timer.h 3.4 KB

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  1. /**************************************************************************/
  2. /* timer.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TIMER_H
  31. #define TIMER_H
  32. #include "scene/main/node.h"
  33. class Timer : public Node {
  34. GDCLASS(Timer, Node);
  35. double wait_time = 1.0;
  36. bool one_shot = false;
  37. bool autostart = false;
  38. bool processing = false;
  39. bool paused = false;
  40. double time_left = -1.0;
  41. protected:
  42. void _notification(int p_what);
  43. static void _bind_methods();
  44. public:
  45. enum TimerProcessCallback {
  46. TIMER_PROCESS_PHYSICS,
  47. TIMER_PROCESS_IDLE,
  48. };
  49. void set_wait_time(double p_time);
  50. double get_wait_time() const;
  51. void set_one_shot(bool p_one_shot);
  52. bool is_one_shot() const;
  53. void set_autostart(bool p_start);
  54. bool has_autostart() const;
  55. void start(double p_time = -1);
  56. void stop();
  57. void set_paused(bool p_paused);
  58. bool is_paused() const;
  59. bool is_stopped() const;
  60. double get_time_left() const;
  61. PackedStringArray get_configuration_warnings() const override;
  62. void set_timer_process_callback(TimerProcessCallback p_callback);
  63. TimerProcessCallback get_timer_process_callback() const;
  64. Timer();
  65. private:
  66. TimerProcessCallback timer_process_callback = TIMER_PROCESS_IDLE;
  67. void _set_process(bool p_process, bool p_force = false);
  68. };
  69. VARIANT_ENUM_CAST(Timer::TimerProcessCallback);
  70. #endif // TIMER_H