status_indicator.h 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. /**************************************************************************/
  2. /* status_indicator.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef STATUS_INDICATOR_H
  31. #define STATUS_INDICATOR_H
  32. #include "scene/main/node.h"
  33. #include "servers/display_server.h"
  34. class StatusIndicator : public Node {
  35. GDCLASS(StatusIndicator, Node);
  36. Ref<Texture2D> icon;
  37. String tooltip;
  38. bool visible = true;
  39. DisplayServer::IndicatorID iid = DisplayServer::INVALID_INDICATOR_ID;
  40. NodePath menu;
  41. protected:
  42. void _notification(int p_what);
  43. static void _bind_methods();
  44. void _callback(MouseButton p_index, const Point2i &p_pos);
  45. public:
  46. void set_icon(const Ref<Texture2D> &p_icon);
  47. Ref<Texture2D> get_icon() const;
  48. void set_tooltip(const String &p_tooltip);
  49. String get_tooltip() const;
  50. void set_menu(const NodePath &p_menu);
  51. NodePath get_menu() const;
  52. void set_visible(bool p_visible);
  53. bool is_visible() const;
  54. Rect2 get_rect() const;
  55. };
  56. #endif // STATUS_INDICATOR_H