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- /**************************************************************************/
- /* canvas_item_material.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CANVAS_ITEM_MATERIAL_H
- #define CANVAS_ITEM_MATERIAL_H
- #include "scene/resources/material.h"
- class CanvasItemMaterial : public Material {
- GDCLASS(CanvasItemMaterial, Material);
- public:
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA,
- BLEND_MODE_DISABLED
- };
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
- private:
- union MaterialKey {
- struct {
- uint32_t blend_mode : 4;
- uint32_t light_mode : 4;
- uint32_t particles_animation : 1;
- uint32_t invalid_key : 1;
- };
- uint32_t key = 0;
- static uint32_t hash(const MaterialKey &p_key) {
- return hash_murmur3_one_32(p_key.key);
- }
- bool operator==(const MaterialKey &p_key) const {
- return key == p_key.key;
- }
- };
- struct ShaderNames {
- StringName particles_anim_h_frames;
- StringName particles_anim_v_frames;
- StringName particles_anim_loop;
- };
- static ShaderNames *shader_names;
- struct ShaderData {
- RID shader;
- int users = 0;
- };
- static HashMap<MaterialKey, ShaderData, MaterialKey> shader_map;
- MaterialKey current_key;
- _FORCE_INLINE_ MaterialKey _compute_key() const {
- MaterialKey mk;
- mk.key = 0;
- mk.blend_mode = blend_mode;
- mk.light_mode = light_mode;
- mk.particles_animation = particles_animation;
- return mk;
- }
- static Mutex material_mutex;
- static SelfList<CanvasItemMaterial>::List dirty_materials;
- SelfList<CanvasItemMaterial> element;
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- BlendMode blend_mode = BLEND_MODE_MIX;
- LightMode light_mode = LIGHT_MODE_NORMAL;
- bool particles_animation = false;
- // Proper values set in constructor.
- int particles_anim_h_frames = 0;
- int particles_anim_v_frames = 0;
- bool particles_anim_loop = false;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &p_property) const;
- public:
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
- void set_light_mode(LightMode p_light_mode);
- LightMode get_light_mode() const;
- void set_particles_animation(bool p_particles_anim);
- bool get_particles_animation() const;
- void set_particles_anim_h_frames(int p_frames);
- int get_particles_anim_h_frames() const;
- void set_particles_anim_v_frames(int p_frames);
- int get_particles_anim_v_frames() const;
- void set_particles_anim_loop(bool p_loop);
- bool get_particles_anim_loop() const;
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
- virtual RID get_shader_rid() const override;
- virtual Shader::Mode get_shader_mode() const override;
- CanvasItemMaterial();
- virtual ~CanvasItemMaterial();
- };
- VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode)
- VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
- #endif // CANVAS_ITEM_MATERIAL_H
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