convex_polygon_shape_2d.cpp 5.6 KB

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  1. /**************************************************************************/
  2. /* convex_polygon_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "convex_polygon_shape_2d.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "servers/physics_server_2d.h"
  33. #include "servers/rendering_server.h"
  34. bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  35. return Geometry2D::is_point_in_polygon(p_point, points);
  36. }
  37. #ifdef DEBUG_ENABLED
  38. // Check if point p3 is to the left of [p1, p2] segment or on it.
  39. bool left_test(const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) {
  40. Vector2 p12 = p2 - p1;
  41. Vector2 p13 = p3 - p1;
  42. // If the value of the cross product is positive or zero; p3 is to the left or on the segment, respectively.
  43. return p12.cross(p13) >= 0;
  44. }
  45. bool is_convex(const Vector<Vector2> &p_points) {
  46. // Pre-condition: Polygon is in counter-clockwise order.
  47. int polygon_size = p_points.size();
  48. for (int i = 0; i < polygon_size && polygon_size > 3; i++) {
  49. int j = (i + 1) % polygon_size;
  50. int k = (j + 1) % polygon_size;
  51. // If any consecutive three points fail left-test, then there is a concavity.
  52. if (!left_test(p_points[i], p_points[j], p_points[k])) {
  53. return false;
  54. }
  55. }
  56. return true;
  57. }
  58. #endif
  59. void ConvexPolygonShape2D::_update_shape() {
  60. Vector<Vector2> final_points = points;
  61. if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
  62. final_points.reverse();
  63. }
  64. #ifdef DEBUG_ENABLED
  65. if (!is_convex(final_points)) {
  66. WARN_PRINT("Concave polygon is assigned to ConvexPolygonShape2D.");
  67. }
  68. #endif
  69. PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
  70. emit_changed();
  71. }
  72. void ConvexPolygonShape2D::set_point_cloud(const Vector<Vector2> &p_points) {
  73. Vector<Point2> hull = Geometry2D::convex_hull(p_points);
  74. ERR_FAIL_COND(hull.size() < 3);
  75. set_points(hull);
  76. }
  77. void ConvexPolygonShape2D::set_points(const Vector<Vector2> &p_points) {
  78. points = p_points;
  79. _update_shape();
  80. }
  81. Vector<Vector2> ConvexPolygonShape2D::get_points() const {
  82. return points;
  83. }
  84. void ConvexPolygonShape2D::_bind_methods() {
  85. ClassDB::bind_method(D_METHOD("set_point_cloud", "point_cloud"), &ConvexPolygonShape2D::set_point_cloud);
  86. ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape2D::set_points);
  87. ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape2D::get_points);
  88. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "points"), "set_points", "get_points");
  89. }
  90. void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  91. if (points.size() < 3) {
  92. return;
  93. }
  94. Vector<Color> col = { p_color };
  95. RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  96. if (is_collision_outline_enabled()) {
  97. col = { Color(p_color, 1.0) };
  98. RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
  99. // Draw the last segment.
  100. RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], Color(p_color, 1.0));
  101. }
  102. }
  103. Rect2 ConvexPolygonShape2D::get_rect() const {
  104. Rect2 rect;
  105. for (int i = 0; i < points.size(); i++) {
  106. if (i == 0) {
  107. rect.position = points[i];
  108. } else {
  109. rect.expand_to(points[i]);
  110. }
  111. }
  112. return rect;
  113. }
  114. real_t ConvexPolygonShape2D::get_enclosing_radius() const {
  115. real_t r = 0.0;
  116. for (int i(0); i < get_points().size(); i++) {
  117. r = MAX(get_points()[i].length_squared(), r);
  118. }
  119. return Math::sqrt(r);
  120. }
  121. ConvexPolygonShape2D::ConvexPolygonShape2D() :
  122. Shape2D(PhysicsServer2D::get_singleton()->convex_polygon_shape_create()) {
  123. }