bit_map.h 3.6 KB

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  1. /**************************************************************************/
  2. /* bit_map.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef BIT_MAP_H
  31. #define BIT_MAP_H
  32. #include "core/io/image.h"
  33. #include "core/io/resource.h"
  34. #include "core/io/resource_loader.h"
  35. template <typename T>
  36. class TypedArray;
  37. class BitMap : public Resource {
  38. GDCLASS(BitMap, Resource);
  39. OBJ_SAVE_TYPE(BitMap);
  40. Vector<uint8_t> bitmask;
  41. int width = 0;
  42. int height = 0;
  43. Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
  44. TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
  45. protected:
  46. void _set_data(const Dictionary &p_d);
  47. Dictionary _get_data() const;
  48. static void _bind_methods();
  49. public:
  50. void create(const Size2i &p_size);
  51. void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
  52. void set_bitv(const Point2i &p_pos, bool p_value);
  53. void set_bit(int p_x, int p_y, bool p_value);
  54. void set_bit_rect(const Rect2i &p_rect, bool p_value);
  55. bool get_bitv(const Point2i &p_pos) const;
  56. bool get_bit(int p_x, int p_y) const;
  57. int get_true_bit_count() const;
  58. Size2i get_size() const;
  59. void resize(const Size2i &p_new_size);
  60. void grow_mask(int p_pixels, const Rect2i &p_rect);
  61. void shrink_mask(int p_pixels, const Rect2i &p_rect);
  62. void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
  63. Ref<Image> convert_to_image() const;
  64. Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
  65. BitMap();
  66. };
  67. #endif // BIT_MAP_H