123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514 |
- /**************************************************************************/
- /* particle_process_material.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PARTICLE_PROCESS_MATERIAL_H
- #define PARTICLE_PROCESS_MATERIAL_H
- #include "core/templates/rid.h"
- #include "core/templates/self_list.h"
- #include "scene/resources/curve_texture.h"
- #include "scene/resources/material.h"
- /*
- TODO:
- -Path following
- -Emitter positions deformable by bones
- -Proper trails
- */
- class ParticleProcessMaterial : public Material {
- GDCLASS(ParticleProcessMaterial, Material);
- public:
- enum Parameter {
- PARAM_INITIAL_LINEAR_VELOCITY,
- PARAM_ANGULAR_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_LINEAR_ACCEL,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_ANGLE,
- PARAM_SCALE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED,
- PARAM_ANIM_OFFSET,
- PARAM_TURB_INFLUENCE_OVER_LIFE,
- PARAM_TURB_VEL_INFLUENCE,
- PARAM_TURB_INIT_DISPLACEMENT,
- PARAM_RADIAL_VELOCITY,
- PARAM_DIRECTIONAL_VELOCITY,
- PARAM_SCALE_OVER_VELOCITY,
- PARAM_MAX
- };
- // When extending, make sure not to overflow the size of the MaterialKey below.
- enum ParticleFlags {
- PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
- PARTICLE_FLAG_ROTATE_Y,
- PARTICLE_FLAG_DISABLE_Z,
- PARTICLE_FLAG_DAMPING_AS_FRICTION,
- PARTICLE_FLAG_MAX
- };
- // When extending, make sure not to overflow the size of the MaterialKey below.
- enum EmissionShape {
- EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_SPHERE,
- EMISSION_SHAPE_SPHERE_SURFACE,
- EMISSION_SHAPE_BOX,
- EMISSION_SHAPE_POINTS,
- EMISSION_SHAPE_DIRECTED_POINTS,
- EMISSION_SHAPE_RING,
- EMISSION_SHAPE_MAX
- };
- // When extending, make sure not to overflow the size of the MaterialKey below.
- enum SubEmitterMode {
- SUB_EMITTER_DISABLED,
- SUB_EMITTER_CONSTANT,
- SUB_EMITTER_AT_END,
- SUB_EMITTER_AT_COLLISION,
- SUB_EMITTER_MAX
- };
- // When extending, make sure not to overflow the size of the MaterialKey below.
- enum CollisionMode {
- COLLISION_DISABLED,
- COLLISION_RIGID,
- COLLISION_HIDE_ON_CONTACT,
- COLLISION_MAX
- };
- private:
- struct MaterialKey {
- // The bit size of the struct must be kept below or equal to 64 bits.
- // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
- uint64_t texture_mask : PARAM_MAX;
- uint64_t texture_color : 1;
- uint64_t particle_flags : PARTICLE_FLAG_MAX;
- uint64_t emission_shape : 3;
- uint64_t invalid_key : 1;
- uint64_t has_emission_color : 1;
- uint64_t sub_emitter : 2;
- uint64_t attractor_enabled : 1;
- uint64_t collision_mode : 2;
- uint64_t collision_scale : 1;
- uint64_t turbulence_enabled : 1;
- uint64_t limiter_curve : 1;
- uint64_t alpha_curve : 1;
- uint64_t emission_curve : 1;
- uint64_t has_initial_ramp : 1;
- uint64_t orbit_uses_curve_xyz : 1;
- MaterialKey() {
- memset(this, 0, sizeof(MaterialKey));
- }
- static uint32_t hash(const MaterialKey &p_key) {
- return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
- }
- bool operator==(const MaterialKey &p_key) const {
- return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
- }
- bool operator<(const MaterialKey &p_key) const {
- return memcmp(this, &p_key, sizeof(MaterialKey)) < 0;
- }
- };
- struct ShaderData {
- RID shader;
- int users = 0;
- };
- static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
- static RBSet<String> min_max_properties;
- MaterialKey current_key;
- _FORCE_INLINE_ MaterialKey _compute_key() const {
- MaterialKey mk;
- mk.texture_color = color_ramp.is_valid() ? 1 : 0;
- mk.emission_shape = emission_shape;
- mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
