instantiate();
- release->set_button_index(MouseButton::LEFT);
- forward_spatial_input_event(nullptr, release);
- }
- } break;
- }
- }
- void GridMapEditor::_update_cursor_instance() {
- if (!node) {
- return;
- }
- if (cursor_instance.is_valid()) {
- RenderingServer::get_singleton()->free(cursor_instance);
- }
- cursor_instance = RID();
- if (mode_buttons_group->get_pressed_button() == paint_mode_button) {
- if (selected_palette >= 0 && node && node->get_mesh_library().is_valid()) {
- Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
- if (!mesh.is_null() && mesh->get_rid().is_valid()) {
- cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
- RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)node->get_mesh_library()->get_item_mesh_cast_shadow(selected_palette);
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, cast_shadows);
- }
- }
- } else if (mode_buttons_group->get_pressed_button() == select_mode_button) {
- cursor_inner_mat->set_albedo(Color(default_color, 0.2));
- cursor_outer_mat->set_albedo(Color(default_color, 0.8));
- cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- } else if (mode_buttons_group->get_pressed_button() == erase_mode_button) {
- cursor_inner_mat->set_albedo(Color(erase_color, 0.2));
- cursor_outer_mat->set_albedo(Color(erase_color, 0.8));
- cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- } else if (mode_buttons_group->get_pressed_button() == pick_mode_button) {
- cursor_inner_mat->set_albedo(Color(pick_color, 0.2));
- cursor_outer_mat->set_albedo(Color(pick_color, 0.8));
- cursor_instance = RenderingServer::get_singleton()->instance_create2(cursor_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
- }
- _update_cursor_transform();
- }
- void GridMapEditor::_on_tool_mode_changed() {
- _show_viewports_transform_gizmo(mode_buttons_group->get_pressed_button() == transform_mode_button);
- _update_cursor_instance();
- }
- void GridMapEditor::_item_selected_cbk(int idx) {
- selected_palette = mesh_library_palette->get_item_metadata(idx);
- _update_cursor_instance();
- }
- void GridMapEditor::_floor_changed(float p_value) {
- if (updating) {
- return;
- }
- edit_floor[edit_axis] = p_value;
- node->set_meta("_editor_floor_", Vector3(edit_floor[0], edit_floor[1], edit_floor[2]));
- update_grid();
- _update_selection_transform();
- }
- void GridMapEditor::_floor_mouse_exited() {
- floor->get_line_edit()->release_focus();
- }
- void GridMapEditor::_bind_methods() {
- ClassDB::bind_method("_configure", &GridMapEditor::_configure);
- ClassDB::bind_method("_set_selection", &GridMapEditor::_set_selection);
- }
- GridMapEditor::GridMapEditor() {
- ED_SHORTCUT("grid_map/previous_floor", TTR("Previous Floor"), Key::KEY_1, true);
- ED_SHORTCUT("grid_map/next_floor", TTR("Next Floor"), Key::KEY_3, true);
- ED_SHORTCUT("grid_map/edit_x_axis", TTR("Edit X Axis"), KeyModifierMask::SHIFT + Key::Z, true);
- ED_SHORTCUT("grid_map/edit_y_axis", TTR("Edit Y Axis"), KeyModifierMask::SHIFT + Key::X, true);
- ED_SHORTCUT("grid_map/edit_z_axis", TTR("Edit Z Axis"), KeyModifierMask::SHIFT + Key::C, true);
- ED_SHORTCUT("grid_map/keep_selected", TTR("Keep Selection"));
- ED_SHORTCUT("grid_map/clear_rotation", TTR("Clear Rotation"));
- options = memnew(MenuButton);
- options->set_theme_type_variation("FlatButton");
- options->get_popup()->add_separator();
- options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_x_axis"), MENU_OPTION_X_AXIS);
- options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_y_axis"), MENU_OPTION_Y_AXIS);
- options->get_popup()->add_radio_check_shortcut(ED_GET_SHORTCUT("grid_map/edit_z_axis"), MENU_OPTION_Z_AXIS);
- options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true);
- options->get_popup()->add_separator();
- // TRANSLATORS: This is a toggle to select after pasting the new content.
