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- /**************************************************************************/
- /* immediate_mesh.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IMMEDIATE_MESH_H
- #define IMMEDIATE_MESH_H
- #include "core/templates/local_vector.h"
- #include "scene/resources/mesh.h"
- class ImmediateMesh : public Mesh {
- GDCLASS(ImmediateMesh, Mesh)
- RID mesh;
- bool uses_colors = false;
- bool uses_normals = false;
- bool uses_tangents = false;
- bool uses_uvs = false;
- bool uses_uv2s = false;
- Color current_color;
- Vector3 current_normal;
- Plane current_tangent;
- Vector2 current_uv;
- Vector2 current_uv2;
- LocalVector<Color> colors;
- LocalVector<Vector3> normals;
- LocalVector<Plane> tangents;
- LocalVector<Vector2> uvs;
- LocalVector<Vector2> uv2s;
- LocalVector<Vector3> vertices;
- struct Surface {
- PrimitiveType primitive;
- Ref<Material> material;
- bool vertex_2d = false;
- int array_len = 0;
- uint64_t format = 0;
- AABB aabb;
- };
- LocalVector<Surface> surfaces;
- bool surface_active = false;
- Surface active_surface_data;
- Vector<uint8_t> surface_vertex_create_cache;
- Vector<uint8_t> surface_attribute_create_cache;
- const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
- protected:
- static void _bind_methods();
- public:
- void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>());
- void surface_set_color(const Color &p_color);
- void surface_set_normal(const Vector3 &p_normal);
- void surface_set_tangent(const Plane &p_tangent);
- void surface_set_uv(const Vector2 &p_uv);
- void surface_set_uv2(const Vector2 &p_uv2);
- void surface_add_vertex(const Vector3 &p_vertex);
- void surface_add_vertex_2d(const Vector2 &p_vertex);
- void surface_end();
- void clear_surfaces();
- virtual int get_surface_count() const override;
- virtual int surface_get_array_len(int p_idx) const override;
- virtual int surface_get_array_index_len(int p_idx) const override;
- virtual Array surface_get_arrays(int p_surface) const override;
- virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
- virtual Dictionary surface_get_lods(int p_surface) const override;
- virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
- virtual PrimitiveType surface_get_primitive_type(int p_idx) const override;
- virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
- virtual Ref<Material> surface_get_material(int p_idx) const override;
- virtual int get_blend_shape_count() const override;
- virtual StringName get_blend_shape_name(int p_index) const override;
- virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
- virtual AABB get_aabb() const override;
- virtual RID get_rid() const override;
- ImmediateMesh();
- ~ImmediateMesh();
- };
- #endif // IMMEDIATE_MESH_H
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