- mk.sub_emitter = sub_emitter_mode;
- mk.collision_mode = collision_mode;
- mk.attractor_enabled = attractor_interaction_enabled;
- mk.collision_scale = collision_scale;
- mk.turbulence_enabled = turbulence_enabled;
- mk.limiter_curve = velocity_limit_curve.is_valid() ? 1 : 0;
- mk.alpha_curve = alpha_curve.is_valid() ? 1 : 0;
- mk.emission_curve = emission_curve.is_valid() ? 1 : 0;
- mk.has_initial_ramp = color_initial_ramp.is_valid() ? 1 : 0;
- CurveXYZTexture *texture = Object::cast_to<CurveXYZTexture>(tex_parameters[PARAM_ORBIT_VELOCITY].ptr());
- mk.orbit_uses_curve_xyz = texture ? 1 : 0;
- for (int i = 0; i < PARAM_MAX; i++) {
- if (tex_parameters[i].is_valid()) {
- mk.texture_mask |= ((uint64_t)1 << i);
- }
- }
- for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
- if (particle_flags[i]) {
- mk.particle_flags |= ((uint64_t)1 << i);
- }
- }
- return mk;
- }
- static Mutex material_mutex;
- static SelfList<ParticleProcessMaterial>::List dirty_materials;
- struct ShaderNames {
- StringName direction;
- StringName spread;
- StringName flatness;
- StringName initial_linear_velocity_min;
- StringName initial_angle_min;
- StringName angular_velocity_min;
- StringName orbit_velocity_min;
- StringName radial_velocity_min;
- StringName linear_accel_min;
- StringName radial_accel_min;
- StringName tangent_accel_min;
- StringName damping_min;
- StringName scale_min;
- StringName scale_over_velocity_min;
- StringName hue_variation_min;
- StringName anim_speed_min;
- StringName anim_offset_min;
- StringName directional_velocity_min;
- StringName initial_linear_velocity_max;
- StringName initial_angle_max;
- StringName angular_velocity_max;
- StringName orbit_velocity_max;
- StringName radial_velocity_max;
- StringName linear_accel_max;
- StringName radial_accel_max;
- StringName tangent_accel_max;
- StringName damping_max;
- StringName scale_max;
- StringName scale_over_velocity_max;
- StringName hue_variation_max;
- StringName anim_speed_max;
- StringName anim_offset_max;
- StringName directional_velocity_max;
- StringName angle_texture;
- StringName angular_velocity_texture;
- StringName orbit_velocity_texture;
- StringName radial_velocity_texture;
- StringName linear_accel_texture;
- StringName radial_accel_texture;
- StringName tangent_accel_texture;
- StringName damping_texture;
- StringName scale_texture;
- StringName scale_over_velocity_texture;
- StringName hue_variation_texture;
- StringName anim_speed_texture;
- StringName anim_offset_texture;
- StringName velocity_limiter_texture;
- StringName directional_velocity_texture;
- StringName color;
- StringName color_ramp;
- StringName alpha_ramp;
- StringName emission_ramp;
- StringName color_initial_ramp;
- StringName velocity_limit_curve;
- StringName velocity_pivot;
- StringName emission_sphere_radius;
- StringName emission_box_extents;
- StringName emission_texture_point_count;
- StringName emission_texture_points;
- StringName emission_texture_normal;
- StringName emission_texture_color;
- StringName emission_ring_axis;
- StringName emission_ring_height;
- StringName emission_ring_radius;
- StringName emission_ring_inner_radius;
- StringName emission_ring_cone_angle;
- StringName emission_shape_offset;
- StringName emission_shape_scale;
- StringName turbulence_enabled;
- StringName turbulence_noise_strength;
- StringName turbulence_noise_scale;
- StringName turbulence_noise_speed;
- StringName turbulence_noise_speed_random;
- StringName turbulence_influence_over_life;
- StringName turbulence_influence_min;
- StringName turbulence_influence_max;
- StringName turbulence_initial_displacement_min;
- StringName turbulence_initial_displacement_max;