- options->get_popup()->add_shortcut(ED_GET_SHORTCUT("grid_map/clear_rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION);
- options->get_popup()->add_check_shortcut(ED_GET_SHORTCUT("grid_map/keep_selected"), MENU_OPTION_PASTE_SELECTS);
- options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_PASTE_SELECTS), true);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS);
- settings_dialog = memnew(ConfirmationDialog);
- settings_dialog->set_title(TTR("GridMap Settings"));
- add_child(settings_dialog);
- settings_vbc = memnew(VBoxContainer);
- settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
- settings_dialog->add_child(settings_vbc);
- settings_pick_distance = memnew(SpinBox);
- settings_pick_distance->set_max(10000.0f);
- settings_pick_distance->set_min(500.0f);
- settings_pick_distance->set_step(1.0f);
- settings_pick_distance->set_value(EDITOR_GET("editors/grid_map/pick_distance"));
- settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance);
- options->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &GridMapEditor::_menu_option));
- toolbar = memnew(HBoxContainer);
- add_child(toolbar);
- toolbar->set_h_size_flags(SIZE_EXPAND_FILL);
- HBoxContainer *mode_buttons = memnew(HBoxContainer);
- toolbar->add_child(mode_buttons);
- mode_buttons_group.instantiate();
- transform_mode_button = memnew(Button);
- transform_mode_button->set_theme_type_variation("FlatButton");
- transform_mode_button->set_toggle_mode(true);
- transform_mode_button->set_button_group(mode_buttons_group);
- transform_mode_button->set_shortcut(ED_SHORTCUT("grid_map/transform_tool", TTR("Transform"), Key::T, true));
- transform_mode_button->connect(SceneStringName(toggled),
- callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
- mode_buttons->add_child(transform_mode_button);
- viewport_shortcut_buttons.push_back(transform_mode_button);
- VSeparator *vsep = memnew(VSeparator);
- mode_buttons->add_child(vsep);
- select_mode_button = memnew(Button);
- select_mode_button->set_theme_type_variation("FlatButton");
- select_mode_button->set_toggle_mode(true);
- select_mode_button->set_button_group(mode_buttons_group);
- select_mode_button->set_shortcut(ED_SHORTCUT("grid_map/selection_tool", TTR("Selection"), Key::Q, true));
- select_mode_button->connect(SceneStringName(toggled),
- callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
- mode_buttons->add_child(select_mode_button);
- viewport_shortcut_buttons.push_back(select_mode_button);
- erase_mode_button = memnew(Button);
- erase_mode_button->set_theme_type_variation("FlatButton");
- erase_mode_button->set_toggle_mode(true);
- erase_mode_button->set_button_group(mode_buttons_group);
- erase_mode_button->set_shortcut(ED_SHORTCUT("grid_map/erase_tool", TTR("Erase"), Key::W, true));
- mode_buttons->add_child(erase_mode_button);
- erase_mode_button->connect(SceneStringName(toggled),
- callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
- viewport_shortcut_buttons.push_back(erase_mode_button);
- paint_mode_button = memnew(Button);
- paint_mode_button->set_theme_type_variation("FlatButton");
- paint_mode_button->set_toggle_mode(true);
- paint_mode_button->set_button_group(mode_buttons_group);
- paint_mode_button->set_shortcut(ED_SHORTCUT("grid_map/paint_tool", TTR("Paint"), Key::E, true));
- paint_mode_button->connect(SceneStringName(toggled),
- callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
- mode_buttons->add_child(paint_mode_button);
- viewport_shortcut_buttons.push_back(paint_mode_button);
- pick_mode_button = memnew(Button);
- pick_mode_button->set_theme_type_variation("FlatButton");
- pick_mode_button->set_toggle_mode(true);
- pick_mode_button->set_button_group(mode_buttons_group);
- pick_mode_button->set_shortcut(ED_SHORTCUT("grid_map/pick_tool", TTR("Pick"), Key::R, true));
- pick_mode_button->connect(SceneStringName(toggled),
- callable_mp(this, &GridMapEditor::_on_tool_mode_changed).unbind(1));
- mode_buttons->add_child(pick_mode_button);
- viewport_shortcut_buttons.push_back(pick_mode_button);
- vsep = memnew(VSeparator);
- toolbar->add_child(vsep);
- HBoxContainer *action_buttons = memnew(HBoxContainer);
- toolbar->add_child(action_buttons);
- fill_action_button = memnew(Button);
- fill_action_button->set_theme_type_variation("FlatButton");
- fill_action_button->set_shortcut(ED_SHORTCUT("grid_map/fill_tool", TTR("Fill"), Key::Z, true));
- fill_action_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_FILL));
- action_buttons->add_child(fill_action_button);
