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- /**************************************************************************/
- /* canvas_item.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef CANVAS_ITEM_H
- #define CANVAS_ITEM_H
- #include "scene/main/node.h"
- #include "scene/resources/canvas_item_material.h"
- #include "scene/resources/font.h"
- class CanvasLayer;
- class MultiMesh;
- class StyleBox;
- class Window;
- class World2D;
- class CanvasItem : public Node {
- GDCLASS(CanvasItem, Node);
- friend class CanvasLayer;
- public:
- enum TextureFilter {
- TEXTURE_FILTER_PARENT_NODE,
- TEXTURE_FILTER_NEAREST,
- TEXTURE_FILTER_LINEAR,
- TEXTURE_FILTER_NEAREST_WITH_MIPMAPS,
- TEXTURE_FILTER_LINEAR_WITH_MIPMAPS,
- TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC,
- TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC,
- TEXTURE_FILTER_MAX
- };
- enum TextureRepeat {
- TEXTURE_REPEAT_PARENT_NODE,
- TEXTURE_REPEAT_DISABLED,
- TEXTURE_REPEAT_ENABLED,
- TEXTURE_REPEAT_MIRROR,
- TEXTURE_REPEAT_MAX,
- };
- enum ClipChildrenMode {
- CLIP_CHILDREN_DISABLED,
- CLIP_CHILDREN_ONLY,
- CLIP_CHILDREN_AND_DRAW,
- CLIP_CHILDREN_MAX,
- };
- private:
- mutable SelfList<Node>
- xform_change;
- RID canvas_item;
- StringName canvas_group;
- CanvasLayer *canvas_layer = nullptr;
- Color modulate = Color(1, 1, 1, 1);
- Color self_modulate = Color(1, 1, 1, 1);
- List<CanvasItem *> children_items;
- List<CanvasItem *>::Element *C = nullptr;
- int light_mask = 1;
- uint32_t visibility_layer = 1;
- int z_index = 0;
- bool z_relative = true;
- bool y_sort_enabled = false;
- Window *window = nullptr;
- bool visible = true;
- bool parent_visible_in_tree = false;
- bool pending_update = false;
- bool top_level = false;
- bool drawing = false;
- bool block_transform_notify = false;
- bool behind = false;
- bool use_parent_material = false;
- bool notify_local_transform = false;
- bool notify_transform = false;
- bool hide_clip_children = false;
- ClipChildrenMode clip_children_mode = CLIP_CHILDREN_DISABLED;
- mutable RS::CanvasItemTextureFilter texture_filter_cache = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
- mutable RS::CanvasItemTextureRepeat texture_repeat_cache = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
- TextureFilter texture_filter = TEXTURE_FILTER_PARENT_NODE;
- TextureRepeat texture_repeat = TEXTURE_REPEAT_PARENT_NODE;
- Ref<Material> material;
- mutable Transform2D global_transform;
- mutable MTFlag global_invalid;
- _FORCE_INLINE_ bool _is_global_invalid() const { return is_group_processing() ? global_invalid.mt.is_set() : global_invalid.st; }
- void _set_global_invalid(bool p_invalid) const;
- void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_parent_visible_in_tree);
- void _handle_visibility_change(bool p_visible);
- virtual void _top_level_changed();
- virtual void _top_level_changed_on_parent();
- void _redraw_callback();
- void _enter_canvas();
- void _exit_canvas();
- void _window_visibility_changed();
- void _notify_transform(CanvasItem *p_node);
- virtual void _physics_interpolated_changed() override;
- static CanvasItem *current_item_drawn;
- friend class Viewport;
- void _refresh_texture_repeat_cache() const;
- void _update_texture_repeat_changed(bool p_propagate);
- void _refresh_texture_filter_cache() const;
- void _update_texture_filter_changed(bool p_propagate);
- void _notify_transform_deferred();
- protected:
- virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat);
- virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter);
- _FORCE_INLINE_ void _notify_transform() {
- _notify_transform(this);
- if (is_inside_tree() && !block_transform_notify && notify_local_transform) {
- notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
- }
- }
- void item_rect_changed(bool p_size_changed = true);
- void _notification(int p_what);
- static void _bind_methods();
- #ifndef DISABLE_DEPRECATED
- void _draw_circle_bind_compat_84472(const Point2 &p_pos, real_t p_radius, const Color &p_color);
- void _draw_rect_bind_compat_84523(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width);
- void _draw_dashed_line_bind_compat_84523(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash, bool p_aligned);
- void _draw_multiline_bind_compat_84523(const Vector<Point2> &p_points, const Color &p_color, real_t p_width);
- void _draw_multiline_colors_bind_compat_84523(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width);
- static void _bind_compatibility_methods();
- #endif // DISABLE_DEPRECATED
