missing_node.h 3.1 KB

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  1. /**************************************************************************/
  2. /* missing_node.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MISSING_NODE_H
  31. #define MISSING_NODE_H
  32. #include "core/io/missing_resource.h"
  33. #include "scene/main/node.h"
  34. class MissingNode : public Node {
  35. GDCLASS(MissingNode, Node)
  36. HashMap<StringName, Variant> properties;
  37. String original_class;
  38. String original_scene;
  39. bool recording_properties = false;
  40. protected:
  41. bool _set(const StringName &p_name, const Variant &p_value);
  42. bool _get(const StringName &p_name, Variant &r_ret) const;
  43. void _get_property_list(List<PropertyInfo> *p_list) const;
  44. static void _bind_methods();
  45. public:
  46. void set_original_class(const String &p_class);
  47. String get_original_class() const;
  48. void set_original_scene(const String &p_scene);
  49. String get_original_scene() const;
  50. void set_recording_properties(bool p_enable);
  51. bool is_recording_properties() const;
  52. virtual PackedStringArray get_configuration_warnings() const override;
  53. MissingNode();
  54. };
  55. #endif // MISSING_NODE_H