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- /**************************************************************************/
- /* compositor.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "compositor.h"
- #include "servers/rendering_server.h"
- /* Compositor Effect */
- void CompositorEffect::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &CompositorEffect::set_enabled);
- ClassDB::bind_method(D_METHOD("get_enabled"), &CompositorEffect::get_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
- ClassDB::bind_method(D_METHOD("set_effect_callback_type", "effect_callback_type"), &CompositorEffect::set_effect_callback_type);
- ClassDB::bind_method(D_METHOD("get_effect_callback_type"), &CompositorEffect::get_effect_callback_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "effect_callback_type", PROPERTY_HINT_ENUM, "Pre Opaque,Post Opaque,Post Sky,Pre Transparent,Post Transparent"), "set_effect_callback_type", "get_effect_callback_type");
- ClassDB::bind_method(D_METHOD("set_access_resolved_color", "enable"), &CompositorEffect::set_access_resolved_color);
- ClassDB::bind_method(D_METHOD("get_access_resolved_color"), &CompositorEffect::get_access_resolved_color);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "access_resolved_color"), "set_access_resolved_color", "get_access_resolved_color");
- ClassDB::bind_method(D_METHOD("set_access_resolved_depth", "enable"), &CompositorEffect::set_access_resolved_depth);
- ClassDB::bind_method(D_METHOD("get_access_resolved_depth"), &CompositorEffect::get_access_resolved_depth);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "access_resolved_depth"), "set_access_resolved_depth", "get_access_resolved_depth");
- ClassDB::bind_method(D_METHOD("set_needs_motion_vectors", "enable"), &CompositorEffect::set_needs_motion_vectors);
- ClassDB::bind_method(D_METHOD("get_needs_motion_vectors"), &CompositorEffect::get_needs_motion_vectors);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "needs_motion_vectors"), "set_needs_motion_vectors", "get_needs_motion_vectors");
- ClassDB::bind_method(D_METHOD("set_needs_normal_roughness", "enable"), &CompositorEffect::set_needs_normal_roughness);
- ClassDB::bind_method(D_METHOD("get_needs_normal_roughness"), &CompositorEffect::get_needs_normal_roughness);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "needs_normal_roughness"), "set_needs_normal_roughness", "get_needs_normal_roughness");
- ClassDB::bind_method(D_METHOD("set_needs_separate_specular", "enable"), &CompositorEffect::set_needs_separate_specular);
- ClassDB::bind_method(D_METHOD("get_needs_separate_specular"), &CompositorEffect::get_needs_separate_specular);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "needs_separate_specular"), "set_needs_separate_specular", "get_needs_separate_specular");
- BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_PRE_OPAQUE)
- BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_POST_OPAQUE)
- BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_POST_SKY)
- BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_PRE_TRANSPARENT)
- BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_POST_TRANSPARENT)
- BIND_ENUM_CONSTANT(EFFECT_CALLBACK_TYPE_MAX)
- GDVIRTUAL_BIND(_render_callback, "effect_callback_type", "render_data");
- }
- void CompositorEffect::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "access_resolved_color" && effect_callback_type == EFFECT_CALLBACK_TYPE_POST_TRANSPARENT) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- if (p_property.name == "access_resolved_depth" && effect_callback_type == EFFECT_CALLBACK_TYPE_POST_TRANSPARENT) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- if (p_property.name == "needs_separate_specular" && effect_callback_type != EFFECT_CALLBACK_TYPE_POST_SKY) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
- }
- void CompositorEffect::set_enabled(bool p_enabled) {
- enabled = p_enabled;
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_enabled(rid, enabled);
- }
- }
- bool CompositorEffect::get_enabled() const {
- return enabled;
- }
- void CompositorEffect::set_effect_callback_type(EffectCallbackType p_callback_type) {
- effect_callback_type = p_callback_type;
- notify_property_list_changed();