- StringName gravity;
- StringName inherit_emitter_velocity_ratio;
- StringName lifetime_randomness;
- StringName sub_emitter_frequency;
- StringName sub_emitter_amount_at_end;
- StringName sub_emitter_amount_at_collision;
- StringName sub_emitter_keep_velocity;
- StringName collision_friction;
- StringName collision_bounce;
- };
- static ShaderNames *shader_names;
- SelfList<ParticleProcessMaterial> element;
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- Vector3 direction;
- float spread = 0.0f;
- float flatness = 0.0f;
- float params_min[PARAM_MAX] = {};
- float params_max[PARAM_MAX] = {};
- float params[PARAM_MAX] = {};
- Ref<Texture2D> tex_parameters[PARAM_MAX];
- Color color;
- Ref<Texture2D> color_ramp;
- Ref<Texture2D> alpha_curve;
- Ref<Texture2D> emission_curve;
- Ref<Texture2D> color_initial_ramp;
- Ref<Texture2D> velocity_limit_curve;
- bool directional_velocity_global = false;
- Vector3 velocity_pivot;
- bool particle_flags[PARTICLE_FLAG_MAX];
- EmissionShape emission_shape;
- float emission_sphere_radius = 0.0f;
- Vector3 emission_box_extents;
- Ref<Texture2D> emission_point_texture;
- Ref<Texture2D> emission_normal_texture;
- Ref<Texture2D> emission_color_texture;
- Vector3 emission_ring_axis;
- real_t emission_ring_height = 0.0f;
- real_t emission_ring_radius = 0.0f;
- real_t emission_ring_inner_radius = 0.0f;
- real_t emission_ring_cone_angle = 0.0f;
- int emission_point_count = 1;
- Vector3 emission_shape_offset;
- Vector3 emission_shape_scale;
- bool anim_loop = false;
- bool turbulence_enabled;
- Vector3 turbulence_noise_speed;
- Ref<Texture2D> turbulence_color_ramp;
- float turbulence_noise_strength = 0.0f;
- float turbulence_noise_scale = 0.0f;
- float turbulence_noise_speed_random = 0.0f;
- Vector3 gravity;
- double lifetime_randomness = 0.0;
- double inherit_emitter_velocity_ratio = 0.0;
- SubEmitterMode sub_emitter_mode;
- double sub_emitter_frequency = 0.0;
- int sub_emitter_amount_at_end = 0;
- int sub_emitter_amount_at_collision = 0;
- bool sub_emitter_keep_velocity = false;
- //do not save emission points here
- bool attractor_interaction_enabled = false;
- CollisionMode collision_mode;
- bool collision_scale = false;
- float collision_friction = 0.0f;
- float collision_bounce = 0.0f;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- static bool has_min_max_property(const String &p_name);
- void set_direction(Vector3 p_direction);
- Vector3 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
- void set_flatness(float p_flatness);
- float get_flatness() const;
- void set_velocity_pivot(const Vector3 &p_pivot);
- Vector3 get_velocity_pivot();
- void set_param(Parameter p_param, const Vector2 &p_value);
- Vector2 get_param(Parameter p_param) const;
- void set_param_min(Parameter p_param, float p_value);
- float get_param_min(Parameter p_param) const;
- void set_param_max(Parameter p_param, float p_value);
- float get_param_max(Parameter p_param) const;
- void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_param_texture(Parameter p_param) const;
- void set_velocity_limit_curve(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_velocity_limit_curve() const;
- void set_alpha_curve(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_alpha_curve() const;
- void set_color(const Color &p_color);
- Color get_color() const;
- void set_color_ramp(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_color_ramp() const;
- void set_color_initial_ramp(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_color_initial_ramp() const;
- void set_emission_curve(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_emission_curve() const;
- void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
