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- /**************************************************************************/
- /* surface_tool.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SURFACE_TOOL_H
- #define SURFACE_TOOL_H
- #include "core/templates/local_vector.h"
- #include "scene/resources/mesh.h"
- #include "thirdparty/misc/mikktspace.h"
- class SurfaceTool : public RefCounted {
- GDCLASS(SurfaceTool, RefCounted);
- static const uint32_t custom_mask[RS::ARRAY_CUSTOM_COUNT];
- static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT];
- public:
- struct Vertex {
- Vector3 vertex;
- Color color;
- Vector3 normal; // normal, binormal, tangent
- Vector3 binormal;
- Vector3 tangent;
- Vector2 uv;
- Vector2 uv2;
- Vector<int> bones;
- Vector<float> weights;
- Color custom[RS::ARRAY_CUSTOM_COUNT];
- uint32_t smooth_group = 0;
- bool operator==(const Vertex &p_vertex) const;
- Vertex() {}
- };
- enum CustomFormat {
- CUSTOM_RGBA8_UNORM = RS::ARRAY_CUSTOM_RGBA8_UNORM,
- CUSTOM_RGBA8_SNORM = RS::ARRAY_CUSTOM_RGBA8_SNORM,
- CUSTOM_RG_HALF = RS::ARRAY_CUSTOM_RG_HALF,
- CUSTOM_RGBA_HALF = RS::ARRAY_CUSTOM_RGBA_HALF,
- CUSTOM_R_FLOAT = RS::ARRAY_CUSTOM_R_FLOAT,
- CUSTOM_RG_FLOAT = RS::ARRAY_CUSTOM_RG_FLOAT,
- CUSTOM_RGB_FLOAT = RS::ARRAY_CUSTOM_RGB_FLOAT,
- CUSTOM_RGBA_FLOAT = RS::ARRAY_CUSTOM_RGBA_FLOAT,
- CUSTOM_MAX = RS::ARRAY_CUSTOM_MAX
- };
- enum SkinWeightCount {
- SKIN_4_WEIGHTS,
- SKIN_8_WEIGHTS
- };
- enum {
- /* Do not move vertices that are located on the topological border (vertices on triangle edges that don't have a paired triangle). Useful for simplifying portions of the larger mesh. */
- SIMPLIFY_LOCK_BORDER = 1 << 0, // From meshopt_SimplifyLockBorder
- /* Improve simplification performance assuming input indices are a sparse subset of the mesh. Note that error becomes relative to subset extents. */
- SIMPLIFY_SPARSE = 1 << 1, // From meshopt_SimplifySparse
- /* Treat error limit and resulting error as absolute instead of relative to mesh extents. */
- SIMPLIFY_ERROR_ABSOLUTE = 1 << 2, // From meshopt_SimplifyErrorAbsolute
- /* Remove disconnected parts of the mesh during simplification incrementally, regardless of the topological restrictions inside components. */
- SIMPLIFY_PRUNE = 1 << 3, // From meshopt_SimplifyPrune
- };
- typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
- static OptimizeVertexCacheFunc optimize_vertex_cache_func;
- typedef size_t (*OptimizeVertexFetchRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
- static OptimizeVertexFetchRemapFunc optimize_vertex_fetch_remap_func;
- typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float *r_error);
- static SimplifyFunc simplify_func;
- typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, const float *attributes, size_t attribute_stride, const float *attribute_weights, size_t attribute_count, const unsigned char *vertex_lock, size_t target_index_count, float target_error, unsigned int options, float *result_error);
- static SimplifyWithAttribFunc simplify_with_attrib_func;
- typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
- static SimplifyScaleFunc simplify_scale_func;
- typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size);
- static GenerateRemapFunc generate_remap_func;
- typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap);
- static RemapVertexFunc remap_vertex_func;
- typedef void (*RemapIndexFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const unsigned int *remap);
- static RemapIndexFunc remap_index_func;
- static void strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices);
- private:
- struct VertexHasher {
- static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
- };
- struct SmoothGroupVertex {
- Vector3 vertex;
- uint32_t smooth_group = 0;
- bool operator==(const SmoothGroupVertex &p_vertex) const;
- SmoothGroupVertex(const Vertex &p_vertex) {
- vertex = p_vertex.vertex;
- smooth_group = p_vertex.smooth_group;