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_callback(rid, RenderingServer::CompositorEffectCallbackType(effect_callback_type), Callable(this, "_render_callback"));
- }
- }
- CompositorEffect::EffectCallbackType CompositorEffect::get_effect_callback_type() const {
- return effect_callback_type;
- }
- void CompositorEffect::set_access_resolved_color(bool p_enabled) {
- access_resolved_color = p_enabled;
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_COLOR, access_resolved_color);
- }
- }
- bool CompositorEffect::get_access_resolved_color() const {
- return access_resolved_color;
- }
- void CompositorEffect::set_access_resolved_depth(bool p_enabled) {
- access_resolved_depth = p_enabled;
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_ACCESS_RESOLVED_DEPTH, access_resolved_depth);
- }
- }
- bool CompositorEffect::get_access_resolved_depth() const {
- return access_resolved_depth;
- }
- void CompositorEffect::set_needs_motion_vectors(bool p_enabled) {
- needs_motion_vectors = p_enabled;
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_MOTION_VECTORS, needs_motion_vectors);
- }
- }
- bool CompositorEffect::get_needs_motion_vectors() const {
- return needs_motion_vectors;
- }
- void CompositorEffect::set_needs_normal_roughness(bool p_enabled) {
- needs_normal_roughness = p_enabled;
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_ROUGHNESS, needs_normal_roughness);
- }
- }
- bool CompositorEffect::get_needs_normal_roughness() const {
- return needs_normal_roughness;
- }
- void CompositorEffect::set_needs_separate_specular(bool p_enabled) {
- needs_separate_specular = p_enabled;
- if (rid.is_valid()) {
- RenderingServer *rs = RenderingServer::get_singleton();
- ERR_FAIL_NULL(rs);
- rs->compositor_effect_set_flag(rid, RS::CompositorEffectFlags::COMPOSITOR_EFFECT_FLAG_NEEDS_SEPARATE_SPECULAR, needs_separate_specular);
- }
- }
- bool CompositorEffect::get_needs_separate_specular() const {
- return needs_separate_specular;
- }
- CompositorEffect::CompositorEffect() {
- RenderingServer *rs = RenderingServer::get_singleton();
- if (rs != nullptr) {
- rid = rs->compositor_effect_create();
- rs->compositor_effect_set_callback(rid, RenderingServer::CompositorEffectCallbackType(effect_callback_type), Callable(this, "_render_callback"));
- }
- }
- CompositorEffect::~CompositorEffect() {
- RenderingServer *rs = RenderingServer::get_singleton();
- if (rs != nullptr && rid.is_valid()) {
- rs->free(rid);
- }
- }
- /* Compositor */
- void Compositor::_bind_methods() {
- // compositor effects
- ClassDB::bind_method(D_METHOD("set_compositor_effects", "compositor_effects"), &Compositor::set_compositor_effects);
- ClassDB::bind_method(D_METHOD("get_compositor_effects"), &Compositor::get_compositor_effects);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "compositor_effects", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("CompositorEffect")), "set_compositor_effects", "get_compositor_effects");
- }
- Compositor::Compositor() {
- RenderingServer *rs = RenderingServer::get_singleton();
- if (rs != nullptr) {
- compositor = rs->compositor_create();
- }
- }
- Compositor::~Compositor() {
- RenderingServer *rs = RenderingServer::get_singleton();
- if (rs != nullptr && compositor.is_valid()) {
- rs->free(compositor);
- }
- }
- // Compositor effects
- void Compositor::set_compositor_effects(const TypedArray<CompositorEffect> &p_compositor_effects) {
- Array effect_rids;
- effects.clear();
- for (int i = 0; i < p_compositor_effects.size(); i++) {
- // Cast to proper ref, if our object isn't a CompositorEffect resource this will be an empty Ref.
- Ref<CompositorEffect> compositor_effect = p_compositor_effects[i];
- // We add the effect even if this is an empty Ref, this allows the UI to add new entries.
- effects.push_back(compositor_effect);
- // But we only add a rid for valid Refs
- if (compositor_effect.is_valid()) {
- RID rid = compositor_effect->get_rid();
- effect_rids.push_back(rid);
- }
- }
- RenderingServer::get_singleton()->compositor_set_compositor_effects(compositor, effect_rids);
- }
- TypedArray<CompositorEffect> Compositor::get_compositor_effects() const {
- TypedArray<CompositorEffect> arr;
- for (uint32_t i = 0; i < effects.size(); i++) {
- arr.push_back(effects[i]);
- }
- return arr;
- }
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