capsule_shape_2d.cpp 5.2 KB

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  1. /**************************************************************************/
  2. /* capsule_shape_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "capsule_shape_2d.h"
  31. #include "core/math/geometry_2d.h"
  32. #include "servers/physics_server_2d.h"
  33. #include "servers/rendering_server.h"
  34. Vector<Vector2> CapsuleShape2D::_get_points() const {
  35. Vector<Vector2> points;
  36. const real_t turn_step = Math_TAU / 24.0;
  37. for (int i = 0; i < 24; i++) {
  38. Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -height * 0.5 + radius : height * 0.5 - radius);
  39. points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius + ofs);
  40. if (i == 6 || i == 18) {
  41. points.push_back(Vector2(Math::sin(i * turn_step), Math::cos(i * turn_step)) * radius - ofs);
  42. }
  43. }
  44. return points;
  45. }
  46. bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  47. return Geometry2D::is_point_in_polygon(p_point, _get_points());
  48. }
  49. void CapsuleShape2D::_update_shape() {
  50. PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
  51. emit_changed();
  52. }
  53. void CapsuleShape2D::set_radius(real_t p_radius) {
  54. ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape2D radius cannot be negative.");
  55. radius = p_radius;
  56. if (radius > height * 0.5) {
  57. height = radius * 2.0;
  58. }
  59. _update_shape();
  60. }
  61. real_t CapsuleShape2D::get_radius() const {
  62. return radius;
  63. }
  64. void CapsuleShape2D::set_height(real_t p_height) {
  65. ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape2D height cannot be negative.");
  66. height = p_height;
  67. if (radius > height * 0.5) {
  68. radius = height * 0.5;
  69. }
  70. _update_shape();
  71. }
  72. real_t CapsuleShape2D::get_height() const {
  73. return height;
  74. }
  75. void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  76. Vector<Vector2> points = _get_points();
  77. Vector<Color> col = { p_color };
  78. RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
  79. if (is_collision_outline_enabled()) {
  80. points.push_back(points[0]);
  81. col = { Color(p_color, 1.0) };
  82. RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
  83. }
  84. }
  85. Rect2 CapsuleShape2D::get_rect() const {
  86. const Vector2 half_size = Vector2(radius, height * 0.5);
  87. return Rect2(-half_size, half_size * 2.0);
  88. }
  89. real_t CapsuleShape2D::get_enclosing_radius() const {
  90. return height * 0.5;
  91. }
  92. void CapsuleShape2D::_bind_methods() {
  93. ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
  94. ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
  95. ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
  96. ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
  97. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_radius", "get_radius");
  98. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_height", "get_height");
  99. ADD_LINKED_PROPERTY("radius", "height");
  100. ADD_LINKED_PROPERTY("height", "radius");
  101. }
  102. CapsuleShape2D::CapsuleShape2D() :
  103. Shape2D(PhysicsServer2D::get_singleton()->capsule_shape_create()) {
  104. _update_shape();
  105. }