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- /**************************************************************************/
- /* texture_rect.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "texture_rect.h"
- #include "servers/rendering_server.h"
- void TextureRect::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW: {
- if (texture.is_null()) {
- return;
- }
- Size2 size;
- Point2 offset;
- Rect2 region;
- bool tile = false;
- switch (stretch_mode) {
- case STRETCH_SCALE: {
- size = get_size();
- } break;
- case STRETCH_TILE: {
- size = get_size();
- tile = true;
- } break;
- case STRETCH_KEEP: {
- size = texture->get_size();
- } break;
- case STRETCH_KEEP_CENTERED: {
- offset = (get_size() - texture->get_size()) / 2;
- size = texture->get_size();
- } break;
- case STRETCH_KEEP_ASPECT_CENTERED:
- case STRETCH_KEEP_ASPECT: {
- size = get_size();
- int tex_width = texture->get_width() * size.height / texture->get_height();
- int tex_height = size.height;
- if (tex_width > size.width) {
- tex_width = size.width;
- tex_height = texture->get_height() * tex_width / texture->get_width();
- }
- if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
- offset.x += (size.width - tex_width) / 2;
- offset.y += (size.height - tex_height) / 2;
- }
- size.width = tex_width;
- size.height = tex_height;
- } break;
- case STRETCH_KEEP_ASPECT_COVERED: {
- size = get_size();
- Size2 tex_size = texture->get_size();
- Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
- float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = tex_size * scale;
- region.position = ((scaled_tex_size - size) / scale).abs() / 2.0f;
- region.size = size / scale;
- } break;
- }
- size.width *= hflip ? -1.0f : 1.0f;
- size.height *= vflip ? -1.0f : 1.0f;
- if (region.has_area()) {
- draw_texture_rect_region(texture, Rect2(offset, size), region);
- } else {
- draw_texture_rect(texture, Rect2(offset, size), tile);
- }
- } break;
- case NOTIFICATION_RESIZED: {
- update_minimum_size();
- } break;
- }
- }
- Size2 TextureRect::get_minimum_size() const {
- if (!texture.is_null()) {
- switch (expand_mode) {
- case EXPAND_KEEP_SIZE: {
- return texture->get_size();
- } break;
- case EXPAND_IGNORE_SIZE: {
- return Size2();
- } break;
- case EXPAND_FIT_WIDTH: {
- return Size2(get_size().y, 0);
- } break;
- case EXPAND_FIT_WIDTH_PROPORTIONAL: {
- real_t ratio = real_t(texture->get_width()) / texture->get_height();
- return Size2(get_size().y * ratio, 0);
- } break;
- case EXPAND_FIT_HEIGHT: {
- return Size2(0, get_size().x);
- } break;
- case EXPAND_FIT_HEIGHT_PROPORTIONAL: {
- real_t ratio = real_t(texture->get_height()) / texture->get_width();
- return Size2(0, get_size().x * ratio);
- } break;
- }
- }
- return Size2();
- }
- void TextureRect::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture);
- ClassDB::bind_method(D_METHOD("set_expand_mode", "expand_mode"), &TextureRect::set_expand_mode);
- ClassDB::bind_method(D_METHOD("get_expand_mode"), &TextureRect::get_expand_mode);
- ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &TextureRect::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_stretch_mode", "stretch_mode"), &TextureRect::set_stretch_mode);
- ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "expand_mode", PROPERTY_HINT_ENUM, "Keep Size,Ignore Size,Fit Width,Fit Width Proportional,Fit Height,Fit Height Proportional"), "set_expand_mode", "get_expand_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- BIND_ENUM_CONSTANT(EXPAND_KEEP_SIZE);
- BIND_ENUM_CONSTANT(EXPAND_IGNORE_SIZE);
- BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH);
- BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH_PROPORTIONAL);
- BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT);
- BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT_PROPORTIONAL);
- BIND_ENUM_CONSTANT(STRETCH_SCALE);
- BIND_ENUM_CONSTANT(STRETCH_TILE);
- BIND_ENUM_CONSTANT(STRETCH_KEEP);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_CENTERED);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED);
- BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
- }
- #ifndef DISABLE_DEPRECATED
- bool TextureRect::_set(const StringName &p_name, const Variant &p_value) {
- if ((p_name == SNAME("expand") || p_name == SNAME("ignore_texture_size")) && p_value.operator bool()) {
- expand_mode = EXPAND_IGNORE_SIZE;
- return true;
- }
- return false;
- }
- #endif
- void TextureRect::_texture_changed() {
- queue_redraw();
- update_minimum_size();
- }
- void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
- if (p_tex == texture) {
- return;
- }
- if (texture.is_valid()) {
- texture->disconnect_changed(callable_mp(this, &TextureRect::_texture_changed));
- }
- texture = p_tex;
- if (texture.is_valid()) {
- texture->connect_changed(callable_mp(this, &TextureRect::_texture_changed));
- }
- queue_redraw();
- update_minimum_size();
- }
- Ref<Texture2D> TextureRect::get_texture() const {
- return texture;
- }
- void TextureRect::set_expand_mode(ExpandMode p_mode) {
- if (expand_mode == p_mode) {
- return;
- }
- expand_mode = p_mode;
- queue_redraw();
- update_minimum_size();
- }
- TextureRect::ExpandMode TextureRect::get_expand_mode() const {
- return expand_mode;
- }
- void TextureRect::set_stretch_mode(StretchMode p_mode) {
- if (stretch_mode == p_mode) {
- return;
- }
- stretch_mode = p_mode;
- queue_redraw();
- }
- TextureRect::StretchMode TextureRect::get_stretch_mode() const {
- return stretch_mode;
- }
- void TextureRect::set_flip_h(bool p_flip) {
- if (hflip == p_flip) {
- return;
- }
- hflip = p_flip;
- queue_redraw();
- }
- bool TextureRect::is_flipped_h() const {
- return hflip;
- }
- void TextureRect::set_flip_v(bool p_flip) {
- if (vflip == p_flip) {
- return;
- }
- vflip = p_flip;
- queue_redraw();
- }
- bool TextureRect::is_flipped_v() const {
- return vflip;
- }
- TextureRect::TextureRect() {
- set_mouse_filter(MOUSE_FILTER_PASS);
- }
- TextureRect::~TextureRect() {
- }
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