camera_texture.cpp 6.0 KB

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  1. /**************************************************************************/
  2. /* camera_texture.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "camera_texture.h"
  31. #include "servers/camera/camera_feed.h"
  32. void CameraTexture::_bind_methods() {
  33. ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
  34. ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
  35. ClassDB::bind_method(D_METHOD("set_which_feed", "which_feed"), &CameraTexture::set_which_feed);
  36. ClassDB::bind_method(D_METHOD("get_which_feed"), &CameraTexture::get_which_feed);
  37. ClassDB::bind_method(D_METHOD("set_camera_active", "active"), &CameraTexture::set_camera_active);
  38. ClassDB::bind_method(D_METHOD("get_camera_active"), &CameraTexture::get_camera_active);
  39. ADD_PROPERTY(PropertyInfo(Variant::INT, "camera_feed_id"), "set_camera_feed_id", "get_camera_feed_id");
  40. ADD_PROPERTY(PropertyInfo(Variant::INT, "which_feed"), "set_which_feed", "get_which_feed");
  41. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "camera_is_active"), "set_camera_active", "get_camera_active");
  42. }
  43. void CameraTexture::_on_format_changed() {
  44. // FIXME: `emit_changed` is more appropriate, but causes errors for some reason.
  45. callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
  46. }
  47. int CameraTexture::get_width() const {
  48. Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  49. if (feed.is_valid()) {
  50. return feed->get_base_width();
  51. } else {
  52. return 0;
  53. }
  54. }
  55. int CameraTexture::get_height() const {
  56. Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  57. if (feed.is_valid()) {
  58. return feed->get_base_height();
  59. } else {
  60. return 0;
  61. }
  62. }
  63. bool CameraTexture::has_alpha() const {
  64. return false;
  65. }
  66. RID CameraTexture::get_rid() const {
  67. Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  68. if (feed.is_valid()) {
  69. return feed->get_texture(which_feed);
  70. } else {
  71. if (_texture.is_null()) {
  72. _texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
  73. }
  74. return _texture;
  75. }
  76. }
  77. Ref<Image> CameraTexture::get_image() const {
  78. return RenderingServer::get_singleton()->texture_2d_get(get_rid());
  79. }
  80. void CameraTexture::set_camera_feed_id(int p_new_id) {
  81. Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  82. if (feed.is_valid()) {
  83. if (feed->is_connected("format_changed", callable_mp(this, &CameraTexture::_on_format_changed))) {
  84. feed->disconnect("format_changed", callable_mp(this, &CameraTexture::_on_format_changed));
  85. }
  86. }
  87. camera_feed_id = p_new_id;
  88. feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  89. if (feed.is_valid()) {
  90. feed->connect("format_changed", callable_mp(this, &CameraTexture::_on_format_changed));
  91. }
  92. notify_property_list_changed();
  93. callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
  94. }
  95. int CameraTexture::get_camera_feed_id() const {
  96. return camera_feed_id;
  97. }
  98. void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {
  99. which_feed = p_which;
  100. notify_property_list_changed();
  101. callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
  102. }
  103. CameraServer::FeedImage CameraTexture::get_which_feed() const {
  104. return which_feed;
  105. }
  106. void CameraTexture::set_camera_active(bool p_active) {
  107. Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  108. if (feed.is_valid()) {
  109. feed->set_active(p_active);
  110. notify_property_list_changed();
  111. callable_mp((Resource *)this, &Resource::emit_changed).call_deferred();
  112. }
  113. }
  114. bool CameraTexture::get_camera_active() const {
  115. Ref<CameraFeed> feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
  116. if (feed.is_valid()) {
  117. return feed->is_active();
  118. } else {
  119. return false;
  120. }
  121. }
  122. CameraTexture::CameraTexture() {}
  123. CameraTexture::~CameraTexture() {
  124. if (_texture.is_valid()) {
  125. ERR_FAIL_NULL(RenderingServer::get_singleton());
  126. RenderingServer::get_singleton()->free(_texture);
  127. }
  128. }