123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345 |
- /**************************************************************************/
- /* test_arraymesh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_ARRAYMESH_H
- #define TEST_ARRAYMESH_H
- #include "scene/resources/3d/primitive_meshes.h"
- #include "scene/resources/mesh.h"
- #include "tests/test_macros.h"
- namespace TestArrayMesh {
- TEST_CASE("[SceneTree][ArrayMesh] Adding and modifying blendshapes.") {
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
- StringName name_a{ "ShapeA" };
- StringName name_b{ "ShapeB" };
- SUBCASE("Adding a blend shape to the mesh before a surface is added.") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_b);
- CHECK(mesh->get_blend_shape_name(0) == name_a);
- CHECK(mesh->get_blend_shape_name(1) == name_b);
- }
- SUBCASE("Add same blend shape multiple times appends name with number.") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_a);
- CHECK(mesh->get_blend_shape_name(0) == "ShapeA");
- bool all_different = (static_cast<String>(mesh->get_blend_shape_name(0)) != static_cast<String>(mesh->get_blend_shape_name(1))) &&
- (static_cast<String>(mesh->get_blend_shape_name(1)) != static_cast<String>(mesh->get_blend_shape_name(2))) &&
- (static_cast<String>(mesh->get_blend_shape_name(0)) != static_cast<String>(mesh->get_blend_shape_name(2)));
- bool all_have_name = static_cast<String>(mesh->get_blend_shape_name(1)).contains("ShapeA") &&
- static_cast<String>(mesh->get_blend_shape_name(2)).contains("ShapeA");
- CHECK((all_different && all_have_name));
- }
- SUBCASE("ArrayMesh keeps correct count of number of blend shapes") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_b);
- mesh->add_blend_shape(name_b);
- mesh->add_blend_shape(name_b);
- REQUIRE(mesh->get_blend_shape_count() == 5);
- }
- SUBCASE("Adding blend shape after surface is added causes error") {
- Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
- Array cylinder_array{};
- cylinder_array.resize(Mesh::ARRAY_MAX);
- cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
- ERR_PRINT_OFF
- mesh->add_blend_shape(name_a);
- ERR_PRINT_ON
- CHECK(mesh->get_blend_shape_count() == 0);
- }
- SUBCASE("Change blend shape name after adding.") {
- mesh->add_blend_shape(name_a);
- mesh->set_blend_shape_name(0, name_b);
- CHECK(mesh->get_blend_shape_name(0) == name_b);
- }
- SUBCASE("Change blend shape name to the name of one already there, should append number to end") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_b);
- mesh->set_blend_shape_name(0, name_b);
- String name_string = mesh->get_blend_shape_name(0);
- CHECK(name_string.contains("ShapeB"));
- CHECK(name_string.length() > static_cast<String>(name_b).size());
- }
- SUBCASE("Clear all blend shapes before surface has been added.") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_b);
- CHECK(mesh->get_blend_shape_count() == 2);
- mesh->clear_blend_shapes();
- CHECK(mesh->get_blend_shape_count() == 0);
- }
- SUBCASE("Can't add surface with incorrect number of blend shapes.") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_b);
- Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
- Array cylinder_array{};
- ERR_PRINT_OFF
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
- ERR_PRINT_ON
- CHECK(mesh->get_surface_count() == 0);
- }
- SUBCASE("Can't clear blend shapes after surface had been added.") {
- mesh->add_blend_shape(name_a);
- mesh->add_blend_shape(name_b);
- Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
- Array cylinder_array{};
- cylinder_array.resize(Mesh::ARRAY_MAX);
- cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
- Array blend_shape{};
- blend_shape.resize(Mesh::ARRAY_MAX);
- blend_shape[Mesh::ARRAY_VERTEX] = cylinder_array[Mesh::ARRAY_VERTEX];
