physics_material.h 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. /**************************************************************************/
  2. /* physics_material.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PHYSICS_MATERIAL_H
  31. #define PHYSICS_MATERIAL_H
  32. #include "core/io/resource.h"
  33. #include "servers/physics_server_3d.h"
  34. class PhysicsMaterial : public Resource {
  35. GDCLASS(PhysicsMaterial, Resource);
  36. OBJ_SAVE_TYPE(PhysicsMaterial);
  37. RES_BASE_EXTENSION("phymat");
  38. real_t friction = 1.0;
  39. bool rough = false;
  40. real_t bounce = 0.0;
  41. bool absorbent = false;
  42. protected:
  43. static void _bind_methods();
  44. public:
  45. void set_friction(real_t p_val);
  46. _FORCE_INLINE_ real_t get_friction() const { return friction; }
  47. void set_rough(bool p_val);
  48. _FORCE_INLINE_ bool is_rough() const { return rough; }
  49. _FORCE_INLINE_ real_t computed_friction() const {
  50. return rough ? -friction : friction;
  51. }
  52. void set_bounce(real_t p_val);
  53. _FORCE_INLINE_ real_t get_bounce() const { return bounce; }
  54. void set_absorbent(bool p_val);
  55. _FORCE_INLINE_ bool is_absorbent() const { return absorbent; }
  56. _FORCE_INLINE_ real_t computed_bounce() const {
  57. return absorbent ? -bounce : bounce;
  58. }
  59. PhysicsMaterial() {}
  60. };
  61. #endif // PHYSICS_MATERIAL_H