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- /**************************************************************************/
- /* packed_scene.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef PACKED_SCENE_H
- #define PACKED_SCENE_H
- #include "core/io/resource.h"
- #include "scene/main/node.h"
- class SceneState : public RefCounted {
- GDCLASS(SceneState, RefCounted);
- Vector<StringName> names;
- Vector<Variant> variants;
- Vector<NodePath> node_paths;
- Vector<NodePath> editable_instances;
- mutable HashMap<NodePath, int> node_path_cache;
- mutable HashMap<int, int> base_scene_node_remap;
- int base_scene_idx = -1;
- enum {
- NO_PARENT_SAVED = 0x7FFFFFFF,
- NAME_INDEX_BITS = 18,
- NAME_MASK = (1 << NAME_INDEX_BITS) - 1,
- };
- struct NodeData {
- int parent = 0;
- int owner = 0;
- int type = 0;
- int name = 0;
- int instance = 0;
- int index = 0;
- struct Property {
- int name = 0;
- int value = 0;
- };
- Vector<Property> properties;
- Vector<int> groups;
- };
- struct DeferredNodePathProperties {
- Node *base = nullptr;
- StringName property;
- Variant value;
- };
- Vector<NodeData> nodes;
- struct ConnectionData {
- int from = 0;
- int to = 0;
- int signal = 0;
- int method = 0;
- int flags = 0;
- int unbinds = 0;
- Vector<int> binds;
- };
- Vector<ConnectionData> connections;
- Error _parse_node(Node *p_owner, Node *p_node, int p_parent_idx, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
- Error _parse_connections(Node *p_owner, Node *p_node, HashMap<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, HashMap<Node *, int> &node_map, HashMap<Node *, int> &nodepath_map);
- String path;
- uint64_t last_modified_time = 0;
- static bool disable_placeholders;
- Vector<String> _get_node_groups(int p_idx) const;
- int _find_base_scene_node_remap_key(int p_idx) const;
- #ifdef TOOLS_ENABLED
- public:
- typedef void (*InstantiationWarningNotify)(const String &p_warning);
- private:
- static InstantiationWarningNotify instantiation_warn_notify;
- #endif
- protected:
- static void _bind_methods();
- public:
- enum {
- FLAG_ID_IS_PATH = (1 << 30),
- TYPE_INSTANTIATED = 0x7FFFFFFF,
- FLAG_INSTANCE_IS_PLACEHOLDER = (1 << 30),
- FLAG_PATH_PROPERTY_IS_NODE = (1 << 30),
- FLAG_PROP_NAME_MASK = FLAG_PATH_PROPERTY_IS_NODE - 1,
- FLAG_MASK = (1 << 24) - 1,
- };
- enum GenEditState {
- GEN_EDIT_STATE_DISABLED,
- GEN_EDIT_STATE_INSTANCE,
- GEN_EDIT_STATE_MAIN,
- GEN_EDIT_STATE_MAIN_INHERITED,
- };
- struct PackState {
- Ref<SceneState> state;
- int node = -1;
- };
- static void set_disable_placeholders(bool p_disable);
- static Ref<Resource> get_remap_resource(const Ref<Resource> &p_resource, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache, const Ref<Resource> &p_fallback, Node *p_for_scene);
- int find_node_by_path(const NodePath &p_node) const;
- Variant get_property_value(int p_node, const StringName &p_property, bool &r_found, bool &r_node_deferred) const;
- bool is_node_in_group(int p_node, const StringName &p_group) const;
- bool is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const;
- void set_bundled_scene(const Dictionary &p_dictionary);
- Dictionary get_bundled_scene() const;
- Error pack(Node *p_scene);
- void set_path(const String &p_path);
- String get_path() const;
- void clear();
- Error copy_from(const Ref<SceneState> &p_scene_state);
- bool can_instantiate() const;
- Node *instantiate(GenEditState p_edit_state) const;
- Array setup_resources_in_array(Array &array_to_scan, const SceneState::NodeData &n, HashMap<Ref<Resource>, Ref<Resource>> &resources_local_to_sub_scene, Node *node, const StringName sname, HashMap<Ref<Resource>, Ref<Resource>> &resources_local_to_scene, int i, Node **ret_nodes, SceneState::GenEditState p_edit_state) const;
- Dictionary setup_resources_in_dictionary(Dictionary &p_dictionary_to_scan, const SceneState::NodeData &p_n, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
- Variant make_local_resource(Variant &value, const SceneState::NodeData &p_node_data, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_sub_scene, Node *p_node, const StringName p_sname, HashMap<Ref<Resource>, Ref<Resource>> &p_resources_local_to_scene, int p_i, Node **p_ret_nodes, SceneState::GenEditState p_edit_state) const;
