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- /**************************************************************************/
- /* segment_shape_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "segment_shape_2d.h"
- #include "core/math/geometry_2d.h"
- #include "servers/physics_server_2d.h"
- #include "servers/rendering_server.h"
- bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Vector2 l[2] = { a, b };
- Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l);
- return p_point.distance_to(closest) < p_tolerance;
- }
- void SegmentShape2D::_update_shape() {
- Rect2 r;
- r.position = a;
- r.size = b;
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), r);
- emit_changed();
- }
- void SegmentShape2D::set_a(const Vector2 &p_a) {
- a = p_a;
- _update_shape();
- }
- Vector2 SegmentShape2D::get_a() const {
- return a;
- }
- void SegmentShape2D::set_b(const Vector2 &p_b) {
- b = p_b;
- _update_shape();
- }
- Vector2 SegmentShape2D::get_b() const {
- return b;
- }
- void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
- }
- Rect2 SegmentShape2D::get_rect() const {
- Rect2 rect;
- rect.position = a;
- rect.expand_to(b);
- return rect;
- }
- real_t SegmentShape2D::get_enclosing_radius() const {
- return (a + b).length();
- }
- void SegmentShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
- ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
- ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
- ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a", PROPERTY_HINT_NONE, "suffix:px"), "set_a", "get_a");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b", PROPERTY_HINT_NONE, "suffix:px"), "set_b", "get_b");
- }
- SegmentShape2D::SegmentShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->segment_shape_create()) {
- a = Vector2();
- b = Vector2(0, 10);
- _update_shape();
- }
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