shape_2d.h 3.7 KB

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  1. /**************************************************************************/
  2. /* shape_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SHAPE_2D_H
  31. #define SHAPE_2D_H
  32. #include "core/io/resource.h"
  33. class Shape2D : public Resource {
  34. GDCLASS(Shape2D, Resource);
  35. OBJ_SAVE_TYPE(Shape2D);
  36. RID shape;
  37. real_t custom_bias = 0.0;
  38. protected:
  39. static void _bind_methods();
  40. Shape2D(const RID &p_rid);
  41. public:
  42. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
  43. void set_custom_solver_bias(real_t p_bias);
  44. real_t get_custom_solver_bias() const;
  45. bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
  46. bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
  47. PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
  48. PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
  49. virtual void draw(const RID &p_to_rid, const Color &p_color) {}
  50. virtual Rect2 get_rect() const { return Rect2(); }
  51. /// Returns the radius of a circle that fully enclose this shape
  52. virtual real_t get_enclosing_radius() const = 0;
  53. virtual RID get_rid() const override;
  54. static bool is_collision_outline_enabled();
  55. ~Shape2D();
  56. };
  57. #endif // SHAPE_2D_H