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- /**************************************************************************/
- /* audio_stream_wav.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AUDIO_STREAM_WAV_H
- #define AUDIO_STREAM_WAV_H
- #define QOA_IMPLEMENTATION
- #define QOA_NO_STDIO
- #include "servers/audio/audio_stream.h"
- #include "thirdparty/misc/qoa.h"
- class AudioStreamWAV;
- class AudioStreamPlaybackWAV : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackWAV, AudioStreamPlayback);
- enum {
- MIX_FRAC_BITS = 13,
- MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
- MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
- };
- struct IMA_ADPCM_State {
- int16_t step_index = 0;
- int32_t predictor = 0;
- /* values at loop point */
- int16_t loop_step_index = 0;
- int32_t loop_predictor = 0;
- int32_t last_nibble = 0;
- int32_t loop_pos = 0;
- int32_t window_ofs = 0;
- } ima_adpcm[2];
- struct QOA_State {
- qoa_desc desc = {};
- uint32_t data_ofs = 0;
- uint32_t frame_len = 0;
- LocalVector<int16_t> dec;
- uint32_t dec_len = 0;
- int64_t cache_pos = -1;
- int16_t cache[2] = { 0, 0 };
- int16_t cache_r[2] = { 0, 0 };
- } qoa;
- int64_t offset = 0;
- int sign = 1;
- bool active = false;
- friend class AudioStreamWAV;
- Ref<AudioStreamWAV> base;
- template <typename Depth, bool is_stereo, bool is_ima_adpcm, bool is_qoa>
- void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &p_offset, int32_t &p_increment, uint32_t p_amount, IMA_ADPCM_State *p_ima_adpcm, QOA_State *p_qoa);
- bool _is_sample = false;
- Ref<AudioSamplePlayback> sample_playback;
- public:
- virtual void start(double p_from_pos = 0.0) override;
- virtual void stop() override;
- virtual bool is_playing() const override;
- virtual int get_loop_count() const override; //times it looped
- virtual double get_playback_position() const override;
- virtual void seek(double p_time) override;
- virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
- virtual void tag_used_streams() override;
- virtual void set_is_sample(bool p_is_sample) override;
- virtual bool get_is_sample() const override;
- virtual Ref<AudioSamplePlayback> get_sample_playback() const override;
- virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) override;
- AudioStreamPlaybackWAV();
- ~AudioStreamPlaybackWAV();
- };
- class AudioStreamWAV : public AudioStream {
- GDCLASS(AudioStreamWAV, AudioStream);
- RES_BASE_EXTENSION("sample")
- public:
- enum Format {
- FORMAT_8_BITS,
- FORMAT_16_BITS,
- FORMAT_IMA_ADPCM,
- FORMAT_QOA,
- };
- // Keep the ResourceImporterWAV `edit/loop_mode` enum hint in sync with these options.
- enum LoopMode {
- LOOP_DISABLED,
- LOOP_FORWARD,
- LOOP_PINGPONG,
- LOOP_BACKWARD
- };
- private:
- friend class AudioStreamPlaybackWAV;
- enum {
- DATA_PAD = 16 //padding for interpolation
- };
- Format format = FORMAT_8_BITS;
- LoopMode loop_mode = LOOP_DISABLED;
- bool stereo = false;
- int loop_begin = 0;
- int loop_end = 0;
- int mix_rate = 44100;
- LocalVector<uint8_t> data;
- uint32_t data_bytes = 0;
- protected:
- static void _bind_methods();
- public:
- void set_format(Format p_format);
- Format get_format() const;
- void set_loop_mode(LoopMode p_loop_mode);
- LoopMode get_loop_mode() const;
- void set_loop_begin(int p_frame);
- int get_loop_begin() const;
- void set_loop_end(int p_frame);
- int get_loop_end() const;
- void set_mix_rate(int p_hz);
- int get_mix_rate() const;
- void set_stereo(bool p_enable);
- bool is_stereo() const;
- virtual double get_length() const override; //if supported, otherwise return 0
- virtual bool is_monophonic() const override;
- void set_data(const Vector<uint8_t> &p_data);
- Vector<uint8_t> get_data() const;
- Error save_to_wav(const String &p_path);
- virtual Ref<AudioStreamPlayback> instantiate_playback() override;
- virtual String get_stream_name() const override;
- virtual bool can_be_sampled() const override {
- return true;
- }
- virtual Ref<AudioSample> generate_sample() const override;
- AudioStreamWAV();
- ~AudioStreamWAV();
- };
- VARIANT_ENUM_CAST(AudioStreamWAV::Format)
- VARIANT_ENUM_CAST(AudioStreamWAV::LoopMode)
- #endif // AUDIO_STREAM_WAV_H
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