- void _validate_property(PropertyInfo &p_property) const;
- _FORCE_INLINE_ void set_hide_clip_children(bool p_value) { hide_clip_children = p_value; }
- GDVIRTUAL0(_draw)
- public:
- enum {
- NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
- NOTIFICATION_DRAW = 30,
- NOTIFICATION_VISIBILITY_CHANGED = 31,
- NOTIFICATION_ENTER_CANVAS = 32,
- NOTIFICATION_EXIT_CANVAS = 33,
- NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35,
- NOTIFICATION_WORLD_2D_CHANGED = 36,
- };
- /* EDITOR AND DEBUGGING */
- #ifdef TOOLS_ENABLED
- // Save and restore a CanvasItem state
- virtual void _edit_set_state(const Dictionary &p_state) {}
- virtual Dictionary _edit_get_state() const { return Dictionary(); }
- // Used to move the node
- virtual void _edit_set_position(const Point2 &p_position) = 0;
- virtual Point2 _edit_get_position() const = 0;
- // Used to scale the node
- virtual void _edit_set_scale(const Size2 &p_scale) = 0;
- virtual Size2 _edit_get_scale() const = 0;
- // Used to rotate the node
- virtual bool _edit_use_rotation() const { return false; }
- virtual void _edit_set_rotation(real_t p_rotation) {}
- virtual real_t _edit_get_rotation() const { return 0.0; }
- // Used to resize/move the node
- virtual void _edit_set_rect(const Rect2 &p_rect) {}
- virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); } // LOOKS WEIRD
- // Used to set a pivot
- virtual bool _edit_use_pivot() const { return false; }
- virtual void _edit_set_pivot(const Point2 &p_pivot) {}
- virtual Point2 _edit_get_pivot() const { return Point2(); }
- virtual Transform2D _edit_get_transform() const;
- #endif // TOOLS_ENABLED
- #ifdef DEBUG_ENABLED
- // Those need to be available in debug runtime, to allow for node selection.
- // Select the node.
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- // Used to resize/move the node.
- virtual bool _edit_use_rect() const { return false; } // Maybe replace with _edit_get_editmode().
- virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }
- #endif // DEBUG_ENABLED
- void update_draw_order();
- /* VISIBILITY */
- void set_visible(bool p_visible);
- bool is_visible() const;
- bool is_visible_in_tree() const;
- void show();
- void hide();
- void queue_redraw();
- void move_to_front();
- void set_clip_children_mode(ClipChildrenMode p_clip_mode);
- ClipChildrenMode get_clip_children_mode() const;
- virtual void set_light_mask(int p_light_mask);
- int get_light_mask() const;
- void set_modulate(const Color &p_modulate);
- Color get_modulate() const;
- Color get_modulate_in_tree() const;
- virtual void set_self_modulate(const Color &p_self_modulate);
- Color get_self_modulate() const;
- void set_visibility_layer(uint32_t p_visibility_layer);
- uint32_t get_visibility_layer() const;
- void set_visibility_layer_bit(uint32_t p_visibility_layer, bool p_enable);
- bool get_visibility_layer_bit(uint32_t p_visibility_layer) const;
- /* ORDERING */
- virtual void set_z_index(int p_z);
- int get_z_index() const;
- int get_effective_z_index() const;
- void set_z_as_relative(bool p_enabled);
- bool is_z_relative() const;
- virtual void set_y_sort_enabled(bool p_enabled);
- virtual bool is_y_sort_enabled() const;
- /* DRAWING API */
- void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, real_t p_dash = 2.0, bool p_aligned = true, bool p_antialiased = false);
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color, bool p_filled = true, real_t p_width = -1.0, bool p_antialiased = false);
- void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
- void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
- void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
- void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0, double p_scale = 1.0);
- void draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1));
- void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>());
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
- void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
- void draw_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
- void draw_multiline_string_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HorizontalAlignment p_alignment = HORIZONTAL_ALIGNMENT_LEFT, float p_width = -1, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_max_lines = -1, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0), BitField<TextServer::LineBreakFlag> p_brk_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND, BitField<TextServer::JustificationFlag> p_jst_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL) const;
