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- /**************************************************************************/
- /* metal_device_properties.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /**************************************************************************/
- /* */
- /* Portions of this code were derived from MoltenVK. */
- /* */
- /* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
- /* (http://www.brenwill.com) */
- /* */
- /* Licensed under the Apache License, Version 2.0 (the "License"); */
- /* you may not use this file except in compliance with the License. */
- /* You may obtain a copy of the License at */
- /* */
- /* http://www.apache.org/licenses/LICENSE-2.0 */
- /* */
- /* Unless required by applicable law or agreed to in writing, software */
- /* distributed under the License is distributed on an "AS IS" BASIS, */
- /* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
- /* implied. See the License for the specific language governing */
- /* permissions and limitations under the License. */
- /**************************************************************************/
- #ifndef METAL_DEVICE_PROPERTIES_H
- #define METAL_DEVICE_PROPERTIES_H
- #import "servers/rendering/rendering_device.h"
- #import <Foundation/Foundation.h>
- #import <Metal/Metal.h>
- /** The buffer index to use for vertex content. */
- const static uint32_t VERT_CONTENT_BUFFER_INDEX = 0;
- const static uint32_t MAX_COLOR_ATTACHMENT_COUNT = 8;
- typedef NS_OPTIONS(NSUInteger, SampleCount) {
- SampleCount1 = (1UL << 0),
- SampleCount2 = (1UL << 1),
- SampleCount4 = (1UL << 2),
- SampleCount8 = (1UL << 3),
- SampleCount16 = (1UL << 4),
- SampleCount32 = (1UL << 5),
- SampleCount64 = (1UL << 6),
- };
- struct API_AVAILABLE(macos(11.0), ios(14.0)) MetalFeatures {
- uint32_t mslVersion;
- MTLGPUFamily highestFamily;
- MTLLanguageVersion mslVersionEnum;
- SampleCount supportedSampleCounts;
- long hostMemoryPageSize;
- bool layeredRendering;
- bool multisampleLayeredRendering;
- bool quadPermute; /**< If true, quadgroup permutation functions (vote, ballot, shuffle) are supported in shaders. */
- bool simdPermute; /**< If true, SIMD-group permutation functions (vote, ballot, shuffle) are supported in shaders. */
- bool simdReduction; /**< If true, SIMD-group reduction functions (arithmetic) are supported in shaders. */
- bool tessellationShader; /**< If true, tessellation shaders are supported. */
- bool imageCubeArray; /**< If true, image cube arrays are supported. */
- };
- struct MetalLimits {
- uint64_t maxImageArrayLayers;
- uint64_t maxFramebufferHeight;
- uint64_t maxFramebufferWidth;
- uint64_t maxImageDimension1D;
- uint64_t maxImageDimension2D;
- uint64_t maxImageDimension3D;
- uint64_t maxImageDimensionCube;
- uint64_t maxViewportDimensionX;
- uint64_t maxViewportDimensionY;
- MTLSize maxThreadsPerThreadGroup;
- MTLSize maxComputeWorkGroupCount;
- uint64_t maxBoundDescriptorSets;
- uint64_t maxColorAttachments;
- uint64_t maxTexturesPerArgumentBuffer;
- uint64_t maxSamplersPerArgumentBuffer;
- uint64_t maxBuffersPerArgumentBuffer;
- uint64_t maxBufferLength;
- uint64_t minUniformBufferOffsetAlignment;
- uint64_t maxVertexDescriptorLayoutStride;
- uint16_t maxViewports;
- uint32_t maxPerStageBufferCount; /**< The total number of per-stage Metal buffers available for shader uniform content and attributes. */
- uint32_t maxPerStageTextureCount; /**< The total number of per-stage Metal textures available for shader uniform content. */
- uint32_t maxPerStageSamplerCount; /**< The total number of per-stage Metal samplers available for shader uniform content. */
- uint32_t maxVertexInputAttributes;
- uint32_t maxVertexInputBindings;
- uint32_t maxVertexInputBindingStride;
- uint32_t maxDrawIndexedIndexValue;
- uint32_t minSubgroupSize; /**< The minimum number of threads in a SIMD-group. */
- uint32_t maxSubgroupSize; /**< The maximum number of threads in a SIMD-group. */
- BitField<RDD::ShaderStage> subgroupSupportedShaderStages;
- BitField<RD::SubgroupOperations> subgroupSupportedOperations; /**< The subgroup operations supported by the device. */
- };
- class API_AVAILABLE(macos(11.0), ios(14.0)) MetalDeviceProperties {
- private:
- void init_features(id<MTLDevice> p_device);
- void init_limits(id<MTLDevice> p_device);
- public:
- MetalFeatures features;
- MetalLimits limits;
- SampleCount find_nearest_supported_sample_count(RenderingDevice::TextureSamples p_samples) const;
- MetalDeviceProperties(id<MTLDevice> p_device);
- ~MetalDeviceProperties();
- private:
- static const SampleCount sample_count[RenderingDevice::TextureSamples::TEXTURE_SAMPLES_MAX];
- };
- #endif // METAL_DEVICE_PROPERTIES_H
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