- bool get_particle_flag(ParticleFlags p_particle_flag) const;
- void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(real_t p_radius);
- void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture2D> &p_points);
- void set_emission_normal_texture(const Ref<Texture2D> &p_normals);
- void set_emission_color_texture(const Ref<Texture2D> &p_colors);
- void set_emission_ring_axis(Vector3 p_axis);
- void set_emission_ring_height(real_t p_height);
- void set_emission_ring_radius(real_t p_radius);
- void set_emission_ring_inner_radius(real_t p_radius);
- void set_emission_ring_cone_angle(real_t p_angle);
- void set_emission_point_count(int p_count);
- EmissionShape get_emission_shape() const;
- real_t get_emission_sphere_radius() const;
- Vector3 get_emission_box_extents() const;
- Ref<Texture2D> get_emission_point_texture() const;
- Ref<Texture2D> get_emission_normal_texture() const;
- Ref<Texture2D> get_emission_color_texture() const;
- Vector3 get_emission_ring_axis() const;
- real_t get_emission_ring_height() const;
- real_t get_emission_ring_radius() const;
- real_t get_emission_ring_inner_radius() const;
- real_t get_emission_ring_cone_angle() const;
- int get_emission_point_count() const;
- void set_turbulence_enabled(bool p_turbulence_enabled);
- void set_turbulence_noise_strength(float p_turbulence_noise_strength);
- void set_turbulence_noise_scale(float p_turbulence_noise_scale);
- void set_turbulence_noise_speed_random(float p_turbulence_noise_speed_random);
- void set_turbulence_noise_speed(const Vector3 &p_turbulence_noise_speed);
- bool get_turbulence_enabled() const;
- float get_turbulence_noise_strength() const;
- float get_turbulence_noise_scale() const;
- float get_turbulence_noise_speed_random() const;
- Vector3 get_turbulence_noise_speed() const;
- void set_gravity(const Vector3 &p_gravity);
- Vector3 get_gravity() const;
- void set_lifetime_randomness(double p_lifetime);
- double get_lifetime_randomness() const;
- void set_inherit_velocity_ratio(double p_ratio);
- double get_inherit_velocity_ratio();
- void set_attractor_interaction_enabled(bool p_enable);
- bool is_attractor_interaction_enabled() const;
- void set_collision_mode(CollisionMode p_collision_mode);
- CollisionMode get_collision_mode() const;
- void set_collision_use_scale(bool p_scale);
- bool is_collision_using_scale() const;
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
- void set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode);
- SubEmitterMode get_sub_emitter_mode() const;
- void set_sub_emitter_frequency(double p_frequency);
- double get_sub_emitter_frequency() const;
- void set_sub_emitter_amount_at_end(int p_amount);
- int get_sub_emitter_amount_at_end() const;
- void set_sub_emitter_amount_at_collision(int p_amount);
- int get_sub_emitter_amount_at_collision() const;
- void set_sub_emitter_keep_velocity(bool p_enable);
- bool get_sub_emitter_keep_velocity() const;
- void set_emission_shape_offset(const Vector3 &p_emission_shape_offset);
- Vector3 get_emission_shape_offset() const;
- void set_emission_shape_scale(const Vector3 &p_emission_shape_scale);
- Vector3 get_emission_shape_scale() const;
- virtual RID get_shader_rid() const override;
- virtual Shader::Mode get_shader_mode() const override;
- ParticleProcessMaterial();
- ~ParticleProcessMaterial();
- };
- VARIANT_ENUM_CAST(ParticleProcessMaterial::Parameter)
- VARIANT_ENUM_CAST(ParticleProcessMaterial::ParticleFlags)
- VARIANT_ENUM_CAST(ParticleProcessMaterial::EmissionShape)
- VARIANT_ENUM_CAST(ParticleProcessMaterial::SubEmitterMode)
- VARIANT_ENUM_CAST(ParticleProcessMaterial::CollisionMode)
- #endif // PARTICLE_PROCESS_MATERIAL_H
|