- void draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const;
- void draw_char_outline(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, int p_font_size = Font::DEFAULT_FONT_SIZE, int p_size = 1, const Color &p_modulate = Color(1.0, 1.0, 1.0)) const;
- void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
- void draw_set_transform_matrix(const Transform2D &p_matrix);
- void draw_animation_slice(double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset = 0);
- void draw_end_animation();
- static CanvasItem *get_current_item_drawn();
- /* RECT / TRANSFORM */
- void set_as_top_level(bool p_top_level);
- bool is_set_as_top_level() const;
- void set_draw_behind_parent(bool p_enable);
- bool is_draw_behind_parent_enabled() const;
- CanvasItem *get_parent_item() const;
- virtual Transform2D get_transform() const = 0;
- virtual Transform2D get_global_transform() const;
- virtual Transform2D get_global_transform_with_canvas() const;
- virtual Transform2D get_screen_transform() const;
- CanvasItem *get_top_level() const;
- _FORCE_INLINE_ RID get_canvas_item() const {
- return canvas_item;
- }
- void set_block_transform_notify(bool p_enable);
- bool is_block_transform_notify_enabled() const;
- Transform2D get_canvas_transform() const;
- Transform2D get_viewport_transform() const;
- Rect2 get_viewport_rect() const;
- RID get_viewport_rid() const;
- RID get_canvas() const;
- ObjectID get_canvas_layer_instance_id() const;
- Ref<World2D> get_world_2d() const;
- virtual void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- virtual void set_use_parent_material(bool p_use_parent_material);
- bool get_use_parent_material() const;
- Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const;
- Vector2 make_canvas_position_local(const Vector2 &screen_point) const;
- Vector2 get_global_mouse_position() const;
- Vector2 get_local_mouse_position() const;
- void set_notify_local_transform(bool p_enable);
- bool is_local_transform_notification_enabled() const;
- void set_notify_transform(bool p_enable);
- bool is_transform_notification_enabled() const;
- void force_update_transform();
- virtual void set_texture_filter(TextureFilter p_texture_filter);
- TextureFilter get_texture_filter() const;
- virtual void set_texture_repeat(TextureRepeat p_texture_repeat);
- TextureRepeat get_texture_repeat() const;
- TextureFilter get_texture_filter_in_tree() const;
- TextureRepeat get_texture_repeat_in_tree() const;
- // Used by control nodes to retrieve the parent's anchorable area
- virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }
- int get_canvas_layer() const;
- CanvasLayer *get_canvas_layer_node() const;
- CanvasItem();
- ~CanvasItem();
- };
- VARIANT_ENUM_CAST(CanvasItem::TextureFilter)
- VARIANT_ENUM_CAST(CanvasItem::TextureRepeat)
- VARIANT_ENUM_CAST(CanvasItem::ClipChildrenMode)
- class CanvasTexture : public Texture2D {
- GDCLASS(CanvasTexture, Texture2D);
- OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
- Ref<Texture2D> diffuse_texture;
- Ref<Texture2D> normal_texture;
- Ref<Texture2D> specular_texture;
- Color specular = Color(1, 1, 1, 1);
- real_t shininess = 1.0;
- RID canvas_texture;
- CanvasItem::TextureFilter texture_filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
- CanvasItem::TextureRepeat texture_repeat = CanvasItem::TEXTURE_REPEAT_PARENT_NODE;
- protected:
- static void _bind_methods();
- public:
- void set_diffuse_texture(const Ref<Texture2D> &p_diffuse);
- Ref<Texture2D> get_diffuse_texture() const;
- void set_normal_texture(const Ref<Texture2D> &p_normal);
- Ref<Texture2D> get_normal_texture() const;
- void set_specular_texture(const Ref<Texture2D> &p_specular);
- Ref<Texture2D> get_specular_texture() const;
- void set_specular_color(const Color &p_color);
- Color get_specular_color() const;
- void set_specular_shininess(real_t p_shininess);
- real_t get_specular_shininess() const;
- void set_texture_filter(CanvasItem::TextureFilter p_filter);
- CanvasItem::TextureFilter get_texture_filter() const;
- void set_texture_repeat(CanvasItem::TextureRepeat p_repeat);
- CanvasItem::TextureRepeat get_texture_repeat() const;
- virtual int get_width() const override;
- virtual int get_height() const override;
- virtual bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual bool has_alpha() const override;
- virtual Ref<Image> get_image() const override;
- virtual RID get_rid() const override;
- CanvasTexture();
- ~CanvasTexture();
- };
- #endif // CANVAS_ITEM_H
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