- viewport_shortcut_buttons.push_back(fill_action_button);
- move_action_button = memnew(Button);
- move_action_button->set_theme_type_variation("FlatButton");
- move_action_button->set_shortcut(ED_SHORTCUT("grid_map/move_tool", TTR("Move"), Key::X, true));
- move_action_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_CUT));
- action_buttons->add_child(move_action_button);
- viewport_shortcut_buttons.push_back(move_action_button);
- duplicate_action_button = memnew(Button);
- duplicate_action_button->set_theme_type_variation("FlatButton");
- duplicate_action_button->set_shortcut(ED_SHORTCUT("grid_map/duplicate_tool", TTR("Duplicate"), Key::C, true));
- duplicate_action_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_DUPLICATE));
- action_buttons->add_child(duplicate_action_button);
- viewport_shortcut_buttons.push_back(duplicate_action_button);
- delete_action_button = memnew(Button);
- delete_action_button->set_theme_type_variation("FlatButton");
- delete_action_button->set_shortcut(ED_SHORTCUT("grid_map/delete_tool", TTR("Delete"), Key::V, true));
- delete_action_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_SELECTION_CLEAR));
- action_buttons->add_child(delete_action_button);
- viewport_shortcut_buttons.push_back(delete_action_button);
- vsep = memnew(VSeparator);
- toolbar->add_child(vsep);
- HBoxContainer *rotation_buttons = memnew(HBoxContainer);
- toolbar->add_child(rotation_buttons);
- rotate_x_button = memnew(Button);
- rotate_x_button->set_theme_type_variation("FlatButton");
- rotate_x_button->set_shortcut(ED_SHORTCUT("grid_map/cursor_rotate_x", TTR("Cursor Rotate X"), Key::A, true));
- rotate_x_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_CURSOR_ROTATE_X));
- rotation_buttons->add_child(rotate_x_button);
- viewport_shortcut_buttons.push_back(rotate_x_button);
- rotate_y_button = memnew(Button);
- rotate_y_button->set_theme_type_variation("FlatButton");
- rotate_y_button->set_shortcut(ED_SHORTCUT("grid_map/cursor_rotate_y", TTR("Cursor Rotate Y"), Key::S, true));
- rotate_y_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_CURSOR_ROTATE_Y));
- rotation_buttons->add_child(rotate_y_button);
- viewport_shortcut_buttons.push_back(rotate_y_button);
- rotate_z_button = memnew(Button);
- rotate_z_button->set_theme_type_variation("FlatButton");
- rotate_z_button->set_shortcut(ED_SHORTCUT("grid_map/cursor_rotate_z", TTR("Cursor Rotate Z"), Key::D, true));
- rotate_z_button->connect(SceneStringName(pressed),
- callable_mp(this, &GridMapEditor::_menu_option).bind(MENU_OPTION_CURSOR_ROTATE_Z));
- rotation_buttons->add_child(rotate_z_button);
- viewport_shortcut_buttons.push_back(rotate_z_button);
- // Wide empty separation control. (like BoxContainer::add_spacer())
- Control *c = memnew(Control);
- c->set_mouse_filter(MOUSE_FILTER_PASS);
- c->set_h_size_flags(SIZE_EXPAND_FILL);
- toolbar->add_child(c);
- floor = memnew(SpinBox);
- floor->set_min(-32767);
- floor->set_max(32767);
- floor->set_step(1);
- floor->set_tooltip_text(
- vformat(TTR("Change Grid Floor:\nPrevious Plane (%s)\nNext Plane (%s)"),
- ED_GET_SHORTCUT("grid_map/previous_floor")->get_as_text(),
- ED_GET_SHORTCUT("grid_map/next_floor")->get_as_text()));
- toolbar->add_child(floor);
- floor->get_line_edit()->add_theme_constant_override("minimum_character_width", 2);
- floor->get_line_edit()->set_context_menu_enabled(false);
- floor->connect(SceneStringName(value_changed), callable_mp(this, &GridMapEditor::_floor_changed));
- floor->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
- floor->get_line_edit()->connect(SceneStringName(mouse_exited), callable_mp(this, &GridMapEditor::_floor_mouse_exited));
- search_box = memnew(LineEdit);
- search_box->add_theme_constant_override("minimum_character_width", 10);
- search_box->set_placeholder(TTR("Filter Meshes"));
- search_box->set_clear_button_enabled(true);
- toolbar->add_child(search_box);
- search_box->connect(SceneStringName(text_changed), callable_mp(this, &GridMapEditor::_text_changed));
- search_box->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_sbox_input));
- zoom_widget = memnew(EditorZoomWidget);
- toolbar->add_child(zoom_widget);
- zoom_widget->setup_zoom_limits(0.2, 4);
- zoom_widget->set_zoom(1.0);
- zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
- zoom_widget->connect("zoom_changed", callable_mp(this, &GridMapEditor::_icon_size_changed));
- zoom_widget->set_shortcut_context(this);
- mode_thumbnail = memnew(Button);
