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- /**************************************************************************/
- /* polygon_path_finder.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "polygon_path_finder.h"
- #include "core/math/geometry_2d.h"
- bool PolygonPathFinder::_is_point_inside(const Vector2 &p_point) const {
- int crosses = 0;
- for (const Edge &E : edges) {
- const Edge &e = E;
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (Geometry2D::segment_intersects_segment(a, b, p_point, outside_point, nullptr)) {
- crosses++;
- }
- }
- return crosses & 1;
- }
- void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int> &p_connections) {
- ERR_FAIL_COND(p_connections.size() & 1);
- points.clear();
- edges.clear();
- //insert points
- int point_count = p_points.size();
- points.resize(point_count + 2);
- bounds = Rect2();
- for (int i = 0; i < p_points.size(); i++) {
- points.write[i].pos = p_points[i];
- points.write[i].penalty = 0;
- outside_point = i == 0 ? p_points[0] : p_points[i].max(outside_point);
- if (i == 0) {
- bounds.position = points[i].pos;
- } else {
- bounds.expand_to(points[i].pos);
- }
- }
- outside_point.x += 20.451 + Math::randf() * 10.2039;
- outside_point.y += 21.193 + Math::randf() * 12.5412;
- //insert edges (which are also connections)
- for (int i = 0; i < p_connections.size(); i += 2) {
- Edge e(p_connections[i], p_connections[i + 1]);
- ERR_FAIL_INDEX(e.points[0], point_count);
- ERR_FAIL_INDEX(e.points[1], point_count);
- points.write[p_connections[i]].connections.insert(p_connections[i + 1]);
- points.write[p_connections[i + 1]].connections.insert(p_connections[i]);
- edges.insert(e);
- }
- //fill the remaining connections based on visibility
- for (int i = 0; i < point_count; i++) {
- for (int j = i + 1; j < point_count; j++) {
- if (edges.has(Edge(i, j))) {
- continue; //if in edge ignore
- }
- Vector2 from = points[i].pos;
- Vector2 to = points[j].pos;
- if (!_is_point_inside(from * 0.5 + to * 0.5)) { //connection between points in inside space
- continue;
- }
- bool valid = true;
- for (const Edge &E : edges) {
- const Edge &e = E;
- if (e.points[0] == i || e.points[1] == i || e.points[0] == j || e.points[1] == j) {
- continue;
- }
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
- valid = false;
- break;
- }
- }
- if (valid) {
- points.write[i].connections.insert(j);
- points.write[j].connections.insert(i);
- }
- }
- }
- }
- Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector2 &p_to) {
- Vector<Vector2> path;
- Vector2 from = p_from;
- Vector2 to = p_to;
- Edge ignore_from_edge(-1, -1);
- Edge ignore_to_edge(-1, -1);
- if (!_is_point_inside(from)) {
- float closest_dist = 1e20f;
- Vector2 closest_point;
- for (const Edge &E : edges) {
- const Edge &e = E;
- Vector2 seg[2] = {
- points[e.points[0]].pos,
- points[e.points[1]].pos
- };
- Vector2 closest = Geometry2D::get_closest_point_to_segment(from, seg);
- float d = from.distance_squared_to(closest);
- if (d < closest_dist) {
- ignore_from_edge = E;
- closest_dist = d;
- closest_point = closest;
- }
- }
- from = closest_point;
- };
- if (!_is_point_inside(to)) {
- float closest_dist = 1e20f;
- Vector2 closest_point;
- for (const Edge &E : edges) {
- const Edge &e = E;
- Vector2 seg[2] = {
- points[e.points[0]].pos,
- points[e.points[1]].pos
- };
- Vector2 closest = Geometry2D::get_closest_point_to_segment(to, seg);
- float d = to.distance_squared_to(closest);
- if (d < closest_dist) {
- ignore_to_edge = E;
- closest_dist = d;
- closest_point = closest;
- }
- }
- to = closest_point;
- };
- //test direct connection
- {
- bool can_see_eachother = true;
- for (const Edge &E : edges) {
- const Edge &e = E;
- if (e.points[0] == ignore_from_edge.points[0] && e.points[1] == ignore_from_edge.points[1]) {
- continue;
- }
- if (e.points[0] == ignore_to_edge.points[0] && e.points[1] == ignore_to_edge.points[1]) {
- continue;
- }
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (Geometry2D::segment_intersects_segment(a, b, from, to, nullptr)) {
- can_see_eachother = false;
- break;
- }
- }
- if (can_see_eachother) {
- path.push_back(from);
- path.push_back(to);
- return path;
- }
- }
- //add to graph
- int aidx = points.size() - 2;