- bool has_local_resource(const Array &p_array) const;
- Ref<SceneState> get_base_scene_state() const;
- void update_instance_resource(String p_path, Ref<PackedScene> p_packed_scene);
- //unbuild API
- int get_node_count() const;
- StringName get_node_type(int p_idx) const;
- StringName get_node_name(int p_idx) const;
- NodePath get_node_path(int p_idx, bool p_for_parent = false) const;
- NodePath get_node_owner_path(int p_idx) const;
- Ref<PackedScene> get_node_instance(int p_idx) const;
- String get_node_instance_placeholder(int p_idx) const;
- bool is_node_instance_placeholder(int p_idx) const;
- Vector<StringName> get_node_groups(int p_idx) const;
- int get_node_index(int p_idx) const;
- int get_node_property_count(int p_idx) const;
- StringName get_node_property_name(int p_idx, int p_prop) const;
- Variant get_node_property_value(int p_idx, int p_prop) const;
- Vector<String> get_node_deferred_nodepath_properties(int p_idx) const;
- int get_connection_count() const;
- NodePath get_connection_source(int p_idx) const;
- StringName get_connection_signal(int p_idx) const;
- NodePath get_connection_target(int p_idx) const;
- StringName get_connection_method(int p_idx) const;
- int get_connection_flags(int p_idx) const;
- int get_connection_unbinds(int p_idx) const;
- Array get_connection_binds(int p_idx) const;
- bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance = false);
- Vector<NodePath> get_editable_instances() const;
- Ref<Resource> get_sub_resource(const String &p_path);
- //build API
- int add_name(const StringName &p_name);
- int add_value(const Variant &p_value);
- int add_node_path(const NodePath &p_path);
- int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
- void add_node_property(int p_node, int p_name, int p_value, bool p_deferred_node_path = false);
- void add_node_group(int p_node, int p_group);
- void set_base_scene(int p_idx);
- void add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, int p_unbinds, const Vector<int> &p_binds);
- void add_editable_instance(const NodePath &p_path);
- bool remove_group_references(const StringName &p_name);
- bool rename_group_references(const StringName &p_old_name, const StringName &p_new_name);
- HashSet<StringName> get_all_groups();
- virtual void set_last_modified_time(uint64_t p_time) { last_modified_time = p_time; }
- uint64_t get_last_modified_time() const { return last_modified_time; }
- // Used when saving pointers (saves a path property instead).
- static String get_meta_pointer_property(const String &p_property);
- #ifdef TOOLS_ENABLED
- static void set_instantiation_warning_notify_func(InstantiationWarningNotify p_warn_notify) { instantiation_warn_notify = p_warn_notify; }
- #endif
- SceneState();
- };
- VARIANT_ENUM_CAST(SceneState::GenEditState)
- class PackedScene : public Resource {
- GDCLASS(PackedScene, Resource);
- RES_BASE_EXTENSION("scn");
- Ref<SceneState> state;
- void _set_bundled_scene(const Dictionary &p_scene);
- Dictionary _get_bundled_scene() const;
- protected:
- virtual bool editor_can_reload_from_file() override { return false; } // this is handled by editor better
- static void _bind_methods();
- virtual void reset_state() override;
- public:
- enum GenEditState {
- GEN_EDIT_STATE_DISABLED,
- GEN_EDIT_STATE_INSTANCE,
- GEN_EDIT_STATE_MAIN,
- GEN_EDIT_STATE_MAIN_INHERITED,
- };
- Error pack(Node *p_scene);
- void clear();
- bool can_instantiate() const;
- Node *instantiate(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
- void recreate_state();
- void replace_state(Ref<SceneState> p_by);
- virtual void reload_from_file() override;
- virtual void set_path(const String &p_path, bool p_take_over = false) override;
- virtual void set_path_cache(const String &p_path) override;
- #ifdef TOOLS_ENABLED
- virtual void set_last_modified_time(uint64_t p_time) override {
- Resource::set_last_modified_time(p_time);
- state->set_last_modified_time(p_time);
- }
- static HashSet<StringName> get_scene_groups(const String &p_path);
- #endif
- Ref<SceneState> get_state() const;
- PackedScene();
- };
- VARIANT_ENUM_CAST(PackedScene::GenEditState)
- #endif // PACKED_SCENE_H
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