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- /**************************************************************************/
- /* bit_map.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef BIT_MAP_H
- #define BIT_MAP_H
- #include "core/io/image.h"
- #include "core/io/resource.h"
- #include "core/io/resource_loader.h"
- template <typename T>
- class TypedArray;
- class BitMap : public Resource {
- GDCLASS(BitMap, Resource);
- OBJ_SAVE_TYPE(BitMap);
- Vector<uint8_t> bitmask;
- int width = 0;
- int height = 0;
- Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const;
- TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const;
- protected:
- void _set_data(const Dictionary &p_d);
- Dictionary _get_data() const;
- static void _bind_methods();
- public:
- void create(const Size2i &p_size);
- void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
- void set_bitv(const Point2i &p_pos, bool p_value);
- void set_bit(int p_x, int p_y, bool p_value);
- void set_bit_rect(const Rect2i &p_rect, bool p_value);
- bool get_bitv(const Point2i &p_pos) const;
- bool get_bit(int p_x, int p_y) const;
- int get_true_bit_count() const;
- Size2i get_size() const;
- void resize(const Size2i &p_new_size);
- void grow_mask(int p_pixels, const Rect2i &p_rect);
- void shrink_mask(int p_pixels, const Rect2i &p_rect);
- void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap);
- Ref<Image> convert_to_image() const;
- Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const;
- BitMap();
- };
- #endif // BIT_MAP_H
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