segment_shape_2d.cpp 4.0 KB

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  1. /**************************************************************************/
  2. /* segment_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "segment_shape_2d.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "servers/physics_server_2d.h"
  33. #include "servers/rendering_server.h"
  34. bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  35. Vector2 l[2] = { a, b };
  36. Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
  37. return p_point.distance_to(closest) < p_tolerance;
  38. }
  39. void SegmentShape2D::_update_shape() {
  40. Rect2 r;
  41. r.position = a;
  42. r.size = b;
  43. PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r);
  44. emit_changed();
  45. }
  46. void SegmentShape2D::set_a(const Vector2 &p_a) {
  47. a = p_a;
  48. _update_shape();
  49. }
  50. Vector2 SegmentShape2D::get_a() const {
  51. return a;
  52. }
  53. void SegmentShape2D::set_b(const Vector2 &p_b) {
  54. b = p_b;
  55. _update_shape();
  56. }
  57. Vector2 SegmentShape2D::get_b() const {
  58. return b;
  59. }
  60. void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  61. RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
  62. }
  63. Rect2 SegmentShape2D::get_rect() const {
  64. Rect2 rect;
  65. rect.position = a;
  66. rect.expand_to(b);
  67. return rect;
  68. }
  69. real_t SegmentShape2D::get_enclosing_radius() const {
  70. return (a + b).length();
  71. }
  72. void SegmentShape2D::_bind_methods() {
  73. ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
  74. ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
  75. ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
  76. ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
  77. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a");
  78. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b");
  79. }
  80. SegmentShape2D::SegmentShape2D() :
  81. Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) {
  82. a = Vector2();
  83. b = Vector2(0, 10);
  84. _update_shape();
  85. }