- blend_shape[Mesh::ARRAY_NORMAL] = cylinder_array[Mesh::ARRAY_NORMAL];
- blend_shape[Mesh::ARRAY_TANGENT] = cylinder_array[Mesh::ARRAY_TANGENT];
- Array blend_shapes{};
- blend_shapes.push_back(blend_shape);
- blend_shapes.push_back(blend_shape);
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, blend_shapes);
- ERR_PRINT_OFF
- mesh->clear_blend_shapes();
- ERR_PRINT_ON
- CHECK(mesh->get_blend_shape_count() == 2);
- }
- SUBCASE("Set the blend shape mode of ArrayMesh and underlying mesh RID.") {
- mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_RELATIVE);
- CHECK(mesh->get_blend_shape_mode() == Mesh::BLEND_SHAPE_MODE_RELATIVE);
- }
- }
- TEST_CASE("[SceneTree][ArrayMesh] Surface metadata tests.") {
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
- Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
- Array cylinder_array{};
- cylinder_array.resize(Mesh::ARRAY_MAX);
- cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
- Ref<BoxMesh> box = memnew(BoxMesh);
- Array box_array{};
- box_array.resize(Mesh::ARRAY_MAX);
- box->create_mesh_array(box_array, Vector3(2.f, 1.2f, 1.6f));
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
- SUBCASE("Add 2 surfaces and count the number of surfaces in the mesh.") {
- REQUIRE(mesh->get_surface_count() == 2);
- }
- SUBCASE("Get the surface array from mesh.") {
- REQUIRE(mesh->surface_get_arrays(0)[0] == cylinder_array[0]);
- REQUIRE(mesh->surface_get_arrays(1)[0] == box_array[0]);
- }
- SUBCASE("Get the array length of a particular surface.") {
- CHECK(mesh->surface_get_array_len(0) == static_cast<Vector<Vector3>>(cylinder_array[RenderingServer::ARRAY_VERTEX]).size());
- CHECK(mesh->surface_get_array_len(1) == static_cast<Vector<Vector3>>(box_array[RenderingServer::ARRAY_VERTEX]).size());
- }
- SUBCASE("Get the index array length of a particular surface.") {
- CHECK(mesh->surface_get_array_index_len(0) == static_cast<Vector<Vector3>>(cylinder_array[RenderingServer::ARRAY_INDEX]).size());
- CHECK(mesh->surface_get_array_index_len(1) == static_cast<Vector<Vector3>>(box_array[RenderingServer::ARRAY_INDEX]).size());
- }
- SUBCASE("Get correct primitive type") {
- CHECK(mesh->surface_get_primitive_type(0) == Mesh::PRIMITIVE_TRIANGLES);
- CHECK(mesh->surface_get_primitive_type(1) == Mesh::PRIMITIVE_TRIANGLES);
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, box_array);
- CHECK(mesh->surface_get_primitive_type(2) == Mesh::PRIMITIVE_TRIANGLE_STRIP);
- }
- SUBCASE("Returns correct format for the mesh") {
- int format = RS::ARRAY_FORMAT_BLEND_SHAPE_MASK | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
- CHECK((mesh->surface_get_format(0) & format) != 0);
- CHECK((mesh->surface_get_format(1) & format) != 0);
- }
- SUBCASE("Set a surface name and retrieve it by name.") {
- mesh->surface_set_name(0, "surf1");
- CHECK(mesh->surface_find_by_name("surf1") == 0);
- CHECK(mesh->surface_get_name(0) == "surf1");
- }
- SUBCASE("Set material to two different surfaces.") {
- Ref<Material> mat = memnew(Material);
- mesh->surface_set_material(0, mat);
- CHECK(mesh->surface_get_material(0) == mat);
- mesh->surface_set_material(1, mat);
- CHECK(mesh->surface_get_material(1) == mat);
- }
- SUBCASE("Set same material multiple times doesn't change material of surface.") {
- Ref<Material> mat = memnew(Material);
- mesh->surface_set_material(0, mat);
- mesh->surface_set_material(0, mat);
- mesh->surface_set_material(0, mat);
- CHECK(mesh->surface_get_material(0) == mat);
- }
- SUBCASE("Set material of surface then change to different material.") {
- Ref<Material> mat1 = memnew(Material);
- Ref<Material> mat2 = memnew(Material);
- mesh->surface_set_material(1, mat1);
- CHECK(mesh->surface_get_material(1) == mat1);
- mesh->surface_set_material(1, mat2);
