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- /**************************************************************************/
- /* texture_progress_bar.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEXTURE_PROGRESS_BAR_H
- #define TEXTURE_PROGRESS_BAR_H
- #include "scene/gui/range.h"
- class TextureProgressBar : public Range {
- GDCLASS(TextureProgressBar, Range);
- Ref<Texture2D> under;
- Ref<Texture2D> progress;
- Ref<Texture2D> over;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- void _validate_property(PropertyInfo &p_property) const;
- public:
- enum FillMode {
- FILL_LEFT_TO_RIGHT = 0,
- FILL_RIGHT_TO_LEFT,
- FILL_TOP_TO_BOTTOM,
- FILL_BOTTOM_TO_TOP,
- FILL_CLOCKWISE,
- FILL_COUNTER_CLOCKWISE,
- FILL_BILINEAR_LEFT_AND_RIGHT,
- FILL_BILINEAR_TOP_AND_BOTTOM,
- FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE,
- FILL_MODE_MAX,
- };
- void set_fill_mode(int p_fill);
- int get_fill_mode();
- void set_progress_offset(Point2 p_offset);
- Point2 get_progress_offset() const;
- void set_radial_initial_angle(float p_angle);
- float get_radial_initial_angle();
- void set_fill_degrees(float p_angle);
- float get_fill_degrees();
- void set_radial_center_offset(const Point2 &p_off);
- Point2 get_radial_center_offset();
- void set_under_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_under_texture() const;
- void set_progress_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_progress_texture() const;
- void set_over_texture(const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_over_texture() const;
- void set_stretch_margin(Side p_side, int p_size);
- int get_stretch_margin(Side p_side) const;
- void set_nine_patch_stretch(bool p_stretch);
- bool get_nine_patch_stretch() const;
- void set_tint_under(const Color &p_tint);
- Color get_tint_under() const;
- void set_tint_progress(const Color &p_tint);
- Color get_tint_progress() const;
- void set_tint_over(const Color &p_tint);
- Color get_tint_over() const;
- Size2 get_minimum_size() const override;
- TextureProgressBar();
- private:
- FillMode mode = FILL_LEFT_TO_RIGHT;
- Point2 progress_offset;
- float rad_init_angle = 0.0;
- float rad_max_degrees = 360.0;
- Point2 rad_center_off;
- bool nine_patch_stretch = false;
- int stretch_margin[4] = {};
- Color tint_under = Color(1, 1, 1);
- Color tint_progress = Color(1, 1, 1);
- Color tint_over = Color(1, 1, 1);
- void _set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture);
- void _texture_changed();
- Point2 unit_val_to_uv(float val);
- Point2 get_relative_center();
- void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
- };
- VARIANT_ENUM_CAST(TextureProgressBar::FillMode);
- #endif // TEXTURE_PROGRESS_BAR_H
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