- }
- };
- struct SmoothGroupVertexHasher {
- static _FORCE_INLINE_ uint32_t hash(const SmoothGroupVertex &p_vtx);
- };
- struct TriangleHasher {
- static _FORCE_INLINE_ uint32_t hash(const int *p_triangle);
- static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs);
- };
- struct WeightSort {
- int index = 0;
- float weight = 0.0;
- bool operator<(const WeightSort &p_right) const {
- return weight < p_right.weight;
- }
- };
- bool begun = false;
- bool first = false;
- Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_LINES;
- uint64_t format = 0;
- Ref<Material> material;
- //arrays
- LocalVector<Vertex> vertex_array;
- LocalVector<int> index_array;
- //memory
- Color last_color;
- Vector3 last_normal;
- Vector2 last_uv;
- Vector2 last_uv2;
- Vector<int> last_bones;
- Vector<float> last_weights;
- Plane last_tangent;
- uint32_t last_smooth_group = 0;
- SkinWeightCount skin_weights = SKIN_4_WEIGHTS;
- Color last_custom[RS::ARRAY_CUSTOM_COUNT];
- CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT];
- void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint64_t &lformat);
- void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint64_t &lformat);
- //mikktspace callbacks
- static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
- static int mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace);
- static void mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert);
- static void mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert);
- static void mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert);
- static void mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
- const tbool bIsOrientationPreserving, const int iFace, const int iVert);
- void _add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const TypedArray<Plane> &p_tangents = TypedArray<Plane>());
- protected:
- static void _bind_methods();
- public:
- void set_skin_weight_count(SkinWeightCount p_weights);
- SkinWeightCount get_skin_weight_count() const;
- void set_custom_format(int p_channel_index, CustomFormat p_format);
- CustomFormat get_custom_format(int p_channel_index) const;
- Mesh::PrimitiveType get_primitive_type() const;
- void begin(Mesh::PrimitiveType p_primitive);
- void set_color(Color p_color);
- void set_normal(const Vector3 &p_normal);
- void set_tangent(const Plane &p_tangent);
- void set_uv(const Vector2 &p_uv);
- void set_uv2(const Vector2 &p_uv2);
- void set_custom(int p_channel_index, const Color &p_custom);
- void set_bones(const Vector<int> &p_bones);
- void set_weights(const Vector<float> &p_weights);
- void set_smooth_group(uint32_t p_group);
- void add_vertex(const Vector3 &p_vertex);
- void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
- void add_index(int p_index);
- void index();
- void deindex();
- void generate_normals(bool p_flip = false);
- void generate_tangents();
- void optimize_indices_for_cache();
- AABB get_aabb() const;
- Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
- void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- void clear();
- LocalVector<Vertex> &get_vertex_array() {
- return vertex_array;
- }
- void create_from_triangle_arrays(const Array &p_arrays);
- void create_from_arrays(const Array &p_arrays, Mesh::PrimitiveType p_primitive_type = Mesh::PRIMITIVE_TRIANGLES);
- static void create_vertex_array_from_arrays(const Array &p_arrays, LocalVector<Vertex> &ret, uint64_t *r_format = nullptr);
- Array commit_to_arrays();
- void create_from(const Ref<Mesh> &p_existing, int p_surface);
- void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
- void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform);
- Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint64_t p_compress_flags = 0);
- SurfaceTool();
- };
- VARIANT_ENUM_CAST(SurfaceTool::CustomFormat)
- VARIANT_ENUM_CAST(SurfaceTool::SkinWeightCount)
- #endif // SURFACE_TOOL_H
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