- int bidx = points.size() - 1;
- points.write[aidx].pos = from;
- points.write[bidx].pos = to;
- points.write[aidx].distance = 0;
- points.write[bidx].distance = 0;
- points.write[aidx].prev = -1;
- points.write[bidx].prev = -1;
- points.write[aidx].penalty = 0;
- points.write[bidx].penalty = 0;
- for (int i = 0; i < points.size() - 2; i++) {
- bool valid_a = true;
- bool valid_b = true;
- points.write[i].prev = -1;
- points.write[i].distance = 0;
- if (!_is_point_inside(from * 0.5 + points[i].pos * 0.5)) {
- valid_a = false;
- }
- if (!_is_point_inside(to * 0.5 + points[i].pos * 0.5)) {
- valid_b = false;
- }
- for (const Edge &E : edges) {
- const Edge &e = E;
- if (e.points[0] == i || e.points[1] == i) {
- continue;
- }
- Vector2 a = points[e.points[0]].pos;
- Vector2 b = points[e.points[1]].pos;
- if (valid_a) {
- if (e.points[0] != ignore_from_edge.points[1] &&
- e.points[1] != ignore_from_edge.points[1] &&
- e.points[0] != ignore_from_edge.points[0] &&
- e.points[1] != ignore_from_edge.points[0]) {
- if (Geometry2D::segment_intersects_segment(a, b, from, points[i].pos, nullptr)) {
- valid_a = false;
- }
- }
- }
- if (valid_b) {
- if (e.points[0] != ignore_to_edge.points[1] &&
- e.points[1] != ignore_to_edge.points[1] &&
- e.points[0] != ignore_to_edge.points[0] &&
- e.points[1] != ignore_to_edge.points[0]) {
- if (Geometry2D::segment_intersects_segment(a, b, to, points[i].pos, nullptr)) {
- valid_b = false;
- }
- }
- }
- if (!valid_a && !valid_b) {
- break;
- }
- }
- if (valid_a) {
- points.write[i].connections.insert(aidx);
- points.write[aidx].connections.insert(i);
- }
- if (valid_b) {
- points.write[i].connections.insert(bidx);
- points.write[bidx].connections.insert(i);
- }
- }
- //solve graph
- HashSet<int> open_list;
- points.write[aidx].distance = 0;
- points.write[aidx].prev = aidx;
- for (const int &E : points[aidx].connections) {
- open_list.insert(E);
- points.write[E].distance = from.distance_to(points[E].pos);
- points.write[E].prev = aidx;
- }
- bool found_route = false;
- while (true) {
- if (open_list.size() == 0) {
- print_verbose("Open list empty.");
- break;
- }
- //check open list
- int least_cost_point = -1;
- float least_cost = 1e30;
- //this could be faster (cache previous results)
- for (const int &E : open_list) {
- const Point &p = points[E];
- float cost = p.distance;
- cost += p.pos.distance_to(to);
- cost += p.penalty;
- if (cost < least_cost) {
- least_cost_point = E;
- least_cost = cost;
- }
- }
- const Point &np = points[least_cost_point];
- //open the neighbors for search
- for (const int &E : np.connections) {
- Point &p = points.write[E];
- float distance = np.pos.distance_to(p.pos) + np.distance;
- if (p.prev != -1) {
- //oh this was visited already, can we win the cost?
- if (p.distance > distance) {
- p.prev = least_cost_point; //reassign previous
- p.distance = distance;
- }
- } else {
- //add to open neighbors
- p.prev = least_cost_point;
- p.distance = distance;
- open_list.insert(E);
- if (E == bidx) {
- //oh my reached end! stop algorithm
- found_route = true;
- break;
- }
- }
- }
- if (found_route) {
- break;
- }
- open_list.erase(least_cost_point);
- }
- if (found_route) {
- int at = bidx;
- path.push_back(points[at].pos);
- do {
- at = points[at].prev;
- path.push_back(points[at].pos);
- } while (at != aidx);
- path.reverse();
- }
- for (int i = 0; i < points.size() - 2; i++) {
- points.write[i].connections.erase(aidx);
- points.write[i].connections.erase(bidx);
- points.write[i].prev = -1;
- points.write[i].distance = 0;
- }
- points.write[aidx].connections.clear();
- points.write[aidx].prev = -1;
- points.write[aidx].distance = 0;
- points.write[bidx].connections.clear();
- points.write[bidx].prev = -1;
- points.write[bidx].distance = 0;
- return path;
- }
- void PolygonPathFinder::_set_data(const Dictionary &p_data) {
- ERR_FAIL_COND(!p_data.has("points"));
- ERR_FAIL_COND(!p_data.has("connections"));
- ERR_FAIL_COND(!p_data.has("segments"));
- ERR_FAIL_COND(!p_data.has("bounds"));
- Vector<Vector2> p = p_data["points"];
- Array c = p_data["connections"];
- ERR_FAIL_COND(c.size() != p.size());
- if (c.size()) {
- return;
- }
- int pc = p.size();
- points.resize(pc + 2);
- const Vector2 *pr = p.ptr();
- for (int i = 0; i < pc; i++) {
