capsule_shape_2d.h 2.9 KB

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  1. /**************************************************************************/
  2. /* capsule_shape_2d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef CAPSULE_SHAPE_2D_H
  31. #define CAPSULE_SHAPE_2D_H
  32. #include "scene/resources/2d/shape_2d.h"
  33. class CapsuleShape2D : public Shape2D {
  34. GDCLASS(CapsuleShape2D, Shape2D);
  35. real_t height = 30.0;
  36. real_t radius = 10.0;
  37. void _update_shape();
  38. Vector<Vector2> _get_points() const;
  39. protected:
  40. static void _bind_methods();
  41. public:
  42. virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
  43. void set_height(real_t p_height);
  44. real_t get_height() const;
  45. void set_radius(real_t p_radius);
  46. real_t get_radius() const;
  47. virtual void draw(const RID &p_to_rid, const Color &p_color) override;
  48. virtual Rect2 get_rect() const override;
  49. virtual real_t get_enclosing_radius() const override;
  50. CapsuleShape2D();
  51. };
  52. #endif // CAPSULE_SHAPE_2D_H