- CHECK(mesh->surface_get_material(1) == mat2);
- }
- SUBCASE("Get the LOD of the mesh.") {
- Dictionary lod{};
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, TypedArray<Array>{}, lod);
- CHECK(mesh->surface_get_lods(2) == lod);
- }
- SUBCASE("Get the blend shape arrays from the mesh.") {
- TypedArray<Array> blend{};
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array, blend);
- CHECK(mesh->surface_get_blend_shape_arrays(2) == blend);
- }
- }
- TEST_CASE("[SceneTree][ArrayMesh] Get/Set mesh metadata and actions") {
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
- Ref<CylinderMesh> cylinder = memnew(CylinderMesh);
- Array cylinder_array{};
- cylinder_array.resize(Mesh::ARRAY_MAX);
- cylinder->create_mesh_array(cylinder_array, 3.f, 3.f, 5.f);
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, cylinder_array);
- Ref<BoxMesh> box = memnew(BoxMesh);
- Array box_array{};
- box_array.resize(Mesh::ARRAY_MAX);
- box->create_mesh_array(box_array, Vector3(2.f, 1.2f, 1.6f));
- mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, box_array);
- SUBCASE("Set the shadow mesh.") {
- Ref<ArrayMesh> shadow = memnew(ArrayMesh);
- mesh->set_shadow_mesh(shadow);
- CHECK(mesh->get_shadow_mesh() == shadow);
- }
- SUBCASE("Set the shadow mesh multiple times.") {
- Ref<ArrayMesh> shadow = memnew(ArrayMesh);
- mesh->set_shadow_mesh(shadow);
- mesh->set_shadow_mesh(shadow);
- mesh->set_shadow_mesh(shadow);
- mesh->set_shadow_mesh(shadow);
- CHECK(mesh->get_shadow_mesh() == shadow);
- }
- SUBCASE("Set the same shadow mesh on multiple meshes.") {
- Ref<ArrayMesh> shadow = memnew(ArrayMesh);
- Ref<ArrayMesh> mesh2 = memnew(ArrayMesh);
- mesh->set_shadow_mesh(shadow);
- mesh2->set_shadow_mesh(shadow);
- CHECK(mesh->get_shadow_mesh() == shadow);
- CHECK(mesh2->get_shadow_mesh() == shadow);
- }
- SUBCASE("Set the shadow mesh and then change it.") {
- Ref<ArrayMesh> shadow = memnew(ArrayMesh);
- mesh->set_shadow_mesh(shadow);
- CHECK(mesh->get_shadow_mesh() == shadow);
- Ref<ArrayMesh> shadow2 = memnew(ArrayMesh);
- mesh->set_shadow_mesh(shadow2);
- CHECK(mesh->get_shadow_mesh() == shadow2);
- }
- SUBCASE("Set custom AABB.") {
- AABB bound{};
- mesh->set_custom_aabb(bound);
- CHECK(mesh->get_custom_aabb() == bound);
- }
- SUBCASE("Set custom AABB multiple times.") {
- AABB bound{};
- mesh->set_custom_aabb(bound);
- mesh->set_custom_aabb(bound);
- mesh->set_custom_aabb(bound);
- mesh->set_custom_aabb(bound);
- CHECK(mesh->get_custom_aabb() == bound);
- }
- SUBCASE("Set custom AABB then change to another AABB.") {
- AABB bound{};
- AABB bound2{};
- mesh->set_custom_aabb(bound);
- CHECK(mesh->get_custom_aabb() == bound);
- mesh->set_custom_aabb(bound2);
- CHECK(mesh->get_custom_aabb() == bound2);
- }
- SUBCASE("Clear all surfaces should leave zero count.") {
- mesh->clear_surfaces();
- CHECK(mesh->get_surface_count() == 0);
- }
- SUBCASE("Able to get correct mesh RID.") {
- RID rid = mesh->get_rid();
- CHECK(RS::get_singleton()->mesh_get_surface_count(rid) == 2);
- }
- SUBCASE("Create surface from raw SurfaceData data.") {
- RID mesh_rid = mesh->get_rid();
- RS::SurfaceData surface_data = RS::get_singleton()->mesh_get_surface(mesh_rid, 0);
- Ref<ArrayMesh> mesh2 = memnew(ArrayMesh);
- mesh2->add_surface(surface_data.format, Mesh::PRIMITIVE_TRIANGLES, surface_data.vertex_data, surface_data.attribute_data,
- surface_data.skin_data, surface_data.vertex_count, surface_data.index_data, surface_data.index_count, surface_data.aabb);
- CHECK(mesh2->get_surface_count() == 1);
- CHECK(mesh2->surface_get_primitive_type(0) == Mesh::PRIMITIVE_TRIANGLES);
- CHECK((mesh2->surface_get_format(0) & surface_data.format) != 0);
- CHECK(mesh2->get_aabb().is_equal_approx(surface_data.aabb));
- }
- }
- } // namespace TestArrayMesh
- #endif // TEST_ARRAYMESH_H
|