- points.write[i].pos = pr[i];
- Vector<int> con = c[i];
- const int *cr = con.ptr();
- int cc = con.size();
- for (int j = 0; j < cc; j++) {
- points.write[i].connections.insert(cr[j]);
- }
- }
- if (p_data.has("penalties")) {
- Vector<real_t> penalties = p_data["penalties"];
- if (penalties.size() == pc) {
- const real_t *pr2 = penalties.ptr();
- for (int i = 0; i < pc; i++) {
- points.write[i].penalty = pr2[i];
- }
- }
- }
- Vector<int> segs = p_data["segments"];
- int sc = segs.size();
- ERR_FAIL_COND(sc & 1);
- const int *sr = segs.ptr();
- for (int i = 0; i < sc; i += 2) {
- Edge e(sr[i], sr[i + 1]);
- edges.insert(e);
- }
- bounds = p_data["bounds"];
- }
- Dictionary PolygonPathFinder::_get_data() const {
- Dictionary d;
- Vector<Vector2> p;
- Vector<int> ind;
- Array path_connections;
- p.resize(MAX(0, points.size() - 2));
- path_connections.resize(MAX(0, points.size() - 2));
- ind.resize(edges.size() * 2);
- Vector<real_t> penalties;
- penalties.resize(MAX(0, points.size() - 2));
- {
- Vector2 *wp = p.ptrw();
- real_t *pw = penalties.ptrw();
- for (int i = 0; i < points.size() - 2; i++) {
- wp[i] = points[i].pos;
- pw[i] = points[i].penalty;
- Vector<int> c;
- c.resize(points[i].connections.size());
- {
- int *cw = c.ptrw();
- int idx = 0;
- for (const int &E : points[i].connections) {
- cw[idx++] = E;
- }
- }
- path_connections[i] = c;
- }
- }
- {
- int *iw = ind.ptrw();
- int idx = 0;
- for (const Edge &E : edges) {
- iw[idx++] = E.points[0];
- iw[idx++] = E.points[1];
- }
- }
- d["bounds"] = bounds;
- d["points"] = p;
- d["penalties"] = penalties;
- d["connections"] = path_connections;
- d["segments"] = ind;
- return d;
- }
- bool PolygonPathFinder::is_point_inside(const Vector2 &p_point) const {
- return _is_point_inside(p_point);
- }
- Vector2 PolygonPathFinder::get_closest_point(const Vector2 &p_point) const {
- float closest_dist = 1e20f;
- Vector2 closest_point;
- for (const Edge &E : edges) {
- const Edge &e = E;
- Vector2 seg[2] = {
- points[e.points[0]].pos,
- points[e.points[1]].pos
- };
- Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, seg);
- float d = p_point.distance_squared_to(closest);
- if (d < closest_dist) {
- closest_dist = d;
- closest_point = closest;
- }
- }
- ERR_FAIL_COND_V(Math::is_equal_approx(closest_dist, 1e20f), Vector2());
- return closest_point;
- }
- Vector<Vector2> PolygonPathFinder::get_intersections(const Vector2 &p_from, const Vector2 &p_to) const {
- Vector<Vector2> inters;
- for (const Edge &E : edges) {
- Vector2 a = points[E.points[0]].pos;
- Vector2 b = points[E.points[1]].pos;
- Vector2 res;
- if (Geometry2D::segment_intersects_segment(a, b, p_from, p_to, &res)) {
- inters.push_back(res);
- }
- }
- return inters;
- }
- Rect2 PolygonPathFinder::get_bounds() const {
- return bounds;
- }
- void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) {
- ERR_FAIL_INDEX(p_point, points.size() - 2);
- points.write[p_point].penalty = p_penalty;
- }
- float PolygonPathFinder::get_point_penalty(int p_point) const {
- ERR_FAIL_INDEX_V(p_point, points.size() - 2, 0);
- return points[p_point].penalty;
- }
- void PolygonPathFinder::_bind_methods() {
- ClassDB::bind_method(D_METHOD("setup", "points", "connections"), &PolygonPathFinder::setup);
- ClassDB::bind_method(D_METHOD("find_path", "from", "to"), &PolygonPathFinder::find_path);
- ClassDB::bind_method(D_METHOD("get_intersections", "from", "to"), &PolygonPathFinder::get_intersections);
- ClassDB::bind_method(D_METHOD("get_closest_point", "point"), &PolygonPathFinder::get_closest_point);
- ClassDB::bind_method(D_METHOD("is_point_inside", "point"), &PolygonPathFinder::is_point_inside);
- ClassDB::bind_method(D_METHOD("set_point_penalty", "idx", "penalty"), &PolygonPathFinder::set_point_penalty);
- ClassDB::bind_method(D_METHOD("get_point_penalty", "idx"), &PolygonPathFinder::get_point_penalty);
- ClassDB::bind_method(D_METHOD("get_bounds"), &PolygonPathFinder::get_bounds);
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &PolygonPathFinder::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &PolygonPathFinder::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- }
- PolygonPathFinder::PolygonPathFinder() {
- }
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