- mode_thumbnail->set_theme_type_variation("FlatButton");
- mode_thumbnail->set_toggle_mode(true);
- mode_thumbnail->set_pressed(true);
- toolbar->add_child(mode_thumbnail);
- mode_thumbnail->connect(SceneStringName(pressed), callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_THUMBNAIL));
- mode_list = memnew(Button);
- mode_list->set_theme_type_variation("FlatButton");
- mode_list->set_toggle_mode(true);
- mode_list->set_pressed(false);
- toolbar->add_child(mode_list);
- mode_list->connect(SceneStringName(pressed), callable_mp(this, &GridMapEditor::_set_display_mode).bind(DISPLAY_LIST));
- toolbar->add_child(options);
- mesh_library_palette = memnew(ItemList);
- mesh_library_palette->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- add_child(mesh_library_palette);
- mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
- mesh_library_palette->connect(SceneStringName(gui_input), callable_mp(this, &GridMapEditor::_mesh_library_palette_input));
- info_message = memnew(Label);
- info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
- info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
- info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
- mesh_library_palette->add_child(info_message);
- edit_axis = Vector3::AXIS_Y;
- edit_floor[0] = -1;
- edit_floor[1] = -1;
- edit_floor[2] = -1;
- cursor_mesh = RenderingServer::get_singleton()->mesh_create();
- selection_mesh = RenderingServer::get_singleton()->mesh_create();
- paste_mesh = RenderingServer::get_singleton()->mesh_create();
- {
- // Selection mesh create.
- Vector<Vector3> lines;
- Vector<Vector3> triangles;
- Vector<Vector3> square[3];
- for (int i = 0; i < 6; i++) {
- Vector3 face_points[4];
- for (int j = 0; j < 4; j++) {
- float v[3];
- v[0] = 1.0;
- v[1] = 1 - 2 * ((j >> 1) & 1);
- v[2] = v[1] * (1 - 2 * (j & 1));
- for (int k = 0; k < 3; k++) {
- if (i < 3) {
- face_points[j][(i + k) % 3] = v[k];
- } else {
- face_points[3 - j][(i + k) % 3] = -v[k];
- }
- }
- }
- triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
- triangles.push_back(face_points[1] * 0.5 + Vector3(0.5, 0.5, 0.5));
- triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
- triangles.push_back(face_points[2] * 0.5 + Vector3(0.5, 0.5, 0.5));
- triangles.push_back(face_points[3] * 0.5 + Vector3(0.5, 0.5, 0.5));
- triangles.push_back(face_points[0] * 0.5 + Vector3(0.5, 0.5, 0.5));
- }
- for (int i = 0; i < 12; i++) {
- AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
- Vector3 a, b;
- base.get_edge(i, a, b);
- lines.push_back(a);
- lines.push_back(b);
- }
- for (int i = 0; i < 3; i++) {
- Vector3 points[4];
- for (int j = 0; j < 4; j++) {
- static const bool orderx[4] = { false, true, true, false };
- static const bool ordery[4] = { false, false, true, true };
- Vector3 sp;
- if (orderx[j]) {
- sp[(i + 1) % 3] = 1.0;
- }
- if (ordery[j]) {
- sp[(i + 2) % 3] = 1.0;
- }
- points[j] = sp;
- }
- for (int j = 0; j < 4; j++) {
- Vector3 ofs;
- ofs[i] += 0.01;
- square[i].push_back(points[j] - ofs);
- square[i].push_back(points[(j + 1) % 4] - ofs);
- square[i].push_back(points[j] + ofs);
- square[i].push_back(points[(j + 1) % 4] + ofs);
- }
- }
- Array d;
- d.resize(RS::ARRAY_MAX);
- default_color = Color(0.0, 0.565, 1.0); // blue 0.7, 0.7, 1.0
- erase_color = Color(1.0, 0.2, 0.2); // red
- pick_color = Color(1, 0.7, 0); // orange/yellow
- cursor_inner_mat.instantiate();
- cursor_inner_mat->set_albedo(Color(default_color, 0.2));
- cursor_inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- cursor_inner_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- cursor_inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- cursor_outer_mat.instantiate();
- cursor_outer_mat->set_albedo(Color(default_color, 0.8));
- cursor_outer_mat->set_on_top_of_alpha();
- cursor_outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- cursor_outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- cursor_outer_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- inner_mat.instantiate();
- inner_mat->set_albedo(Color(default_color, 0.2));
- inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- inner_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- outer_mat.instantiate();
- outer_mat->set_albedo(Color(default_color, 0.8));
- outer_mat->set_on_top_of_alpha();
- outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- outer_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- selection_floor_mat.instantiate();
- selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
- selection_floor_mat->set_on_top_of_alpha();
- selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- selection_floor_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- d[RS::ARRAY_VERTEX] = triangles;
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh, RS::PRIMITIVE_TRIANGLES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(cursor_mesh, 0, cursor_inner_mat->get_rid());
- d[RS::ARRAY_VERTEX] = lines;
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh, RS::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(cursor_mesh, 1, cursor_outer_mat->get_rid());
- d[RS::ARRAY_VERTEX] = triangles;
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_TRIANGLES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 0, inner_mat->get_rid());
- d[RS::ARRAY_VERTEX] = lines;
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, RS::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(selection_mesh, 1, outer_mat->get_rid());
- d[RS::ARRAY_VERTEX] = triangles;
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_TRIANGLES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 0, inner_mat->get_rid());
- d[RS::ARRAY_VERTEX] = lines;
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(paste_mesh, RS::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(paste_mesh, 1, outer_mat->get_rid());
- for (int i = 0; i < 3; i++) {
- d[RS::ARRAY_VERTEX] = square[i];
- selection_level_mesh[i] = RS::get_singleton()->mesh_create();
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(selection_level_mesh[i], RS::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(selection_level_mesh[i], 0, selection_floor_mat->get_rid());
- }
- }
- _set_selection(false);
- indicator_mat.instantiate();
- indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
- indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- indicator_mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
- indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
- }
- GridMapEditor::~GridMapEditor() {
- ERR_FAIL_NULL(RenderingServer::get_singleton());
- _clear_clipboard_data();
- for (int i = 0; i < 3; i++) {
- if (grid[i].is_valid()) {
- RenderingServer::get_singleton()->free(grid[i]);
- }
- if (grid_instance[i].is_valid()) {
- RenderingServer::get_singleton()->free(grid_instance[i]);
- }
- if (selection_level_instance[i].is_valid()) {
- RenderingServer::get_singleton()->free(selection_level_instance[i]);
- }
- if (selection_level_mesh[i].is_valid()) {
- RenderingServer::get_singleton()->free(selection_level_mesh[i]);
- }
- }
- RenderingServer::get_singleton()->free(cursor_mesh);
- if (cursor_instance.is_valid()) {
- RenderingServer::get_singleton()->free(cursor_instance);
- }
- RenderingServer::get_singleton()->free(selection_mesh);
- if (selection_instance.is_valid()) {
- RenderingServer::get_singleton()->free(selection_instance);
- }
- RenderingServer::get_singleton()->free(paste_mesh);
- if (paste_instance.is_valid()) {
- RenderingServer::get_singleton()->free(paste_instance);
- }
- }
- void GridMapEditorPlugin::edit(Object *p_object) {
- grid_map_editor->edit(Object::cast_to<GridMap>(p_object));
- }
- bool GridMapEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GridMap");
- }
- void GridMapEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- BaseButton *button = grid_map_editor->mode_buttons_group->get_pressed_button();
- if (button == nullptr) {
- grid_map_editor->select_mode_button->set_pressed(true);
- }
- grid_map_editor->_on_tool_mode_changed();
- panel_button->show();
- EditorNode::get_bottom_panel()->make_item_visible(grid_map_editor);
- grid_map_editor->set_process(true);
- } else {
- grid_map_editor->_show_viewports_transform_gizmo(true);
- panel_button->hide();
- if (grid_map_editor->is_visible_in_tree()) {
- EditorNode::get_bottom_panel()->hide_bottom_panel();
- }
- grid_map_editor->set_process(false);
- }
- }
- GridMapEditorPlugin::GridMapEditorPlugin() {
- grid_map_editor = memnew(GridMapEditor);
- grid_map_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- grid_map_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- grid_map_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
- grid_map_editor->hide();
- panel_button = EditorNode::get_bottom_panel()->add_item(TTR("GridMap"), grid_map_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_grid_map_bottom_panel", TTR("Toggle GridMap Bottom Panel")));
- panel_button->hide();
- }
- GridMapEditorPlugin::~GridMapEditorPlugin() {
- }
- #endif // TOOLS_ENABLED
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